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Kuremisago Kuremisago 13 October 2023
0

10-12-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10475


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Kamaitachi

  • Cost down (-4)


Fria

  • Skill - ATK multi up (1.3x -> 1.5x)

Lotan

  • Skill - ATK multi up (1.5x -> 2.0x), Dragon ATK/DEF multi up (1.2x -> 1.3x)
  • SAW - added DEF multi (1.5x)
  • AW Ability - proc rate up (40% -> 50%)

Desilea

  • Skill - ATK multi up (1.2x -> 1.4x), added DEF multi (1.4x)
  • SAW - token ATK multi up (1.4x -> 2.0x)
  • Ability - Templar Knight and token DEF bonus up (5% -> 10%)
  • AW Ability - Templar K…





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Kuremisago Kuremisago 21 September 2023
0

9-21-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10442


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Evil Wolf's Apostle (Fenrir Shaman AW2v2)

  • Beastfolk ATK/DEF buff up (7% -> 10%)


Chiyome

  • SAW (1st-3rd uses) - Reuse down (30s -> 25s), added permanent ATK multi (1.2x/1.44x/1.73x)

Fujimurasaki

  • SAW - Added HP multi (1.3x), reuse down (60s -> 50s)

Yukizakura

  • SAW - Added HP multi (1.3x), range up (260 -> 280), reuse down (55s -> 50s)

Tatsumi

  • Skill - Now auto activate
  • SAW - DEF multi up (1.7x -> 1.8x), dama…





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Kuremisago Kuremisago 19 August 2023
0

8-18-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10372


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Addendum: 8/31 Hero Balance


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Nue

  • HP/ATK/DEF up
    • AW2v1: +500/500/400
    • AW2v1: +270/550/220


Added new archetype

  • 深海 (Deep Sea)

Spiria (Yukata)

  • SAW - added range multi (1.2x)

Havfrue

  • SAW - reuse down (100s -> 80s)

Koma

  • SAW - added token recharge (+1)

Utty

  • Skill - ATK bonus and focus now also targets enemy Beasts and Beastmen

Canaria Sisters

  • SAW - self ATK/Range multi up (1.5x -> 2.0x)

Eris

  • SAW - AT…






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Kuremisago Kuremisago 20 July 2023
0

7-20-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10322


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Adelaide

  • Skill - HP/DEF multi up (1.8x -> 2.0x)
  • Ability - Damage reduction up (10% -> 15%)
  • AW Ability - Damage reduction up (20% -> 30%)

Grimm

  • Skill - reuse down (25s -> 20s)
  • Token HP/ATK/DEF up
    • Base: 2470/1485/521 -> 3655/2185/652
    • AW: 4000/2200/700 -> 6500/3000/1000
    • AW2: 11000/3000/1600 -> 15000/4100/1900

Olivier (Bride)

  • SAW - added ATK multi (1.2x)

Spiria

  • Skill - added max HP multi for all allies within…




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Garukin Garukin 5 July 2023
0

Sennensensou AIGIS Bedscene player

  • 1 Sennensensou AIGIS Bedscene player(Viewer)
    • 1.1 Thanks for
  • 2 Instructions:
  • 3 Adding Images:
  • 4 Change logs
  • 5 Download


This file is a web viewer for enjoying text events and bed scenes of the character "Sennensensou aigis."

It is primarily in Japanese, but English text from the time of Nutaku service termination is included.


  • Creator: twitter.com/aigis_dougax
  • Secondary Production: fingerist.blog.fc2.com/blog-entry-48.html
  • Tertiary Production: stella fc2 blog - missing link


  1. Download "寝室再生jp" and extract the compressed files.
  2. Open index.html using a browser such as Chrome or Firefox.
  3. "一般" plays the affection text, while "寝室" plays the affection bed scene.
    • "一般1" and "寝室1" represent 30% affection,
    • "一般2" and "寝室2" represent 100% affection, and
    • "一般3" and "寝室3" represen…




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Kuremisago Kuremisago 26 June 2023
0

CGs

Just dumping ingame cgs here, I guess


  • 1 Title Screens
  • 2 Prologue
  • 3 Loading Screens
  • 4 TD Matsuri




Note: This is only the ones that can be found in the game files. Higher res stuff can probably be found on tdmatsuri.com Missing: cg during story of last mission in td matsuri 3

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Kuremisago Kuremisago 8 June 2023
0

6-8-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10228


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Added new archetypes

  • 砲兵 (Artillery) - Cannoneers, Heavy Artillery, Dragoons
  • 銃士 (Gunner) - Pirates, Monster Slayers, Merchants, Interdimensional Warriors, Sakura
    • Ibuki has both categories

Ariel

  • Ability - Added effect of nullifying Tenkai's debuffs for self
  • AW Ability - Added effect of nullifying Tenkai's debuffs for self

Shu-Xian

  • SAW - ATK multi up (1.6x -> 2.0x)

Melabyss

  • Skill - Added ATK multi (1.5x),…




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Kuremisago Kuremisago 22 May 2023
2

5-18-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10166


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Mononoke Neko Myoujin (Nekomata AW2v1)

  • Reduced ally debuff (7% -> 3%)

Nosferatu (Vampire Princess AW2v1)

  • On-attack HP recovery up (2% -> 3%)


Silvia

  • Skill - ATK/DEF multi up (1.5x -> 1.7x), added HP multi (1.5x)
  • SAW (all uses) - ATK/DEF multi up (1.4/2.2/3.0x -> 1.7/2.5/3.3x), added HP multi (1.3/1.4/1.5x)
  • AW Ability - Physical evasion up (50% -> 70%)

Ibuki

  • Skill - ATK multi up (1.7x -> 2.0x), range up…





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Kuremisago Kuremisago 27 April 2023
1

4-27-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10123


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Machina

  • Skill - Added range multi (1.2x)
  • SAW - Range multi up (1.3x -> 1.5x), added short slow effect to enemies struck (85% for 0.66s).

Mireille

  • Skill - Now automatic activation + infinite duration (previously 60s)
  • SAW - HP/DEF multi up (2.0x -> 2.3x)

Towa

  • Skill - Added ATK multi (1.5x), skill targets changed from "within range" to "all"
  • SAW - ATK multi up (1.5x -> 1.9x), skill targets changed to "a…




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Kuremisago Kuremisago 16 March 2023
0

3-16-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/10002


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Rion

  • SAW - ATK multi up (1.2x -> 1.4x)

Nataku

  • SAW - Added regen (25HP/0.5s)
  • AW Ability - proc rate up (50% -> 60%)
  • AW2v1 - Added defense multi during skill (1.3x)

Kikyou

  • Skill
    • First use - Now heals up to 3 units simultaneously
    • Second use - Now attacks up to 3 enemies simultaneously
  • SAW
    • First use - ATK multi up (2.0x -> 2.2x), added effect of DEF multi for allies within range (1.1x)
    • Second use - ATK multi…




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Kuremisago Kuremisago 16 February 2023
2

2-16-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9932


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Saki

  • Skill - Renamed (Ninjutsu III -> Ninpou: Mist Shuriken)
    • Added ATK multi (1.4x), evasion rate up (50% -> 60%)
  • SAW - Added ATK multi (1.2x), range multi up (1.3x -> 1.4x)

Sophie

  • Skill - Renamed (Divine Seal Release -> Fallen Angel Seal Release)
    • ATK multi up (1.3x -> 1.6x), now attacks all blocked enemies (2 -> 3), post-attack delay down (21)
  • SAW - duration up (30s -> 40s), reuse down (or so it say…




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Kuremisago Kuremisago 26 January 2023
0

1-26-23 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9886


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Hlidskjalf

  • Changed from male to no gender

Clissa

  • Skill - Renamed (Recovery IV -> Riding Rune)
    • Regen up (80/s -> 120/s), full heal on activation (previously 90%), added effect of increasing UP gen on killing an enemy (2x)
  • SAW - ATK/DEF Multi up (1.8/2.4/3.0x -> 2.4/2.8/3.2x), regen up (20/0.5s -> 40/0.5s)
  • AW ability - added effect of increasing attack for each enemy slain (3%/ea, up to 30%)

Elyse

  • Skill…




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Kuremisago Kuremisago 17 November 2022
1

11-17-22 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9696
  • https://aigis1000.jp/notification/detail/id/9697


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Soldier

  • HP up (+500)
  • DEF up (+80)

Magic Fencer

  • ATK up (+200)

Dragon Riders

  • HP up (+1100)
  • ATK up (+150-180)
  • DEF up (+90)

Bowrider

  • ATK up (+140)

Barbarian Queen

  • On-kill HP/ATK increase up (4%/kill -> 5%/kill)
    • Now procs on both ally kills and self kills

Archer

  • ATK multi vs. Flying up
    • Junior: 1.2x -> 1.5x
    • Base: 1.2x -> 1.5x
    • CC: 1.2x -> 1.5x
    • AW: 1.4x -> 1.7x
    • AW2v1: 1.9x …




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Kuremisago Kuremisago 10 November 2022
1

11-10-22 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9673
  • https://aigis1000.jp/notification/detail/id/9674


  • 1 Note
  • 2 Misc.
  • 3 Classes
  • 4 Units


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


2 new unit attributes:

  • Clergy (聖職者)
  • Makai Units (魔界)


Aqua Knight

  • Added effect of increasing attack vs. swimming enemies (1.2x)

Beast Tamer

  • Tokens now have AoE (90) attacks.

Necromancer

  • Now count as Undead
  • Initial token charges up, max tokens deployed up
    • Base: 7/7 -> 8/8
    • AW: 9/9 -> 10/10
    • AW2v1: 20/5 -> 22/7
    • AW2v2: 3/3 -> 4/4

Griffin Fel…






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Luminon Luminon 2 November 2022
0

Aigis survey (Nov 2, 2022)

Upon starting Aigis, you'll notice a button at the bottom to the left of the event, featuring the Prince, Anna and Sybilla. This takes you to a separate page where you will be given a survey to complete, and you will be awarded 5 Sacred Crystals for participating in the survey. The first three questions are mandatory, the rest are optional.

A list of translations for the survey questions can be found below.


  • Less than 16 years of age
  • 16 to 19
  • 20 to 29
  • 30 to 39
  • 40 to 49
  • 50 to 59
  • Over 60 years of age


  • Since release (Oct 2013 onwards)
  • 8 to 6 years ago
  • 6 to 4 years ago
  • 4 to 2 years ago
  • 2 to 1 year ago
  • After Jan 2022


  • Less than 15 mins a day
  • 15 to 30 mins
  • 31 to 60 mins
  • 1 to 3 hours
  • More than 3 hours
  • I don't play it at all




  • Change it
  • Leave it as it is


  • Snap units to deployme…








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Kuremisago Kuremisago 13 October 2022
0

10-13-22 Balance Patch


Koihime edition

  • https://aigis1000.jp/notification/detail/id/9618


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Strategist (Koihime)

  • Added effect of increasing initial UP while in active team (+2/3)
    • Does not stack with Jerome, Luvea, etc.

General (Koihime)

  • Added effect of taking reduced damage from enemies (10/15%)
  • HP up (+250)
  • ATK up (+80)
  • DEF up (+60)

Ruler (Koihime)

  • Added effect of increasing self's ATK/DEF per ally deployed (3%/5%, stacks up to 5x)
  • HP up (+500)
  • ATK up (+150-180)
  • DEF up (+60)

Sly a…




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Kuremisago Kuremisago 6 October 2022
0

10-6-22 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9596


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Immortal Princess

  • HP up (+400)
  • ATK up (+100)
  • DEF up (+40-50)
  • MR up (+5)


Misa

  • Skill - ATK multi vs Humans up (1.5x -> 1.8x)
  • SAW - Range up (180 -> 210)

Karma (Halloween)

  • Skill - added MR multi (2.0x)
  • SAW - Added MR multi (3.0x)
  • Token - HP up (5000 -> 7500)

Umbre (Halloween)

  • Skill - duration up (40s -> 60s)
  • SAW - HP multi added (1.5x)

Despia (Halloween)

  • Skill - ATK multi up (1.6x -> 2.0x)
  • SAW - ATK multi up (2.0…





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Kuremisago Kuremisago 30 June 2022
1

6-30-22 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9403
  • https://aigis1000.jp/notification/detail/id/9404


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skills


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Heavy Armor

  • HP up (+500)
  • DEF up (+100-130)

Vampire Princess

  • HP up (+700-800)
  • ATK up (+60-70)
  • DEF up (+70)
  • MR up (+5)

Puppeteers

  • HP up (+300)
  • ATK up (+70)
  • DEF up (+70)

Pirate

  • ATK up (+100-130)
  • Slow duration up (70%/0.25s -> 70%/0.5s)

Onmyouji

  • Range up (+15)
  • ATK up (+70-90)

Enlightened Onmyou Chief (Onmyouji AW2v1)

  • Added ATK up vs. Youkai (4…





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Kuremisago Kuremisago 23 June 2022
3

6-23-22 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9388
  • https://aigis1000.jp/notification/detail/id/9389
  • https://aigis1000.jp/notification/detail/id/9390


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Priest Warrior

  • HP up (+200-250)
  • ATK up (+50)
  • DEF (+80-100)

Healer

  • HP (+150)
  • ATK (+70)
  • MR up (+10)

Hierophant (Healer AW2v1)

  • ATK up (+100-130)

Oracle (Healer AW2v2)

  • Range up (+10)

Tenko (Youko AW)

  • Physical Evasion up (50% -> 70%)

Gorgeous Youko, Okitsune-sama (Youko AW2)

  • Physical Evasion up (50% -> 80%)

Empress

  • HP up…




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Kuremisago Kuremisago 3 February 2022
6

2-3-22 Balance Patch

to do: Avenger skill initials, aspd


  • https://aigis1000.jp/notification/detail/id/9095
  • https://aigis1000.jp/notification/detail/id/9096


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Addendum: Alicia


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Sky Shooter Chief, Arrow Wing (Sky Shooter CC/AW)

  • Range up (200 -> 260)

Sky Warrior

  • Cost down (-2), initial tokens up (3 -> 5)

Beast Tamer

  • Tokens - Initial charges up (2 -> 3), simultaneous deployments up (2 -> 3)

Beastmaster (Beast Tamer AW2v1)

  • Token - Block up (1 -> 2), attack targ…





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Kuremisago Kuremisago 27 January 2022
3

1-27-22 Balance Patch


  • https://aigis1000.jp/notification/detail/id/9084


  • 1 Note
  • 2 General
  • 3 Units
  • 4 Classes


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Eliminated the initial stat drop from base/CC -> AW (max stats remain unchanged). Further adjustments next week.

  • Note: Since this change affects all AW-able units (like 90% of the entire roster) the wiki will be outdated on this front for quite a long time.


Towa

  • Skill - Reuse down (40s -> 30s)
  • SAW - Added ATK multi (1.5x)

Reshia

  • Skill - ATK multi up (1.2x -> 1.5x)
  • SAW - ATK…






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Kuremisago Kuremisago 25 November 2021
1

11-25-21 Balance Patch


  • https://aigis1000.jp/notification/detail/id/8964


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak



Sacred Equipment

  • Ability - Added effect of increasing ally HP while in team (10%)
    • Added effect of increasing self's defense while blocking an enemy (1.2x)
  • Skill - Now attacks all blocked enemies during use

Keraunos

  • Ability - Added effect of increasing ally HP while in team (10%)

Desert

  • Class - Added Terrain Effects reduction (50%)
  • Ability - Added effect of increasing ally Desert units' HP while in tea…





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Kuremisago Kuremisago 29 October 2021
2

10-28-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8897


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Intermediate Dragon Soldier

  • DEF up (+100-130)

Dark Successor (Dark Priest AW2)

  • Range up (265 -> 270)


Hu-Long, Chibi Hu-Long

  • SAW - ATK/DEF multi up (2.0x -> 2.3x)

Elmira

  • Skill - Reuse down (70s -> 55s)
  • SAW - Reuse down (45s -> 35s), DEF multi up (1.6x -> 2.0x)

Sieglinde

  • Skill - Reuse down (50s -> 35s), now deals true damage
  • SAW - Reuse down (35s -> 25s), now deals true damage
    • This also affects Martina's Si…




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Kuremisago Kuremisago 5 August 2021
5

8-5-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8701
  • https://aigis1000.jp/notification/detail/id/8702



  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Demon Lord

  • Added effect of halving Makai debuff while in team

Monk

  • Added self Tenkai/Makai debuff reduction (Pre-AW: 20%, AW: 30%, AW2: 50%)

Shura (Monk AW2)

  • Chance of ATK up now also applies against Celestials

Rocket Trooper

  • Now counts as a ranged unit for buffing purposes
  • Now also drops a bomb at destination while moving (previously only at origin)
  • Toke…




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Kuremisago Kuremisago 29 July 2021
3

7-29-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8682
  • https://aigis1000.jp/notification/detail/id/8683



  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Sailor

  • Added self Deep Sea effect reduction (50%)

Pirate

  • Added self Deep Sea effect reduction (50%)

Night Assassin, Enforcer (Rogue AW2s)

  • Added skill initial time reduction (50%)

Barbarian Queen

  • On-kill HP/ATK bonus increased (3% -> 4%, maximum is unaffected)

Philosopher (Bishop AW2)

  • Added splash up (1.5x)

Evil Dragon Knight

  • HP/ATK/DEF up (+300/60/50)


Atnate…





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Luminon Luminon 13 May 2021
0

Revivals update backlog

Refer to Template:RevivalTable for more details.

Stopped updating after God-Slaying Sacred Spear due to laziness, should get back to it sometime.

Revival updating entails the following:

  • Replacing the banner.
  • Including a table for current/past revivals if necessary, then double-checking the status of all past revivals (if any) with the JP wiki, because several older revival pages have not been updated (again due to laziness), especially Revival Marathon-based pages.
  • Adding a Revival Notes template link as follows
  • Modifying the Revival Missions table to a more-compressed format by combining EXP and Gold in the same column, and removing the empty column between Units/Enemies and Drops, an example of the correct table can be seen in God-Slaying Sacr…
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Lzlis Lzlis 13 May 2021
0

Stat Fudging

There is a problem that makes it hard to present accurate stats (HP/ATK/DEF) on the wiki because of the way the game handles rounding. (The discrepancy is small -- there is only ever a difference of one or maybe very rarely two due to "fudging".)

The problem is specifically with the interaction between ability modifiers and affection bonuses. The game first adds the (hidden) base stat and the (not hidden) affection bonus(es), then multiplies by the ability modifier and truncates. On the wiki, we display the modified stat and modified affection bonus separately. If these values are truncated separately, their sum will sometimes be one less than the real value in game.

As an example, image a unit with 105 base HP, +15 HP from affection, and x1…

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Kuremisago Kuremisago 30 April 2021
0

Getting the A Version Filelist

Just writing down somewhere in case I forget, please ignore.

1) Required Programs

  • Telerik Fiddler Classic ([1])
  • MEMU or Android emulator of choice ([2])
    • Note for MEMU: v6.0.1.2 is confirmed to work, while latest version (v7.5 as of writing) does not work properly (list link does not show up in fiddler even when following all steps)
    • Bluestacks does not appear to allow modifications to wifi settings, thus not allowing step 4 and disqualifying it as an option.

2) Fiddler Setup

  • Open Fiddler, navigate to Tools/Options/Connections
  • Check the 'Allow remote computers to connect' option.
  • Note the port number (8888 is the default, change it if you want), you'll need it later. Restart Fiddler to apply.
  • Reopen. Mouse-over the top-right corner of Fiddler, where i…
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Kuremisago Kuremisago 4 February 2021
5

2-4-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8288
  • https://aigis1000.jp/notification/detail/id/8289
  • https://aigis1000.jp/notification/detail/id/8291


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skills
    • 4.1 Bronze Units
  • 5 Addendum: School Unit Balance
  • 6 Addendum: Hero Unit Balance


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Valkyrie

  • MR up (+10)

Hierophant (Healer AW2)

  • ATK up (+160-180)

Oracle (Healer AW2)

  • ATK up (+120-140)

Rearguard Tactician (Base only)

  • Range Up (+40)

Rearguard Tactician Base/CC/AW/ Chibi

  • Skill CDR up
    • Base and Ch…




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Kuremisago Kuremisago 28 January 2021
6

1-28-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8279
  • https://aigis1000.jp/notification/detail/id/8280


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skills


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak


Ikai Summoners

  • Cost down (-2)

Angel

  • Added effect: during skill use, if the angel is slain, is revived at full HP

Junior Bandit/Bandit/Berserker/Chibi Bandit

  • Gold Get (20%)

Fury Brigand (Bandit AW2)

  • Damage reduction up (-10% -> -25%)

Obliterator (Bandit AW2)

  • Increased on-kill ATK bonus (4% -> 5%) and max stacks of said bonus (80% …




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Exil Scientist Exil Scientist 23 January 2021
0

Yuris: Tactics

Since Yuris can become about every other unit we cannot properly speak of tactics for Yuris and thus this article will be more of an informal chat than the precise cookbook preceding articles were.

Main question about Yuris is: Which units are good and which are bad as Yuri targets?

Since in the best of cases (Yashima, SAW) you will only get 45% of the targeted units stats plus Yuri's own weak stats you will suffer a big loss if you target a unit with high stats and since enemy armor applies substractively it will be a particularly bad choice if you target a unit with high physical attack. THe following discussion focuses on Yashima however the basic principles still apply with Suzune even if with somewhat lower stats

There are four kinds…

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JSmith12 JSmith12 12 January 2021
0

All the "A" Classes

Here are all the "A" Classes! Except Acolyte, I'll add her alongside the Rune Alcolytes. Took some time and is rather messy unfortunately. I'll work on making it more readable.

Some notes to help make this more understandable; () - notes what Roles they fill and other details, [] - specifies how these are accomplished and/or what they focus on, {} - extra details, BS - Base Skill (proably obvious but I never see this notation), AW-A - Awakened Ability, BA - Base Ability, TU - Token User, ? - not quite sure about it

If it's still hard to read then any suggestions are welcomed.

-Alchemist (Defense Debuffer [Inherent, base attacks]) (AoE Rear, Physical?, they can do it but not what they’re for)

Charles (Def.Debuff [BS],def. buff [SAW, Ally])

Corri…

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Kuremisago Kuremisago 11 January 2021
0

Enemy Animations

Dumping here until a permanent solution is found, I guess.



  • 1 Goblins
  • 2 Ogres
  • 3 Gargoyles
  • 4 Orcs
  • 5 Misc. Humans
  • 6 Dark Guild










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HellIce HellIce 7 January 2021
4

Farewell Post.

VP Games Official Farewell Post


YouTube removed a really long farewell post I did on the discussion board of my channel and I lost my WordPress password, so I am writing a shorter version here instead.


After the shut down of Nutaku Aigis I was struggling to find motivation and good content source. Uncharted Waters Online did not fly as I thought it would be; Symphony Girls did not evolve out of Flower Knight Girls and is the same thing, while Granblue Fantasy has thousands of creators for a grindy game despite being extremely popular with a large player base. I ended up going back to my old JP Aigis account in the end.


I started JP Aigis when I was just out of university and had plenty of time formulating strategies and understanding unit co…



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Achura Achura 19 December 2020
0

Aigis Tools 3.4

  • Lzlis - Original author / creator
  • Illumini9 - 2.0 release, addons, updates and bugfixing
  • Achura - bugfixing, 3.4
  • Shiny - 3.0 release



New:

  • d.bat - a shorthand for entering AigisTools console and running "do". Like you can run d get_file_list.lua directly from a widows command line.
  • new "mission" script
    parse_missions.lua was so slow so it was hell to work with it, so I refactored it into 7 files to ease its maintenance and to reuse its parts from other scripts.
    • do mission list [all] - outputs a file with a list of currently active events (aka series). Use it to get the eventId. Optional "all" flag outputs old events also, their data may not be available in the current game.
    • do mission text - outputs all quests (aka sorties) of the event in the parse_mi…



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Fajeth Fajeth 4 December 2020
1

2020 Units

Hello, i just roll all thos anniversary tickets and some crystals as well. Then i end with few new black units, I would say even as i get few dupes i was very lucky with geting new ones. But here i am, asking you what i should lvl up from them, as i get some Happy's siting around, i accualy make 2 of thos units max lvl already.

Reflet, Char - thos two are at max lvl, i was extremly lucky with both, non was rolled at accualy popularity rolls.

Umbre, Ema, Mikoto, Tytto, Leone, Fiore, Dina, Grimm, Isambard, Minerva.

Aleida, Tsukiko, Halina, Elmira,

I finaly menage to release Anya, so one more black, not shrine one.

Was reading coments on they pages, but many of them dont really have much there. I mostly think about geting Tytto up as shes cannot …

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Kuremisago Kuremisago 3 December 2020
4

12-3-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/8175/


  • 1 Note
  • 2 Units
  • 3 Addendum: Christmas Unit Balance
  • 4 Addendum: NY Unit Balance


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Elias

  • Skill - ATK multi up (2.5x -> 2.7x)
  • SAW - ATK multi up (2.7x -> 3.0x)

Sabein

  • SAW - Now changes to Call For Reinforcements IV: Auto after first use

Mephisto

  • Ability - Added DEF bonus (50%)
  • Skill - Added ranged (250) true damage attacks, reuse down (90s -> 75s)
    • Buffing effects removed
  • SAW - Range up (160 -> 180)

Aleese

  • Skill - PAD down (19f -> 6f), duration up (25s -…





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Kuremisago Kuremisago 26 November 2020
2

11-26-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/8159/


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.


Emperor

  • Now has ranged attacks by default (200).

Heavy Artillery

  • ATK up (+60)
  • DEF up (Fortress: +100, Buster: +80)

Lord

  • Cost down (Base -2, CC/AW -1)
  • ATK up (+15)



White Emperor

  • Skill - Now reusable. Added range multi (1.5x).

Kyuubi

  • SAW (all stages) - Reuse down (40s -> 30s)

Diana

  • AW Ability - No. of attack targets up (+1 -> +2)

Leora

  • Skill - Reuse down (60s -> 45s)

Angeline

  • Skill
    • Added block increase and no. of attack targets up (+1)
    • Def Multi up …





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Kyureki Kyureki 22 November 2020
1

7th Anniversary Commemoration Short Story

This is the short story written by the author of the Millennium War Aigis: Bride Under the Moonlight light novel in commemoration of the 7th anniversary and was sequentially uploaded onto twitter. Translation is done by me, but I'm still relatively new to Aigis lore so if anything seems weird or off, do let me know.


The Struggles of Princess Knight Patel


"The upcoming tea party will be held here in the Great North."

The decision was made with the princess Sybilla's sudden words.

It was a surprise to Princess Knight Patel who had been called to the audience room. The tea party of the princesses was normally held in the kingdom. But the words of Sybilla who rules the Great North were absolute. Patel who was entrusted with the arrangements simp…



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WanderingAsura WanderingAsura 10 November 2020
0

Prince (Keraunos)

]

"......"

The Prince


The Prince is a physical unit with only 1 block. His maximum level is 99 and is the same number as a player's Rank (Rank 99=Prince Lv 99). His Unit Point cost is 10 and is always on the player's team regardless of units picked. His skill is passive and changes with the Title chosen by the player. The Title selected can also affect the Prince's other stats, such as his HP, Attack, or Defense. Once above specific player ranks, the Prince's stats receive permanent buffs (even after his max level of 99).

  • Every account starts with the Prince.
  • The Prince cannot be unlocked or dismissed.


  • 1 Stats
  • 2 Skill
  • 3 Ability
  • 4 Titles
  • 5 Awakening Materials
  • 6 Gallery




God Slaying Hero 「神殺しの英雄」 title.



"color:green">God Slaying Hero 「神殺しの英雄」 title.


}}


Titles are…










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Fajeth Fajeth 15 October 2020
1

Anniversary Ticket

Hello, i would like to ask you with unit from Aniversary Ticket 5 and 6 you recomend to pick up and also with units are OP atm so i can try pull them with all thos diamonds that i keep.


My black units that i have:

Clissa, Minerva, Sophie, Estelle, Rakshasa, Kayou, Mireille, Ashera, Dorothea, Silvia, Socie, Aix, Misa, Luxe, Kurama, Duo, Rovinia, Melabyss.

Thos all from pool as i checked it on page and i have them.

Aditionaly i have Aurora as well and some black from events, thos can be found in previous post.


So im aiming right now mostly to do Tower of Hero

Looking forward to read your recomendations, thanks :)

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DragonKing0117 DragonKing0117 29 September 2020
0

Popularity Contest Winners Archive

The following is a record of all popularity contest winners in one place. Division winners are ranked by the total votes obtained from all groups EXCEPT the Decisive Battle.



  • Rinne and Sybilla have been in the Top 10 of every Popularity Contest.
  • The following units have been in the top 10 for each popularity contest they have appeared in:
    • Risley (Since the second)
    • Char (Since the third)
    • Hu-Long, Tytto, Tram (Since the sixth)
    • Hecatie, Lev (Since the seventh)
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Karbb Karbb 13 June 2020
0

Tower of Heroes Score Spreadsheet

This is a spreadsheet created by me and fellow discord users Midokuni#0001 and Zias#6399.

Last updated 16th of December 2020.

Most of the work is done for you; all you have to do is input your current score for each floor and the spreadsheet will do the rest.

This includes: 

  • Total score
  • Total score of all current high scores
  • Total score of all current high scores using blessings
  • How many points needed for the next (+10)Tower crystals
  • How many points are available compared to the high scores
  • How many points are available compared to the high scores with blessings
  • Links to each floor's current high score*
  • Link to the current list of high scores

This was something I thought of doing as there is currently no way to view your total score for all floors or …

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Oukamihalf Oukamihalf 6 June 2020
0

'Tower' came... And there goes all my 'chaga' luck.


Last month lineup.
The moment I know I've used all my accumulated LUC.

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Luminon Luminon 4 June 2020
0

Strategy Guide



  • 1 Introduction
  • 2 Combat Basics
  • 3 Damage Types
    • 3.1 Physical Damage
    • 3.2 Magic Damage
    • 3.3 True Damage
    • 3.4 Notes
  • 4 Attack Priority
  • 5 Basic Strategies
    • 5.1 Tanking / Stalling
    • 5.2 Lightning Rods
    • 5.3 Buffing
    • 5.4 Debuffing
  • 6 Intermediate Strategies
    • 6.1 Bursting
    • 6.2 Counterattacking
    • 6.3 Taunting / Attracting Enemy Attacks
    • 6.4 Nullification
    • 6.5 Movement-Slowing / Time Stop
    • 6.6 Percentage-based HP Cutting
    • 6.7 Endless Tanking / Tanking Until Regen/Shield Runs Out
    • 6.8 Token Spam
    • 6.9 Paralysis
    • 6.10 Exploiting Weather for Buffs
  • 7 Advanced Strategies
    • 7.1 Artificial True Damage Creation
    • 7.2 Infinite Timestop/Stalling
    • 7.3 Unit Synergy


This guide is meant to explore a wide variety of general strategies used in clearing missions, ranging from simple event/story missions to Majin Advents.

This will NOT cover The Towe…





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Fajeth Fajeth 4 June 2020
2

Who would you recomend to lvl up?





















































































































Hello, so i wanted to ask you about who i should lvl next. Do you see any very good unit that i dont? ( Expect Duo and Kyuubi, get them not long time ago and didnt have oportunity to lvl them ) My short plan is to lvl Nurarihyon's Daughter Shino and then get that black unit from Hero Tower and lvl him as well. I recently get into lvl 10 of tower thanks to Duble chalenge right and i get crashed as i dont have ( or i think i dont have ) Any good range unit that taking melee spot. Do you see any other lacking in my team that could be filled with some units i have in baracks? I plan to AW and SAW Forest Guard of Heat Haze Rovinia in few days. I would gladly read your opinions and appriciate some details why units you recomending is good and how t…





















































































































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Kuremisago Kuremisago 21 May 2020
18

5-21-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/7742/
  • http://aigis1000.jp/notification/detail/id/7743/


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skill
  • 5 To Do


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Dark Fighter

  • HP/ATK/DEF up
    • Master Paladin - +400/60/70
    • Chaos Knight - +300/60-70/50

Paladin (Dark Fighter AW)

  • Maximum DEF multi from HP decrease up (1.9x -> 2.0x)

Master Paladin (Dark Fighter AW2)

  • Maximum DEF multi from HP decrease up (2.9x -> 3.0x)

Chaos Knight (Dark Fighter AW2)

  • Maximum ATK multi from HP decrease up (1.9x -> 2.0x)

Angel

  • HP/ATK/DEF up
    • Seraphim -…





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Kuremisago Kuremisago 14 May 2020
13

5-14-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/7725/
  • http://aigis1000.jp/notification/detail/id/7726/


  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skill


  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Reginleif (Valkyrie AW2)

  • Cost down (-1)
  • ATK up (+120-130)

Geirolul (Valkyrie AW2)

  • Cost reduction conditions eased (now applies if there are 2 or less units rather than 0)

Rogue, Assassin

  • Added small chance of assassination (1%) to default attacks.

Master Assassin (Rogue AW)

  • Is now tokenized (death is treated as a withdrawal)

Night Assassin, Enforcer (Rogue AW2)

  • Is no…





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DragonKing0117 DragonKing0117 14 February 2020
0

Aigis Families

All (mostly) confirmed familial relations in Aigis (As of 05/27/21).


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Player HK Player HK 10 February 2020
0

Unit constant

Not sure what am i doing but i'll compleate it whenever i got free time


Unit Power Constant ( U )

Raw max means lvl 99 without any buff if unit has AW2 take avg

Raw max attack = A ( max attack that unit can reach )
Raw max HP = H
Raw max Def = D
Raw max MR = M
skill time = T

If unit has skill time ( when calculating raw max values )

take ( take as K ) f(x,T) = xT ( x ε { A,H,D,M} )

U α K

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