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When this unit's HP reaches 0, after a short time, they will revive. |
When this unit's HP reaches 0, after a short time, they will revive. |
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|units = {{AWIconRow|Racua AW}} |
|units = {{AWIconRow|Racua AW}} |
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− | |notes = *Unit is immune to any and all status effects (including HP damage over time maps). This does not |
+ | |notes = *Unit is immune to any and all [[Status Effects|status effects]] (including HP damage over time maps). This does not apply to [[Weather Effects|weather effects]]. |
*After HP reaches 0, recovers at a rate of 13HP/0.1s. The unit will revive once HP reaches the maximum. |
*After HP reaches 0, recovers at a rate of 13HP/0.1s. The unit will revive once HP reaches the maximum. |
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− | *Skill timers will continue to count down during recovery. |
+ | **Skill timers will continue to count down during recovery. |
− | *Can be withdrawn during recovery. |
+ | **Can be withdrawn during recovery. |
}} |
}} |
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</onlyinclude> |
</onlyinclude> |
Latest revision as of 16:44, 20 June 2019
Ability Name | Effect | Units | Notes | |
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Perfect Undead (edit info) |
Completely negates status effects.
When this unit's HP reaches 0, after a short time, they will revive. |
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