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New Units Edit

Chibi Anri Icon
Chibi Clarice Icon
Tsumuji Icon
Colum Icon
Diana (Swimsuit) Icon
Aurora (Swimsuit) Icon
Mephisto (Swimsuit) Icon
Natalie (Swimsuit) Icon
Meer (Swimsuit) Icon
Elias (Swimsuit) Icon
Roza (Swimsuit) Icon

Latest Events Edit

Main Event
Main Event:
Midsummer Lost Vacation
(30 July 2020 - 13 August 2020)
Revival Event
Revival Event:
Kabuki Princess of the East
(27 July 2020 - 2 Aug 2020)
Revival Event
Revival Event:
Crisis of the Fairy Village
(3 Aug 2020 - 9 Aug 2020)
Subjugation Revival
Subjugation Revival:
Ultramarine Coral Reef
(16 July 2020 - 13 August 2020)


Welcome to the Sennen Sensou Aigis (千年戦争アイギス) WikiEdit

Sennen Sensou Aigis (Aigis: The Thousand-Year War, Millennium War Aigis) is a Japanese browser-based tower defense game with RPG elements. Players take on the role of the Prince, a descendant of the Hero from the previous war, and raise an army to fight back against the forces of evil. The game is primarily available on the Japanese adult entertainment portal FANZA (previously known as DMM), although there are app versions for both Apple and Android devices.

This wiki is intended as a guide and meeting point for English-speaking players of the game. It will not contain any adults-only material, so the wiki itself is safe for work and users of all ages. Feel free to browse and contribute to the wiki.

NOTE: All dates and times mentioned in this wiki refer to Japan Standard Time (UTC +9) unless otherwise stated, as the game runs on JST.

Latest activityEdit

  • discussion page Talk:Event Missions
    new comment by A FANDOM user 1 minute ago
    Comment: Wouldn't always having something to do be based around how strong your team was and how much content was backlogged? E.g., if your team isn't strong...
  • discussion page Talk:Despia
    new comment by Urizithar 9 minutes ago
    Comment: I agree, both aw2 arts feel really disappointing to me. Not only by the drawing itself but also because it goes from very vibrant colors to something...
  • discussion page Talk:Despia
    new comment by Dragongod0117 18 minutes ago
    Comment: Honestly speaking, I expected more from her sorceress art. I started playing this game on ded site years ago and managed to get her from a yeet pull....
    Added photo:
  • discussion page Talk:Event Missions
    edited comment by Urizithar 1 hour ago diff
  • discussion page Talk:Event Missions
    new comment by Urizithar 1 hour ago
    Comment: You are forgetting that it always was the case. New events were weekly thing from the start and those were mainly pushing story forward while story...
  • discussion page Talk:Miyabi
    edited comment by Urizithar 1 hour ago diff
  • discussion page Talk:Miyabi
    new comment by Urizithar 1 hour ago
    Comment: I really like how they designed it atk/def part. In the past they printed characters that were equely buffing atk and def thinking of them as...
  • discussion page Talk:Event Missions
    new comment by A FANDOM user 2 hours ago
    Comment: I can't really agree. While we've not gotten more story in main story, the story has become increasingly more quest driven, rather than being a side...
  • discussion page Talk:Miyabi
    new comment by A FANDOM user 2 hours ago
    Comment: The 2% difference is about 104 more attack, but 281 less defense. (+491atk & def, vs +386atk & 773def) With a 1.2 & 1.5 multiplier, this i
  • discussion page Talk:Event Missions
    new comment by Alexsknk 3 hours ago
    Comment: I've tougth for a long time now that the story missions were a done deal, but yeah, i noticed most of the recent actions have been very cashgrab...

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External Links Edit

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