"I want to create a new generation of bandits."
New Generation Bandit Amanda is a black bandit.
Obtained from:
Stats[]
Rarity | Icon | Class | Initial | HP | ATK | DEF | MR | Block | Cost | AFF Bonus | Skill | Ability | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Faction | Max | Range | Max | Min | ||||||||||
Black |
Bandit | Lv1 | 1892 | 488 | 89 | 0 | 1 | 17 | 14 | HP+188 ATK+75 |
Risk Life III |
Armor Hunting | ||
Lv50 | 2880 | 774 | 143 |
N/A | ||||||||||
Berserker | Lv1 | 2892 | 777 | 144 | 0 | 1 | 20 | 17 | HP+450 ATK+180 ATK+90 | |||||
Lv80 | 3744 | 1037 | 193 |
N/A | ||||||||||
Destroyer | Lv1 | 3758 | 1141 | 193 | 0 | 1 | 20 | 17 | HP+450 ATK+198 ATK+99 |
Risk Life III ↓ ↑ Great Bandit Age |
Super Armor Hunting | |||
Lv99 | 5184 | 1284 | 220 |
N/A | ||||||||||
Fury Brigand |
Lv1 | 4052 | 1239 | 243 | 0 | 1 | 20 | 17 | ||||||
Lv99 | 6048 | 1606 | 297 |
N/A | ||||||||||
Obliterator | Lv1 | 3902 | 1061 | 221 | 0 | 1 | 17 | 14 | ||||||
Lv99 | 5328 | 1221 | 275 |
N/A |
Skill[]
Name & Effect (edit info) | ||||||||||||||||||||||||||||
Risk Life III | ||||||||||||||||||||||||||||
For 10 seconds, attack increases by Xx, but defense falls to zero. | ||||||||||||||||||||||||||||
|
Lv |
X |
X | Reuse |
---|---|---|---|
1 |
2.1 |
29 | |
2 |
2.2 |
2.23 | 28 |
3 |
2.3 |
2.35 | 27 |
4 |
2.5 |
2.48 | 26 |
5 |
2.6 |
25 |
Initial |
---|
1 |
1 |
1 |
1 |
1 |
Skill Awakening[]
Unit | Skill | Effect | Reuse | Initial | |
Amanda | Normal | Risk Life III | For 10 seconds, attack increases by 2.6x, but defense falls to zero. | 25 | 1 |
Awakened | Great Bandit Age | Attack increases by 2.0x. All allied Bandits gain 1.7x increased HP and -30% deployment cost. Automatic activation + infinite duration. | 55 | 5 |
Ability[]
Ability Name | Effect | Units | Notes | |
---|---|---|---|---|
Armor Hunting (edit info) |
While in your possession, the drop rate of Gold Armors and Platinum Armors increases by 6%. |
|
| |
Super Armor Hunting (edit info) |
Attack increases by 10%.
While in your possession, the drop rate of Gold Armors and Platinum Armors increases by 9%. While deployed, all allied Melee units gain 10% attack. |
|
|
Class Attributes[]
Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Junior Bandit | Attack increases by 1.5x against Armored enemies. Has a small chance to receive gold from defeated enemies. |
|
Bandit | ||
Berserker | ||
Destroyer |
Attack increases by 1.8x against Armored enemies. Has a small chance to receive gold from defeated enemies. |
|
Fury Brigand |
Attack increases by 1.9x against Armored enemies. Has a small chance to receive gold from defeated enemies. All damage received from enemies is reduced by 25%. |
|
Obliterator |
Attack increases by 2.0x against Armored enemies. Has a small chance to receive gold from defeated enemies. Gains 5% increased ATK per enemy slain (up to +100%). |
|
Affection[]
Quotes - highlight the pink lines to see them.[]
0%
I want to create a new generation of bandits.
15%
I-I can't help it! Tan lines just happen when I get tan.
30%
My grandma was a legendary bandit!
50%
You're super strong, Prince. You might even be stronger than my grandma.
60%
More guts are necessary for women to be the bandit than you'd think.
80%
Bandits are all jerks. That's why it's so refreshing to meet a guy like you.
100%
When this war is over, I'm going to steal your heart and take your body. I hope you're ready.
Adjutant
New Generation Adjutant, Amanda- just kidding. C'mooon~ hurry and give me orders~
Scenes[]
30% | Paizuri, Blowjob |
100% | Missionary, Leg raised |
Class Change Materials[]
Required units (edit units) |
| |||||
---|---|---|---|---|---|---|
Material 1 |
| |||||
Material 2 |
| |||||
Material 3 |
|
Awakening Materials[]
Required units (edit info) |
| |||||||
---|---|---|---|---|---|---|---|---|
Material 1 |
| |||||||
Material 2 |
| |||||||
Material 3 |
|
(edit info) | Money | Orbs |
---|---|---|
Black | 300,000G | 3 x Battle orb |
Gallery[]
Versions | Base · CC · AW · A Ver. · Screenshots · Art |
---|