6-23-22 Balance Patch
- https://aigis1000.jp/notification/detail/id/9388
- https://aigis1000.jp/notification/detail/id/9389
- https://aigis1000.jp/notification/detail/id/9390
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Priest Warrior
- HP up (+200-250)
- ATK up (+50)
- DEF (+80-100)
Healer
- HP (+150)
- ATK (+70)
- MR up (+10)
Hierophant (Healer AW2v1)
- ATK up (+100-130)
Oracle (Healer AW2v2)
- Range up (+10)
Tenko (Youko AW)
- Physical Evasion up (50% -> 70%)
Gorgeous Youko, Okitsune-sama (Youko AW2)
- Physical Evasion up (50% -> 80%)
Empress
- HP up…
2-3-22 Balance Patch
to do: Avenger skill initials, aspd
- https://aigis1000.jp/notification/detail/id/9095
- https://aigis1000.jp/notification/detail/id/9096
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Sky Shooter Chief, Arrow Wing (Sky Shooter CC/AW)
- Range up (200 -> 260)
Sky Warrior
- Cost down (-2), initial tokens up (3 -> 5)
Beast Tamer
- Tokens - Initial charges up (2 -> 3), simultaneous deployments up (2 -> 3)
Beastmaster (Beast Tamer AW2v1)
- Token - Block up (1 -> 2), attack targets up (1 -> 2)
Hellbeast Trainer (Be…
1-27-22 Balance Patch
- https://aigis1000.jp/notification/detail/id/9084
- 1 Note
- 2 General
- 3 Units
- 4 Classes
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Eliminated the initial stat drop from base/CC -> AW (max stats remain unchanged). Further adjustments next week.
- Note: Since this change affects all AW-able units (like 90% of the entire roster) the wiki will be outdated on this front for quite a long time.
Towa
- Skill - Reuse down (40s -> 30s)
- SAW - Added ATK multi (1.5x)
Reshia
- Skill - ATK multi up (1.2x -> 1.5x)
- SAW - ATK…
11-25-21 Balance Patch
- https://aigis1000.jp/notification/detail/id/8964
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Sacred Equipment
- Ability - Added effect of increasing ally HP while in team
(10%)
- Added effect of increasing self's defense while blocking an enemy (1.2x)
- Skill - Now attacks all blocked enemies during use
Keraunos
- Ability - Added effect of increasing ally HP while in team (10%)
Desert
- Class - Added Terrain Effects reduction (50%)
- Ability - Added effect of increasing ally Desert units' HP while in tea…
10-28-21 Balance Patch
- https://aigis1000.jp/notification/detail/id/8897
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Intermediate Dragon Soldier
- DEF up (+100-130)
Dark Successor (Dark Priest AW2)
- Range up (265 -> 270)
Hu-Long, Chibi Hu-Long
- SAW - ATK/DEF multi up (2.0x -> 2.3x)
Elmira
- Skill - Reuse down (70s -> 55s)
- SAW - Reuse down (45s -> 35s), DEF multi up (1.6x -> 2.0x)
Sieglinde
- Skill - Reuse down (50s -> 35s), now deals true damage
- SAW - Reuse down (35s -> 25s), now deals true damage
- This also affects Martina's Si…
8-5-21 Balance Patch
- https://aigis1000.jp/notification/detail/id/8701
- https://aigis1000.jp/notification/detail/id/8702
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Demon Lord
- Added effect of halving Makai debuff while in team
Monk
- Added self Tenkai/Makai debuff reduction (Pre-AW: 20%, AW: 30%, AW2: 50%)
Shura (Monk AW2)
- Chance of ATK up now also applies against Celestials
Rocket Trooper
- Now counts as a ranged unit for buffing purposes
- Now also drops a bomb at destination while moving (previously only at origin)
- Toke…
7-29-21 Balance Patch
- https://aigis1000.jp/notification/detail/id/8682
- https://aigis1000.jp/notification/detail/id/8683
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Sailor
- Added self Deep Sea effect reduction (50%)
Pirate
- Added self Deep Sea effect reduction (50%)
Night Assassin, Enforcer (Rogue AW2s)
- Added skill initial time reduction (50%)
Barbarian Queen
- On-kill HP/ATK bonus increased (3% -> 4%, maximum is unaffected)
Philosopher (Bishop AW2)
- Added splash up (1.5x)
Evil Dragon Knight
- HP/ATK/DEF up (+300/60/50)
Atnate…
Revivals update backlog
Refer to Template:RevivalTable for more details.
Stopped updating after God-Slaying Sacred Spear due to laziness, should get back to it sometime.
Revival updating entails the following:
- Replacing the banner.
- Including a table for current/past revivals if necessary, then double-checking the status of all past revivals (if any) with the JP wiki, because several older revival pages have not been updated (again due to laziness), especially Revival Marathon-based pages.
- Adding a Revival Notes template link as follows
- Modifying the Revival Missions table to a more-compressed format by combining EXP and Gold in the same column, and removing the empty column between Units/Enemies and Drops, an example of the correct table can be seen in God-Slaying Sacr…
Stat Fudging
There is a problem that makes it hard to present accurate stats (HP/ATK/DEF) on the wiki because of the way the game handles rounding. (The discrepancy is small -- there is only ever a difference of one or maybe very rarely two due to "fudging".)
The problem is specifically with the interaction between ability modifiers and affection bonuses. The game first adds the (hidden) base stat and the (not hidden) affection bonus(es), then multiplies by the ability modifier and truncates. On the wiki, we display the modified stat and modified affection bonus separately. If these values are truncated separately, their sum will sometimes be one less than the real value in game.
As an example, image a unit with 105 base HP, +15 HP from affection, and x1…
Getting the A Version Filelist
Just writing down somewhere in case I forget, please ignore.
1) Required Programs
- Telerik Fiddler Classic ([1])
- MEMU or Android emulator of choice ([2])
- Note for MEMU: v6.0.1.2 is confirmed to work, while latest version (v7.5 as of writing) does not work properly.
2) Fiddler Setup
- Open Fiddler, navigate to Tools/Options/Connections
- Check the 'Allow remote computers to connect' option.
- Note the port number (8888 is the default, change it if you want), you'll need it later. Restart Fiddler to apply.
- Reopen. Mouse-over the top-right corner of Fiddler, where it says 'Online'.
- At the bottom of the popup is your IPV4 address (looks something like 192.168.1.1)
- In your (computer's) browser, navigate to http://ipv4.fiddler:8888
- Download the Fiddler root certif…
2-4-21 Balance Patch
- https://aigis1000.jp/notification/detail/id/8288
- https://aigis1000.jp/notification/detail/id/8289
- https://aigis1000.jp/notification/detail/id/8291
- 1 Note
- 2 Classes
- 3 Units
- 4 Skills
- 4.1 Bronze Units
- 5 Addendum: School Unit Balance
- 6 Addendum: Hero Unit Balance
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Valkyrie
- MR up (+10)
Hierophant (Healer AW2)
- ATK up (+160-180)
Oracle (Healer AW2)
- ATK up (+120-140)
Rearguard Tactician (Base only)
- Range Up (+40)
Rearguard Tactician Base/CC/AW/ Chibi
- Skill CDR up
- Base and Ch…
1-28-21 Balance Patch
- https://aigis1000.jp/notification/detail/id/8279
- https://aigis1000.jp/notification/detail/id/8280
- 1 Note
- 2 Classes
- 3 Units
- 4 Skills
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
- "Adjusted" means nerfed in dev speak
Ikai Summoners
- Cost down (-2)
Angel
- Added effect: during skill use, if the angel is slain, is revived at full HP
Junior Bandit/Bandit/Berserker/Chibi Bandit
- Gold Get (20%)
Fury Brigand (Bandit AW2)
- Damage reduction up (-10% -> -25%)
Obliterator (Bandit AW2)
- Increased on-kill ATK bonus (4% -> 5%) and max stacks of said bonus (80% …
Yuris: Tactics
Since Yuris can become about every other unit we cannot properly speak of tactics for Yuris and thus this article will be more of an informal chat than the precise cookbook preceding articles were.
Main question about Yuris is: Which units are good and which are bad as Yuri targets?
Since in the best of cases (Yashima, SAW) you will only get 45% of the targeted units stats plus Yuri's own weak stats you will suffer a big loss if you target a unit with high stats and since enemy armor applies substractively it will be a particularly bad choice if you target a unit with high physical attack. THe following discussion focuses on Yashima however the basic principles still apply with Suzune even if with somewhat lower stats
There are four kinds…
All the "A" Classes
Here are all the "A" Classes! Except Acolyte, I'll add her alongside the Rune Alcolytes. Took some time and is rather messy unfortunately. I'll work on making it more readable.
Some notes to help make this more understandable; () - notes what Roles they fill and other details, [] - specifies how these are accomplished and/or what they focus on, {} - extra details, BS - Base Skill (proably obvious but I never see this notation), AW-A - Awakened Ability, BA - Base Ability, TU - Token User, ? - not quite sure about it
If it's still hard to read then any suggestions are welcomed.
-Alchemist (Defense Debuffer [Inherent, base attacks]) (AoE Rear, Physical?, they can do it but not what they’re for)
Charles (Def.Debuff [BS],def. buff [SAW, Ally])
Corri…
Farewell Post.
VP Games Official Farewell Post
YouTube removed a really long farewell post I did on the discussion
board of my channel and I lost my WordPress password, so I am
writing a shorter version here instead.
After the shut down of Nutaku Aigis I was struggling to find
motivation and good content source. Uncharted Waters Online did not
fly as I thought it would be; Symphony Girls did not evolve out of
Flower Knight Girls and is the same thing, while Granblue Fantasy
has thousands of creators for a grindy game despite being extremely
popular with a large player base. I ended up going back to my old
JP Aigis account in the end.
I started JP Aigis when I was just out of university and had plenty
of time formulating strategies and understanding unit co…
Aigis Tools 3.4
- Lzlis - Original author / creator
- Illumini9 - 2.0 release, addons, updates and bugfixing
- Achura - bugfixing, 3.4
- Shiny - 3.0 release
New:
- d.bat - a shorthand for entering AigisTools console and running "do". Like you can run d get_file_list.lua directly from a widows command line.
- new "mission" script
parse_missions.lua was so slow so it was hell to work with it, so I refactored it into 7 files to ease its maintenance and to reuse its parts from other scripts.- do mission list [all] - outputs a file with a list of currently active events (aka series). Use it to get the eventId. Optional "all" flag outputs old events also, their data may not be available in the current game.
- do mission text - outputs all quests (aka sorties) of the event in the parse_mi…
2020 Units
Hello, i just roll all thos anniversary tickets and some crystals as well. Then i end with few new black units, I would say even as i get few dupes i was very lucky with geting new ones. But here i am, asking you what i should lvl up from them, as i get some Happy's siting around, i accualy make 2 of thos units max lvl already.
Reflet, Char - thos two are at max lvl, i was extremly lucky with both, non was rolled at accualy popularity rolls.
Umbre, Ema, Mikoto, Tytto, Leone, Fiore, Dina, Grimm, Isambard, Minerva.
Aleida, Tsukiko, Halina, Elmira,
I finaly menage to release Anya, so one more black, not shrine one.
Was reading coments on they pages, but many of them dont really have much there. I mostly think about geting Tytto up as shes cannot …
12-3-20 Balance Patch
- http://aigis1000.jp/notification/detail/id/8175/
- 1 Note
- 2 Units
- 3 Addendum: Christmas Unit Balance
- 4 Addendum: NY Unit Balance
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
Elias
- Skill - ATK multi up (2.5x -> 2.7x)
- SAW - ATK multi up (2.7x -> 3.0x)
Sabein
- SAW - Now changes to Call For Reinforcements IV: Auto after first use
Mephisto
- Ability - Added DEF bonus (50%)
- Skill - Added ranged (250) true damage attacks, reuse down (90s
-> 75s)
- Buffing effects removed
- SAW - Range up (160 -> 180)
Aleese
- Skill - PAD down (19f -> 6f), duration up (25s -…
11-26-20 Balance Patch
- http://aigis1000.jp/notification/detail/id/8159/
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
Emperor
- Now has ranged attacks by default (200).
Heavy Artillery
- ATK up (+60)
- DEF up (Fortress: +100, Buster: +80)
Lord
- Cost down (Base -2, CC/AW -1)
- ATK up (+15)
White Emperor
- Skill - Now reusable. Added range multi (1.5x).
Kyuubi
- SAW (all stages) - Reuse down (40s -> 30s)
Diana
- AW Ability - No. of attack targets up (+1 -> +2)
Leora
- Skill - Reuse down (60s -> 45s)
Angeline
- Skill
- Added block increase and no. of attack targets up (+1)
- Def Multi up …
7th Anniversary Commemoration Short Story
This is the short story written by the author of the Millennium War Aigis: Bride Under the Moonlight light novel in commemoration of the 7th anniversary and was sequentially uploaded onto twitter. Translation is done by me, but I'm still relatively new to Aigis lore so if anything seems weird or off, do let me know.
『The Struggles of Princess Knight Patel』
"The upcoming tea party will be held here in the Great North."
The decision was made with the princess Sybilla's sudden words.
It was a surprise to Princess Knight Patel who had been called to the audience room. The tea party of the princesses was normally held in the kingdom. But the words of Sybilla who rules the Great North were absolute. Patel who was entrusted with the arrangements simp…
Prince (Keraunos)
]
"......"
The Prince
The Prince is a physical unit with only 1 block. His maximum level is 99 and is the same number as a player's Rank (Rank 99=Prince Lv 99). His Unit Point cost is 10 and is always on the player's team regardless of units picked. His skill is passive and changes with the Title chosen by the player. The Title selected can also affect the Prince's other stats, such as his HP, Attack, or Defense. Once above specific player ranks, the Prince's stats receive permanent buffs (even after his max level of 99).
- Every account starts with the Prince.
- The Prince cannot be unlocked or dismissed.
- 1 Stats
- 2 Skill
- 3 Ability
- 4 Titles
- 5 Awakening Materials
- 6 Gallery
God Slaying Hero 「神殺しの英雄」 title.
"color:green">God Slaying Hero 「神殺しの英雄」 title.
}}
Titles are…
Anniversary Ticket
Hello, i would like to ask you with unit from Aniversary Ticket 5 and 6 you recomend to pick up and also with units are OP atm so i can try pull them with all thos diamonds that i keep.
My black units that i have:
Clissa, Minerva, Sophie, Estelle, Rakshasa, Kayou, Mireille, Ashera, Dorothea, Silvia, Socie, Aix, Misa, Luxe, Kurama, Duo, Rovinia, Melabyss.
Thos all from pool as i checked it on page and i have them.
Aditionaly i have Aurora as well and some black from events, thos can be found in previous post.
So im aiming right now mostly to do Tower of Hero
Looking forward to read your recomendations, thanks :)
Popularity Contest Winners Archive
The following is a record of all popularity contest winners in one place. Division winners are ranked by the total votes obtained from all groups EXCEPT the Decisive Battle.
- Rinne and Sybilla have been in the Top 10 of every Popularity Contest.
- The following units have been in the top 10 for each popularity
contest they have appeared in:
- Risley (Since the second)
- Char (Since the third)
- Hu-Long, Tytto, Tram (Since the sixth)
- Hecatie, Lev (Since the seventh)
Tower of Heroes Score Spreadsheet
This is a spreadsheet created by me and fellow discord users Midokuni#0001 and Zias#6399.
Last updated 16th of December 2020.
Most of the work is done for you; all you have to do is input your current score for each floor and the spreadsheet will do the rest.
This includes:
- Total score
- Total score of all current high scores
- Total score of all current high scores using blessings
- How many points needed for the next (+10)Tower crystals
- How many points are available compared to the high scores
- How many points are available compared to the high scores with blessings
- Links to each floor's current high score*
- Link to the current list of high scores
This was something I thought of doing as there is currently no way to view your total score for all floors or …
'Tower' came... And there goes all my 'chaga' luck.
Last month lineup.
The moment I know I've used all my accumulated LUC.
Strategy Guide
- 1 Introduction
- 2 Combat Basics
- 3 Damage Types
- 3.1 Physical Damage
- 3.2 Magic Damage
- 3.3 True Damage
- 3.4 Notes
- 4 Attack Priority
- 5 Basic Strategies
- 5.1 Tanking / Stalling
- 5.2 Lightning Rods
- 5.3 Buffing
- 5.4 Debuffing
- 6 Intermediate
Strategies
- 6.1 Bursting
- 6.2 Counterattacking
- 6.3 Taunting / Attracting Enemy Attacks
- 6.4 Nullification
- 6.5 Movement-Slowing / Time Stop
- 6.6 Percentage-based HP Cutting
- 6.7 Endless Tanking / Tanking Until Regen/Shield Runs Out
- 6.8 Token Spam
- 6.9 Paralysis
- 6.10 Exploiting Weather for Buffs
- 7 Advanced
Strategies
- 7.1 Artificial True Damage Creation
- 7.2 Infinite Timestop/Stalling
- 7.3 Unit Synergy
This guide is meant to explore a wide variety of general
strategies used in clearing missions, ranging from simple
event/story missions to Majin Advents.
This will NOT cover The Towe…
Who would you recomend to lvl up?
Hello, so i wanted to ask you about who i should lvl next. Do you see any very good unit that i dont? ( Expect Duo and Kyuubi, get them not long time ago and didnt have oportunity to lvl them ) My short plan is to lvl Nurarihyon's Daughter Shino and then get that black unit from Hero Tower and lvl him as well. I recently get into lvl 10 of tower thanks to Duble chalenge right and i get crashed as i dont have ( or i think i dont have ) Any good range unit that taking melee spot. Do you see any other lacking in my team that could be filled with some units i have in baracks? I plan to AW and SAW Forest Guard of Heat Haze Rovinia in few days. I would gladly read your opinions and appriciate some details why units you recomending is good and how t…
5-21-20 Balance Patch
- http://aigis1000.jp/notification/detail/id/7742/
- http://aigis1000.jp/notification/detail/id/7743/
- 1 Note
- 2 Classes
- 3 Units
- 4 Skill
- 5 To Do
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
Dark Fighter
- HP/ATK/DEF up
- Master Paladin - +400/60/70
- Chaos Knight - +300/60-70/50
Paladin (Dark Fighter AW)
- Maximum DEF multi from HP decrease up (1.9x -> 2.0x)
Master Paladin (Dark Fighter AW2)
- Maximum DEF multi from HP decrease up (2.9x -> 3.0x)
Chaos Knight (Dark Fighter AW2)
- Maximum ATK multi from HP decrease up (1.9x -> 2.0x)
Angel
- HP/ATK/DEF up
- Seraphim -…
5-14-20 Balance Patch
- http://aigis1000.jp/notification/detail/id/7725/
- http://aigis1000.jp/notification/detail/id/7726/
- 1 Note
- 2 Classes
- 3 Units
- 4 Skill
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
Reginleif (Valkyrie AW2)
- Cost down (-1)
- ATK up (+120-130)
Geirolul (Valkyrie AW2)
- Cost reduction conditions eased (now applies if there are 2 or less units rather than 0)
Rogue, Assassin
- Added small chance of assassination (1%) to default attacks.
Master Assassin (Rogue AW)
- Is now tokenized (death is treated as a withdrawal)
Night Assassin, Enforcer (Rogue AW2)
- Is no…
Unit constant
Not sure what am i doing but i'll compleate it whenever i got free time
Unit Power Constant ( U )
Raw max means lvl 99 without any buff if unit has AW2 take avg
Raw max attack = A ( max attack that unit can reach )
Raw max HP = H
Raw max Def = D
Raw max MR = M
skill time = T
If unit has skill time ( when calculating raw max values )
take ( take as K ) f(x,T) = xT ( x ε { A,H,D,M} )
U α K
Aigis event viewer
A little tool allows to view unit portrait/HCG/events (both AA & R18) in web browser, with this you can use Google Chrome's translate addon to translate event text automatically for reading convenient.
Use AigisTools to get unit's information, copy generated unit folders to .build/girls directory, then execute run.bat to start the app.
Download: https://drive.google.com/open?id=1dqug3FxBtBMFJqBk8IMIHjyFVmjWpL_v
Source code: https://github.com/Kagamma/aigis-event-viewer
Screenshot: https://i.imgur.com/LAQdGcm.jpg
Many thanks to Lzilz, Illumini9, ShinyAfro and everyone who made AigisTools, without it this tool would never exists.
Wiki To-do List
Not in any particular order.
1. Translating Quotes and AA dialogue scenes (inc. Popularity
scenes) for all characters.
(R18 scenes to be confirmed, dialogue is mostly not lore-heavy
but may showcase a different personality trait for certain
characters)
- R18 scene dialogue will not be added to the Wiki as it
violates Fandom's Community Guidelines.
2. Adding the remaining Chibi Units to the Past Rewards Log
on the Fame page (Not updated since April 2019).
3. Ordering all units with Bonding Quests on the Bonding page for each rarity by date starting with oldest -> most recent, adding date of implementation for Bonding Quests in another column, as well as translating all the mission names.
4. Changing all date formats on the Second Awakening page to
…
Tools GUI
Yeah I know its very basic any buggy how ever here it is https://files.fm/u/hyffmfbn
thanks Lzilz for decode_file_list.lua still cant understand the logic of that
note : you have to update file list manually ( for now maybe ? )
Have Fun
Range
The most natural units for measuring range are canvas pixels which will be referred to simply as pixels. (These may or may not correspond to actual pixels on the user's screen depending on the screen size, browser zoom settings, etc. The canonical canvas size for Aigis is 960 by 640.)
An enemy's range depends on its scale. Scale is a mostly hidden attribute that determines how much the enemy's pixel art (dot art) is scaled up or down. (In the enemy data tables this is "DotRate.") This scale may be modified, e.g. by a special mission condition ("Giant Battle"). Essentially, the range statistic is multiplied by the scale.
For player units, the range statistic is multiplied by 1.5. Almost all player units actually have a scale of 1.5 ("DotScale…
Dragonteam update (rip ryujin soldier)
Another cost reduction passive! Sabein is now at 10 cost and can be dropped immediately :D
Krasil also got ranged Physical which will help a lot against
demons as that was one of the more problematic enemy type
Its a shame she didnt get the buffstack path but I suppose they
didnt want to force that path just on Charme :/
Dragon with race cooldown reduction passive when?
Majin Unit Usage Stats
Source: https://aigisautocounter.web.fc2.com/aigis/majin/index.html
Found this link and combined all info on that site in one table. It shows how often a certain unit is used for majin 15+. If source updates I'll probably update the table after the next new majin. See link if you want to know how often a unit is used on a specific individual majin.
- Normalized is count of unit used on a certain majin divided by the total amount of teams for that majin.
- Weighted gives more weight to more difficult (based on the slide from the summer live stream) and recent majin so that it ranks more recent units like Erlang Shen and Solais higher.
10-24-19 Balance Patch
- http://aigis1000.jp/notification/detail/id/6914/
- http://aigis1000.jp/notification/detail/id/6915/
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
Warrior (Soldier AW2)
- Def up (+20-30)
- Pursuit and Null effect rate up (20% -> 30%)
Enforcer (Rogue AW2)
- ATK up (+40-50)
Dai Shogun (Samurai AW2)
- ATK up (+70-90)
- Added skill cooldown reduction (45%)
Black Steel Armor Warrior (Samurai AW2)
- DEF up (+70-90)
- Counterattacks blocked enemies (20% of their ATK)
Sky Cavalier (Pegasus Rider AW2)
- AoE up during skill (120 -> 144)
Pegasus Master (Pegasus Rid…
10-17-19 Balance Patch
- http://aigis1000.jp/notification/detail/id/6880/
- http://aigis1000.jp/notification/detail/id/6881/
- Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
- As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
- Skills and stats assume max levels.
Reginleif (Valkyrie AW2)
- Cost down (-1)
- Added chance to increase attack (1.3x at 30% chance)
Geirölul (Valkyrie AW2)
- Cost down (-1)
Ninjas
- Cost down (-1)
Ninjin (Ninja AW2)
- Attack up (+20-30)
- Projectiles cannot be deflected
Jiraiya (Ninja AW2)
- Attack up (+40-50)
- Token now has AoE Attacks (radius 133)
Master Paladin (Dark Fighter AW2)
- HP up (+400-500)
Chaos Knight (Dark Fighter AW2)
- Removed post-at…
Unit organization?
So it appears that in the most recent update, the "Received" option for the Unit list's display order was changed. It used to sort your units in order from newest to oldest, but it's been reversed now...
Unhealable units: Tactics
- 1 General Thougts:
- 2 Tactics:
- 3 Special
Cases:
- 3.1 Jiangshi:
- 3.2 Evil Princesses:
- 3.3 Tokens:
When using unhealable units it is essential to reduce damage. Unless able to regenerate (eg Vampire Lords) unhealable units are unsuitable in maps with DOT or against monsters with an aura. Being healable does not matter when monster can oneshot your unit. Being healable does not matter when despite healing your unit will be destroyed at second blow. Against oneshotters and twoshotters what matters is ability to kill or paralyze opponent before it can strike.
Use units like Curse Users to reduce enemy attack or damage sustained by your unhealable units Use units that increase armor or MR. Use units that give your unhealable units a chance to dodge…
Evil Princesses: Tactics
- 1 General thoughts:
- 2 Role:
- 2.1 Tactics:
- 3 Friends:
- 3.1 Rinne and Fei
- 3.2 Alchemists and Enchanters :
- 4 Individual
units:
- 4.1 Misa :
- 4.1.1 General thoughts:
- 4.1.2 Friends:
- 4.1.2.1 Majins :
- 4.1.2.2 Aix :
- 4.1.2.3 Mithria and Teeny :
- 4.2 Pirika :
- 4.2.1 General thoughts:
- 4.1 Misa :
Evil Princesses have fair attack speed and can deal very high damage to softened enemies (Misa: 5195 Damage when using skill and monster has less than 30%HP), very high EHP (Misa: 6418; 7945 when using skill) and MR ranging from 10 to 25. That means very few monsters can one shot or even two shot them. Some Evil Princesses can do additonal damage to particular monsters (Misa; 7792 damage against Humans).
Finish off powerful but slow monsters the high damage dealt by the Evil Princess enabling her to…
Female unit BWH data
Name
JP Name
L
(cm)
B
(cm)
W
(cm)
H
(cm)
Lycheライチ120744863 Dorothy ドロシー122684972 Teenyティニー124714867 Noel ノエル124624560 Pupuruププル127694970 Kanon カノン127694965 Lupineルビナス127654763
Inari イナリ136715272 Aishaアイシャ138735375
Shihoシホ 138725374 Diinaディーナ138705172 Livreリヴル138655272
Chloe クロエ139715273 Edenエデン139725473 Maple メープル139724973
Pafiliaパフィリア139704971 Nenyaネーニャ139704872 Cenoteセノーテ140795278
Rosetteロゼット140735278 Paulaポーラ141825678 Hinaヒナ141715276
Kaguya カグヤ142725273 Mellメル142705374 Feeフィー143825376
Rinoリノ143765675 Mehlisメーリス144845377 Evaエヴァ144845685
Elyseイリス144735175 Solanoソラノ 145845582 Clariceクラリーチェ145785277
Savalサバル145745176 Meteorミーティア145745375 Kagura カグラ146935689
Racuaラキュア146755275 Shizuka シズカ146775578 Rikaリッカ 146795678
Uruウル146705473 Lateria…
Additional Affection Bonuses for Gold Female Units
Increasing a unit's Affection beyond 100 involves Limit Breaking.
Limit Breaking uses Rings, which depend on the rarity of the unit.
Each Ring is worth 10% Affection. You can only use Rings to increase Affection beyond 100, thus the required number of Rings to get a unit to 150 Affection is 5.
Rings can be obtained from events, campaigns, or by trading in the Trading Post. It costs 20 RC or 10 DC for a Golden Ring, and a maximum of 10 for each currency can be bought, for a total of 20 Golden Rings every month.
Male Units and Chibi Units will receive their limit breaks at a later date.
- 1 Melee Units
- 1.1 Soldiers
- 1.2 Heavy Armors
- 1.3 Valkyries
- 1.4 Rogues
- 1.5 Princesses
- 1.6 Bandits
- 1.7 Samurai
- 1.8 Ninjas
- 1.9 Pegasus Riders
- 1.10 Avengers
- 1.11 Monks
- 1.12 Magic Fencers
- 1.13 Ang…
150 Affection System Mechanics
- Source: http://aigis1000.jp/notification/detail/id/6294/
- See also:
- Additional Affection Bonuses for Gold Female Units
- Additional Affection Bonuses for Platinum Melee Female Units
- 1 Basic Information
- 2 Personal Item
Information
- 2.1 Calculations
- 3 Obtaining Personal Items
- 4 Regarding additional Affection Bonuses
- 5 Rewards upon reaching 150 Affection
- 6 Icon Display Information
- 7 Future Implementation Schedule
- 8 Affection Bonus Balance Updates
- Affection will be increased to 150 for Gold+ Rarity units.
- Limit Breaking requires a Personal Item present.
- Units with 101+ Affection will receive additional stat bonuses
and additional Quotes.
- However, they will not be getting any new events/scenes.
- Collab Units will not be available for limit-breaking.
- Chibi Units will not be receiv…
Aigishelper bug reports
Please report bugs here. This includes weird-looking/badly formatted text. (Except for skills/abilities, I'm still working on those.)
The repository for the extension is at https://github.com/kkentauro/aigishelper for anyone interested.
Aigishelper Alpha Release
Aigishelper is a Chrome extension to translate Aigis into English. I've decided that it's far enough along to release it in its current state for people to test. There are many, many disclaimers to go along with this.
- This is nowhere near finished. It's never crashed the game for me, but it's possible. It's also possible that DMM could detect you using it and disapprove. This is very much not DMM-endorsed but I made it with no intention of doing anything the least bit nefarious and I would hope they would understand that. That said, it's a possibility. Please use at your own risk.
- Only a tiny part of the text is translated. A lot of the UI is done, and all of the names are translated. Skills and abilities and such are in progress. Anyone who…