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  • DragonKing0117

    Aigis Families

    February 14, 2020 by DragonKing0117

    All (mostly) confirmed familial relations in Aigis (As of 2/14/20).




    Aigis Families
    Name Relationship Name

    Keraunos Younger Sister
    Aigis
    Youngest Sister
    Adamas

    Prince Cousin
    Sybilla
    Distant Relative
    Lilia
    Distant Relative
    Alice

    Sybilla Younger Half-Sister
    Patel
    Cousin
    Prince

    Dine Younger Sister
    Dina

    Camilla Younger Sister
    Iris

    Cloris Daughter
    Belinda

    Barbastroff Granddaughter
    Mehlis

    Aria Younger Sister
    Eir

    Sakuya Younger Sister
    Hibari

    Vincent Daughter - Heavily Implied
    Eden

    Vampire Lord Vampiric "Child"
    Estrie
    Vampiric "Child"
    Eden

    Dark Knight Stepdaughter
    D'Arc

    Gustav Adopted Daughter
    Mine

    Anelia Younger Sister
    Imelia

    Anna Cousin
    Alicia

    Tokoyo Younger Sister
    Kaguya

    King of the Dead Adopted Daughter
    Memento

    Fuujin Eldest Daughter
    Kuuko
    Youngest Daughter
    Fuuko

    Nurarihyon Eldest Daughter
    Shino
    I…









































































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  • Player HK

    Unit constant

    February 10, 2020 by Player HK

    Not sure what am i doing but i'll compleate it whenever i got free time


    Unit Power Constant ( U )

    Raw max means lvl 99 without any buff if unit has AW2 take avg

    Raw max attack = A ( max attack that unit can reach )
    Raw max HP = H
    Raw max Def = D
    Raw max MR = M
    skill time = T

    If unit has skill time ( when calculating raw max values )

    take ( take as K ) f(x,T) = xT ( x ε { A,H,D,M} )

    U α K

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  • Kagamma

    Aigis event viewer

    January 25, 2020 by Kagamma

    A little tool allows to view unit portrait/HCG/events (both AA & R18) in web browser, with this you can use Google Chrome's translate addon to translate event text automatically for reading convenient.

    Use AigisTools to get unit's information, copy generated unit folders to .build/girls directory, then execute run.bat to start the app.

    Download: https://drive.google.com/open?id=1dqug3FxBtBMFJqBk8IMIHjyFVmjWpL_v

    Source code: https://github.com/Kagamma/aigis-event-viewer

    Screenshot: https://i.imgur.com/LAQdGcm.jpg

    Many thanks to Lzilz, Illumini9, ShinyAfro and everyone who made AigisTools, without it this tool would never exists.

    Read more >
  • Luminon

    Wiki To-do List

    January 24, 2020 by Luminon

    Heads up!
    This page is a work in progress.



    Not in any particular order.

    1. Translating Quotes and AA dialogue scenes (inc. Popularity scenes) for all characters.
    (R18 scenes to be confirmed, dialogue is mostly not lore-heavy but may showcase a different personality trait for certain characters)

    2. Adding the remaining Chibi Units to the Past Rewards Log on the Fame page (Not updated since April 2019).

    3. Ordering all units with Bonding Quests on the Bonding page for each rarity by date starting with oldest -> most recent, adding date of implementation for Bonding Quests in another column, as well as translating all the mission names.

    4. Changing all date formats on the Second Awakening page to match the DD/MM/YYYY format that this wiki uses, and …






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  • Player HK

    Tools GUI

    January 6, 2020 by Player HK

    Yeah I know its very basic any buggy how ever here it is  https://files.fm/u/hyffmfbn

    thanks Lzilz for decode_file_list.lua  still cant understand the logic of that 

    note : you have to update file list manually ( for now maybe ? )

    Have Fun

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  • Lzlis

    Range

    December 18, 2019 by Lzlis

    The most natural units for measuring range are canvas pixels which will be referred to simply as pixels. (These may or may not correspond to actual pixels on the user's screen depending on the screen size, browser zoom settings, etc. The canonical canvas size for Aigis is 960 by 640.)

    An enemy's range depends on its scale. Scale is a mostly hidden attribute that determines how much the enemy's pixel art (dot art) is scaled up or down. (In the enemy data tables this is "DotRate.") This scale may be modified, e.g. by a special mission condition ("Giant Battle"). Essentially, the range statistic is multiplied by the scale.

    For player units, the range statistic is multiplied by 1.5. Almost all player units actually have a scale of 1.5 ("DotScale…

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  • N1tr0t0m

    Another cost reduction passive! Sabein is now at 10 cost and can be dropped immediately :D



    Krasil also got ranged Physical which will help a lot against demons as that was one of the more problematic enemy type



    Its a shame she didnt get the buffstack path but I suppose they didnt want to force that path just on Charme :/



    Dragon with race cooldown reduction passive when?

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  • Player HK

    My Majins

    November 15, 2019 by Player HK
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  • Khalan3

    Majin Unit Usage Stats

    November 7, 2019 by Khalan3

    Source: https://aigisautocounter.web.fc2.com/aigis/majin/index.html

    Found this link and combined all info on that site in one table. It shows how often a certain unit is used for majin 15+. If source updates I'll probably update the table after the next new majin. See link if you want to know how often a unit is used on a specific individual majin.

    • Normalized is count of unit used on a certain majin divided by the total amount of teams for that majin.
    • Weighted gives more weight to more difficult (based on the slide from the summer live stream) and recent majin so that it ranks more recent units like Erlang Shen and Solais higher.


    Unit Name


    Total


    Normalized Sum


    Normalized Average


    Weighted Average


    Rinne 731 738 67 64
    Diera 668 572 52 32
    Altair 556 546 …




    Read more >
  • Kuremisago

    10-24-19 Balance Patch

    October 24, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/6914/
    • http://aigis1000.jp/notification/detail/id/6915/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.



    Warrior (Soldier AW2)

    • Def up (+20-30)
    • Pursuit and Null effect rate up (20% -> 30%)

    Enforcer (Rogue AW2)

    • ATK up (+40-50)

    Dai Shogun (Samurai AW2)

    • ATK up (+70-90)
    • Added skill cooldown reduction (45%)

    Black Steel Armor Warrior (Samurai AW2)

    • DEF up (+70-90)
    • Counterattacks blocked enemies (20% of their ATK)

    Sky Cavalier (Pegasus Rider AW2)

    • AoE up during skill (120 -> 144)

    Pegasus Master (Pegasus Rid…




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  • Kuremisago

    10-17-19 Balance Patch

    October 17, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/6880/
    • http://aigis1000.jp/notification/detail/id/6881/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.

    Reginleif (Valkyrie AW2)

    • Cost down (-1)
    • Added chance to increase attack (1.3x at 30% chance)

    Geirölul (Valkyrie AW2)

    • Cost down (-1)

    Ninjas

    • Cost down (-1)

    Ninjin (Ninja AW2)

    • Attack up (+20-30)
    • Projectiles cannot be deflected

    Jiraiya (Ninja AW2)

    • Attack up (+40-50)
    • Token now has AoE Attacks (radius 133)

    Master Paladin (Dark Fighter AW2)

    • HP up (+400-500)

    Chaos Knight (Dark Fighter AW2)

    • Removed post-at…


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  • Diachronos

    Unit organization?

    September 26, 2019 by Diachronos

    So it appears that in the most recent update, the "Received" option for the Unit list's display order was changed. It used to sort your units in order from newest to oldest, but it's been reversed now...

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  • Exil Scientist

    When using unhealable units it is essential to reduce damage.   Unless able to regenerate (eg Vampire Lords) unhealable units are unsuitable in maps with DOT or against monsters with an aura.    Being healable does not matter when monster can oneshot your unit.  Being healable does not matter when despite healing  your unit will be destroyed at second blow. Against oneshotters and twoshotters what matters is ability to kill or paralyze opponent before it can strike. 


    Use units like Curse Users to reduce enemy attack or damage sustained by your unhealable units Use units that increase armor or MR.  Use units that give your unhealable units a chance to dodge attacks or  to negate damage Also use Lifelinkers or Zhenren to transfer to healable …



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  • Exil Scientist

    Evil Princesses have fair attack speed and can deal very high damage to softened enemies (Misa: 5195 Damage when using skill and monster has less than 30%HP), very high EHP (Misa:  6418; 7945 when using skill) and MR ranging from 10 to 25.  That means very few monsters can one shot or even two shot them.  Some Evil Princesses can do additonal damage to particular monsters (Misa; 7792 damage against Humans). 


    Finish off powerful but slow monsters the high damage dealt by the Evil Princess enabling her to kill the monster before it kills her, sometimes even before it attacks her,  Against monsters that strike harder when damaged the Evil Princesses' high damage enables them to "quickly cross the danger zone".  They don't fare as well against …



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  • Altter

    Testing

    August 31, 2019 by Altter
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  • Chirikatoji

    Female unit BWH data

    August 29, 2019 by Chirikatoji

    Name

    JP Name

    L

    (cm)

    B

    (cm)

    W

    (cm)

    H

    (cm)


    Lycheライチ120744863 Dorothy ドロシー122684972 Teenyティニー124714867 Noel ノエル124624560 Pupuruププル127694970 Kanon カノン127694965 Lupineルビナス127654763


    Inari イナリ136715272 Aishaアイシャ138735375


    Shihoシホ 138725374 Diinaディーナ138705172 Livreリヴル138655272 Chloe クロエ139715273 Edenエデン139725473 Maple メープル139724973 Pafiliaパフィリア139704971 Nenyaネーニャ139704872 Cenoteセノーテ140795278 Rosetteロゼット140735278 Paulaポーラ141825678 Hinaヒナ141715276 Kaguya カグヤ142725273 Mellメル142705374 Feeフィー143825376 Rinoリノ143765675 Mehlisメーリス144845377 Evaエヴァ144845685 Elyseイリス144735175 Solanoソラノ 145845582 Clariceクラリーチェ145785277 Savalサバル145745176 Meteorミーティア145745375 Kagura カグラ146935689 Racuaラキュア146755275 Shizuka シズカ146775578 Rikaリッカ 146795678 Uruウル146705473 Lateria…



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  • Luminon

    Increasing a unit's Affection beyond 100 involves Limit Breaking.

    Limit Breaking uses Rings, which depend on the rarity of the unit.

    Each Ring is worth 10% Affection. You can only use Rings to increase Affection beyond 100, thus the required number of Rings to get a unit to 150 Affection is 5.

    Rings can be obtained from events, campaigns, or by trading in the Trading Post. It costs 20 RC or 10 DC for a Golden Ring, and a maximum of 10 for each currency can be bought, for a total of 20 Golden Rings every month.

    Male Units and Chibi Units will receive their limit breaks at a later date.




    Icon Name Existing Bonus Additional Bonus
    Aria ATK +132 DEF +66
    Katie DEF +132 DEF +66
    Phyllis (Yukata) HP +660 ATK +66

    Icon Name Existing Bonus Additional Bonus …







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  • Luminon
    • Source: http://aigis1000.jp/notification/detail/id/6294/
    • See also:
      • Additional Affection Bonuses for Gold Female Units
      • Additional Affection Bonuses for Platinum Melee Female Units

    • Affection will be increased to 150 for Gold+ Rarity units.
    • Limit Breaking requires a Personal Item present.
    • Units with 101+ Affection will receive additional stat bonuses and additional Quotes.
      • However, they will not be getting any new events/scenes.
    • Collab Units will not be available for limit-breaking.
    • Chibi Units will not be receiving their Limit Breaks immediately, but will receive them in the future.

    • Personal Items can be used to Limit Break the affection caps of your units.
    • For Females, the required items are given as follows:

    Rarity Item
    Gold
    Gold Ring
    Sapphire
    Sapphire Ring
    Pl…







    Read more >
  • Kkentauro

    Please report bugs here. This includes weird-looking/badly formatted text. (Except for skills/abilities, I'm still working on those.)

    The repository for the extension is at https://github.com/kkentauro/aigishelper for anyone interested.

    Read more >
  • Kkentauro

    Aigishelper is a Chrome extension to translate Aigis into English. I've decided that it's far enough along to release it in its current state for people to test. There are many, many disclaimers to go along with this.

    • This is nowhere near finished. It's never crashed the game for me, but it's possible. It's also possible that DMM could detect you using it and disapprove. This is very much not DMM-endorsed but I made it with no intention of doing anything the least bit nefarious and I would hope they would understand that. That said, it's a possibility. Please use at your own risk.
    • Only a tiny part of the text is translated. A lot of the UI is done, and all of the names are translated. Skills and abilities and such are in progress. Anyone wh…
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  • Luminon

    Heads up!
    This page is a work in progress.


    Decided to create a personal list to keep track of what Majins I've cleared as well as the ones that I haven't for future reference.

    Might consider writing a Recommended Units list for each Majin in the future.


    • Easiest -> Hardest
    • Phenex (0 SC) -> Tongtian (1 SC) -> Agares (5 SC) -> Furfur (incomplete) [0 SC] -> Amon (incomplete) [2 SC]




    Majin Advent Clear List
    No. Event Majin Gimmick Difficulty Playlist Clear Date
    1 Furfur of the Thunderstorms Furfur Counterattacking Enemies Lv15 + Arsene Playlist May 26, 2019
    2 Amon of the Hard Flame Amon HP Degen Aura Lv15 + Arsene Playlist June 2, 2019
    3 Majin Vepar's Advent Vepar Double Damage Lv15 + Arsene Playlist September 4, 2019
    4 Majin Bifrons' Advent …











    Read more >
  • Kkentauro

    As I've now announced, my project to make Aigis translatable is now far enough along that I have something to show for it, and I'm looking for help. Specifically, text. There is a LOT of text in Aigis, from quotes and event text to basic UI components and error messages. A lot of it has already been translated, but it's not in a format that can be easily looked up. That's where you come in (hopefully). I'm working on a tool that will reduce most of the "translating" to copy-pasting from the wiki or other sources, but many hands make light work as they say. If you'd be interested in helping, please let me know here. It would be greatly appreciated, and free up my time to work on the code.

    As a side note, the method I'm using is adaptable eno…

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  • CentralBro

    This took longer to finish than I had anticipated.

    But, allas... Here's the third part!


    EDIT:

    As for the fourth part....

    I don't think It needs any more continuation, so, this'll be the last part.

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  • CentralBro

    I really need to learn how to draw backgrounds.

    Edit:

    Crap. I forgot to add Ariel's wings.

    .... Oh well... Too late to add them now.

    Hahaha.

    Read more >
  • CentralBro

    Imma post the second part later this evening.

    The third and fourth part on saturday and sunday.

    Read more >
  • Kuremisago

    3-14-19 Balance Patch

    March 14, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/5805/
    • http://aigis1000.jp/notification/detail/id/5806/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.

    Maids

    • ATK/DEF +20% per master deployed (stacks up to 5x)

    Evil Princesses

    • Damage up as enemy HP decreases
      • 90%: ATK x1.2
      • 70%: ATK x1.4
      • 50%: ATK x1.7
      • 30%: ATK x2.0
    • Upon skill activation, all enemies lose a fixed % of current HP (10%)

    Pumpkin King (Token)

    • Cost down (-3)
    • Range up (200 -> 240)

    Lilia

    • AW Ability - Recovery rate during skill use up (3x -> 5x)

    Despia

    • SAW - Removed range decrease (previousl…



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  • Kuremisago

    3-7-19 Balance Patch

    March 7, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/5765/
    • http://aigis1000.jp/notification/detail/id/5766/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.

    Imperial Knights

    • HP up
      • Pre-AW +100-200
      • Post-AW +500
    • Range up (160 -> 180)
    • Post-AW Cost down (-3)

    Imperial Knight (Token)

    • Range up (160 -> 180)

    Mages

    • Range up
      • Base 170 -> 190
      • CC/AW 240 -> 260

    Healers

    • ATK +30-70

    Witches

    • Range up
      • Base 170 -> 190
      • CC/AW 230 -> 250
      • AW2v1 240 -> 260
      • AW2v2 250 -> 270

    Necromancers

    • Now adds a portion of ATK to tokens within range
      • 30% pre-AW
      • 50% post-AW

    Skeleton tokens

    • HP up
      • Pre-AW +3…


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  • CentralBro

    How it looks like:

    V.S.

    How it really is:

    Read more >
  • Yoxall

    Just a little fun little collab I thought of crossing Aigis with Fortissimo, a chuuni vn (that's about all you need to know). Though I say that, this entire thing contains massive spoilers for both Fortissimo and Kadenz, so if you were planning on reading the vn soon, I would not suggest going any further.

    Unit renders here.


    - Rarity: Black

    - Cost: 18 max/15 min

    - Class: Versatile Magus [Fortissimo]

    • Class Characteristics: Melee-slot class, block 2, 50% physical dodge, heals allies when not attacking

    - AW Class: Mythic-Class Magus "Loki"

    - Skill Name: Da Capo

    • Skill Effect: For X seconds, attack and defense increase by Yx, and range by Zx. Focus on restoration. Heal all allies within range simultaneously.

    - AW Skill 1 Name: Fenriswolf

    • AW Skill 1 Effec…

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  • CentralBro

    Happy Valentines Day!

    February 14, 2019 by CentralBro

    Happy Valentines, ya' all!

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  • Nocvt


    Mega.

    8 tracks, 1h14m50s length total. Japanese only.

    Feel free to subtitle/translate it.

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  • CentralBro

    Happy New Year!!

    December 31, 2018 by CentralBro
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  • CentralBro
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  • CentralBro

    Merry Christmas!!

    December 25, 2018 by CentralBro

    Hope you guys are having a MERRY MERRY CHRISTMAS with your loved ones!

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  • N1tr0t0m
    Read more >
  • Mineko Charat Lucky

    Team Formations
    White Empire
    }} }} }} }}

    }} }} }}

    Sphinx
    }}
    }}
    Behemoth
    }}
    }}
    Hecatoncheir
    }} }} }}

    }}
    Garuda
    }} }} }} }}

    }} }} }}

    Einherjar
    }} }} }} }} }} }} }}

    }} }} }} }} }} }}

    Chibi
    }} }} }} }}

    }} }}

    Dark
    }} }} }}

    }} }}

    Hero King
    }} }} }} }}

    }} }}

    Four Gods
    }} }} }}

    }} }} }}

    Read more >
  • Kuremisago

    11-22-18 Balance Patch

    November 22, 2018 by Kuremisago


    • http://aigis1000.jp/notification/detail/id/5199/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply a initial change.
    • Skills and stats assume max levels.

    Elmira

    • SAW - ATK Multi up (1.2x -> 1.3x)
    • AW Ability - Added self atk/def bonus (10%)

    Kyuubi

    • AW Ability - ATK/DEF bonus up (10% - > 15%)

    Mephisto

    • AW Ability - ATK bonus up (15% -> 20%)

    Diana

    • Skill - ATK Multi up (1.5x -> 1.6x)
    • SAW - Duration up (40s -> 45s), reuse down (55s -> 45s)

    Viola

    • AW Ability - Effect changed:
      • 50% chance of 1.3x atk
      • 100% chance for demons, orcs, angels

    Friede

    • AW Ability - DEF bonus up (20% -> 30%)

    Aleese

    • AW Ability - HP bonu…



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  • KiasmaKim

    Nanaly vs Sue

    November 22, 2018 by KiasmaKim

    • Attack Speeds from here.
    • 20% chance at 190% damage averages 138% damage

    0.968 * (600+173) * 1.38 = 1032.604 dps

    0.968 * (600+173) * 1.6 * 1.38 = 1652.167 dps vs flying

    0.968 * (600+173) * 1.38 * 5 = 5163.022 skill dps

    0.968 * (600+173) * 1.6 * 1.38 * 5 = 8260.835 skill dps vs flying


    1.053 * (563+173) * 1.38 = 1069.511 dps

    1.053 * (563+173) * 1.4 * 1.38 = 1497.315 dps vs flying

    1.053 * (563+173) * 1.38 * 5 = 5347.555 skill dps

    1.053 * (563+173) * 1.4 * 1.38 * 5 = 7486.577 skill dps vs flying


    0.759 * (365+173) * 4 = 1633.368 dps

    0.759 * (365+173) * 1.8 * 4 = 2940.0624 dps vs undead

    0.759 * (365+173) * 2 * 4 = 3266.736 skill dps

    0.759 * (365+173) * 2 * 1.8 * 4 = 5880.125 skill dps vs undead



    (1652.167 * 5) + (15 * 5163.022) + (40 * 1652.167) + (15 * 5163.022…







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  • KiasmaKim

    Class: Prince (7 Sins)

    Tags: human, 7 Sins, melee slot, male

    Rarity: Black

    AW99 stats:

    - HP 3000

    - ATT 200

    - DEF 200

    - MR 20

    - Block 1

    - Min-Cost 29

    Skill: Cruel Sun (1 initial 1 duration 30 reuse) single target single hit, 1.2X attack.

    SAW: Divine Sword Escanor (60 initial 1 duration 30 reuse) hit all enemies in range (180), 1.2X attack.

    Ability: Sunshine Gain 20% ATT/DEF every second for 120 seconds (up to 200+(200*0.2*120) = 5000), Gain 2% max HP every second for 120 seconds (up to 3000+(3000*0.02*120) = 10200), Gain 1 block every 20 seconds for 120 seconds (up to 1+(1*120/20) = 7). Stats reset to base after duration and start increasing again. HP gradually recovers (60HP/0.5s).

    AW Ability: Divine Axe Rhitta  Sunshine, max ATT (5000) is retained after firs…


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  • Player HK

    spam(badguy)

    November 4, 2018 by Player HK


    First install Tor 

    Tor browser ( to change  ip every X time )

    x64   https://www.torproject.org/dist/torbrowser/8.0.3/torbrowser-install-win64-8.0.3_en-US.exe
    x86   https://www.torproject.org/dist/torbrowser/8.0.3/torbrowser-install-8.0.3_en-US.exe



    Then install Firefox lastest 


    Firefox lastest

     https://www.mozilla.org/en-US/firefox/new/

    install both of those browsers and set firefox as default



    open notepad and copy thesae codes to it


    now goto file save as and save it as "badguy.vbs" badguy part is no importent but .vbs part is importent

    then you'll need a huge email list 

    here you can find a one  https://drive.google.com/file/d/0B2B-ra5Q3RPYcGNxMFRGbXprVEE/view 

    extracted one https://mega.nz/#!DzpVDYhI!FdFssSjwCZ4JLeYUx0ZnlZoWlbtWU-gdzTO47ASwsgo

    downloa…














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  • Kuremisago

    11-1-18 Balance Patch

    November 1, 2018 by Kuremisago


    • http://aigis1000.jp/notification/detail/id/5094/
    • http://aigis1000.jp/notification/detail/id/5095/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply a initial change.
    • Skills and stats assume max levels.

    Heavy Armors

    • HP +70-130
    • DEF +40-60

    Intermediate Dragon Soldiers

    • ATK +50-80
    • DEF +30-50

    Imperial Knights

    • HP +250-300

    Griffin Riders

    • Cost -2

    Dragon Princesses

    • HP +250
    • ATK +50
    • DEF +40
    • Cost -3

    Enchanters

    • HP +100-130
    • Cost -2

    High Enchanters (Enchanter AW)

    • HP +180-200
    • Cost -2
    • Token blocks increased (2 -> 3)

    Blacksmiths

    • Now affects Prince

    Tokens

    Guardian Golem/Protogolem

    • Blocks increased (2 -> 3)

    Bakeneko

    • ATK +200
    • DEF …



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  • Kuremisago

    10-25-18 Balance Patch

    October 25, 2018 by Kuremisago


    • http://aigis1000.jp/notification/detail/id/5060/
    • http://aigis1000.jp/notification/detail/id/5061/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply a initial change.
    • Skills and stats assume max levels.


    Credits to ILyn for assisting with translation.


    Reginleifs (Valkyrie AW2)

    • Cost -1
      • Cost down when no other units are deployed removed
    • HP +150
    • Post-attack delay reduced (-5 frames)

    Enforcers (Rogue AW2)

    • HP +100-120
    • ATK +30-40

    Dai Shogun (Samurai AW2)

    • ATK +40-70
    • 1.2x ATK during skill use

    Black Steel Armor Warrior (Samurai AW2)

    • 1.2x DEF during skill use

    Jiraiya (Ninja AW2)

    • ATK +30-40
    • DEF +40-50

    Pegasus …





    Read more >
  • ILyn

    10-25-2018 Rebalance patch

    October 25, 2018 by ILyn

    Quickly translated for anyone who just wants to see what the rebalance was about
    Class changes:

    Reginleif (Valkyrie 2AW)
    -cost reduced
    *removed effect of reducing cost when no other units are deployed
    -increased HP
    -increased aspd

    Enforcer (Rogue 2AW)
    -increased hp
    -increased atk

    Dai Shogun (Samurai 2AW)
    -increased atk
    -increases atk during skill

    Black Steel Armor Warrior (Samurai 2AW)
    -increases def during skill

    Jiraiya (Ninja 2AW)
    -increased atk
    -increased def

    Pegasus Master (Pegasus Rider 2AW)
    -increased skill duration

    Shura (Monk 2AW)
    -decreased skill cd even further

    Seraphim (Angel 2AW)
    -increased hp
    -increased atk
    -increased def

    Azrael (Angel 2AW)
    -increased hp
    -increased atk
    -increased def

    Admiral (Sailor 2AW)
    -increased atk against fishman enemies

    Lord of Royals …






















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  • Player HK

    About Screen Recording

    October 18, 2018 by Player HK

    Hellow everyone! I think almost all we know how to record screen but if there are anyone who don't know how this is for you...


    1.download and install camtasia 9

    > download here

    2.run camtasia 9

    3.click on record at top left corner









    4.customize screen area if you want

    5.customize audio inputs from recorded inputs panel

    6.click on rec              






    7.now its recording your screen ( you can see your pointer is blinking )

    8.press F10 when you done and the editing window will open.

    9.if you want add custom background music click on plus mark ( + ) under media panel and choise the background music that you want to use.













    10.Then after compleating the edit you are ready to render your video click on share at top right corner





    11.click on local file and producti…






























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  • Zekhon

    Theme Teams?

    October 13, 2018 by Zekhon

    So I have a crap ton of units because I whale hard as hell, and am not afraid to put out some theme teams.

    Do any of you have any ideas on theme teams you want to put together, or perhaps after looking through my list of AW'd units you think I could put together a theme team for your entertainment?

    Give me some ideas, or ask about how to get one of yours to work for you.

    Read more >
  • Zekhon

    Current AW'd list.

    October 13, 2018 by Zekhon

    So... here's my main account's current list of AW'd units.

    Read more >
  • CentralBro

    Thetis!!

    October 11, 2018 by CentralBro

    Got bored during lunch, made this...



    I know I didn't do Thetis justice in this drawing, but here it is nonetheless!! XD



    Imma try to color it if I can find the time to do so...




    ......... Meanwhile, all of my comic strips are still in progress...

    ... I ain't gonna sugar coat it, I lost interest, due to my work demanding most of my time. Even weekends...



    .............. Aigis help me... (T^T)

    Read more >
  • ShinyAfro

    Unit_Class is a template ran via DPL on class pages. Since class pages transclude stats pages, we can access this information without incrementing the number of page transclusions, allowing us to generate some basic categories by checking all the units in a category member and looping through them and assessing the values collectively.
    List of generated categories:

    • Category:Classes_without_Class_Change
    • Category:Classes_without_Awakening
    • Category:Classes_without_Skill_Awakening
    • Category:Classes_without_Second_Awakening
    • Category:Classes_with_Second_Awakening
    • Category:Classes_without_Black_Units
    • Category:Classes_without_Event_Units < Relies on tag not always applied
    • Category:Classes_without_Gacha_Units < Same as above.
    • Category:Classes_without_Male_Uni…

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  • Khalan3

    Female unit BWH data

    September 10, 2018 by Khalan3

    I copied the BWH (boob size etc.) of all female characters from the character profile books if anyone is interested. English names might be different than on the wiki here; I mostly took the names from the Sh*ttaku wiki



    Name

    JP Name


    L

    (cm)


    B

    (cm)


    W

    (cm)


    H

    (cm)


    Mitra ミトラ 169 124 61 92
    Dorca ドルカ  167 122 72 95
    Deine ディーネ 170 121 61 93
    Daniela ダニエラ 165 119 60 91
    Kayou カヨウ 157 118 58 86
    Sarasa サラサ 171 111 66 92
    Frederica フレデリカ 163 110 58 90
    Ertel エーテル 155 110 60 91
    Leona レオナ 159 108 59 87
    Regina レギーナ 186 104 65 92
    Hikage  ヒカゲ 161 104 57 88
    Agnes アニエス 168 102 57 86
    Leeanne レアン 188 101 68 94
    Garania ガラニア  168 100 60 90
    Sarah セーラ 167 100 58 89
    Esther エスタ 161 100 61 87
    Themis テミス 170 99 58 88
    Melvina メルヴィナ 156 99 57 85
    Sophie ソフィー  173 98 64 92
    Minerva  ミネルバ 172 98 61 92
    Anatol…






















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  • N1tr0t0m

    All Dragons perfected

    August 16, 2018 by N1tr0t0m

    Just thought I share this here :D

    Read more >
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