Aigis Wiki
Advertisement

Kuremisago Kuremisago 9 days ago
0

11-25-21 Balance Patch


  • https://aigis1000.jp/notification/detail/id/8964

  • 1 Note
  • 2 Prince
  • 3 Upgrades
    • 3.1 Sacred Equipment
    • 3.2 Keraunos
    • 3.3 Hero King
    • 3.4 Divine Spear

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak



Sacred Equipment

  • Ability - Added effect of increasing ally HP while in team (10%)
    • Added effect of increasing self's defense while blocking an enemy (1.2x)
  • Skill - Now attacks all blocked enemies during use

Keraunos

  • Ability - Added effect of increasing ally HP while in team (10%)

Desert

  • Class - Added Terrain Effects reductio…





Read Full Post
Kuremisago Kuremisago 29 October
2

10-28-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8897

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak

Intermediate Dragon Soldier

  • DEF up (+100-130)

Dark Successor (Dark Priest AW2)

  • Range up (265 -> 270)

Hu-Long, Chibi Hu-Long

  • SAW - ATK/DEF multi up (2.0x -> 2.3x)

Elmira

  • Skill - Reuse down (70s -> 55s)
  • SAW - Reuse down (45s -> 35s), DEF multi up (1.6x -> 2.0x)

Sieglinde

  • Skill - Reuse down (50s -> 35s), now deals true damage
  • SAW - Reuse down (35s -> 25s), now deals true damage
    • This also affects Martina's Si…



Read Full Post
Kuremisago Kuremisago 5 August
5

8-5-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8701
  • https://aigis1000.jp/notification/detail/id/8702



  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak

Demon Lord

  • Added effect of halving Makai debuff while in team

Monk

  • Added self Tenkai/Makai debuff reduction (Pre-AW: 20%, AW: 30%, AW2: 50%)

Shura (Monk AW2)

  • Chance of ATK up now also applies against Celestials

Rocket Trooper

  • Now counts as a ranged unit for buffing purposes
  • Now also drops a bomb at destination while moving (previously only at origin)
  • Toke…



Read Full Post
Kuremisago Kuremisago 29 July
3

7-29-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8682
  • https://aigis1000.jp/notification/detail/id/8683



  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak

Sailor

  • Added self Deep Sea effect reduction (50%)

Pirate

  • Added self Deep Sea effect reduction (50%)

Night Assassin, Enforcer (Rogue AW2s)

  • Added skill initial time reduction (50%)

Barbarian Queen

  • On-kill HP/ATK bonus increased (3% -> 4%, maximum is unaffected)

Philosopher (Bishop AW2)

  • Added splash up (1.5x)

Evil Dragon Knight

  • HP/ATK/DEF up (+300/60/50)

Atnate…





Read Full Post
Luminon Luminon 13 May
0

Revivals update backlog

Refer to Template:RevivalTable for more details.

Stopped updating after God-Slaying Sacred Spear due to laziness, should get back to it sometime.

Revival updating entails the following:

  • Replacing the banner.
  • Including a table for current/past revivals if necessary, then double-checking the status of all past revivals (if any) with the JP wiki, because several older revival pages have not been updated (again due to laziness), especially Revival Marathon-based pages.
  • Adding a Revival Notes template link as follows
  • Modifying the Revival Missions table to a more-compressed format by combining EXP and Gold in the same column, and removing the empty column between Units/Enemies and Drops, an example of the correct table can be seen in God-Slaying Sacr…
Read Full Post
Lzlis Lzlis 13 May
0

Stat Fudging

There is a problem that makes it hard to present accurate stats (HP/ATK/DEF) on the wiki because of the way the game handles rounding. (The discrepancy is small -- there is only ever a difference of one or maybe very rarely two due to "fudging".)

The problem is specifically with the interaction between ability modifiers and affection bonuses. The game first adds the (hidden) base stat and the (not hidden) affection bonus(es), then multiplies by the ability modifier and truncates. On the wiki, we display the modified stat and modified affection bonus separately. If these values are truncated separately, their sum will sometimes be one less than the real value in game.

As an example, image a unit with 105 base HP, +15 HP from affection, and x1…

Read Full Post
Kuremisago Kuremisago 30 April
0

Getting the A Version Filelist

Just writing down somewhere in case I forget, please ignore.

1) Required Programs

  • Telerik Fiddler Classic ([1])
  • MEMU or Android emulator of choice ([2])
    • Note for MEMU: v6.0.1.2 is confirmed to work, while latest version (v7.5 as of writing) does not work properly.


2) Fiddler Setup

  • Open Fiddler, navigate to Tools/Options/Connections
  • Check the 'Allow remote computers to connect' option.
  • Note the port number (8888 is the default, change it if you want), you'll need it later. Restart Fiddler to apply.
  • Reopen. Mouse-over the top-right corner of Fiddler, where it says 'Online'.
  • At the bottom of the popup is your IPV4 address (looks something like 192.168.1.1)
  • In your (computer's) browser, navigate to http://ipv4.fiddler:8888
  • Download the Fiddler root certif…

Read Full Post
Kuremisago Kuremisago 4 February
5

2-4-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8288
  • https://aigis1000.jp/notification/detail/id/8289
  • https://aigis1000.jp/notification/detail/id/8291

  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skills
    • 4.1 Bronze Units
  • 5 Addendum: School Unit Balance
  • 6 Addendum: Hero Unit Balance

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak

Valkyrie

  • MR up (+10)

Hierophant (Healer AW2)

  • ATK up (+160-180)

Oracle (Healer AW2)

  • ATK up (+120-140)

Rearguard Tactician (Base only)

  • Range Up (+40)

Rearguard Tactician Base/CC/AW/ Chibi

  • Skill CDR up
    • Base and Ch…



Read Full Post
Kuremisago Kuremisago 28 January
6

1-28-21 Balance Patch

  • https://aigis1000.jp/notification/detail/id/8279
  • https://aigis1000.jp/notification/detail/id/8280

  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skills

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.
  • "Adjusted" means nerfed in dev speak

Ikai Summoners

  • Cost down (-2)

Angel

  • Added effect: during skill use, if the angel is slain, is revived at full HP

Junior Bandit/Bandit/Berserker/Chibi Bandit

  • Gold Get (20%)

Fury Brigand (Bandit AW2)

  • Damage reduction up (-10% -> -25%)

Obliterator (Bandit AW2)

  • Increased on-kill ATK bonus (4% -> 5%) and max stacks of said bonus (80% …



Read Full Post
Exil Scientist Exil Scientist 23 January
0

Yuris: Tactics

Since Yuris can become about every other unit we cannot properly speak of tactics for Yuris and thus this article will be more of an informal chat than the precise cookbook preceding articles were.

Main question about Yuris is: Which units are good and which are bad as Yuri targets?

Since in the best of cases (Yashima, SAW) you will only get 45% of the targeted units stats plus Yuri's own weak stats you will suffer a big loss if you target a unit with high stats and since enemy armor applies substractively it will be a particularly bad choice if you target a unit with high physical attack. THe following discussion focuses on Yashima however the basic principles still apply with Suzune even if with somewhat lower stats

There are four kinds…

Read Full Post
JSmith12 JSmith12 12 January
0

All the "A" Classes

Here are all the "A" Classes! Except Acolyte, I'll add her alongside the Rune Alcolytes. Took some time and is rather messy unfortunately. I'll work on making it more readable.

Some notes to help make this more understandable; () - notes what Roles they fill and other details, [] - specifies how these are accomplished and/or what they focus on, {} - extra details, BS - Base Skill (proably obvious but I never see this notation), AW-A - Awakened Ability, BA - Base Ability, TU - Token User, ? - not quite sure about it

If it's still hard to read then any suggestions are welcomed.

-Alchemist (Defense Debuffer [Inherent, base attacks]) (AoE Rear, Physical?, they can do it but not what they’re for)

Charles (Def.Debuff [BS],def. buff [SAW, Ally])

Corri…

Read Full Post
Kuremisago Kuremisago 11 January
0

Enemy Animations

Dumping here until a permanent solution is found, I guess.





































Read Full Post
HellIce HellIce 7 January
4

Farewell Post.

VP Games Official Farewell Post


YouTube removed a really long farewell post I did on the discussion board of my channel and I lost my WordPress password, so I am writing a shorter version here instead.


After the shut down of Nutaku Aigis I was struggling to find motivation and good content source. Uncharted Waters Online did not fly as I thought it would be; Symphony Girls did not evolve out of Flower Knight Girls and is the same thing, while Granblue Fantasy has thousands of creators for a grindy game despite being extremely popular with a large player base. I ended up going back to my old JP Aigis account in the end.


I started JP Aigis when I was just out of university and had plenty of time formulating strategies and understanding unit co…



Read Full Post
Achura Achura 19 December 2020
0

Aigis Tools 3.4

  • Lzlis - Original author / creator
  • Illumini9 - 2.0 release, addons, updates and bugfixing
  • Achura - bugfixing, 3.4
  • Shiny - 3.0 release



New:

  • d.bat - a shorthand for entering AigisTools console and running "do". Like you can run d get_file_list.lua directly from a widows command line.
  • new "mission" script
    parse_missions.lua was so slow so it was hell to work with it, so I refactored it into 7 files to ease its maintenance and to reuse its parts from other scripts.
    • do mission list [all] - outputs a file with a list of currently active events (aka series). Use it to get the eventId. Optional "all" flag outputs old events also, their data may not be available in the current game.
    • do mission text - outputs all quests (aka sorties) of the event in the parse_mi…



Read Full Post
Fajeth Fajeth 4 December 2020
1

2020 Units

Hello, i just roll all thos anniversary tickets and some crystals as well. Then i end with few new black units, I would say even as i get few dupes i was very lucky with geting new ones. But here i am, asking you what i should lvl up from them, as i get some Happy's siting around, i accualy make 2 of thos units max lvl already.

Reflet, Char - thos two are at max lvl, i was extremly lucky with both, non was rolled at accualy popularity rolls.

Umbre, Ema, Mikoto, Tytto, Leone, Fiore, Dina, Grimm, Isambard, Minerva.

Aleida, Tsukiko, Halina, Elmira,

I finaly menage to release Anya, so one more black, not shrine one.

Was reading coments on they pages, but many of them dont really have much there. I mostly think about geting Tytto up as shes cannot …

Read Full Post
Kuremisago Kuremisago 3 December 2020
4

12-3-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/8175/

  • 1 Note
  • 2 Units
  • 3 Addendum: Christmas Unit Balance
  • 4 Addendum: NY Unit Balance

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Elias

  • Skill - ATK multi up (2.5x -> 2.7x)
  • SAW - ATK multi up (2.7x -> 3.0x)

Sabein

  • SAW - Now changes to Call For Reinforcements IV: Auto after first use

Mephisto

  • Ability - Added DEF bonus (50%)
  • Skill - Added ranged (250) true damage attacks, reuse down (90s -> 75s)
    • Buffing effects removed
  • SAW - Range up (160 -> 180)

Aleese

  • Skill - PAD down (19f -> 6f), duration up (25s -…




Read Full Post
Kuremisago Kuremisago 26 November 2020
2

11-26-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/8159/

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.

Emperor

  • Now has ranged attacks by default (200).

Heavy Artillery

  • ATK up (+60)
  • DEF up (Fortress: +100, Buster: +80)

Lord

  • Cost down (Base -2, CC/AW -1)
  • ATK up (+15)



White Emperor

  • Skill - Now reusable. Added range multi (1.5x).

Kyuubi

  • SAW (all stages) - Reuse down (40s -> 30s)

Diana

  • AW Ability - No. of attack targets up (+1 -> +2)

Leora

  • Skill - Reuse down (60s -> 45s)

Angeline

  • Skill
    • Added block increase and no. of attack targets up (+1)
    • Def Multi up …




Read Full Post
Kyureki Kyureki 22 November 2020
1

7th Anniversary Commemoration Short Story

This is the short story written by the author of the Millennium War Aigis: Bride Under the Moonlight light novel in commemoration of the 7th anniversary and was sequentially uploaded onto twitter. Translation is done by me, but I'm still relatively new to Aigis lore so if anything seems weird or off, do let me know.


The Struggles of Princess Knight Patel


"The upcoming tea party will be held here in the Great North."

The decision was made with the princess Sybilla's sudden words.

It was a surprise to Princess Knight Patel who had been called to the audience room. The tea party of the princesses was normally held in the kingdom. But the words of Sybilla who rules the Great North were absolute. Patel who was entrusted with the arrangements simp…



Read Full Post
WanderingAsura WanderingAsura 10 November 2020
0

Prince (Keraunos)

]

"......"

The Prince



Background Lore
He is the last known descendant of the Hero who sealed the Demon Lord after the first Millennium War and the son of the current King (deceased?). He is destined to become like the Hero of old and gather an army of special individuals with the help of the goddess Aigis and drive back the monster hordes, defeat the Demon Lord once again and bring peace back to the world. Together with his trusted advisor and ex-magistrate Anna he beats back the monsters one mission at a time.

The Prince is a physical unit with only 1 block. His maximum level is 99 and is the same number as a player's Rank (Rank 99=Prince Lv 99). His Unit Point cost is 10 and is always on the player's team regardless of units picked. His skill i…



Read Full Post
Fajeth Fajeth 15 October 2020
1

Anniversary Ticket

Hello, i would like to ask you with unit from Aniversary Ticket 5 and 6 you recomend to pick up and also with units are OP atm so i can try pull them with all thos diamonds that i keep.


My black units that i have:

Clissa, Minerva, Sophie, Estelle, Rakshasa, Kayou, Mireille, Ashera, Dorothea, Silvia, Socie, Aix, Misa, Luxe, Kurama, Duo, Rovinia, Melabyss.

Thos all from pool as i checked it on page and i have them.

Aditionaly i have Aurora as well and some black from events, thos can be found in previous post.


So im aiming right now mostly to do Tower of Hero

Looking forward to read your recomendations, thanks :)

Read Full Post
DragonKing0117 DragonKing0117 29 September 2020
0

Popularity Contest Winners Archive

The following is a record of all popularity contest winners in one place. Division winners are ranked by the total votes obtained from all groups EXCEPT the Decisive Battle.



  • Rinne and Sybilla have been in the Top 10 of every Popularity Contest.
  • The following units have been in the top 10 for each popularity contest they have appeared in:
    • Risley (Since the second)
    • Char (Since the third)
    • Hu-Long, Tytto, Tram (Since the sixth)
    • Hecatie, Lev (Since the seventh)
Read Full Post
Karbb Karbb 13 June 2020
0

Tower of Heroes Score Spreadsheet

This is a spreadsheet created by me and fellow discord users Midokuni#0001 and Zias#6399.

Last updated 16th of December 2020.

Most of the work is done for you; all you have to do is input your current score for each floor and the spreadsheet will do the rest.

This includes: 

  • Total score
  • Total score of all current high scores
  • Total score of all current high scores using blessings
  • How many points needed for the next (+10)Tower crystals
  • How many points are available compared to the high scores
  • How many points are available compared to the high scores with blessings
  • Links to each floor's current high score*
  • Link to the current list of high scores

This was something I thought of doing as there is currently no way to view your total score for all floors or …

Read Full Post
Oukamihalf Oukamihalf 6 June 2020
0

'Tower' came... And there goes all my 'chaga' luck.


Last month lineup.
The moment I know I've used all my accumulated LUC.

Read Full Post
Luminon Luminon 4 June 2020
0

Strategy Guide

Heads up!

This page is a work in progress.



  • 1 Introduction
  • 2 Combat Basics
  • 3 Damage Types
    • 3.1 Physical Damage
    • 3.2 Magic Damage
    • 3.3 True Damage
    • 3.4 Notes
  • 4 Attack Priority
  • 5 Basic Strategies
    • 5.1 Tanking / Stalling
    • 5.2 Lightning Rods
    • 5.3 Buffing
    • 5.4 Debuffing
  • 6 Intermediate Strategies
    • 6.1 Bursting
    • 6.2 Counterattacking
    • 6.3 Taunting / Attracting Enemy Attacks
    • 6.4 Nullification
    • 6.5 Movement-Slowing / Time Stop
    • 6.6 Percentage-based HP Cutting
    • 6.7 Endless Tanking / Tanking Until Regen/Shield Runs Out
    • 6.8 Token Spam
    • 6.9 Paralysis
    • 6.10 Exploiting Weather for Buffs
  • 7 Advanced Strategies
    • 7.1 Artificial True Damage Creation
    • 7.2 Infinite Timestop/Stalling
    • 7.3 Unit Synergy

This guide is meant to explore a wide variety of general strategies used in clearing missions, ranging from simple event/story missions to M…





Read Full Post
Fajeth Fajeth 4 June 2020
2

Who would you recomend to lvl up?





















































































































Hello, so i wanted to ask you about who i should lvl next. Do you see any very good unit that i dont? ( Expect Duo and Kyuubi, get them not long time ago and didnt have oportunity to lvl them ) My short plan is to lvl Nurarihyon's Daughter Shino and then get that black unit from Hero Tower and lvl him as well. I recently get into lvl 10 of tower thanks to Duble chalenge right and i get crashed as i dont have ( or i think i dont have ) Any good range unit that taking melee spot. Do you see any other lacking in my team that could be filled with some units i have in baracks? I plan to AW and SAW Forest Guard of Heat Haze Rovinia in few days. I would gladly read your opinions and appriciate some details why units you recomending is good and how t…





















































































































Read Full Post
Kuremisago Kuremisago 21 May 2020
18

5-21-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/7742/
  • http://aigis1000.jp/notification/detail/id/7743/

  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skill
  • 5 To Do

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Dark Fighter

  • HP/ATK/DEF up
    • Master Paladin - +400/60/70
    • Chaos Knight - +300/60-70/50

Paladin (Dark Fighter AW)

  • Maximum DEF multi from HP decrease up (1.9x -> 2.0x)

Master Paladin (Dark Fighter AW2)

  • Maximum DEF multi from HP decrease up (2.9x -> 3.0x)

Chaos Knight (Dark Fighter AW2)

  • Maximum ATK multi from HP decrease up (1.9x -> 2.0x)

Angel

  • HP/ATK/DEF up
    • Seraphim -…




Read Full Post
Kuremisago Kuremisago 14 May 2020
13

5-14-20 Balance Patch

  • http://aigis1000.jp/notification/detail/id/7725/
  • http://aigis1000.jp/notification/detail/id/7726/

  • 1 Note
  • 2 Classes
  • 3 Units
  • 4 Skill

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Reginleif (Valkyrie AW2)

  • Cost down (-1)
  • ATK up (+120-130)

Geirolul (Valkyrie AW2)

  • Cost reduction conditions eased (now applies if there are 2 or less units rather than 0)

Rogue, Assassin

  • Added small chance of assassination (1%) to default attacks.

Master Assassin (Rogue AW)

  • Is now tokenized (death is treated as a withdrawal)

Night Assassin, Enforcer (Rogue AW2)

  • Is no…




Read Full Post
DragonKing0117 DragonKing0117 14 February 2020
0

Aigis Families

All (mostly) confirmed familial relations in Aigis (As of 05/27/21).




Aigis Families
Name
Relationship
Name

Keraunos
Younger Sister

Aigis
Youngest Sister

Adamas

Prince
Cousin

Sybilla
Distant Relative

Lilia
Distant Relative

Alice

Sybilla
Younger Half-Sister

Patel
Cousin

Prince

Dine
Younger Sister

Dina

Camilla
Younger Sister

Iris

Cloris
Daughter

Belinda

Barbastroff
Granddaughter

Mehlis

Aria
Younger Sister

Eir

Sakuya
Younger Sister

Hibari

Vincent
Daughter - Heavily Implied

Eden

Vampire Lord
Vampiric "Child"

Estrie
Vampiric "Child"

Eden

Dark Knight
Stepdaughter

D'Arc

Gustav
Adopted Daughter

Mine

Anelia
Younger Sister

Imelia

Anna
Cousin

Alicia

Tokoyo
Younger Sister

Kaguya

King of the Dead
Adopted Daughter

Memento

Fuujin
Eldest Daughter

Kuuko
Youngest Daughter

Fuuko

Nurarihyon …






































































Read Full Post
Player HK Player HK 10 February 2020
0

Unit constant

Not sure what am i doing but i'll compleate it whenever i got free time


Unit Power Constant ( U )

Raw max means lvl 99 without any buff if unit has AW2 take avg

Raw max attack = A ( max attack that unit can reach )
Raw max HP = H
Raw max Def = D
Raw max MR = M
skill time = T

If unit has skill time ( when calculating raw max values )

take ( take as K ) f(x,T) = xT ( x ε { A,H,D,M} )

U α K

Read Full Post
Kagamma Kagamma 25 January 2020
1

Aigis event viewer

A little tool allows to view unit portrait/HCG/events (both AA & R18) in web browser, with this you can use Google Chrome's translate addon to translate event text automatically for reading convenient.

Use AigisTools to get unit's information, copy generated unit folders to .build/girls directory, then execute run.bat to start the app.

Download: https://drive.google.com/open?id=1dqug3FxBtBMFJqBk8IMIHjyFVmjWpL_v

Source code: https://github.com/Kagamma/aigis-event-viewer

Screenshot: https://i.imgur.com/LAQdGcm.jpg

Many thanks to Lzilz, Illumini9, ShinyAfro and everyone who made AigisTools, without it this tool would never exists.

Read Full Post
Luminon Luminon 24 January 2020
1

Wiki To-do List

Heads up!

This page is a work in progress.



Not in any particular order.

1. Translating Quotes and AA dialogue scenes (inc. Popularity scenes) for all characters.
(R18 scenes to be confirmed, dialogue is mostly not lore-heavy but may showcase a different personality trait for certain characters)

  • R18 scene dialogue will not be added to the Wiki as it violates Fandom's Community Guidelines.

2. Adding the remaining Chibi Units to the Past Rewards Log on the Fame page (Not updated since April 2019).

3. Ordering all units with Bonding Quests on the Bonding page for each rarity by date starting with oldest -> most recent, adding date of implementation for Bonding Quests in another column, as well as translating all the mission names.

4. Changing all date…







Read Full Post
Player HK Player HK 6 January 2020
0

Tools GUI

Yeah I know its very basic any buggy how ever here it is  https://files.fm/u/hyffmfbn

thanks Lzilz for decode_file_list.lua  still cant understand the logic of that 

note : you have to update file list manually ( for now maybe ? )

Have Fun

Read Full Post
Lzlis Lzlis 18 December 2019
3

Range

The most natural units for measuring range are canvas pixels which will be referred to simply as pixels. (These may or may not correspond to actual pixels on the user's screen depending on the screen size, browser zoom settings, etc. The canonical canvas size for Aigis is 960 by 640.)

An enemy's range depends on its scale. Scale is a mostly hidden attribute that determines how much the enemy's pixel art (dot art) is scaled up or down. (In the enemy data tables this is "DotRate.") This scale may be modified, e.g. by a special mission condition ("Giant Battle"). Essentially, the range statistic is multiplied by the scale.

For player units, the range statistic is multiplied by 1.5. Almost all player units actually have a scale of 1.5 ("DotScale…

Read Full Post
N1tr0t0m N1tr0t0m 21 November 2019
0

Dragonteam update (rip ryujin soldier)

Another cost reduction passive! Sabein is now at 10 cost and can be dropped immediately :D



Krasil also got ranged Physical which will help a lot against demons as that was one of the more problematic enemy type



Its a shame she didnt get the buffstack path but I suppose they didnt want to force that path just on Charme :/



Dragon with race cooldown reduction passive when?

Read Full Post
Player HK Player HK 15 November 2019
0

My Majins

Read Full Post
Khalan3 Khalan3 7 November 2019
0

Majin Unit Usage Stats

Source: https://aigisautocounter.web.fc2.com/aigis/majin/index.html

Found this link and combined all info on that site in one table. It shows how often a certain unit is used for majin 15+. If source updates I'll probably update the table after the next new majin. See link if you want to know how often a unit is used on a specific individual majin.

  • Normalized is count of unit used on a certain majin divided by the total amount of teams for that majin.
  • Weighted gives more weight to more difficult (based on the slide from the summer live stream) and recent majin so that it ranks more recent units like Erlang Shen and Solais higher.


Unit Name


Total


Normalized Sum


Normalized Average


Weighted Average


Rinne
731
738
67
64
Diera
668
572
52
32
Altair …



Read Full Post
Kuremisago Kuremisago 24 October 2019
3

10-24-19 Balance Patch

  • http://aigis1000.jp/notification/detail/id/6914/
  • http://aigis1000.jp/notification/detail/id/6915/

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.



Warrior (Soldier AW2)

  • Def up (+20-30)
  • Pursuit and Null effect rate up (20% -> 30%)

Enforcer (Rogue AW2)

  • ATK up (+40-50)

Dai Shogun (Samurai AW2)

  • ATK up (+70-90)
  • Added skill cooldown reduction (45%)

Black Steel Armor Warrior (Samurai AW2)

  • DEF up (+70-90)
  • Counterattacks blocked enemies (20% of their ATK)

Sky Cavalier (Pegasus Rider AW2)

  • AoE up during skill (120 -> 144)

Pegasus Master (Pegasus Rid…




Read Full Post
Kuremisago Kuremisago 17 October 2019
7

10-17-19 Balance Patch

  • http://aigis1000.jp/notification/detail/id/6880/
  • http://aigis1000.jp/notification/detail/id/6881/

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.

Reginleif (Valkyrie AW2)

  • Cost down (-1)
  • Added chance to increase attack (1.3x at 30% chance)

Geirölul (Valkyrie AW2)

  • Cost down (-1)

Ninjas

  • Cost down (-1)

Ninjin (Ninja AW2)

  • Attack up (+20-30)
  • Projectiles cannot be deflected

Jiraiya (Ninja AW2)

  • Attack up (+40-50)
  • Token now has AoE Attacks (radius 133)

Master Paladin (Dark Fighter AW2)

  • HP up (+400-500)

Chaos Knight (Dark Fighter AW2)

  • Removed post-at…


Read Full Post
Diachronos Diachronos 26 September 2019
1

Unit organization?

So it appears that in the most recent update, the "Received" option for the Unit list's display order was changed. It used to sort your units in order from newest to oldest, but it's been reversed now...

Read Full Post
Exil Scientist Exil Scientist 17 September 2019
0

Unhealable units: Tactics

  • 1   General Thougts: 
  • 2 Tactics: 
  • 3 Special Cases:
    • 3.1 Jiangshi: 
    • 3.2 Evil Princesses:
    • 3.3 Tokens:

When using unhealable units it is essential to reduce damage.   Unless able to regenerate (eg Vampire Lords) unhealable units are unsuitable in maps with DOT or against monsters with an aura.    Being healable does not matter when monster can oneshot your unit.  Being healable does not matter when despite healing  your unit will be destroyed at second blow. Against oneshotters and twoshotters what matters is ability to kill or paralyze opponent before it can strike. 


Use units like Curse Users to reduce enemy attack or damage sustained by your unhealable units Use units that increase armor or MR.  Use units that give your unhealable units a chance to dodge…



Read Full Post
Exil Scientist Exil Scientist 17 September 2019
2

Evil Princesses: Tactics

  • 1 General thoughts:
  • 2  Role:
    • 2.1 Tactics:
  • 3 Friends:
    • 3.1 Rinne and Fei
    • 3.2 Alchemists and Enchanters :  
  • 4 Individual units:
    • 4.1 Misa :
      • 4.1.1 General thoughts:
      • 4.1.2 Friends:
        • 4.1.2.1 Majins :
        • 4.1.2.2 Aix :
        • 4.1.2.3 Mithria and Teeny :
    • 4.2 Pirika :
      • 4.2.1 General thoughts:

Evil Princesses have fair attack speed and can deal very high damage to softened enemies (Misa: 5195 Damage when using skill and monster has less than 30%HP), very high EHP (Misa:  6418; 7945 when using skill) and MR ranging from 10 to 25.  That means very few monsters can one shot or even two shot them.  Some Evil Princesses can do additonal damage to particular monsters (Misa; 7792 damage against Humans). 


Finish off powerful but slow monsters the high damage dealt by the Evil Princess enabling her to…



Read Full Post
Altter Altter 31 August 2019
0

Testing

Read Full Post
Chirikatoji Chirikatoji 29 August 2019
1

Female unit BWH data

Name

JP Name

L

(cm)

B

(cm)

W

(cm)

H

(cm)


Lycheライチ120744863 Dorothy ドロシー122684972 Teenyティニー124714867 Noel ノエル124624560 Pupuruププル127694970 Kanon カノン127694965 Lupineルビナス127654763


Inari イナリ136715272 Aishaアイシャ138735375


Shihoシホ 138725374 Diinaディーナ138705172 Livreリヴル138655272 Chloe クロエ139715273 Edenエデン139725473 Maple メープル139724973 Pafiliaパフィリア139704971 Nenyaネーニャ139704872 Cenoteセノーテ140795278 Rosetteロゼット140735278 Paulaポーラ141825678 Hinaヒナ141715276 Kaguya カグヤ142725273 Mellメル142705374 Feeフィー143825376 Rinoリノ143765675 Mehlisメーリス144845377 Evaエヴァ144845685 Elyseイリス144735175 Solanoソラノ 145845582 Clariceクラリーチェ145785277 Savalサバル145745176 Meteorミーティア145745375 Kagura カグラ146935689 Racuaラキュア146755275 Shizuka シズカ146775578 Rikaリッカ 146795678 Uruウル146705473 Lateria…



Read Full Post
Luminon Luminon 20 June 2019
9

Additional Affection Bonuses for Gold Female Units

Increasing a unit's Affection beyond 100 involves Limit Breaking.

Limit Breaking uses Rings, which depend on the rarity of the unit.

Each Ring is worth 10% Affection. You can only use Rings to increase Affection beyond 100, thus the required number of Rings to get a unit to 150 Affection is 5.

Rings can be obtained from events, campaigns, or by trading in the Trading Post. It costs 20 RC or 10 DC for a Golden Ring, and a maximum of 10 for each currency can be bought, for a total of 20 Golden Rings every month.

Male Units and Chibi Units will receive their limit breaks at a later date.


  • 1 Melee Units
    • 1.1 Soldiers
    • 1.2 Heavy Armors
    • 1.3 Valkyries
    • 1.4 Rogues
    • 1.5 Princesses
    • 1.6 Bandits
    • 1.7 Samurai
    • 1.8 Ninjas
    • 1.9 Pegasus Riders
    • 1.10 Avengers
    • 1.11 Monks
    • 1.12 Magic Fencers
    • 1.13 Ang…

Read Full Post
Luminon Luminon 19 June 2019
11

150 Affection System Mechanics

  • Source: http://aigis1000.jp/notification/detail/id/6294/
  • See also:
    • Additional Affection Bonuses for Gold Female Units
    • Additional Affection Bonuses for Platinum Melee Female Units

  • 1 Basic Information
  • 2 Personal Item Information
    • 2.1 Calculations
  • 3 Obtaining Personal Items
  • 4 Regarding additional Affection Bonuses
  • 5 Rewards upon reaching 150 Affection
  • 6 Icon Display Information
  • 7 Future Implementation Schedule
  • 8 Affection Bonus Balance Updates

  • Affection will be increased to 150 for Gold+ Rarity units.
  • Limit Breaking requires a Personal Item present.
  • Units with 101+ Affection will receive additional stat bonuses and additional Quotes.
    • However, they will not be getting any new events/scenes.
  • Collab Units will not be available for limit-breaking.
  • Chibi Units will not be receiv…


Read Full Post
Kkentauro Kkentauro 8 June 2019
0

Aigishelper bug reports

Please report bugs here. This includes weird-looking/badly formatted text. (Except for skills/abilities, I'm still working on those.)

The repository for the extension is at https://github.com/kkentauro/aigishelper for anyone interested.

Read Full Post
Kkentauro Kkentauro 8 June 2019
6

Aigishelper Alpha Release

Aigishelper is a Chrome extension to translate Aigis into English. I've decided that it's far enough along to release it in its current state for people to test. There are many, many disclaimers to go along with this.

  • This is nowhere near finished. It's never crashed the game for me, but it's possible. It's also possible that DMM could detect you using it and disapprove. This is very much not DMM-endorsed but I made it with no intention of doing anything the least bit nefarious and I would hope they would understand that. That said, it's a possibility. Please use at your own risk.
  • Only a tiny part of the text is translated. A lot of the UI is done, and all of the names are translated. Skills and abilities and such are in progress. Anyone who…
Read Full Post
Luminon Luminon 27 May 2019
0

Majin Advent Clear List

Heads up!

This page is a work in progress.


Decided to create a personal list to keep track of what Majins I've cleared as well as the ones that I haven't for future reference.

Might consider writing a Recommended Units list for each Majin in the future.


  • Easiest -> Hardest
  • Phenex (0 SC) -> Tongtian (1 SC) -> Agares (5 SC) -> Furfur (incomplete) [0 SC] -> Amon (incomplete) [2 SC]

  • 1 Personal Level 16 (3-Star) Difficulty Ranking
  • 2 Majin Advent Clear List




Majin Advent Clear List
No.
Event
Majin
Gimmick
Difficulty
Playlist
Clear Date
1
Furfur of the Thunderstorms
Furfur
Counterattacking Enemies
Lv15 + Arsene
Playlist
May 26, 2019
2
Amon of the Hard Flame
Amon
HP Degen Aura
Lv15 + Arsene
Playlist
June 2, 2019
3
Majin Vepar's Advent
Vepar
Double Dama…











Read Full Post
Kkentauro Kkentauro 24 May 2019
1

Translation help needed!

As I've now announced, my project to make Aigis translatable is now far enough along that I have something to show for it, and I'm looking for help. Specifically, text. There is a LOT of text in Aigis, from quotes and event text to basic UI components and error messages. A lot of it has already been translated, but it's not in a format that can be easily looked up. That's where you come in (hopefully). I'm working on a tool that will reduce most of the "translating" to copy-pasting from the wiki or other sources, but many hands make light work as they say. If you'd be interested in helping, please let me know here. It would be greatly appreciated, and free up my time to work on the code.

As a side note, the method I'm using is adaptable eno…

Read Full Post
CentralBro CentralBro 30 March 2019
3

Chloe and School (Part 3)

This took longer to finish than I had anticipated.

But, allas... Here's the third part!


EDIT:

As for the fourth part....

I don't think It needs any more continuation, so, this'll be the last part.

Read Full Post

Advertisement