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|c1Class = [[Bishop]] |
|c1Class = [[Bishop]] |
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|c1TextRows = 3 |
|c1TextRows = 3 |
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− | |c1Text = Splash attack that ignores defense.<br>Attack |
+ | |c1Text = Splash attack that ignores defense.<br>Attack increases 1.2x vs '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 20 HP/s while deployed. |
|c1NotesRows = 3 |
|c1NotesRows = 3 |
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− | |c1Notes = * |
+ | |c1Notes = *Splash radius is 133. |
⚫ | |||
− | *Splash radius is 133 |
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+ | *Regen ticks at 20 HP/1s. |
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⚫ | |||
− | *Attack up 20% vs undead units |
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|c2Class = High Bishop |
|c2Class = High Bishop |
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|c3Class = Elder Bishop |
|c3Class = Elder Bishop |
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+ | |c3Text = Splash attack that ignores defense.<br>Attack increases 1.4x vs '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 30 HP/s while deployed. |
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− | |c3Notes =*Attack up 40% vs undead units |
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+ | |c3Notes =*Regen ticks at 30 HP/1s. |
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|c4Class = Patriarch |
|c4Class = Patriarch |
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+ | |c4Text = Splash attack that ignores defense.<br>Attack increases 1.5x vs '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 50 HP/s while deployed. |
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− | |c4Notes =*Attack up 40% vs undead units |
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+ | |c4Notes =*Regen ticks at 50 HP/1s. |
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− | * Range + |
+ | * Range +20. |
− | * All allies regenerate 30 HP/sec while deployed. |
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* Large HP/DEF increase. |
* Large HP/DEF increase. |
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* Small ATK increase. |
* Small ATK increase. |
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|c5Class = Philosopher |
|c5Class = Philosopher |
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− | | |
+ | |c5Text = Splash attack that ignores defense.<br>Splash radius increased by 1.5x.<br>Attack increases 1.3x vs '''[[:Category:Angel Enemies|Angels]]''' and '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 30 HP/s while deployed. |
+ | |c5Notes =*Regen ticks at 30 HP/1s |
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− | ** ''Bonus against the undead is reduced to 20%.'' |
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* Splash is increased by 1.3x. |
* Splash is increased by 1.3x. |
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* Large ATK increase. |
* Large ATK increase. |
Latest revision as of 18:27, 29 July 2021
Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Bishop |
Splash attack that ignores defense. Attack increases 1.2x vs Undead. All allies regenerate 20 HP/s while deployed. |
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High Bishop | ||
Elder Bishop |
Splash attack that ignores defense. Attack increases 1.4x vs Undead. All allies regenerate 30 HP/s while deployed. |
|
Patriarch |
Splash attack that ignores defense. Attack increases 1.5x vs Undead. All allies regenerate 50 HP/s while deployed. |
|
Philosopher |
Splash attack that ignores defense. Splash radius increased by 1.5x. Attack increases 1.3x vs Angels and Undead. All allies regenerate 30 HP/s while deployed. |
|
NOTE: Unlike Template:Unitlist item, parameter name series c1 , c2 , etc. (except c0 ) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)
In retrospect, the variables in this template should've been named something like Also, the Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: " |