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|c1Class = [[Bishop]]
 
|c1Class = [[Bishop]]
 
|c1TextRows = 3
 
|c1TextRows = 3
|c1Text = Splash attack that ignores defense.<br>Attack up vs '''[[:Category:Undead Enemies|Undead]]''' units.
+
|c1Text = Splash attack that ignores defense.<br>Attack increases 1.2x vs '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 20 HP/s while deployed.
 
|c1NotesRows = 3
 
|c1NotesRows = 3
|c1Notes = *Fires splash magic attacks
+
|c1Notes = *Splash radius is 133.
 
*During skill use, heals allies instead.
*Splash radius is 133
 
  +
*Regen ticks at 20 HP/1s.
*During skill use, heals allies' HP instead
 
*Attack up 20% vs undead units
 
   
 
|c2Class = High Bishop
 
|c2Class = High Bishop
   
 
|c3Class = Elder Bishop
 
|c3Class = Elder Bishop
  +
|c3Text = Splash attack that ignores defense.<br>Attack increases 1.4x vs '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 30 HP/s while deployed.
|c3Notes =*Attack up 40% vs undead units
 
  +
|c3Notes =*Regen ticks at 30 HP/1s.
   
 
|c4Class = Patriarch
 
|c4Class = Patriarch
  +
|c4Text = Splash attack that ignores defense.<br>Attack increases 1.5x vs '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 50 HP/s while deployed.
|c4Notes =*Attack up 40% vs undead units
 
  +
|c4Notes =*Regen ticks at 50 HP/1s.
* Range + 10.
+
* Range +20.
* All allies regenerate 30 HP/sec while deployed.
 
 
* Large HP/DEF increase.
 
* Large HP/DEF increase.
 
* Small ATK increase.
 
* Small ATK increase.
   
 
|c5Class = Philosopher
 
|c5Class = Philosopher
|c5Notes =* Attack up 20% vs [[:Category:Angel Enemies|angel]] and undead units.
+
|c5Text = Splash attack that ignores defense.<br>Splash radius increased by 1.5x.<br>Attack increases 1.3x vs '''[[:Category:Angel Enemies|Angels]]''' and '''[[:Category:Undead Enemies|Undead]]'''.<br> All allies regenerate 30 HP/s while deployed.
  +
|c5Notes =*Regen ticks at 30 HP/1s
** ''Bonus against the undead is reduced to 20%.''
 
 
* Splash is increased by 1.3x.
 
* Splash is increased by 1.3x.
 
* Large ATK increase.
 
* Large ATK increase.

Latest revision as of 18:27, 29 July 2021

Class Name
(edit info)
Traits/Effects Notes
Bishop
Splash attack that ignores defense.
Attack increases 1.2x vs Undead.
All allies regenerate 20 HP/s while deployed.
  • Splash radius is 133.
  • During skill use, heals allies instead.
  • Regen ticks at 20 HP/1s.
High Bishop
Elder Bishop
Splash attack that ignores defense.
Attack increases 1.4x vs Undead.
All allies regenerate 30 HP/s while deployed.
  • Regen ticks at 30 HP/1s.
Patriarch
Splash attack that ignores defense.
Attack increases 1.5x vs Undead.
All allies regenerate 50 HP/s while deployed.
  • Regen ticks at 50 HP/1s.
  • Range +20.
  • Large HP/DEF increase.
  • Small ATK increase.
Philosopher
Splash attack that ignores defense.
Splash radius increased by 1.5x.
Attack increases 1.3x vs Angels and Undead.
All allies regenerate 30 HP/s while deployed.
  • Regen ticks at 30 HP/1s
  • Splash is increased by 1.3x.
  • Large ATK increase.
  • Small HP/DEF increase.
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.