Class Name (edit info) Traits/Effects Notes
Merchant
Can employ tokens.
When a token defeats an enemy, it has a small chance to receive gold.
Briefly slows enemies struck.
  • Can employ up to 4 Mercenary tokens.
  • 70% slow for .25s
Elder Merchant
Can employ tokens with 2 block.
When a token defeats an enemy, it has a small chance to receive gold.
Briefly slows enemies struck.
Caravan Master
Can employ tokens with 2 block.
When a token defeats an enemy, it has a small chance to receive gold.
Briefly slows enemies struck.
Self and tokens become immune to poison and status effects.
  • Large HP/Def increase
  • Medium attack increase
  • Range +10
Tycoon
Can employ tokens with ranged attacks.
When a token defeats an enemy, it has a small chance to receive gold.
Briefly slows enemies struck.
  • Large attack increase
  • Small HP increase
  • Range +30
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.

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