Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Merchant |
Can employ tokens. When a token defeats an enemy, it has a small chance to receive gold. Briefly slows enemies struck. |
|
Elder Merchant |
Can employ tokens with 2 block. When a token defeats an enemy, it has a small chance to receive gold. Briefly slows enemies struck. |
|
Caravan Master |
Can employ tokens with 2 block. When a token defeats an enemy, it has a small chance to receive gold. Briefly slows enemies struck. Self and tokens become immune to poison and status effects. |
|
Tycoon |
Can employ tokens with ranged attacks. When a token defeats an enemy, it has a small chance to receive gold. Briefly slows enemies struck. |
|
NOTE: Unlike Template:Unitlist item, parameter name series c1 , c2 , etc. (except c0 ) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)
In retrospect, the variables in this template should've been named something like Also, the Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: " |
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