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|c3Class = Caravan Master |
|c3Class = Caravan Master |
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− | |c3Text = Can employ tokens with 2 block.<br>When a token defeats an enemy, it has a small chance to receive gold.<br>Attacks slow enemies.<br>Self and tokens become immune to status effects. |
+ | |c3Text = Can employ tokens with 2 block.<br>When a token defeats an enemy, it has a small chance to receive gold.<br>Attacks slow enemies.<br>Self and tokens become immune to poison and status effects. |
|c3Notes = *Large HP/Def increase |
|c3Notes = *Large HP/Def increase |
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*Medium attack increase |
*Medium attack increase |
Revision as of 15:08, 18 July 2019
Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Merchant |
Can employ tokens. When a token defeats an enemy, it has a small chance to receive gold. Attacks slow enemies. |
Can employ up to 4 Mercenary tokens. |
Elder Merchant |
Can employ tokens with 2 block. When a token defeats an enemy, it has a small chance to receive gold. Attacks slow enemies. |
Can employ up to 4 Master Mercenary tokens. |
Caravan Master |
Can employ tokens with 2 block. When a token defeats an enemy, it has a small chance to receive gold. Attacks slow enemies. Self and tokens become immune to poison and status effects. |
|
Tycoon |
Can employ tokens with ranged attacks. When a token defeats an enemy, it has a small chance to receive gold. Attacks slow enemies. |
|
NOTE: Unlike Template:Unitlist item, parameter name series c1 , c2 , etc. (except c0 ) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)
In retrospect, the variables in this template should've been named something like Also, the Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: " |