Class Name (edit info) Traits/Effects Notes
Onmyouji
Can employ tokens.
AOE attack that ignores defense
and greatly reduces enemy speed.
  • Splash radius is 80
  • 75% slow for 0.917 seconds
  • Begins with 5 Shikioni tokens; can employ up to 3 simultaneously.
Onmyou Chief
Enlightened Onmyou Chief
Can employ tokens.
AOE attack that ignores defense
and greatly reduces enemy speed.
Skill cooldown reduced by 45%.
  • Begins with 5 Kongou Shikioni tokens; can employ up to 3 simultaneously.
  • Range +25
  • Large HP/DEF increase.
  • Small ATK increase.
Oni-Summoning Onmyou Chief
Can employ powerful tokens, the first of which will not count toward the deployment limit.
AOE attack that ignores defense
and greatly reduces enemy speed.

  • Begins with 5 Kongou Shikioni tokens; can employ up to 3 simultaneously.
  • Range +10
  • Large ATK increase.
  • Small HP increase.
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.

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