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Class Name
(edit info)
Traits/Effects Notes
Puppeteer
Can't be healed.
Regenerates 10 HP/sec while idle.
During skill use, attacks will slow enemies struck.
  • Effective regen is 1 HP/0.1s
  • During skill use, 70% slow for .25 seconds
Machinist
Can't be healed.
Regenerates 20 HP/sec while idle.
During skill use, attacks will slow enemies struck.
  • Effective regen is 2 HP/0.1s
Super Electric Machinist
Can't be healed.
Regenerates 30 HP/sec while idle.
During skill use, attacks will slow enemies struck.
  • Effective regen is 3 HP/0.1s
Doll Master
Can't be healed.
Regenerates 120 HP/sec while idle.
During skill use, attacks will slow enemies struck.
Skill duration +30%.
  • Effective regen is 12 HP/0.1s
Ride Master
Can't be healed.
Regenerates 30 HP/sec while idle.
During skill use, attacks will slow enemies struck.
Upon skill activation, recover 50% HP.
  • Effective regen is 3 HP/0.1s
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.

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