Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Puppeteer |
Can't be healed. Regenerates 10 HP/sec while idle. Decrease enemy speed while skill is in effect. |
|
Machinist |
Can't be healed. Regenerates 20 HP/sec while idle. Decrease enemy speed while skill is in effect. |
|
Super Electric Machinist |
Can't be healed. Regenerates 30 HP/sec while idle. Decrease enemy speed while skill is in effect. |
|
Doll Master |
Can't be healed. Regenerates 120 HP/sec while idle. Decrease enemy speed while skill is in effect. Skill duration +30%. |
|
Ride Master |
Can't be healed. Regenerates 30 HP/sec while idle. Decrease enemy speed while skill is in effect. Upon skill activation, recover 50% HP. |
|
NOTE: Unlike Template:Unitlist item, parameter name series c1 , c2 , etc. (except c0 ) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)
In retrospect, the variables in this template should've been named something like Also, the Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: " |