Class Name
(edit info)
Traits/Effects Notes
Ranger
Can employ tokens.
Ranged physical attack.
Prioritizes flying units.
Immune to weather effects.
During bad weather, cost -3.
  • Begins with 9 Trap tokens;
    can employ up to 3 at a time.
    • Deals true damage.
    • Enemies struck are stunned for a short time.
      • Root duration: 2.5s.
    • Traps cannot be targeted, but are removed
      upon attacking an enemy.
    • Cannot be placed on a slot occupied by an enemy.
    • Traps do not count toward the deployment limit.
High Ranger
  • Begins with 9 Strong Trap tokens;
    can employ up to 3 at a time.
    • Root duration: 3.0s.
Master Ranger
  • Begins with 9 Super-Strong Trap tokens;
    can employ up to 3 at a time.
    • Root duration: 3.5s.
Arch Warden
Can employ tokens.
Ranged physical attack.
Prioritizes flying units.
Immune to weather effects.
During bad weather, cost -4 and attack increases by 1.5x.
  • Medium HP increase, small ATK/DEF increase
  • Range +40
Trap Master
Can employ tokens that permanently reduce enemy defense by 50%.
Ranged physical attack.
Prioritizes flying units.
Immune to weather effects.
During bad weather, cost -3.
  • Small HP/DEF increase, medium ATK increase
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.

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