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Class Name
(edit info)
Traits/Effects Notes
Rogue
50% chance to avoid enemy attacks.
Will very rarely kill an enemy in one hit.
Assassin
Master Assassin
50% chance to avoid enemy attacks.
Will very rarely kill an enemy in one hit.
If this unit is slain, it is instead treated as a withdrawal.
Night Assassin
60% chance to dodge enemy physical attacks.
Will rarely kill an enemy in one hit.
If this unit is slain, it is instead treated as a withdrawal.
Initial skill time is reduced by 50%.
Enforcer
50% chance to dodge enemy physical attacks.
If this unit is slain, it is instead treated as a withdrawal.
Post-attack delay is slightly shortened.
Initial skill time is reduced by 50%.
  • Large stat increase.
  • -5f, total 43f -> 38f
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)

In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.

Also, the Rows variables are now defunct.

Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.

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