Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Thief |
While on the active team, with the exception of units, drop rates increase by 3%. Enemies' attack and HP increases by 1.2x. Small chance to receive gold from defeated enemies. |
|
Master Thief | ||
Treasure Hunter |
While on the active team, with the exception of units, drop rates increase by 5%. Enemies' attack and HP increases by 1.3x. Small chance to receive gold from defeated enemies. | |
Arsene |
While on the active team, with the exception of units, drop rates increase by 7%. Enemies' attack and HP increases by 1.4x. Small chance to receive gold from defeated enemies. |
|
Trickster |
While on the active team, with the exception of units, drop rates increase by 5%. Enemies' attack and HP increases by 1.1x. Small chance to receive gold from defeated enemies. |
|
NOTE: Unlike Template:Unitlist item, parameter name series c1 , c2 , etc. (except c0 ) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)
In retrospect, the variables in this template should've been named something like Also, the Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: " |
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