Cannot be healed. Will paralyze an enemy after several hits. Every attack restores 2% of maximum HP.
Can be healed by self skills and self abilities where applicable.
Cannot be healed by other units.
Enemies are paralyzed for 12 seconds after 6 hits.
Paralyzed enemies cannot take action and have halved defense (stacks with the Alchemist class attribute).
Vampire High Lord
Cannot be healed. Will paralyze an enemy after several hits. Every attack restores 4% of maximum HP. While deployed, all allied Undead gain 1.2x attack.
Large HP/ATK/DEF boost.
Will paralyze an enemy after several hits. Every attack restores 2% of maximum HP. Magic resistance greatly increased.
Can now be healed.
Large HP/ATK boost (more atk and less hp than Carmilla).
NOTE: Unlike Template:Unitlist item, parameter name series c1, c2, etc. (except c0) refer to the order in which they should be called, not to the specific CE or Awakening stage. (E.g. A High Princess' stats would be listed under the c3 variables in Unitlist item but under the c2 variables on this template.)
In retrospect, the variables in this template should've been named something like r1Class for row one...but what's done is done.
Also, the Rows variables are now defunct.
Lastly, when adding a class table with no c1notes, set it as a non-breaking space like so: "|c1Notes = & nbsp ;" (Without the spaces), Otherwise the table won't show a cell properly under the notes section.