Conditional Self-Boosting Abilities or Conditional Abilities are abilities that only work under certain conditions. For example, a unit's Attack would increase only if its either blocking an enemy, a certain unit is deployed on the field, or even depending on any weather effects in the Mission.
Self Dependent [ ]
While Skill is Not in Use [ ]
While Skill is Not in Use
Ability Name
Effect
Units
Notes
Valitos of the Abyss(edit info )
Power will not decrease in Makai .
While in your 1st Barracks, all allied Males (not inc. Tokens) gain 5% Attack.
While skill is not in use, Defense increases by 30%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Upon Skill Activation [ ]
Upon Skill Activation
Ability Name
Effect
Units
Notes
Thundercloud Ondo(edit info )
Attack and Defense are halved until skill is used for the first time.
Deployment Cost -20.
Upon the first skill activation, Attack is permanently increased by 20%.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Koi-Koi Game(edit info )
While deployed, all allied Youkai gain 10% Attack.
Upon each skill activation, Attack is permanently increased by 20%; HP is permanently reduced by 7%.
Stacks up to 3x (60% / -21%).
Kagura of Winds and Clouds(edit info )
Attack and Defense are halved until skill is used for the first time.
Deployment Cost -20.
Upon the first skill activation, Defense is permanently increased by 20%.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Sturm und Drang(edit info )
While on the active team, self and all allied Undead gain 10% HP and Attack.
Upon each skill activation, skill duration will permanently increase by 2s.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Stacks up to 5 times (10s).
Close Friendship(edit info )
While on the active team, all allied melee Koihime units gain 10% Attack and Defense.
Skill duration becomes infinite from third activation onwards.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
White Majesty I(edit info )
While on the active team, all allied Melee Imperial units' Attack Speed increases.
Infinite duration from third skill activation onwards.
Post-attack delay is reduced by 25%.
Stacks with Abilities of a different name.
This ability's active team effect is overridden by White Majesty II .
White Majesty II(edit info )
While on the active team, all allied Melee Imperial units' Attack Speed increases.
Infinite duration from third skill activation onwards.
Post-attack delay is reduced by 35%.
Stacks with Abilities of a different name.
Genius Tactics(edit info )
Skill duration becomes infinite from third activation onwards.
Unicorn's Divine Protection(edit info )
Completely negates status effects.
Upon skill activation, the last slain or withdrawn unit may be redeployed after a fixed time.
Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Affected units can be redeployed after 15 seconds.
Skills are reset to their initial timer.
Also affects units who were slain or withdrawn before the unit with this ability was deployed.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
Mysterious Holy Horn(edit info )
Completely negates status effects.
Upon skill activation, the last slain or withdrawn unit may be redeployed after a fixed time.
Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Affected units can be redeployed after 10 seconds.
Skills are reset to their initial timer.
Also affects units who were slain or withdrawn before the unit with this ability was deployed.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
During Skill Use [ ]
During Skill Use
Ability Name
Effect
Units
Notes
Peerless Ninja Blade(edit info )
Can employ Clones .
During skill use, Attack increases by 1.4x.
Begins with 3 tokens. Can employ up to 1 simultaneously.
Clones are copies of Setsuna without abilities or affection bonuses, have their own unique skill, and do not count toward the deployment limit.
Secret Move I(edit info )
The following effects occur at random:
During skill use, random effect chance increases by 1.3x.
20% chance for Triple Shot
30% chance to ignore Defense and MR
20% chance to increase Attack by 3x
6% chance to kill enemies in 1 hit
Secret Move II(edit info )
The following effects occur at random:
During skill use, random effect chance increases by 1.5x.
20% chance for Triple Shot
30% chance to ignore Defense and MR
20% chance to increase Attack by 3x
6% chance to kill enemies in 1 hit
Nurse's Spirit(edit info )
While deployed, all allied Priest Warriors , Healers , and Lifelinkers gain 10% Attack.
During skill use, class trait is increased by 20%.
Elven Camouflage(edit info )
While HP is at max, attack increases by 1.15x.
During skill use, cannot be targeted by ranged attacks.
Evil-Dispelling Oracle(edit info )
Completely negates status effects.
While deployed, all allies gain +5 MR.
During skill use, all allies within range that are slain are instead withdrawn.
Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Light of Miracles(edit info )
During skill use, cannot deal a fatal blow.
In addition, all other allies within range that are slain may be redeployed after a fixed time.
Affected units can be redeployed after 60 seconds.
Skills are reset to their initial timer.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
Auspicious Beast's Protection(edit info )
While on the active team, all allies' HP increases by 5%.
During skill use, cannot deal a fatal blow.
In addition, all other allies within range that are slain may be redeployed after a fixed time.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Affected units can be redeployed after 60 seconds.
Skills are reset to their initial timer.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
While HP Decreases [ ]
While HP Decreases
Ability Name
Effect
Units
Notes
Even As You Fall, Fall Forward(edit info )
Attack increases as HP falls below 99%, up to 1.5x at 50%.
When this unit's HP reaches 0, after a short time, they will revive.
99%: ATK x1.10
80%: ATK x1.20
70%: ATK x1.30
60%: ATK x1.40
50%: ATK x1.50
After HP reaches 0, recovers at a rate of 15HP/0.1s. The unit will revive once HP reaches the maximum.
Skill timers will continue to count down during recovery.
Can be withdrawn during recovery.
Demon-Haired Shadow Banchō(edit info )
This unit has Gold Get! .
Gold Get!'s activation chance is increased.
Attack increases as HP falls below 90%, up to 1.3x at 50%.
30% activation chance.
90%: ATK x1.1
80%: ATK x1.15
70%: ATK x1.2
60%: ATK x1.25
50%: ATK x1.3
Niku wo Kirasete Hone wo Tatsu(edit info )
Attack increases as HP falls below 90%, up to 1.7x at 50%.
90%: ATK x1.14
80%: ATK x1.28
70%: ATK x1.42
60%: ATK x1.56
50%: ATK x1.7
Enemy Dependent [ ]
While Blocking [ ]
While Blocking
Ability Name
Effect
Units
Notes
Infighter(edit info )
While blocking, Attack and Defense increase by 7%.
Mardān fu・Mardān(edit info )
While blocking, Attack increases by 20%.
Remarkable Warrior(edit info )
While blocking, Attack increases by 20%.
Black-Haired Brave General(edit info )
Completely negates status effects.
While blocking, attack and defense increase by 20%.
Ability/Unparalleled Ruler's Beautiful Hair
Ultramarine Ganoid Scale(edit info )
While blocking, defense is increased by 20% and post-attack delay is halved.
Last Stand Resolution(edit info )
While blocking, Defense increases by 30%.
Reckless Charge(edit info )
Skill activates automatically.
While blocking, Defense increases by 30%.
Crimson Ryo Flag(edit info )
HP gradually regenerates (40HP/0.5s).
Skill activates automatically.
While blocking, defense increases by 50%.
Corpse's Dark Vessel(edit info )
While blocking, Attack Speed is increased.
Ally Dependent [ ]
By Class [ ]
By Class
Ability Name
Effect
Units
Notes
Initiation From the Senior Cavalryman(edit info )
Attack increases by 7% for each Valkyrie deployed.
Mischa (School) (self) is included.
Stacks up to 5 times (35%).
By Race [ ]
By Race
Ability Name
Effect
Units
Notes
Dragon's Divine Grace(edit info )
Unaffected by the Deep Sea .
Attack and Defence increases by 7% for each Dragonfolk deployed.
Hakunokami (self) is included.
Dragon Riders are not included.
Stacks up to 10 times (70%).
Undead Requiem(edit info )
Power will not decrease in Makai .
Attack increases by 10%.
Attack increases by 20% for each Undead deployed.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Stacks up to 7 times (140%).
Soul Resonance(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
(ex. Ema counts twice, once for herself, and once for her tokens .
Demon General's Martial Law(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
While deployed, the above-mentioned units gain 15% Attack and Defense.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
ex.) Ema counts twice, once for herself, and once for her tokens .
Bridler of Demons(edit info )
Power will not decrease in Makai .
Attack increases by 5% for each Demon , Orc , and/or Goblin deployed.
Stacks up to 5 times (25%).
By Faction [ ]
By Faction
Ability Name
Effect
Units
Notes
Imperial-Style Healing Arts(edit info )
Range +5, Magic Resistance +5.
Attack increases by 7% for each Imperial unit deployed.
Boosted stats already displayed in unit's status.
Aurora (self) is included.
Stacks up to 6 times (42%).
Imperial-Style Healing Arts' Eternal Pride(edit info )
Range +10, Magic Resistance +10.
Attack increases by 10% for each Imperial unit deployed.
Boosted stats already displayed in unit's status.
Aurora (self) is included.
Stacks up to 6 times (60%).
Imperial Dense Battle Formation(edit info )
Defence increases by 5% for each Imperial unit deployed.
Filine (self) is included.
Stacks up to 10 times (50%).
By Seasonal Group [ ]
By Seasonal Group
Ability Name
Effect
Units
Notes
Summer's Yin-Yang Attire(edit info )
Attack increases by 10% for each Onmyouji token and/or Summer unit deployed.
Mikoto (Swimsuit) (self) is included.
Stacks up to 5 times (50%).
Oni's Ferrying(edit info )
Deployment Cost -3.
Attack increases by 14% for each Onmyouji token and/or Summer unit deployed.
While deployed, all allied Onmyouji tokens gain Cost -3.
Boosted stats already displayed in unit's status.
Mikoto (Swimsuit) (self) is included.
Stacks up to 5 times (70%).
Mysterious Santa Claus(edit info )
Attack and Defence increases by 10% for each Christmas unit deployed.
Cornelia (Christmas) (self) is included.
Stacks up to 5 times (50%).
Christmas March(edit info )
Attack and Defence increases by 14% for each Christmas unit deployed.
Cornelia (Christmas) (self) is included.
Stacks up to 5 times (70%).
By Tokens [ ]
By Tokens
Ability Name
Effect
Units
Notes
True Jin-Guang Formation(edit info )
Can employ Clones /Chibi Clones .
Self and Clones' Attack increases by 30% for each Clone deployed.
Begins with 5 tokens; Can employ up to 5 simultaneously.
Clones are copies of Jin-Guang Sheng-Pu without skills, abilities, or affection bonuses, and the first 2 tokens deployed at a time will not count toward the deployment limit.
Chibi Clones are the same as above for Chibi Jin-Guang Sheng-Pu
Tokens degenerate at a rate of 1% HP/0.66s.
Stacks up to 5 times (+150%).
Summer's Yin-Yang Attire(edit info )
Attack increases by 10% for each Onmyouji token and/or Summer unit deployed.
Mikoto (Swimsuit) (self) is included.
Stacks up to 5 times (50%).
Oni's Ferrying(edit info )
Deployment Cost -3.
Attack increases by 14% for each Onmyouji token and/or Summer unit deployed.
While deployed, all allied Onmyouji tokens gain Cost -3.
Boosted stats already displayed in unit's status.
Mikoto (Swimsuit) (self) is included.
Stacks up to 5 times (70%).
By Gender [ ]
By Gender
Ability Name
Effect
Units
Notes
Talented Ruler's Reign(edit info )
Attack increases by 5% for each Female unit deployed.
Sousou (self) is included.
Stacks up to 5x (25%).
Sly and Cunning Genius's Troubled Times(edit info )
Attack increases by 7% for each Female unit deployed.
While deployed, all allied Females gain 7% Attack.
Sousou (self) is included.
Stacks up to 5x (35%).
By Total Number [ ]
By Total Number
Ability Name
Effect
Units
Notes
Soul Resonance(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
(ex. Ema counts twice, once for herself, and once for her tokens .
Demon General's Martial Law(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
While deployed, the above-mentioned units gain 15% Attack and Defense.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
ex.) Ema counts twice, once for herself, and once for her tokens .
Enemy Reconnaissance(edit info )
If no other units are deployed, Cost -3.
Early Bird's Attendance(edit info )
If no other units are deployed, Cost -5.
Hatsumoude Dress(edit info )
If 5 or fewer units are deployed, Cost -7.
Fortune of Inoshikachou(edit info )
If 5 or fewer units are deployed, Cost -9.
While deployed, all allied New Year's units gain 20% Attack.
Weather Dependent [ ]
All Bad Weather [ ]
All Bad Weather
Ability Name
Effect
Units
Notes
High Geomancy(edit info )
Token effect increases HP and Attack by 1.3x.
Unaffected by weather effects .
During bad weather, Attack increases by 10%.
While in your 1st Barracks, all allies' HP increases by 5%.
While deployed, reduces terrain effects by 60%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Token buffs are overridden by The Tower of Heroes 's Power Spot buffs.
This ability's 1st Barracks effect is overridden by Master Geomancy .
Blizzard [ ]
Blizzard
Ability Name
Effect
Units
Notes
Cold Adaptation (Offense)(edit info )
Unaffected by blizzards .
Attack increases by 10%.
During a blizzard, Attack increases by another 10%.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Cold Adaptation (Cost)(edit info )
Unaffected by blizzards .
Deployment Cost -1.
During a blizzard, Cost is further reduced by 2.
Boosted stats already displayed in unit's status.
Snowy Night's Santa(edit info )
Deployment Cost -1.
During a blizzard , Cost is further reduced by 3 and skill range is doubled.
30% chance to attack again with no delay.
Boosted stats already displayed in unit's status.
Snowy Sky's Santa Claus(edit info )
Unaffected by blizzards .
During a blizzard, Attack increases by 20%; Deployment Cost -5.