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m (fix stat)
Line 9: Line 9:
 
|c1Class = Summoner
 
|c1Class = Summoner
 
|c1MinHP = 915 |c1MinAtk = 591 |c1MinDef = 50 |c1Resist = 0
 
|c1MinHP = 915 |c1MinAtk = 591 |c1MinDef = 50 |c1Resist = 0
|c1MaxHp = 1300 |c1MaxAtk = 789 |c1MaxDef = 111 |c1MaxLvl = 80
+
|c1MaxHp = 1300 |c1MaxAtk = 779 |c1MaxDef = 111 |c1MaxLvl = 80
 
|c1Block = |c1Range = 230 |c1MaxCost = 20 |c1MinCost = 17
 
|c1Block = |c1Range = 230 |c1MaxCost = 20 |c1MinCost = 17
 
|100AffBonus = ATK+180<br>Range+20
 
|100AffBonus = ATK+180<br>Range+20

Revision as of 05:35, 12 May 2021

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Black

Farne Icon
Farne
Summoner Lv1 915 591 50 0 N/A 20 17 ATK+180
Range+20
SDI+25%
Phoenix Healing
Flame
Lv80 1300 779 111
230
Farne AW Icon
Summon
Master
Lv1 1069 738 105 0 N/A 20 17 Phoenix
↓ ↑
True
Phoenix

Flame of
Rebirth
Lv99 1365 1051 123
240
Farne AW2v1 Icon
Grand
Summoner
Lv1 1239 1724 124 0 N/A 20 17
Lv99 1560 2087 185
260
Farne AW2v2 Icon
Phantasm
Summoner
Lv1 1069 782 105 0 N/A 20 17
Lv99 1365 1088 123
300
NOTE:
There is currently a glitch with Wikia where trying to edit and save this template with VisualEditor
will create a duplicate. In the meanwhile, please edit this stats page with the Rich Text Editor/Classic
Editor/Source Editor, whatever the name is. You can get there quickly by just pressing the "edit stats"
link underneath the unit's icon and name.

(You'll know the glitch's still there if going into VisualEditor suddenly creates one extra line's worth
of space above what seems to be the template's table.)

For information on this template and the variables that this template accepts, please go here.
If there is some kind of problem or bug with this template, please post it at the template talk page
or at User:Illumini9's wall.

P.S. If you happen to see this comment while editing the page, please add |1 = {{{1|}}} in the code,
right underneath <onlyinclude>{{{{{format|Unitlist item}}}. This will be handy in
case of certain situations like Template:Single. Thank you.

P.S.S. SBlockMod, SRangeMod, and SResistMod variables can be renamed to SBlock,
SRange, and SResist respectively. Bit more accurate, since they're not "modding" values.