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{{Enemy record|Zaram|1}} |
{{Enemy record|Zaram|1}} |
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{{Enemy record|Black Scorpion|1}} |
{{Enemy record|Black Scorpion|1}} |
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+ | {{Enemy record|Beastman Mummy|1}} |
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{{Enemy record|War Elephant|1|2}} |
{{Enemy record|War Elephant|1|2}} |
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{{Enemy record|Desert Magerider|1}} |
{{Enemy record|Desert Magerider|1}} |
Revision as of 22:14, 15 December 2017
Fierce War Elephants and the Heated Battle of the Sands (猛き戦象と激戦の熱砂) is a Subjugation based urgent mission running from 14/12/17 to 11/01/18.
Rewards
This type of event has 2 reward scales. The first is based on the total number of enemies slain over the duration of the event. The second is based on the highest number of slain enemies in a single attempt.
Total Kills | Reward | Kills in 1 Run | Reward | |||
---|---|---|---|---|---|---|
1000 | Alegria | 100 | Spirit Queen | |||
2000 | Spirit of Gold | 300 | Platinum Armor | |||
3000 | Spirit of Platinum | 400 | 50 Demon Crystals | |||
4000 | Spirit of Black | 500 | Freude | |||
5000 | Spirit Queen | |||||
6000 | Freude | |||||
7000 | Spirit of Platinum | |||||
8000 | Spirit of Black | |||||
9000 | Spirit of Rainbow | |||||
10000 | Freude |
Additional rewards
Every 100 monsters slain nets you a Crystal Shard, up until 2000 monsters.
From then onwards, every 200 monsters slain nets you a Crystal Shard, up until the max limit of 10000 monsters.
Crystal Shards may be used in Base Summoning SP, which has a higher chance of summoning Silver-rarity or higher units than the normal 2000G Base Summon.
Map
Map |
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Missions
- Due to the nature of the Sandstorms, certain deployment spots will be obstructed/revealed as the map progresses.
- Units deployed on obstructed spots will be automatically retreated and made available for redeployment.
Difficulty Tiers | Cha | Points | Units | Special Conditions | |||||
---|---|---|---|---|---|---|---|---|---|
Life | Enemies | ||||||||
Beginner | 15 | 70 | 10 | Unit Points don't regenerate | |||||
30 | 100 | ||||||||
Hard | 30 | 60 | 10 | Unit Points don't regenerate | |||||
40 | 300 | ||||||||
Extreme | 35 | 60 | 10 | Unit Points don't regenerate | |||||
50 | 400 | ||||||||
God | 40 | 50 | 10 | Unit Points don't regenerate | |||||
50 | 500 |
Notable Enemies
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
---|---|---|---|---|---|---|---|---|
Desert Soldier |
Melee Human |
Physical | 1500 | 250 | 50 MR 10 |
121 Initial: 8 |
600 1 UP |
|
2000 | 400 | 75 MR 10 | ||||||
Zaram |
Melee Human |
Physical | 4000 | 450 | 800 MR 90 |
181 Initial: 20 |
800 3 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
Black Scorpion |
Melee Insect |
Physical | 3000 | 600 | 3000 MR 30 |
131 Initial: 40 |
300 2 UP |
Paralyzes target after 6 hits. Paralyzed units can't attack, block, or use skills. |
Beastman Mummy |
Ranged (100) Undead Beastman |
Physical | 12000 | 260 | 210 MR 30 |
93 Initial: 22 Move: 61 Missile: instant |
300 1 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
War Elephant |
Ranged (224) Human |
Physical | 50000 | 850 | 300 | 261 Initial: 40 Move: 201 Missile: 5 |
450 3 UP |
Attacks up to 3 units simultaneously. Uses melee attack while blocked. |
Melee Human |
2700 | 441 Initial: 50 |
||||||
Desert Magerider |
Ranged (200) Human |
Magic Splash 133.33 |
20000 | 600 | 400 | 181 Initial: 36 Move: 121 Missile: 6 |
350 3 UP |
|
Giant Mummy King |
Melee Undead |
Physical | 50000 | 800 | 50 MR 30 |
201 Initial: 40 |
180 3 UP |
HP below 50%: ATK x2
HP below 25%: ATK x3 |
Giant Mummy King (Fast) |
Melee Undead |
Physical | 50000 | 500 | 50 MR 30 |
111 Initial: 20 |
500 1 UP |
HP below 50%: ATK x2
HP below 25%: ATK x3 |
Mummy Mage |
Ranged (150) Undead |
Magic Splash 147 |
40000 | 500 | 120 MR 50 |
181 Initial: 40 Move: 121 Missile: 6 |
350 3 UP |
HP below 50%: ATK x2 HP below 25%: ATK x3 |
Bastet |
Ranged (330) Undead Beastman |
Magic | 45000 | 1000 | 120 MR 50 |
311 Initial: 60 Move: 241 |
300 3 UP |
HP below 50%: ATK x3 HP below 25%: ATK x5 |