Ability Name
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Effect
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Units
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Notes
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Imperial Healer's Duty (edit info)
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While on the active team, all allied Imperial units gain 5% HP and +5 MR.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 5% to the boost rate).
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Founding Royal Family's Blood (edit info)
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While on the active team, all allied Imperial units gain 5% Attack and Defense.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 5% to the boost rate).
- This ability's active team effect is overridden by Hidden Sacred Treasure's Successor.
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Hidden Sacred Treasure's Successor (edit info)
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Power will not decrease in Makai.
While on the active team, all allied Imperial units gain 7% HP, Attack, and Defense.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 7% to the boost rate).
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Maid's Loyalty (Empire) (edit info)
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While on the active team, all allied Imperial units gain 5% Attack and Defense and +10 Range.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 5% to the boost rate).
- Units with no range value will not gain range.
- Units that have range during skill, will gain bonus range.
- This ability's active team effect is overridden by Maid's Devotion (Empire).
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Maid's Devotion (Empire) (edit info)
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While on the active team, all allied Imperial units gain 7% Attack and Defense and +15 Range.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 7% to the boost rate).
- Units with no range value will not gain range.
- Units that have range during skill, will gain bonus range.
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Sword Saint's Coaching On the Sand (edit info)
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While on the active team, all allied Imperial and/or Summer units gain 10% Attack.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
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One Summer's Stage (edit info)
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While on the active team:
Imperial units: Defense increases by 4%.
Summer units: Attack increases by 4%.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 4% to the boost rate).
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Imperial Strategist's Command (edit info)
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While on the active team, all allied Imperial units gain 7% Defense.
While deployed, all allies have a 5% chance to nullify damage.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 7% to the boost rate).
- Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
- Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.
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White Etoile (edit info)
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While on the active team, all allied Imperial units gain Cost -1.
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- Result calculated before sortie.
- Stacks with Abilities of a different name.
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Anti-Angel and Dragon Precautionary Netting (edit info)
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While on the active team, all allies that are attacking enemy angels gain 15% increased ATK, and all allied Imperials that are attacking enemy dragons gain 15% increased ATK.
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Impregnable Oni Corps (edit info)
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15% chance to nullify enemy attacks.
While in the active team, allied Oni and Imperial units gain 7% increased HP.
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Frontline Explosive Barricade Construction (edit info)
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While deployed, allied Imperial units gain 10% ATK.
Can employ Explosive Heavy Barricades.
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- Begins with 5 tokens; Can employ up to 3 simultaneously.
- Barricades have 7 Block and the first token deployed at a time will not count toward the deployment limit.
- Tokens degenerate at a rate of 1% HP/1.5s.
- The tokens explode upon death, dealing damage to all enemies within range 160.
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Maid-Style Hotblooded Coach (edit info)
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While in the active team, allied Summer or Imperial Melee units gain +7% defense, and allied Summer or Imperial Ranged units gain +10 range.
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She Who Came From the Abyss (edit info)
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(Self) Cost -7.
Until first skill use, attack and defense is halved.
While in the active team, allied Imperial or Demon units gain 5% increased attack.
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Dragon Magic Barrier (edit info)
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While in the active team, allied Imperial units gain 5% increased attack.
All enemies within range have 20% reduced magic resistance.
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Verse of Inspiration and Fear (edit info)
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While in the active team, allied Imperial units gain 7% increased attack.
All enemies within range have 25% reduced magic resistance.
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She Who Walks in the Space Between Life and Death (edit info)
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Cost is reduced by 50% until 2nd deployment onwards.
While in the active team, allied Imperial units gain 15% increased max HP.
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Imperial-Style Tunneling Tactics (edit info)
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Initial token charges +5.
Upon moving, attack is reduced to 0.7x, but performs 12 consecutive AoE attacks at the destination.
While in the active team, allied Imperial units gain 7% increased max HP and DEF.
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Imperial Army's Pride (edit info)
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While deployed, allied Imperial units gain 5% increased attack and defense.
Upon skill activation, all Imperial units are healed for 10000 HP.
Upon skill expiry, all Imperial units' current HP is reduced by 90%.
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Emperor's Inspiration (edit info)
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While in the active team, all allied Imperial units gain 10% increased max HP.
During skill use, all allied Imperial units gain 30% Attack and Defense.
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Beach Smithing (edit info)
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Targets all allied Summer melee units (tokens not inc.).
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- Also targets the Prince.
- See Class Attributes for other effects.
- Result calculated before sortie.
- Stacks with Abilities of a different name.
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Water Jewel Smithing (edit info)
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Targets all allied Imperial and Summer melee units (tokens not inc.).
While in the active team, the above-mentioned units gain 5% increased attack.
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- Also targets the Prince.
- See Class Attributes for other effects.
- Result calculated before sortie.
- Stacks with Abilities of a different name.
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