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Imperial Mage Irma is a platinum mage.

Obtained from:

See also:


Stats[]

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Platinum

Irma Icon
Mage Lv1 611 435 24 20 N/A 31 28 ATK+60
Range+7/8
Imperial
Boost
Development
Support
Lv50 908 554 57
190
228

Warlock Lv1 911 555 57 20 N/A 34 31 ATK+144
Range+17/20/20
ATK+72
Lv70 1172 660 87
260
312

Irma AW Icon
Arch
Mage
Lv1 1214 676 91 20 N/A 34 31 Imperial
Boost
↓ ↑
Three-Shot
Bomb

Adaptive Maneuvering
Doctrine
Lv90 1485 834 107
260
312
312

Magus
Adept
Lv1 1365 744 97 20 N/A 34 31
Lv99 1694 918 125
260
312
312

Skill[]

Name & Effect (edit info)
Imperial
Boost
Maximum HP is reduced by 30%, but attack is increased by Xx, and range by 1.2x. Post-attack delay is slightly reduced (31). Automatic activation + infinite duration.
Units with Same Skill
(hover) Melee Ranged Omni
No
Change

Irma 5☆
SAW
Lv
X
X Reuse
1
1.1
84
2
1.2
1.18 83
3
1.2
1.25 82
4
1.3
1.33 81
5
1.4
80
Initial
42.0
41.5
41.0
40.5
40.0

Skill Awakening[]

Unit Skill Effect Reuse Initial
Irma AW Icon
Irma
Normal Imperial Boost Maximum HP is reduced by 30%, but attack is increased by 1.4x, and range by 1.2x. Post-attack delay is slightly reduced (31). Automatic activation + infinite duration. 80 40
20
Awakened Three-Shot Bomb For 20 seconds, post-attack delay is slightly increased (111), but can attack 3 times consecutively. Range and splash radius is increased by 1.2x. Current HP is halved upon expiry. 70 35
17.5

Ability[]

Ability Name Effect Units Notes
Development Support
(edit info)
While in the active team, allied ranged Imperial units gain cost -1.
Irma Icon


Adaptive Maneuvering Doctrine
(edit info)
Initial skill timer is reduced by 50%.

While in the active team, allied ranged Imperial units gain cost -2.

Irma AW Icon
AW Icon


Class Attributes[]

Class Name
(edit info)
Traits/Effects Notes
Junior Mage Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.1x attack.
  • Splash radius is 133.
Mage
Warlock
Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.15x attack.
Arch Mage
Magus Adept
Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.2x attack and -50% skill cooldown.
  • Small HP/DEF increase, medium ATK increase
  • Cooldown Reduction does not stack with similar effects.
    • The largest reduction will take precedence.
Mage Destruct
Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.15x attack.

Post-attack delay is slightly reduced. Magic resistance is greatly increased.

  • Medium HP/DEF increase, large ATK increase
  • PAD-20%
  • Range +20
  • MR+25

Affection[]

Quotes - highlight the pink lines to see them.[]

0%
15%
30%
50%
60%
80%
100%
Adjutant

Scenes[]

30%
100%

Class Change Materials[]

Required units (edit units)
Fairy
Celia Icon
or
Gladys Icon
Material 1
Asar Icon
Crave Icon
Gustav Icon
Phyllis Icon
Rosalie Icon
Material 2
Valerie Icon
Palace Icon
Maya Icon
Material 3
Valerie Icon
Palace Icon
Maya Icon

Awakening Materials[]

Required units (edit info)
Fairy
AW
AW2
Victoire Icon
Onyx Icon
Material 1
Valerie Icon
Palace Icon
Maya Icon
Cyrus Icon
Barbastroff Icon
Mehlis Icon
Maya (Swimsuit) Icon
Miere Icon
CC IconCC IconCC Icon
Material 2
Calliope Icon
Nenya Icon
Merone Icon
Cloris Icon
Yuyu Icon
Ryuryu Icon
Calliope (Dress) Icon
Nenya (School) Icon
CC IconCC IconCC Icon
Material 3
Sanosuke Icon
Iroha Icon
Chizuru Icon
Kojuurou Icon
CC IconCC Icon
(edit info) Money Orbs
Platinum 200,000G 2 x Magic orb

Gallery[]

Versions Base · · ·
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