Imperial Mage Irma is a platinum mage.
Obtained from:
See also:
Stats[]
Rarity | Icon | Class | Initial | HP | ATK | DEF | MR | Block | Cost | AFF Bonus | Skill | Ability | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Faction | Max | Range | Max | Min | ||||||||||
Platinum |
Mage | Lv1 | 611 | 435 | 24 | 20 | N/A | 31 | 28 | ATK+60 Range+7/8 |
Imperial Boost |
Development Support | ||
Lv50 | 908 | 554 | 57 |
190 228 | ||||||||||
Warlock | Lv1 | 911 | 555 | 57 | 20 | N/A | 34 | 31 | ATK+144 Range+17/20/20 ATK+72 | |||||
Lv70 | 1172 | 660 | 87 |
260 312 | ||||||||||
Arch Mage |
Lv1 | 1214 | 676 | 91 | 20 | N/A | 34 | 31 | Imperial Boost ↓ ↑ Three-Shot Bomb |
Adaptive Maneuvering Doctrine | ||||
Lv90 | 1485 | 834 | 107 |
260 312 312 | ||||||||||
Magus Adept |
Lv1 | 1365 | 744 | 97 | 20 | N/A | 34 | 31 | ||||||
Lv99 | 1694 | 918 | 125 |
260 312 312 |
Skill[]
Name & Effect (edit info) | ||||||||||||||||||||
Imperial Boost | ||||||||||||||||||||
Maximum HP is reduced by 30%, but attack is increased by Xx, and range by 1.2x. Post-attack delay is slightly reduced (31). Automatic activation + infinite duration. | ||||||||||||||||||||
|
Lv |
X |
X | Reuse |
---|---|---|---|
1 |
1.1 |
84 | |
2 |
1.2 |
1.18 | 83 |
3 |
1.2 |
1.25 | 82 |
4 |
1.3 |
1.33 | 81 |
5 |
1.4 |
80 |
Initial |
---|
42.0 |
41.5 |
41.0 |
40.5 |
40.0 |
Skill Awakening[]
Unit | Skill | Effect | Reuse | Initial | |
Irma | Normal | Imperial Boost | Maximum HP is reduced by 30%, but attack is increased by 1.4x, and range by 1.2x. Post-attack delay is slightly reduced (31). Automatic activation + infinite duration. | 80 | 40 20 |
Awakened | Three-Shot Bomb | For 20 seconds, post-attack delay is slightly increased (111), but can attack 3 times consecutively. Range and splash radius is increased by 1.2x. Current HP is halved upon expiry. | 70 | 35 17.5 |
Ability[]
Ability Name | Effect | Units | Notes | |
---|---|---|---|---|
Development Support (edit info) |
While in the active team, allied ranged Imperial units gain cost -1. |
|
| |
Adaptive Maneuvering Doctrine (edit info) |
Initial skill timer is reduced by 50%.
While in the active team, allied ranged Imperial units gain cost -2. |
|
|
Class Attributes[]
Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Junior Mage | Splash attack that ignores defense. While deployed, all allied Magicians gain 1.1x attack. |
|
Mage | ||
Warlock |
Splash attack that ignores defense. While deployed, all allied Magicians gain 1.15x attack. | |
Arch Mage | ||
Magus Adept |
Splash attack that ignores defense. While deployed, all allied Magicians gain 1.2x attack and -50% skill cooldown. |
|
Mage Destruct |
Splash attack that ignores defense. While deployed, all allied Magicians gain 1.15x attack. Post-attack delay is slightly reduced. Magic resistance is greatly increased. |
|
Affection[]
Quotes - highlight the pink lines to see them.[]
0%
15%
30%
50%
60%
80%
100%
Adjutant
Scenes[]
30% | |
100% |
Class Change Materials[]
Required units (edit units) |
| |||||
---|---|---|---|---|---|---|
Material 1 |
| |||||
Material 2 |
| |||||
Material 3 |
|
Awakening Materials[]
Required units (edit info) |
| |||||||
---|---|---|---|---|---|---|---|---|
Material 1 |
| |||||||
Material 2 |
| |||||||
Material 3 |
|
(edit info) | Money | Orbs |
---|---|---|
Platinum | 200,000G | 2 x Magic orb |
Gallery[]
Versions | Base · CC · AW · A Ver. |
---|