Royal Herbalist Rose is a platinum herbalist.
Obtained from:
See also:
Stats[]
Rarity | Icon | Class | Initial | HP | ATK | DEF | MR | Block | Cost | AFF Bonus | Skill | Ability | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Faction | Max | Range | Max | Min | ||||||||||
Platinum |
Herbalist | Lv1 | 504 | 48 | 24 | 0 | N/A | 10 | 5 | ATK+108 DEF+108 HP+360 |
High Potion |
N/A | ||
Lv70 | 719 | 64 | 35 |
240 | ||||||||||
Medic Gardener |
Lv1 | 753 | 66 | 36 | 0 | N/A | 10 | 5 | High Potion ↓ ↑ Full Potion |
Mandragora | ||||
Lv90 | 920 | 83 | 47 |
240 312 | ||||||||||
Garden Sovereign |
Lv1 | 940 | 96 | 72 | 0 | N/A | 10 | 5 | ||||||
Lv99 | 1175 | 120 | 84 |
260 338 | ||||||||||
Token unit | ||||||||||||||
N/A | Mandragora | N/A | Lv1 | 806 | 0 | 100 | 0 | 1 | - | 3 |
N/A |
N/A |
N/A | |
Lv90 | 1345 | 0 | 140 |
N/A |
Skill[]
Name & Effect (edit info) | ||||||||||||||||||||
High Potion | ||||||||||||||||||||
For 20 seconds, attack increases by Xx. Allies within range are cured of status ailments. Usable up to 4 times per sortie. Cannot be automatically activated. | ||||||||||||||||||||
|
Lv |
X |
X | Reuse |
---|---|---|---|
1 |
2.5 |
0 | |
2 |
2.7 |
2.67 | 0 |
3 |
2.8 |
2.83 | 0 |
4 |
3.0 |
0 | |
5 |
3.2 |
3.16 | 0 |
6 |
3.3 |
3.33 | 0 |
7 |
3.5 |
0 | |
8 |
3.7 |
3.66 | 0 |
9 |
3.8 |
3.83 | 0 |
10 |
4.0 |
0 |
Initial |
---|
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
Skill Awakening[]
Unit | Skill | Effect | Reuse | Initial | |
Rose | Normal | High Potion | For 20 seconds, attack increases by 4.0x. Allies within range are cured of status ailments. Usable up to 4 times per sortie. Cannot be automatically activated. | 0 | 0 |
Awakened | Full Potion | Range increases by 1.3x. Fully heals all allies within range and cures them of status ailments once. Usable up to 4 times per sortie. Cannot be automatically activated. | 0 | 0 |
Ability[]
Ability Name | Effect | Units | Notes | |
---|---|---|---|---|
Mandragora (edit info) |
Can employ trap-type tokens.
When triggered, briefly stops nearby enemies, with a high chance of causing instant death (50%). |
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|
Class Attributes[]
Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Herbalist |
Heals allies. Has skills with 0 initial and reuse time, but a limited number of uses. | |
Medic Gardener | ||
Garden Sovereign |
Heals allies. Has skills with 0 initial and reuse time, but a limited number of uses. With each skill activation, attack is permanently increased by 1.2x. | |
Floral Artist |
Heals allies. Has skills with 0 initial and reuse time, but a limited number of uses. Initial token charges +1. Token gains 1.2x increased range during its skill and 40% increased skill duration. |
Affection[]
Quotes - highlight the pink lines to see them.[]
Scenes[]
30% | |
100% |
Awakening Materials[]
Required units (edit info) |
| |||||||
---|---|---|---|---|---|---|---|---|
Material 1 |
| |||||||
Material 2 |
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Material 3 |
|
(edit info) | Money | Orbs |
---|---|---|
Platinum | 200,000G | 2 x Holy orb & 2 x Riding orb |
Trivia[]
A mandrake is the root of a plant, historically derived either from plants of the genus Mandragora found in the Mediterranean region, or from other species, such as Bryonia alba, the English mandrake, which have similar properties. Mediterranean mandrakes are perennial herbaceous plants with ovate leaves arranged in a rosette, a thick upright root, often branched, and bell-shaped flowers followed by yellow or orange berries.
In the past, mandrake was often made into amulets which were believed to bring good fortune, cure sterility, etc. In one superstition, people who pull up this root will be condemned to hell, and the mandrake root would scream and cry as it was pulled from the ground, killing anyone who heard it. Therefore, in the past, people have tied the roots to the bodies of animals and then used these animals to pull the roots from the soil.
Wikipedia
Gallery[]
Versions | Base · AW · Token |
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