Costumed Rogue Seven is a platinum rogue.
Obtained from:
See also:
Stats[]
Rarity | Icon | Class | Initial | HP | ATK | DEF | MR | Block | Cost | AFF Bonus | Skill | Ability | ||
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Faction | Max | Range | Max | Min | ||||||||||
Platinum |
Rogue | Lv1 | 705 | 203 | 119 | 0 | 1 | 9 | 6 | HP+300 ATK+30 |
Scattering Sweets |
N/A | ||
Lv50 | 1016 | 300 | 177 |
N/A 160 | ||||||||||
Assassin | Lv1 | 1021 | 301 | 178 | 0 | 1 | 11 | 8 | HP+720 ATK+72 PEV+24% | |||||
Lv70 | 1350 | 388 | 229 |
N/A 160 | ||||||||||
Master Assassin |
Lv1 | 1401 | 401 | 236 | 0 | 1 | 11 | 8 | Scattering Sweets ↓ ↑ Surprise Ghost |
Trick and Hide | ||||
Lv90 | 1744 | 456 | 263 |
N/A 160 200 | ||||||||||
Night Assassin |
Lv1 | 1528 | 401 | 236 | 0 | 1 | 11 | 8 | ||||||
Lv99 | 1905 | 463 | 266 |
N/A 160 200 |
Skill[]
Name & Effect (edit info) | ||||||||||||||||||||
Scattering Sweets | ||||||||||||||||||||
For 15 seconds, attack increases by Xx, and can attack up to 3 enemies within range (160) simultaneously. Medium chance (30%) of assassination. | ||||||||||||||||||||
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Lv |
X |
X | Reuse |
---|---|---|---|
1 |
1.0 |
39 | |
2 |
1.0 |
1.05 | 38 |
3 |
1.1 |
37 | |
4 |
1.1 |
1.15 | 36 |
5 |
1.2 |
35 |
Initial |
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19.5 |
19.0 |
18.5 |
18.0 |
17.5 |
Skill Awakening[]
Unit | Skill | Effect | Reuse | Initial | |
Seven (Halloween) | Normal | Scattering Sweets | For 15 seconds, attack increases by 1.2x, and can attack up to 3 enemies within range (160) simultaneously. Medium chance (30%) of assassination. | 35 | 17.5 |
Awakened | Surprise Ghost | For 15 seconds, attack increases by 1.6x, and attacks become ranged (200). Medium chance (30%) of assassination. Upon activation, all enemies are stopped (4s). | 25 | 12.5 |
Ability[]
Ability Name | Effect | Units | Notes | |
---|---|---|---|---|
Trick and Hide (edit info) |
When skill is not in use:
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Class Attributes[]
Class Name (edit info) |
Traits/Effects | Notes |
---|---|---|
Rogue |
50% chance to avoid enemy attacks. Will very rarely kill an enemy in one hit. |
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Assassin | ||
Master Assassin |
50% chance to avoid enemy attacks. Will very rarely kill an enemy in one hit. If this unit is slain, it is instead treated as a withdrawal. |
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Night Assassin |
60% chance to dodge enemy physical attacks. Will rarely kill an enemy in one hit. If this unit is slain, it is instead treated as a withdrawal. Initial skill time is reduced by 50%. |
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Enforcer |
50% chance to dodge enemy physical attacks. If this unit is slain, it is instead treated as a withdrawal. Post-attack delay is slightly shortened. Initial skill time is reduced by 50%. |
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Affection[]
Quotes - highlight the pink lines to see them.[]
0%
15%
30%
50%
60%
80%
100%
Adjutant
Scenes[]
30% | |
100% |
Class Change Materials[]
Required units (edit units) |
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Material 1 |
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Material 2 |
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Material 3 |
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Awakening Materials[]
Required units (edit info) |
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Material 1 |
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Material 2 |
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Material 3 |
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(edit info) | Money | Orbs |
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Platinum | 200,000G | 2 x Light orb |
Gallery[]
Versions | Base · CC · AW · A Ver. |
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