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Immortal Beast
Immortal Beast.png
Mission Type Story Mission
Charisma Cost 42
EXP 586
Base Gold (3★ Gold) 3000 (4500)
Life 3
Initial Unit Points 10
Deployed Unit Limit 10
Number of Enemies 83
4★ Conditions 120% enemy attack
Prerequisite Dragon Hunting
 
 
Immortal monsters that never
perish. Challenge the overwhelming
enemy and win the battle!
 

 

Immortal Beast (不死の魔物) is the seventeenth main Story Mission and the final mission in the kingdom arc. Prior to the introduction of the desert missions and other later missions, it was undisputed as the most difficult story mission in the game. Although it is superficially similar to Castle Retake, the final wave of enemies features three Liches at the same time which are very difficult to manage successfully.


Enemies[]

Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Goblin Soldier.png
Goblin Soldier ×30
Melee
Goblin
Physical 832 182 0 101
Initial: 12
700
1 UP
Goblin King Sprite.png
Goblin King ×16
Melee
Goblin
Physical 1170 260 50 153
Initial: 0
700
2 UP
Gargoyle.png
Gargoyle ×6
Flying - 832 - 40 650
1 UP
Red Gargoyle Sprite.png
Red Gargoyle ×7
Flying - 1300 - 300 650
1 UP
Ogre Sprite.png
Ogre ×3
Melee
Giant
Physical 6500 520 50 156
Initial: 30
370
2 UP
Red Ogre Sprite.png
Red Ogre ×5
Melee
Giant
Physical 6500 780 100 156
Initial: 30
370
2 UP
Living Armor Sprite.png
Living Armor ×1
Melee
Armored
Physical 3640 520 200 127
Initial: 24
450
1 UP
Baphomet Sprite.png
Baphomet ×2
Melee
Demon
Physical 10400 910 150
MR 5
172
Initial: 24
300
2 UP
Prompts BGM change.
Soldier Sprite.png
Soldier ×1
Melee
Human
Physical 1950 390 50 131
Initial: 10
600
1 UP
Heavy Infantry.png
Heavy Infantry ×2
Melee
Armored Human
Physical 3900 650 300 172
Initial: 36
450
1 UP
Archer Sprite.png
Archer ×2
Ranged (100)
Human
Physical 1430 250 50 166
Initial: 24
Move: 121
Missile: 3
500
1 UP
Mage.png
Mage ×3
Ranged (100)
Human
Magic
Splash 133
1170 200 20
MR 5
157
Initial: 24
Move: 121
Missile: 6
500
2 UP
Red Drake Sprite.png
Red Drake ×2
Flying
Ranged (56)
Dragon
Magic 3640 350 300 541
Initial: 60
Move: 361
Missile: 4
400
1 UP
Lich Enemy Sprite.png
Lich ×3
Ranged (300)
Undead
Magic 15600 500 300 145
Initial: 40
Move: 61
Missile: instant
250
3 UP


4★ Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Goblin Soldier.png
Goblin Soldier ×30
Melee
Goblin
Physical 1497 393 0 101
Initial: 12
700
1 UP
Goblin King Sprite.png
Goblin King ×16
Melee
Goblin
Physical 2106 561 50 153
Initial: 0
700
2 UP
Gargoyle.png
Gargoyle ×6
Flying - 1497 - 40 650
1 UP
Red Gargoyle Sprite.png
Red Gargoyle ×7
Flying - 2340 - 300 650
1 UP
Ogre Sprite.png
Ogre ×3
Melee
Giant
Physical 11700 1123 50 156
Initial: 30
370
2 UP
Red Ogre Sprite.png
Red Ogre ×5
Melee
Giant
Physical 11700 1684 100 156
Initial: 30
370
2 UP
Living Armor Sprite.png
Living Armor ×1
Melee
Armored
Physical 6552 1123 200 127
Initial: 24
450
1 UP
Baphomet Sprite.png
Baphomet ×2
Melee
Demon
Physical 18720 1638 150
MR 5
172
Initial: 24
300
2 UP
Prompts BGM change.
Soldier Sprite.png
Soldier ×1
Melee
Human
Physical 3510 842 50 131
Initial: 10
600
1 UP
Heavy Infantry.png
Heavy Infantry ×2
Melee
Armored Human
Physical 7020 1404 300 172
Initial: 36
450
1 UP
Archer Sprite.png
Archer ×2
Ranged (100)
Human
Physical 2574 300 50 166
Initial: 24
Move: 121
Missile: 3
500
1 UP
Mage.png
Mage ×3
Ranged (100)
Human
Magic
Splash 133
2106 240 20
MR 5
157
Initial: 24
Move: 121
Missile: 6
500
2 UP
Red Drake Sprite.png
Red Drake ×2
Flying
Ranged (56)
Dragon
Magic 6552 420 300 541
Initial: 60
Move: 361
Missile: 4
400
1 UP
Lich Enemy Sprite.png
Lich ×3
Ranged (300)
Undead
Magic 28080 600 300 145
Initial: 40
Move: 61
Missile: instant
250
3 UP

Drops[]

Drop
Soldier (Heavy) B Icon.png
Soldier (Heavy) B Lv. 20
Soldier (Magic) B Icon.png
Soldier (Magic) B Lv. 20
Roy Icon.png
Roy Lv. 20
Completion
Bonus
Valerie Icon.png
Valerie
Number of Drops 2 2 1
EXP 135 135 165

Video Guides[]

Shoubai Shozan: 4 Star

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