Aigis Wiki
Advertisement


Imperial Mage Irma is a platinum mage.

Obtained from:


Stats[]

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Platinum

Irma Icon.png
Mage Lv1 611 435 24 20 N/A 31 28 ATK+60
Range+7/8
Imperial
Boost
Development
Support
Lv50 908 554 57
190
228

Warlock Lv1 911 555 57 20 N/A 34 31 ATK+144
Range+17/20/20
ATK+72
Lv70 1172 660 87
260
312

Irma AW Icon.png
Arch
Mage
Lv1 1064 637 74 20 N/A 34 31 Imperial
Boost
↓ ↑
Three-Shot
Bomb

Adaptive Maneuvering
Doctrine
Lv90 1471 830 105
260
312
312

Magus
Adept
Lv1 1215 705 80 20 N/A 34 31
Lv99 1694 918 125
260
312
312

Skill[]

Name & Effect (edit info)
Imperial
Boost
Maximum HP is reduced by 30%, but attack is increased by Xx, and range by 1.2x. Post-attack delay is slightly reduced (31). Automatic activation + infinite duration.
Units with Same Skill
(hover) Melee Ranged Omni
No
Change

Irma 5☆
SAW
Lv
X
X Reuse
1
1.1
84
2
1.2
1.18 83
3
1.2
1.25 82
4
1.3
1.33 81
5
1.4
80
Initial
42.0
41.5
41.0
40.5
40.0

Skill Awakening[]

Unit Skill Effect Reuse Initial
Irma AW Icon.png
Irma
Normal Imperial Boost Maximum HP is reduced by 30%, but attack is increased by 1.4x, and range by 1.2x. Post-attack delay is slightly reduced (31). Automatic activation + infinite duration. 80 40
20
Awakened Three-Shot Bomb For 20 seconds, post-attack delay is slightly increased (111), but can attack 3 times consecutively. Range and splash radius is increased by 1.2x. Current HP is halved upon expiry. 70 35
17.5

Ability[]

Ability Name Effect Units Notes
Development Support
(edit info)
While in the active team, allied ranged Imperial units gain cost -1.
Irma Icon.png


Adaptive Maneuvering Doctrine
(edit info)
Initial skill timer is reduced by 50%.

While in the active team, allied ranged Imperial units gain cost -2.

Irma AW Icon.png
AW Icon.png


Class Attributes[]

Class Name
(edit info)
Traits/Effects Notes
Junior Mage Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.1x attack.
  • Splash radius is 133.
Mage
Warlock
Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.15x attack.
Arch Mage
Magus Adept
Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.2x attack and -50% skill cooldown.
  • Small HP/DEF increase, medium ATK increase
  • Cooldown Reduction does not stack with similar effects.
    • The largest reduction will take precedence.
Mage Destruct
Splash attack that ignores defense.
While deployed, all allied Magicians gain 1.15x attack.

Post-attack delay is slightly reduced. Magic resistance is greatly increased.

  • Medium HP/DEF increase, large ATK increase
  • PAD-20%
  • Range +20
  • MR+25

Affection[]

Quotes - highlight the pink lines to see them.[]

0%
15%
30%
50%
60%
80%
100%
Adjutant

Scenes[]

30%
100%

Class Change Materials[]

Required units (edit units)
Fairy
Celia Icon.png
or
Gladys Icon.png
Material 1
Asar Icon.png
Crave Icon.png
Gustav Icon.png
Phyllis Icon.png
Rosalie Icon.png
Material 2
Valerie Icon.png
Palace Icon.png
Maya Icon.png
Material 3
Valerie Icon.png
Palace Icon.png
Maya Icon.png

Awakening Materials[]

Required units (edit info)
Fairy
AW
AW2
Victoire Icon.png
Onyx Icon.png
Material 1
Valerie Icon.png
Palace Icon.png
Maya Icon.png
Cyrus Icon.png
Barbastroff Icon.png
Mehlis Icon.png
Maya (Swimsuit) Icon.png
Miere Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Material 2
Calliope Icon.png
Nenya Icon.png
Merone Icon.png
Cloris Icon.png
Yuyu Icon.png
Ryuryu Icon.png
Calliope (Dress) Icon.png
Nenya (School) Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Material 3
Sanosuke Icon.png
Iroha Icon.png
Chizuru Icon.png
Kojuurou Icon.png
CC Icon.pngCC Icon.png
(edit info) Money Orbs
Platinum 200,000G 2 x Warlock orb

Gallery[]

Versions Base · · ·
Advertisement