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Beast-Sealing Swordswoman Lateria is a platinum monster breaker.

Only one Lateria allowed per team.


Obtained from:


Stats[]

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Platinum

Lateria Icon
Monster
Breaker
Lv1 1114 210 176 0 1 18 15 ATK+108
DEF+108
PAD-14%
Beast-Binding
Chain Leyding
Beast
Breaker
Lv70 1730 429 295
N/A
Lateria AW Icon
Monster
Punisher
Lv1 1828 462 314 0 1 18 15 Beast-Binding
Chain Leyding
↓ ↑
Chain-Sword of
Commandment Dromi

Formal Attire of
Beast-Hunting
Lv90 2529 627 393
N/A
260

Lateria AW2 Icon
Monster
Demolisher
Lv1 2218 599 351 0 1 18 15
Lv99 2990 759 450
N/A
260

Skill[]

Name & Effect (edit info)
Beast-Binding
Chain Leyding
For 10 seconds, attack increases by Xx. Attack increases by another 1.5x against weakening targets and stops them for 10 seconds.
Units with Same Skill
(hover) Melee Ranged Omni
No
Change

Lateria 5☆
SAW
Lv
X Reuse
1
1.8 54
2
1.9 53
3
2.0 52
4
2.1 51
5
2.2 50
Initial
27.0
26.5
26.0
25.5
25.0
Notes
  • For weakening targets, see ability.

Skill Awakening[]

Unit Skill Effect Reuse Initial
Lateria AW Icon
Lateria
Normal Beast-Binding Chain Leyding For 10 seconds, attack increases by 2.2x. Attack increases by another 1.5x against weakening targets and stops them for 10 seconds. 50 25
Awakened Chain-Sword of Commandment Dromi Attack increases by 2.0x against weakening targets + prioritizes weakening target enemies. Gain ranged attacks (260) that slow enemies (80% slow for 50 frames). Unlimited duration. 65 32.5

Ability[]

Ability Name Effect Units Notes
Beast Breaker
(edit info)
Completely negates status effects.

While on the active team, all enemy Divine Beasts, Hellbeasts, Bewitching Beasts, Beasts, and Beastmen have 10% reduced HP and Attack.

Lateria Icon
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the reduction rate).
  • VS Divine Beast effect also applies to Giant God enemies.
  • This ability's active team effect is overridden by Formal Attire of Beast-Hunting.


Formal Attire of Beast-Hunting
(edit info)
Completely negates status effects.

50% chance to evade physical attacks.

While on the active team, all enemy Divine Beasts, Hellbeasts, Bewitching Beasts, Beasts, and Beastmen have 15% reduced HP and Attack.

Lateria AW Icon
AW Icon
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the reduction rate).
  • VS Divine Beast effect also applies to Giant God enemies.

Class Attributes[]

Class Name
(edit info)
Traits/Effects Notes
Monster Breaker
Weakens certain types of enemies.
  • Targets are specified in the ability description.
Monster Punisher
Seal Inherit
Weakens certain types of enemies.

Receives 20% less damage from weakening targets. While deployed, all enemies have 7% reduced ATK.

  • Large HP/DEF increase, medium ATK increase
Monster Demolisher
Weakens certain types of enemies.

While HP is above 70%, ATK increases by 1.2x. While deployed, all enemies have 15% reduced DEF and MR.

  • Small HP/DEF increase, large ATK increase

Affection[]

Quotes - highlight the pink lines to see them.[]

0% It's time for hunting beasts. Do not leave unless you want to die
15% Protect people from beasts. That is all I need to do.
30% Night is not just for beasts. They are those who hunt them
50% I'm waiting in the library tonight. Tell me a lot, a lot
60% I learned a new recipe so I'll make it for the prince tonight
80% Come to me when you can't sleep?
100% Prince's night is mine. ... My night is for the prince
Adjutant

Scenes[]

30% Fully clothed, Kneeling, Fellatio
100% Nude, Missionary, Hand Grab (virgin)
Quest Stockings and Corset, Cowgirl, Hand Grab

Awakening Materials[]

Required units (edit info)
Fairy
AW
AW2
Victoire Icon
Onyx Icon
Material 1
Sanosuke Icon
Iroha Icon
Chizuru Icon
Kojuurou Icon
CC IconCC Icon
Material 2
Ricardo Icon
Cassis Icon
Anemone Icon
Ricardo (School) Icon
CC IconCC Icon
Material 3
Fudou Icon
Sharon Icon
Noel Icon
Soleil Icon
CC IconCC Icon
(edit info) Money Orbs
Platinum 200,000G 2 x Battle orb & 2 x Holy orb

Trivia[]

Leyding (Loeðing) was the 1st of the 3 fetters made in order to bind Fenrir in the Norse Mythology.

"The gods prepared three fetters: The first, greatly strong, was called Leyding. They brought Leyding to Fenrir and suggested that the wolf try his strength with it. Fenrir judged that it was not beyond his strength, and so let the gods do what they wanted with it. At Fenrir's first kick the bind snapped, and Fenrir loosened himself from Leyding."

Dromi (Drómi) was the 2nd of the 3 fetters made in order to bind Fenrir in the Norse Mythology.

"The gods made a second fetter, twice as strong, and named it Dromi (Drómi). The gods asked Fenrir to try the new fetter, and that should he break this feat of engineering, Fenrir would achieve great fame for his strength. Fenrir considered that the fetter was very strong, yet also that his strength had grown since he broke Leyding, yet that he would have to take some risks if he were to become famous. Fenrir allowed them to place the fetter. When the Æsir exclaimed that they were ready, Fenrir shook himself, knocked the fetter to the ground, strained hard, and kicking with his feet, snapped the fetter – breaking it into pieces that flew far into the distance."
Wikipedia

Gallery[]

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