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|c4Class = High Cannon Master
 
|c4Class = High Cannon Master
|c4MinHp = 977 |c4MinAtk = 734 |c4MinDef = 105 |c4Resist = 0
+
|c4MinHp = 977 |c4MinAtk = 734 |c4MinDef = 105 |c4Resist = 0
|c4MaxHp = 1512 |c4MaxAtk = 1006 |c4MaxDef = 152 |c4MaxLvl = 99
+
|c4MaxHp = 1512 |c4MaxAtk = 1006 |c4MaxDef = 152 |c4MaxLvl = 99
 
|c4Block = |c4Range = 330 |c4MaxCost = 27 |c4MinCost = 24
 
|c4Block = |c4Range = 330 |c4MaxCost = 27 |c4MinCost = 24
 
|c4SRange = 660 |c4SAWRange = 660
 
|c4SRange = 660 |c4SAWRange = 660

Revision as of 07:14, 5 April 2018

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Gold

Mel Icon
Mel
Gunner Lv1 545 347 25 0 N/A 23 20 ATK+45 Increase
Range I
N/A
Lv50 810 460 59
270
513

Heavy
Gunner
Lv1 813 462 58 0 N/A 27 24 ATK+108
Increase
Range II
Lv60 1013 581 85
300
600

Mel AW Icon
Cannon
Master
Lv1 869 706 76 0 N/A 27 24 ATK+130 Increase
Range II
↓ ↑
Pointed
Shell

Power
Shot
Lv80 1300 927 109
320
640
640

High
Cannon
Master
Lv1 977 734 105 0 N/A 27 24
Lv99 1512 1006 152
330
660
660

NOTE:
There is currently a glitch with Wikia where trying to edit and save this template with VisualEditor
will create a duplicate. In the meanwhile, please edit this stats page with the Rich Text Editor/Classic
Editor/Source Editor, whatever the name is. You can get there quickly by just pressing the "edit stats"
link underneath the unit's icon and name.

(You'll know the glitch's still there if going into VisualEditor suddenly creates one extra line's worth
of space above what seems to be the template's table.)

For information on this template and the variables that this template accepts, please go here.
If there is some kind of problem or bug with this template, please post it at the template talk page
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P.S. If you happen to see this comment while editing the page, please add |1 = {{{1|}}} in the code,
right underneath <onlyinclude>{{{{{format|Unitlist item}}}. This will be handy in
case of certain situations like Template:Single. Thank you.

P.S.S. SBlockMod, SRangeMod, and SResistMod variables can be renamed to SBlock,
SRange, and SResist respectively. Bit more accurate, since they're not "modding" values.