"What are you looking at? I can handle sum monsters!"

Bandit Boss Mortimer is a silver bandit.

Obtained from:

Stats[edit | edit source]

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min

Mortimer Icon.png
Bandit Lv1 1524 371 83 0 1 13 10 ATK+25 Strengthen
Attack II
Lv50 2320 588 134
Berserker Lv1 2329 591 135 0 1 16 13 ATK+60
Lv55 3358 726 166
Endurance Up

Skill[edit | edit source]

Name & Effect (edit info)
Attack II
For X seconds, attack
increases by Yx.
Units with Same Skill
(hover) Melee Ranged Omni

Chibi Khuri 4☆
Y Reuse
1.3 34
1.4 33
1.5 32
1.6 31
1.7 30

Ability[edit | edit source]

Ability Name Effect Units Notes
Endurance Up
(edit info)
HP increases by 20%.
Bernard Icon.png
Mortimer Icon.png
Obed Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Abby AW Icon.png
Stella AW Icon.png
Raichi AW Icon.png
AW Icon.pngAW Icon.pngAW Icon.png
Abel AW Icon.png
Mitra AW Icon.png
Charme AW Icon.png
AW Icon.pngAW Icon.pngAW Icon.png
Tamamo AW Icon.png
Puniru AW Icon.png
Ada AW Icon.png
AW Icon.pngAW Icon.pngAW Icon.png
Gloria AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Class Attributes[edit | edit source]

Class Name
(edit info)
Traits/Effects Notes
Junior Bandit Attack increases by 1.5x against Armored enemies.
Has a small chance to receive gold from defeated enemies.
Attack increases by 1.8x against Armored enemies.
Has a small chance to receive gold from defeated enemies.
Fury Brigand
Attack increases by 1.9x against Armored enemies.
Has a small chance to receive gold from defeated enemies.

All damage received from enemies is reduced by 25%.

  • Medium HP/ATK/DEF increase
Attack increases by 2.0x against Armored enemies.
Has a small chance to receive gold from defeated enemies.

Gains 5% increased ATK per enemy slain (up to +100%).

  • Small HP/DEF increase, small ATK decrease
  • Cost -3

Trust[edit | edit source]

Quotes - highlight the pink lines to see them.[edit | edit source]

0% What are you looking at? I can handle sum monsters!
15% Don't underestimate bandits!
30% You must watch your prey closely. Particularly their purse strings.
50% I have not intention of serving you, alright?
60% You're not just another boy, it would appear.
80% I haven't joined up, by the way. But I guess I'll help you out.
100% I'll follow you if I feel like it. What should I do?
Adjutant Hey, is it still time for action? Quickly, Prince, give me orders!

 All-Age Conversation Scenes[edit | edit source]

Mortimer #1 :

"I don't feel like drinking with someone I don't know. Get somebody else."

At that, Mortimer turns on his heels to leave. Right now I'm your master, you tell him, and his face grows even more annoyed.

It may have been a harsh thing to say, but it was the only way to get him to hear you out. Mortimer lumbers over and sits down with a thud.

"I'm head of the bandits. I'd never serve under somebody else. You said ya wanted to talk about the monsters, so..."

"What a pain I've gotten mixed up with."

Mortimer grumbles on, perhaps regretting having joined up. Still, his abilities are indispensable to you.

You were enemies at first, but you are now allied in exterminating the monsters. It's true that you wanted to talk to him about the monsters, so you broach the subject.

"From what I've seen, they're getting stronger 'n stronger. On top o' that, a lot of 'em have grown extremely knowledgeable. We can't take 'em lightly."

Mortimer finishes talking and once again gulps down his drink.

"And the number o' races fighting is on the rise too. It's just a matter o' time a'fore the battles get fiercer."

He certainly seems to have a leader's powers of observation. He sees the enemy calmly and cooly. You then discuss with him the future movements of the enemy.

"Well well, I guess you're not just some kid eh. You have a good eye. I agree with yer view on this."

Now that you think of it, you hadn't talked to him about this before. Perhaps letting his guard down a bit, he begins discussing other monsters as well.

Mortimer #2 :

"No, with those monsters, we should do this, eh??"

After that you had many more chances to exchange opinions. His tone hasn't changed, but the information he provides is very useful.

"What? If I had to I could take on these monsters by myself!"

That was the first thing he said when the bandits joined you. Perhaps still feeling that way, in the midst of battle he's been known to thrust himself into enemy lines alone.

"As the leader I gotta pull together my forces. I can't afford to shown 'em any weakness."

This is the first time he has ever talked about himself. Until now you only ever discussed enemy information, so you are a little surprised.

Perhaps realizing this himself, he lets out a little smile.

"Well, as long as I've joined forces with you, I'll give my all. But the instant those monsters are done in, we're enemies again. Be prepared for that."

They are, after all, bandits. Perhaps it's natural that after something ends they should return to their original situation.

In any case, rather than dwell on the future, you choose to revel in this moment.

Class Change Materials[edit | edit source]

Required units (edit units)
Cyrille Icon.png
Gladys Icon.png
Material 1
Soldier (Unit) A Icon.png
Soldier (Unit) B Icon.png
Desert Soldier Icon.png
Material 2
Bandit Minion A Icon.png
Bandit Minion B Icon.png
Material 3
Mortimer Icon.png
Eunice Icon.png

Gallery[edit | edit source]

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