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"What are you looking at? I can handle sum monsters!"

Bandit Boss Mortimer is a silver bandit.

Obtained from:

See also:


Stats[]

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Silver

Mortimer Icon
Bandit Lv1 1524 371 83 0 1 13 10 ATK+25 Strengthen
Attack II
N/A
Lv50 2320 588 134
N/A
Berserker Lv1 2329 591 135 0 1 16 13 ATK+60
Lv55 3358 726 166
N/A
Endurance Up

Skill[]

Name & Effect (edit info)
Strengthen
Attack II
For X seconds, attack
increases by Yx.
Units with Same Skill
(hover) Melee Ranged Omni
No
Change

Crave
Iroha
Mortimer
Renarde
Saizou
Calliope
Daniela
Khuri
Palace
Thelma
3☆
Chibi Khuri 4☆
SAW
Lv
X
Y Reuse
1
25
1.3 34
2
26
1.4 33
3
28
1.5 32
4
29
1.6 31
5
30
1.7 30
Initial
34
33
32
31
30

Ability[]

Ability Name Effect Units Notes
Endurance Up
(edit info)
HP increases by 20%.
Bernard Icon
Mortimer Icon
Obed Icon
CC IconCC IconCC Icon
Küste Icon
Abby AW Icon
Stella AW Icon
CC IconAW IconAW Icon
Raichi AW Icon
Abel AW Icon
Mitra AW Icon
AW IconAW IconAW Icon
Charme AW Icon
Tamamo AW Icon
Puniru AW Icon
AW IconAW IconAW Icon
Ada AW Icon
Gloria AW Icon
Leaf (Easter) Icon
AW IconAW Icon
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Class Attributes[]

Class Name
(edit info)
Traits/Effects Notes
Junior Bandit Attack increases by 1.5x against Armored enemies.
Has a small chance to receive gold from defeated enemies.
Bandit
Berserker
Destroyer
Attack increases by 1.8x against Armored enemies.
Has a small chance to receive gold from defeated enemies.
Fury Brigand
Attack increases by 1.9x against Armored enemies.
Has a small chance to receive gold from defeated enemies.

All damage received from enemies is reduced by 25%.
Enemies struck temporarily have 50% reduced defense.

  • Medium HP/ATK/DEF increase
  • Defense reduction lasts 2s.
Obliterator
Attack increases by 2.0x against Armored enemies.
Has a small chance to receive gold from defeated enemies.

Gains 5% increased ATK per enemy slain (up to +100%).
Attack increases by 1.2x during skill use.

  • Small HP/DEF increase, small ATK decrease
  • Cost -3

Trust[]

Quotes - highlight the pink lines to see them.[]

0% What are you looking at? I can handle sum monsters!
15% Don't underestimate bandits!
30% You must watch your prey closely. Particularly their purse strings.
50% I have not intention of serving you, alright?
60% You're not just another boy, it would appear.
80% I haven't joined up, by the way. But I guess I'll help you out.
100% I'll follow you if I feel like it. What should I do?
Adjutant Hey, is it still time for action? Quickly, Prince, give me orders!

 All-Age Conversation Scenes[]

Mortimer #1 :

"I don't feel like drinking with someone I don't know. Get somebody else."

At that, Mortimer turns on his heels to leave. Right now I'm your master, you tell him, and his face grows even more annoyed.

It may have been a harsh thing to say, but it was the only way to get him to hear you out. Mortimer lumbers over and sits down with a thud.

"I'm head of the bandits. I'd never serve under somebody else. You said ya wanted to talk about the monsters, so..."

"What a pain I've gotten mixed up with."

Mortimer grumbles on, perhaps regretting having joined up. Still, his abilities are indispensable to you.

You were enemies at first, but you are now allied in exterminating the monsters. It's true that you wanted to talk to him about the monsters, so you broach the subject.

"From what I've seen, they're getting stronger 'n stronger. On top o' that, a lot of 'em have grown extremely knowledgeable. We can't take 'em lightly."

Mortimer finishes talking and once again gulps down his drink.

"And the number o' races fighting is on the rise too. It's just a matter o' time a'fore the battles get fiercer."

He certainly seems to have a leader's powers of observation. He sees the enemy calmly and cooly. You then discuss with him the future movements of the enemy.

"Well well, I guess you're not just some kid eh. You have a good eye. I agree with yer view on this."

Now that you think of it, you hadn't talked to him about this before. Perhaps letting his guard down a bit, he begins discussing other monsters as well.

Mortimer #2 :

"No, with those monsters, we should do this, eh??"

After that you had many more chances to exchange opinions. His tone hasn't changed, but the information he provides is very useful.

"What? If I had to I could take on these monsters by myself!"

That was the first thing he said when the bandits joined you. Perhaps still feeling that way, in the midst of battle he's been known to thrust himself into enemy lines alone.

"As the leader I gotta pull together my forces. I can't afford to shown 'em any weakness."

This is the first time he has ever talked about himself. Until now you only ever discussed enemy information, so you are a little surprised.

Perhaps realizing this himself, he lets out a little smile.

"Well, as long as I've joined forces with you, I'll give my all. But the instant those monsters are done in, we're enemies again. Be prepared for that."

They are, after all, bandits. Perhaps it's natural that after something ends they should return to their original situation.

In any case, rather than dwell on the future, you choose to revel in this moment.

Class Change Materials[]

Required units (edit units)
Fairy
Cyrille Icon
or
Gladys Icon
Material 1
Soldier (Unit) A Icon
Soldier (Unit) B Icon
Desert Soldier Icon
Material 2
Bandit Minion A Icon
Bandit Minion B Icon
Material 3
Mortimer Icon
Eunice Icon

Gallery[]

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