Remnant Vanquish 3 | |
![]() | |
Mission Type | Story Mission |
---|---|
Charisma Cost | 30 |
EXP | 418 |
Base Gold (3★ Gold) | 1800 (2700) |
Life | 3 |
Initial Unit Points | 10 |
Deployed Unit Limit | 10 |
Number of Enemies | 49 |
4★ Conditions | 3x ranged unit cost |
Prerequisite | Castle Retake |
Unlocks | Flame Dragon |
Remnant Vanquish 3 is the tenth optional Story Mission. There's nothing too notable in this map; it is fairly easy for players that have already completed Castle Retake, and the rewards are not as good as moving on to the desert story missions which are now available.
Enemies[]
Enemies | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
![]() Goblin Soldier ×18 |
Melee Goblin |
Physical | 832 | 182 | 0 | 101 Initial: 12 |
700 1 UP |
|
![]() Red Goblin Soldier ×12 |
Melee Goblin |
Physical | 1300 | 195 | 0 | 101 Initial: 12 |
800 1 UP |
|
![]() Goblin King ×6 |
Melee Goblin |
Physical | 1170 | 260 | 50 | 153 Initial: 0 |
700 2 UP |
|
![]() Red Goblin King ×3 |
Melee Goblin |
Physical | 1950 | 195 | 0 | 133 Initial: 12 |
800 3 UP |
|
![]() Living Armor ×1 |
Melee Armored |
Physical | 3640 | 520 | 200 | 127 Initial: 24 |
450 1 UP |
|
![]() Red Living Armor ×1 |
Melee Armored |
Physical | 3640 | 780 | 200 | 127 Initial: 24 |
450 1 UP |
|
![]() Soldier ×5 |
Melee Human |
Physical | 1950 | 390 | 50 | 131 Initial: 10 |
600 1 UP |
|
![]() Archer ×3 |
Ranged (100) Human |
Physical | 1430 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
4★ Enemies | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
![]() Goblin Soldier ×18 |
Melee Goblin |
Physical | 1497 | 327 | 0 | 101 Initial: 12 |
700 1 UP |
|
![]() Red Goblin Soldier ×12 |
Melee Goblin |
Physical | 2340 | 351 | 0 | 101 Initial: 12 |
800 1 UP |
|
![]() Goblin King ×6 |
Melee Goblin |
Physical | 2106 | 468 | 50 | 153 Initial: 0 |
700 2 UP |
|
![]() Red Goblin King ×3 |
Melee Goblin |
Physical | 3510 | 351 | 0 | 133 Initial: 12 |
800 3 UP |
|
![]() Living Armor ×1 |
Melee Armored |
Physical | 6552 | 936 | 200 | 127 Initial: 24 |
450 1 UP |
|
![]() Red Living Armor ×1 |
Melee Armored |
Physical | 6552 | 1404 | 200 | 127 Initial: 24 |
450 1 UP |
|
![]() Soldier ×5 |
Melee Human |
Physical | 3510 | 702 | 50 | 131 Initial: 10 |
600 1 UP |
|
![]() Archer ×3 |
Ranged (100) Human |
Physical | 2574 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
Drops[]
Drop | Soldier A Lv. 16 | Soldier B Lv. 16 | Leo Lv. 16 | Completion Bonus |
Phyllis |
---|---|---|---|---|---|
Number of Drops | 2 | 2 | 1 | ||
EXP | 115 | 115 | 145 |
Strategy[]
Like the previous map the only Class Evolved units used for this guide will be Katie and Soma.
Place Cecily in front of where the enemies spawn (spot B). When you have enough UP place Katie on the upper curve from Cecily (spot C). Then place the Prince near the left HQ point (spot A). Place Soma near the lower right HQ point (spot T) to catch the Red Goblin that passes by Cecily and withdraw Cecily before Soma kills the Red Goblin. Katie's skill should be ready so use it and wait till the Archer is near the lower end of the curve to place Leeanne in Cecily's spot. Place Roy under the enemy spawn point (spot J), then Alissa below Katie (spot P). Katie's skill should be ready again so use it and bring Cloris below Leeanne (spot O), then wait till you have enough UP to bring Valerie to the right of the enemy spawn point (spot K). Make sure to use Leeanne's skill when the Red Living Armor appears.