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Residents of Hell
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Mission Type Story Mission
Charisma Cost 79
EXP 1260
Base Gold (3★ Gold) 4150 (6225)
Life 3
Initial Unit Points 10
Deployed Unit Limit 10
Number of Enemies 199
Special Conditions Ally ATK 50%
Ally DEF 50%
UP gen 50%
Prerequisite Heaven's Army Descends on Makai
Unlocks Stronghold of Giant Rats
 
 
押し寄せる魔界の住人に、王子たちの力を見せつけろ!
<Makai Miasma: Ally ATK/DEF halved.>
<UP generation halved.>


 


 

Residents of Hell (魔に住まう者達) is the seventh mission in the Capital of Demons chapter of Story Missions.

Enemies Edit

Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Skeleton Sprite
Skeleton ×20
Ranged (120)
Undead
Physical 800 250 50 111
Initial: 30
Move: 61
Missile: 2
600
1 UP
Red Skeleton Swordsman
Red Skeleton Swordsman ×27
Melee
Undead
Physical 2000 320 140 161
Initial: 10
150
1 UP
Skeleton Lancer Enemy Sprite
Skeleton Lancer ×38
Melee
Undead
Physical 3000 600 220 181
Initial: 37
450
1 UP
Imp Sprite
Imp ×3
Melee
Demon
Physical 2000 200 200
MR 50
66
Initial: 20
700
1 UP
Makai Worm Sprite
Makai Worm ×10
Melee
Demon
Physical 3000 250 50
MR 70
153
Initial: 44
1000
1 UP
Cannot be attacked unless it is engaged with a blocker.
Red Demon Sprite
Red Demon ×2
Melee
Demon
Physical 6000 500 150
MR 50
142
Initial: 48
300
1 UP
Paralysis Demon Sprite
Paralysis Demon ×2
Melee
Demon
Physical 6000 500 150
MR 50
142
Initial: 48
300
1 UP
Paralyzes target after 6 hits for 12 seconds. Paralyzed units are ignored by enemies.
Double Drill Demon Sprite
Double Drill Demon ×4
Ranged (112)
Demon
Physical 6000 700×2 350
MR 60
136
Initial: 45
Move: 61
Missile: 10
300
2 UP
White Archdemon Sprite
White Archdemon ×3
Ranged (150)
Demon
Physical 10000 1000 150
MR 60
141
Initial: 46
Move: 71
Missile: 10
300
2 UP
Black Archdemon Sprite
Black Archdemon ×4
Melee
Demon
Physical 15000 1000 150
MR 90
186
Initial: 46
300
1 UP
Dark Elf Archer Sprite
Dark Elf Archer ×2
Ranged (150) Physical 1200 220 120
MR 50
181
Initial: 80
Move: 31
Missile: 3
500
1 UP
Dark Elf Archer Sprite
Dark Elf Archer ×5
Ranged (200) Physical 2000 300 150
MR 50
181
Initial: 80
Move: 31
Missile: 3
500
1 UP
Dark Elf Avenger (Male)
Dark Elf Avenger ×2
Melee Physical 6000 300 150
MR 50
154
Initial: 23
600
1 UP
HP below 51%: ATK x2
HP below 41%: ATK x3
HP below 31%: ATK x4
HP below 21%: ATK x5
HP below 11%: ATK x6
HP below 1%: ATK x7
Dark Elf Avenger (Male)
Dark Elf Avenger ×3
Melee Physical 8000 400 150
MR 50
154
Initial: 23
600
1 UP
Has an aura.

HP below 51%: ATK x2
HP below 41%: ATK x3
HP below 31%: ATK x4
HP below 21%: ATK x5
HP below 11%: ATK x6
HP below 1%: ATK x7

Dark Elf Mage
Dark Elf Mage ×1
Ranged (160) Magic 2000 300 80
MR 50
251
Initial: 160
Move: 31
Missile: instant
400
2 UP
Dark Elf Mage
Dark Elf Mage ×6
Ranged (250) Magic 3000 400 100
MR 50
251
Initial: 160
Move: 31
Missile: instant
400
2 UP
Dark Elf Rune Fencer Sprite
Dark Elf Rune Fencer ×1
Ranged (250) Magic 9000 400 250
MR 50
236
Initial: 145
Move: 31
Missile: instant
600
2 UP
Uses melee attack while blocked.
Melee Physical 600 154
Initial: 20
Dark Elf Rune Fencer Sprite
Dark Elf Rune Fencer ×3
Ranged (300) Magic 11000 600 350
MR 50
236
Initial: 145
Move: 31
Missile: 0
600
2 UP
Uses melee attack while blocked.
Melee Physical 800 154
Initial: 20
Dark Elf Shielder Sprite
Dark Elf Shielder ×16
Melee
Armored
Physical 8000 800 1000
MR 20
650
Initial: 24
500
2 UP
Counterattacks with true damage when struck. Will not retaliate against untargetable units. Deals 25% of ATK as true damage in retaliation.
Red Minotaur Sprite
Red Minotaur ×5
Melee
Beastman
Physical 70000 2500 100
MR 10
161
Initial: 58
600
3 UP
Small Thunder Elemental Sprite
Small Thunder Elemental ×18
Flying
Ranged (53)
Magic 3000 100 10 40
Initial: 6
Move: 31
Missile: 0
1200
3 UP
Attacks all units within range. Degenerates at a rate of 15HP/0.5s.
Thunder Elemental Sprite
Thunder Elemental ×11
Flying
Ranged (69)
Magic 6000 200 20 40
Initial: 6
Move: 31
Missile: 0
1200
3 UP
Attacks all units within range. Degenerates at a rate of 30HP/0.5s.
Large Thunder Elemental Sprite
Large Thunder Elemental ×4
Flying
Ranged (85)
Magic 14000 350 30 40
Initial: 6
Move: 31
Missile: 0
1200
3 UP
Attacks all units within range. Degenerates at a rate of 60HP/0.5s.
Zilva Sprite
Zilva ×1
Melee - 15000 - 300
MR 20
450
3 UP
Increases attack and defense of Thunder Elemental enemies by 50%.
Greater Demon Sprite
Greater Demon ×1
Melee
Demon
Physical 52000 5000 150
MR 40
245
Initial: 84
800
3 UP
Uses melee attack while blocked. Ranged attack hits all allies in range.
Archdemon Swordsman Sprite
Archdemon Swordsman ×4
Ranged (190)
Demon
Magic 40000 900 350
MR 70
86
Initial: 55
Move: 21
Missile: 0
400
3 UP
Uses melee attack while blocked. Ranged attack hits all allies in range.
Melee
Demon
Physical 2200 171
Initial: 40
Hansel Sprite
Hansel ×1
Melee Physical 30000 1500 400
MR 30
70
Initial: 16
1200
3 UP
Melabyss AW Sprite
Melabyss ×1
Ranged (300) Magic 35000 1500 350
MR 20
165
Initial: 36
Move: 101
Missile: 0
450
3 UP
Dorothea Sprite
Dorothea ×1
Ranged (260) Magic 30000 1500 300
MR 60
473
Initial: 38
Move: 401
Missile: instant
400
3 UP

Dialogue Edit

Residents of Hell

Drops Edit

Drop
Leo Icon
Leo Lv. 36
Maullo Icon
Maullo Lv. 36
Nevin Icon
Nevin Lv. 36
Completion
Bonus
Harissa Icon
Harissa
Number of Drops 2 2 2
EXP 245 245 245+30

Video Guides Edit

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