|Name & Effect (edit info)|
|For 20 seconds, attack increases by Xx. Allies within range are cured of status ailments. Usable up to 4 times per sortie. Cannot be automatically activated.|
|Normal||High Potion||For 20 seconds, attack increases by 4.0x. Allies within range are cured of status ailments. Usable up to 4 times per sortie. Cannot be automatically activated.||0||0|
|Awakened||Full Potion||Range increases by 1.3x. Fully heals all allies within range and cures them of status ailments once. Usable up to 4 times per sortie. Cannot be automatically activated.||0||0|
|Can employ trap-type tokens.
When triggered, briefly stops nearby enemies, with a high chance of causing instant death (50%).
Has skills with 0 initial and reuse time, but a limited number of uses.
Quotes - highlight the pink lines to see them.
|Required units (edit info)||
|Platinum||200,000G||2 x Priestess orb & 2 x High Bishop orb|
A mandrake is the root of a plant, historically derived either from plants of the genus Mandragora found in the Mediterranean region, or from other species, such as Bryonia alba, the English mandrake, which have similar properties. Mediterranean mandrakes are perennial herbaceous plants with ovate leaves arranged in a rosette, a thick upright root, often branched, and bell-shaped flowers followed by yellow or orange berries.
In the past, mandrake was often made into amulets which were believed to bring good fortune, cure sterility, etc. In one superstition, people who pull up this root will be condemned to hell, and the mandrake root would scream and cry as it was pulled from the ground, killing anyone who heard it. Therefore, in the past, people have tied the roots to the bodies of animals and then used these animals to pull the roots from the soil.
|Versions||Base · AW · Token|