Rural Gate Defense Battle | |
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Mission Type | Story Mission |
---|---|
Charisma Cost | 16 |
EXP | 199 |
Base Gold (3★ Gold) | 780 (1170) |
Life | 3 |
Initial Unit Points | 10 |
Deployed Unit Limit | 10 |
Number of Enemies | 58 |
4★ Conditions | Ally magic damage 50% |
Prerequisite | Villager Rescue 1 |
Rural Gate Defense Battle (田園の門防衛戦) is the second optional Story Mission. It introduces the very dangerous Heavy Infantry enemy. This enemy has a large amount of defense, so units without magical attacks will struggle to deal damage to it. At the same time, it has a powerful attack of its own, and low-level healers may have trouble keeping up with it.
Enemies[]
Enemies | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
![]() Goblin Soldier ×29 |
Melee Goblin |
Physical | 614 | 134 | 0 | 101 Initial: 12 |
700 1 UP |
|
![]() Gargoyle ×16 |
Flying | - | 614 | - | 40 | 650 1 UP |
||
![]() Soldier ×6 |
Melee Human |
Physical | 1440 | 288 | 50 | 131 Initial: 10 |
600 1 UP |
|
![]() Goblin King ×2 |
Melee Goblin |
Physical | 864 | 192 | 50 | 153 Initial: 0 |
700 2 UP |
|
![]() Heavy Infantry ×2 |
Melee Armored Human |
Physical | 2880 | 480 | 300 | 172 Initial: 36 |
450 1 UP |
|
![]() Ogre ×2 |
Melee Giant |
Physical | 4800 | 384 | 50 | 156 Initial: 30 |
370 2 UP |
|
![]() Archer ×1 |
Ranged (100) Human |
Physical | 1056 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
4★ Enemies | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
![]() Goblin Soldier ×29 |
Melee Goblin |
Physical | 1536 | 336 | 0 | 101 Initial: 12 |
700 1 UP |
|
![]() Gargoyle ×16 |
Flying | - | 1536 | - | 40 | 650 1 UP |
||
![]() Soldier ×6 |
Melee Human |
Physical | 3600 | 720 | 50 | 131 Initial: 10 |
600 1 UP |
|
![]() Goblin King ×2 |
Melee Goblin |
Physical | 2160 | 480 | 50 | 153 Initial: 0 |
700 2 UP |
|
![]() Heavy Infantry ×2 |
Melee Armored Human |
Physical | 7200 | 1200 | 300 | 172 Initial: 36 |
450 1 UP |
|
![]() Ogre ×2 |
Melee Giant |
Physical | 12000 | 960 | 50 | 156 Initial: 30 |
370 2 UP |
|
![]() Archer ×1 |
Ranged (100) Human |
Physical | 2640 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
Dialogue[]
Rural Gate Defense Battle dialogue |
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Anna: Enemy reinforcements have arrived. Let's proceed as planned. Anna: What timing... This was certainly a planned attack. |
Drops[]
Drop | Soldier A Lv. 3 | Soldier (Heavy) A Lv. 3 | Ars Lv. 3 | Completion Bonus |
Leeanne |
---|---|---|---|---|---|
Number of Drops | 2 | 2 | 1 | ||
EXP | 50 | 50 | 80 |
Strategy[]
3★ with common units |
---|
Place Katie on the intersection before the bridge (spot H). Afterward place your strongest archer on the lower spot near Katie's left (spot Q). Then place another Archer on the spot above the rock in the center (spot O). Katie's skill should be ready so use it then wait until you have enough UP to place Valerie between the archers (spot P). Next place a Healer on the upper spot to Katie's right (spot X). Next place Cloris on the spot under the rock (spot R), Katie's skill should be ready again so use it to bring in Leeanne on the spot above Katie (spot G). Next place Calliope on the lower spot near Katie (spot Y). Then place Prince near the exit (spot I), Katie's skill should be ready once more so use it and place Eunice on the spot under Katie (spot J). Use the skills of Cloris and Calliope as the Heavy Infantry is in range as well as Leeanne's when she starts blocking an Ogre. Watch Eunice's health carefully as you will need to withdraw him after he has taken a couple of hits. |
3★ with level 1 units |
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Spot notation refers to the annotated map at the top of the page.
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