2nd Awakening Classes
|
Base Class
|
Branch 1
|
Introduced
|
Branch 2
|
Healer
|
Hierophant
|
- Gains immunity to status effects.
- Large HP/ATK/DEF increase.
|
27/10/2016
|
Oracle
|
- 50% chance to negate damage.
- Range +10.
- Small HP increase.
|
|
Vanguard Tactician
|
Brave Warrior-Tactician
|
|
27/10/2016
|
Great Military Strategist
|
- (Self) Cost -3.
- Small HP/DEF increase.
|
|
Rogue
|
Night Assassin
|
- Physical dodge chance increased to 60% (previously 50%).
- On-hit assassination chance increased to 7% (previously 1%).
- Small HP increase.
|
17/11/2016
|
Enforcer
|
- Attack cooldown decreased.
- Large HP/ATK/DEF increase.
|
|
Summoner
|
Grand Summoner
|
- Attack power drastically increased (along with other stats).
- Attack cooldown increased.
- Range +20.
|
15/12/2016
|
Phantasm Summoner
|
- Can employ 1 Cait Sith token.
- The Cait Sith has 90% physical evasion.
- The Cait Sith's HP gradually dwindles.
- Small ATK increase.
- Range +60.
|
|
Valkyrie
|
Reginleif
|
- Deployment Cost +2.
- Large HP/ATK/DEF increase.
- MR +10.
|
12/01/2017
|
Geirรถlul
|
- Deployment Cost +3 - if no other units are deployed, this is negated.
- Block 2.
- Can attack all blocked enemies.
|
|
Witch
|
Holy Witch
|
- Slowing effect increased to 80% (previously 65%)
- Large HP/ATK/DEF increase.
- Range +10.
|
09/02/2017
|
Sorceress
|
- Skill duration increased by 30%.
- Medium HP/ATK increase.
- Range +20.
|
|
Angel
|
Seraphim
|
- Large DEF increase.
- Upon placement, completely recovers HP of all allied units.
|
02/03/2017
|
Azrael
|
- Large HP/ATK increase. Small DEF increase.
- Skill duration reduced by 20%.
|
|
Puppeteer
|
Doll Master
|
- Increased idle-state regeneration to 120 HP/sec.
- Skill duration increased by 30%.
|
20/04/2017
|
Ride Master
|
- Large HP/ATK/DEF increase.
- Upon skill activation, recovers 50% HP.
|
|
Ninja
|
Ninjin
|
- Medium HP/ATK increase.
- Attack cooldown decreased.
- Range +40.
|
02/05/2017
|
Jiraiya
|
- Very large HP increase, large ATK/DEF increase.
- Can employ 1 Great Toad token.
- The Great Toad has ranged magical attack.
- The Great Toad's HP gradually dwindles.
|
|
Pegasus Rider
|
Sky Cavalier
|
- 2x ATK vs. Flying enemies.
- Large HP/ATK/DEF increase.
|
18/05/2017
|
Pegasus Master
|
- Skill duration increased by 70%.
- Small HP/ATK increase.
|
|
Maid
|
Battle Maid
|
- Cost -3.
- Large ATK increase.
- Medium HP/DEF decrease.
|
08/06/2017
|
Armor Maid
|
- Immune to status effects.
- Block +1.
- Small ATK increase.
- Large HP/DEF increase.
|
|
Beast Tamer
|
Beastmaster
|
- Can employ Hellbeast tokens with gradually recovering HP that ignore defense and magic resistance.
- Tokens regenerate 7 HP/0.1 sec.
- HP/ATK increase.
|
22/06/2017
|
Hellbeast Trainer
|
- Can employ significantly more powerful Hellbeast tokens with gradually dwindling HP that ignore defense and magic resistance.
- Tokens lose 1% HP/0.6 sec.
- Range +20.
- Small HP/ATK increase.
|
|
Feng Shui User
|
Feng Shui Sage
|
- Heal up to 4 allies within range simultaneously.
- Range +20.
- Large HP/DEF increase.
|
20/07/2017
|
8-Gates Feng Shui Instructor
|
- During skill use, cannot be targeted by enemy ranged attacks.
- Large ATK increase.
|
|
Soldier
|
Commander
|
- Small ATK/DEF increase.
- Cost -2.
- While deployed, all units gain 3% attack and defense, and 3 MR.
- Multiple deployed Commanders' buffs do not stack.
|
10/08/2017
|
Warrior
|
- Large HP/ATK/DEF increase.
- 20% chance of attacking again with no delay.
- 20% chance of nullifying damage (Miracle Shield).
|
|
Archer
|
Selene
|
- Attack up vs Flying units increased to 60% (previously 40%).
- Range +20.
- HP/ATK/DEF increase.
|
31/08/2017
|
Rapid Shooter
|
- Skill cooldown reduced by 45%.
- Does not stack with similar effects.
- The largest reduction will take precedence.
- Post-attack delay is shortened.
|
|
Chrono Witch
|
Chronomaster
|
- Skill cooldown reduced by 45%.
- Does not stack with similar effects.
- The largest reduction will take precedence.
- Large HP/ATK/DEF increase.
|
14/09/2017
|
Chronomancer
|
- Attacks up to 3 enemies within range simultaneously.
- Small ATK increase.
- Range +20.
|
|
Mage Armor
|
Ultimate Magic Armor Sovereign
|
- Skill Range + 50.
- Large ATK increase.
- HP/DEF increase.
|
05/10/2017
|
Mystic Shield
|
- Block +1.
- Magic Resistance +10.
- ATK increase.
- Large HP/DEF increase.
|
|
Monks
|
King of Fighters
|
- 10% chance to increase attack by 1.3x.
- 100% chance during skill.
- Large HP increase.
|
26/10/2017
|
Shura
|
- Skill cooldown reduced by 45%.
- Does not stack with similar effects.
- The largest reduction will take precedence.
- Large ATK/DEF increase.
|
|
Samurai
|
Dai Shogun
|
- Skill duration increases by 50%.
- Large ATK increase.
- Small HP/DEF increase.
- During skill use, Attack increases by 1.2x.
|
22/11/2017
|
Black Steel Armor Warrior
|
- Magic Resistance +20.
- Small ATK increase.
- Large HP/DEF increase.
- During skill use, Defense increases by 1.2x.
|
|
Bishop
|
Patriarch
|
- Range + 10.
- All allies regenerate 30 HP/sec while deployed.
- Large HP/DEF increase.
- Small ATK increase.
|
30/11/2017
|
Philosopher
|
- Attack up 20% vs angel and undead units.
- Bonus against the undead is reduced from 40% to 20%.
- Splash is increased by 1.3x.
- Large ATK increase.
- Small HP/DEF increase.
|
|
Druid
|
Queen of Druids
|
- Large HP/ATK increase.
- 1st token does not count towards the deployment limit.
|
21/12/2017
|
Forest Queen
|
- Large ATK increase.
- Smaller than Queen of Druids.
- Range + 20.
- When a token is summoned, heal all allies for 900 HP.
- Can employ significantly more powerful Tree of Life tokens with gradually dwindling HP.
- Tokens lose 1% HP/0.6 sec.
|
|
Dark Fighter
|
Master Paladin
|
- Large HP/DEF increase.
- As HP decreases, DEF increases, up to a maximum of 2.9x.
|
04/01/2018
|
Chaos Knight
|
- Large ATK increase
- Small HP increase.
- Block 1.
- As HP decreases, ATK and DEF increase, up to a maximum of 1.9x.
- Every 5% of HP lost is 9% ATK gained.
|
|
Rearguard Tacticians
|
Great Adviser
|
- Skill cooldown reduced by:
- Range +20.
- HP/ATK Increase.
|
25/01/2018
|
Battle Strategist
|
- Skill cooldown reduced by:
- Large all stat increase.
|
|
Dragon Shamans
|
Elder Dragon Shaman
|
- While on the active team, all allied Dragons and Dragon Riders gain +10 Magic Resistance.
- Like an ability of the same name, multiple +10 buffs will not stack
- Range +20.
- All stat increase.
|
08/02/2018
|
Ultimate Dragon God Miko
|
- Post-attack delay is shortened.
- Large all stat increase.
|
|
Magic Fencers
|
Rune Delver
|
- Range 1.2x.
- HP/ATK increase.
|
01/03/2018
|
Rune Slayer
|
- Ranged attack modifier increases from 0.7x to 0.8x.
- Magic Resistance +25.
- Large all stat increase.
|
|
Cannoneers
|
High Cannon Master
|
- Post-attack delay is slightly reduced.
- Unaffected by weather effects.
- Range +10
- Small HP/ATK increase
- Large DEF increase
|
05/04/2018
|
Super-Heavy Cannoneer
|
- Post-attack delay is increased.
- Splash is increased by 1.3x (156).
- Range +30
- Large HP/ATK increase
|
|
Swordmasters
|
Deadly Edge
|
- Skill cooldown reduced by 40%.
- Attack increases by 1.2x during skill.
- Small HP/ATK boost.
|
10/05/2018
|
Sword God
|
- Skill cooldown reduced by 40%.
- Post-attack delay is shortened.
- Large all stats boost.
|
|
Nurarihyon
|
Youkai Swordsman Nurarihyon
|
- Attack up to 2 enemies within range.
- Range +40.
- Large ATK boost.
- Small HP/DEF boost.
|
07/06/2018
|
Youkai Supreme Commander Nurarihyon
|
- While deployed, all Youkai gain +15 Magic Resistance and Regenerate 20HP/0.5s.
- Small ATK boost.
- Large HP/DEF boost.
|
|
Royal Guards
|
Lord of Royals
|
- Attack increases by 1.3x vs. Demons and Angels.
- Large HP/ATK increase.
- Small DEF increase.
|
21/06/2018
|
Sacred Guard
|
- Regenerates at a rate of 65 HP/0.5 seconds.
- Increased from 40 HP/0.5 sec.
- Small HP/ATK increase.
- Large DEF increase.
- MR +15.
|
|
Alchemists
|
Lord of Hermes
|
- Skill duration is increased by 30%.
- Range +15.
- Large ATK increase.
- Small HP increase.
|
12/07/2018
|
Magnum Opus
|
- Physical area attack that reduces the defense of enemies by 70%.
- Splash radius is increased by 1.3x (104).
- Small ATK increase.
- Large HP/DEF increase.
|
|
Onmyouji
|
Enlightened Onmyou Chief
|
- Skill cooldown reduced by 45%.
- Range +25
- Large HP/DEF increase.
- Small ATK increase.
|
02/08/2018
|
Oni-Summoning Onmyou Chief
|
- Token stats greatly enhanced.
- First token will no longer count towards the deployment limit.
- Range +10.
- Large ATK increase.
- Small HP increase.
|
|
Sailors
|
Admiral
|
- Skill duration +30%.
- Large HP/ATK/DEF increase.
- Attack up vs Swimming Enemies and Mermen increases to 70% (previously 50%).
|
23/08/2018
|
Dreadnought
|
- During skill use, ATK increases by 1.5x, and range by 1.2x.
- Small HP increase
- Large ATK decrease..
|
|
Thieves
|
Arsene
|
- While on the active team, with the exception of units, drop rates increase by 7%.
- Enemies' attack and HP increases by 1.4x.
- +50 Range
- HP/ATK Increase
|
20/09/2018
|
Trickster
|
- While on the active team, with the exception of units, drop rates increase by 5%. (unchanged)
- Enemies' attack and HP increases by 1.2x.
- +30 Range
- Large HP/ATK/DEF increase
- Cost +2
|
|
Hermits
|
Mystical Hermit
|
- Normally flying in the sky.
- Ranged physical attacks. During skill use, lands on the ground.
- Skill duration +50%
- Immune to status ailments.
|
18/10/2018
|
Oni Hermit
|
- Normally flying in the sky.
- Ranged physical attacks. During skill use, lands on the ground.
- Range is increased by 1.4x. During skill use, attack is increased by 1.3x.
|
Monkey Sages
|
Great Sky Sage
|
- Normally flying in the sky.
- Ranged physical attacks. During skill use, lands on the ground.
- During skill use, block increases to 2. 50% chance to dodge enemy physical attacks.
|
|
Oni
|
Myouou
|
- Attack all nearby ground enemies simultaneously.
- Restore 50% of maximum HP upon skill activation.
- Magic resistance is greatly increased.
|
01/11/2018
|
Kibashuu Chief
|
- Attack all nearby ground enemies simultaneously.
- Can deploy up to 3 tokens with a skill, the first of which will not count towards the deployment limit.
|
|
Heavy Armors
|
Armor Guardian
|
- Can block up to 5 enemies.
- MR is increased.
- When skill is not in use, DEF increases by 1.5x.
|
08/11/2018
|
Gigant Hammer
|
- Can block up to 4 enemies.
- During skill use, attack increases by 1.4x, and defense by 1.2x.
- Skill cooldown reduced by 45%.
|
|
Vampire Lords
|
Carmilla
|
- Cannot be healed.
- Will paralyze an enemy after several hits.
- Every attack restores 4% of maximum HP.
- While deployed, all Undead gain 1.2x attack.
|
15/11/2018
|
Daywalker
|
- Will paralyze an enemy after several hits.
- Every attack restores 2% of maximum HP.
- Magic resistance greatly increased.
|
|
Heavy Artillery
|
Buster Armor
|
- Range increased by 1.3x.
- Can block up to 3 enemies.
- When not blocking, attack increases by 1.2x, and uses a long-ranged physical splash attack.
|
22/11/2018
|
Fortress
|
- Splash radius increased by 1.2x.
- 30% chance of nullifying damage.
- Can block up to 4 enemies.
- When not blocking, uses a long-ranged physical splash attack
|
|
Dragon Soldiers
|
Ancient Dragon
|
- Magic Resistance is greatly increased.
- Small HP increase.
- Large DEF increase.
|
29/11/2018
|
Fafnir
|
- Skill duration +20%.
- During skill use, ATK increases by 1.3x.
- Large HP/ATK increase.
- Small DEF increase.
|
|
Pirates
|
Neptune
|
- Attack increases by 1.3x vs. Swimming Enemies and Mermen.
- Skill cooldown reduced by 45%.
- Small HP/ATK increase.
- Range +20.
|
20/12/2018
|
El Drago
|
- Can employ up to 1 token with 50% physical evasion
- Large HP/ATK/DEF increase.
- Cost -3.
|
|
Tengu
|
Sky God
|
- Cost -3.
- Range increased by 1.2x.
- All enemies within range have -20% DEF.
- Small ATK increase.
|
24/01/2019
|
Tenma Tengu
|
- Skill duration +25%.
- Skill cooldown -45%.
- Large HP/ATK increase.
|
|
Monster Slayers
|
Penetrator
|
- Attacks ignore defense and magic resistance.
- Large HP increase, small DEF increase, small ATK decrease.
|
14/02/2019
|
Heavy Trigger
|
- Skill cooldown reduced by 45%.
- Skill duration +30%.
- Large HP/ATK/DEF increase.
|
|
Vampire Hunters
|
Shadow Hunter
|
- Fires 5 arrows in one attack.
- When skill is not in use, cannot be targeted by enemy ranged attacks.
- Attack up 80% vs undead units.
- Small ATK decrease.
|
21/03/2019
|
Judgement
|
- Fires 4 arrows in one attack.
- While in the active team, all enemy Undead have 15% reduced ATK.
- Attack up 100% vs undead units.
- Range +20.
- Large HP increase, small ATK/DEF increase.
|
|
Demon Summoners
|
Demon Ruler
|
- Can employ tokens with ranged attacks.
- Small HP increase.
- Range +10.
|
25/04/2019
|
Demon Bringer
|
- Can employ tokens with 2 block.
- Large HP/DEF increase, small ATK increase.
|
|
Enchanters
|
Golem Master
|
- Can employ a golem that uses ranged attacks when not blocked.
- During skill use, all allies deal 1.25x increased magic damage.
- Range +10.
- Medium HP/ATK/DEF increase.
|
23/05/2019
|
Grand Enchanter
|
- Can attack up to 3 enemies simultaneously with defense-ignoring attacks.
- Range +25.
- Medium HP increase, large ATK increase.
|
|
Curse Users
|
Great Witch Doctor Progenitor
|
- Attacks up to 4 enemies simultaneously.
- Enemies within range have 12% reduced attack.
- Range +10.
- HP/ATK increase.
|
20/06/2019
|
Bewitching Yakujin
|
- Attacks up to 3 enemies simultaneously.
- Enemies within range have 15% reduced attack.
- Large HP increase, small ATK/DEF increase.
|
|
Merchants
|
Caravan Master
|
- Can employ tokens with 2 block.
- Self and tokens become immune to poison and status effects.
- Large HP/Def increase, medium attack increase.
- Range +10.
|
18/07/2019
|
Tycoon
|
- Can employ tokens with ranged attacks.
- Small HP increase, large attack increase.
- Range +30.
|
|
Dragon Princesses
|
Dragon God Warrior
|
- MR+15
- During skill use, ATK and DEF increase by 1.3x.
- Large HP increase, small ATK increase
|
22/08/2019
|
Dragon Ruler
|
- ATK and DEF increases by 15% per dragon deployed.
- Dragon Riders included.
- Stacks up to 5x, for 75% total.
- Small HP/DEF increase, large ATK increase
|
|
Vampire Princesses
|
Nosferatu
|
- Every attack restores 2% of maximum HP.
- When this unit is slain, it is instead treated as a withdrawal.
- Medium HP/DEF increase, large ATK increase
|
22/08/2019
|
Blood Sucker
|
- Every attack restores 3% of maximum HP.
- ATK increases by 1.3x vs. Humans and Angels.
- Large HP increase, small ATK/DEF increase
|
|
Imperial Knights
|
Imperial Cardinal Knight
|
- Range is increased by 1.3x.
- MR+10.
- Small HP/DEF increase, very large ATK increase.
|
19/09/2019
|
Imperial General
|
- Number of attack targets +1.
- MR+20.
- Large HP/DEF increase, small ATK increase.
|
|
Evil Princesses
|
Evil Seeker
|
- Attack increases as enemy HP decreases.
- Upon skill activation, all enemies' current HP is reduced by 15%.
- Immune to status effects.
- Large HP/DEF increase, small ATK increase.
|
17/10/2019
|
Deathbringer
|
- Attack greatly increases as enemy HP decreases.
- Upon skill activation, all enemies' current HP is reduced by 10%.
- Small HP/DEF increase, large ATK increase
- 90%: ATK x1.4
- 70%: ATK x1.7
- 50%: ATK x2.0
- 30%: ATK x2.3
|
|
Immortal Princesses
|
Immortal Origin
|
- Attack increases by 1.3x during skill use, and HP is fully restored upon expiry.
- Skill duration +30%.
- Large HP/ATK/DEF increase
|
17/10/2019
|
Living End
|
- During skill use Block +1, and can attack all nearby (160) land enemies.
- HP is fully restored upon expiry.
- Small HP/DEF increase, large ATK increase.
|
|
Maou's Bodyguards
|
Abyss Sentinel
|
- Enemies struck temporarily have 40% reduced attack.
- Block and attack targets +1.
- Large HP increase, medium DEF increase, small ATK increase.
|
21/11/2019
|
Abyss Raider
|
- Enemies struck temporarily have 30% reduced attack.
- Skill duration +30%, and ATK is increased by 1.3x during skill use.
- Medium HP/DEF increase, large ATK increase.
|
|
Blacksmiths
|
Divine Artisan Blacksmith
|
- During skill use, targeted classes gain an additional 10% attack.
- Large ATK increase, small DEF increase.
- Cost -5
|
21/11/2019
|
Battlesmith
|
- During skill use, targeted classes gain an additional 10% attack and defense.
- Large HP/DEF increase, small ATK increase.
|
|
Gladiators
|
Orc Braver
|
- Attack speed is increased (-8f).
- Large HP/ATK/DEF increase.
- <= 95%: 20% attack delay reduction
- <= 70%: 60% attack delay reduction
- <= 50%: 99% attack delay reduction
|
28/11/2019
|
Onslaught
|
- Skill duration +30%.
- Attack increases by 1.2x during skill use.
- Small HP/ATK increase.
|
|
Shamans
|
Oracle Miko
|
- While deployed, all allies gain 5% ATK and DEF.
- Range +50.
- Large HP/ATK increase, small DEF increase
|
28/11/2019
|
Visionary
|
- Will not be targeted by enemy ranged attacks.
- While deployed, all allies gain +10 MR.
- Small HP/ATK increase.
|
|
Raikou
|
Takemikazuchi
|
- During skill use, range multiplier increases by 0.3.
- Large HP/ATK increase, medium DEF increase.
|
19/12/2019
|
Raiki
|
- Can employ a token that does not count towards the deployment limit and attacks all enemies within range with magical attacks.
- Very large ATK increase.
|
|
Fuuhaku
|
Shinatsuhiko
|
- During skill use, has reduced post-attack delay (-20f).
- Damage taken from enemies is reduced by 20%.
- Large HP/DEF increase, medium ATK increase.
|
19/12/2019
|
Fuuki
|
- Can employ a token that does not count towards the deployment limit and attacks all enemies within range with movement-slowing attacks.
- Large HP/DEF increase (more than v1), small ATK increase.
|
|
Priest Warriors
|
Divine Lord
|
- Range increased by 1.2x.
- While deployed, all allies gradually regenerate (15HP/0.5s).
- Small HP/DEF increase, large ATK increase.
|
23/01/2020
|
God Warrior
|
- Magic resistance is greatly increased (+25).
- Post-attack delay is reduced (-10f).
- Large HP/DEF increase, medium ATK increase.
|
|
Rangers
|
Arch Warden
|
- Can employ tokens.
- During bad weather, cost -4 and attack increases by 1.5x.
- Medium HP increase, small ATK/DEF increase.
- Range +40.
|
20/02/2020
|
Trap Master
|
- Can employ tokens that permanently reduce enemy defense by 50%.
- During bad weather, cost -3.
- Small HP/DEF increase, medium ATK increase.
|
|
Dancers
|
Principal
|
- Grants allies within range 13% of
the dancer's attack and defense.
- Larger HP increase, large ATK/DEF increase.
|
19/03/2020
|
Grand Arietta
|
- Grants allies within range 10% of
the dancer's attack and defense.
- Skill duration +25%, skill reuse time -30%.
- Range +40.
- Large HP increase, medium ATK/DEF increase.
|
|
Dragon Riders
|
Dragon Master
|
- MR is greatly increased (+25).
- During skill use, ATK and range increase by 1.3x.
- Large HP/DEF increase, medium ATK increase
|
23/04/2020
|
Dragon Bringer
|
- MR is greatly increased (+25).
- Gradually regenerates (40HP/s).
- When skill is not in use, DEF increases by 1.3x.
- Large all stat increase
|
|
Bandits
|
Fury Brigand
|
- Attack increases by 1.9x vs. Armored enemies.
- Has a small chance to receive gold from defeated enemies.
- All damage received from enemies is reduced by 10%.
- Medium HP increase, medium ATK increase, small DEF increase
|
25/06/2020
|
Obliterator
|
- Attack increases by 2.0x vs. Armored enemies.
- Has a small chance to receive gold from defeated enemies.
- Gains 4% increased ATK per enemy slain (up to 80%).
- Small HP increase, small ATK decrease, medium DEF increase
- Cost -2
|
|
Avengers
|
Vendetta
|
- Damage up at 99% HP or lower.
- When defeated, deal damage to all nearby enemies,
and it is instead treated as a withdrawal.
- Post-attack delay is slightly reduced (26).
- Large HP/DEF increase, medium ATK increase
- 99%: ATK x1.2
- 90%: ATK x1.4
- 70%: ATK x1.8
- 50%: ATK x2.5
- 30%: ATK x3.8
- 10%: ATK x5.0
|
22/07/2020
|
Revengeance
|
- Damage up at 99% HP or lower.
- When defeated, deal damage to all nearby enemies,
and it is instead treated as a withdrawal.
- Can be re-deployed after a set time (40s).
- Medium HP/DEF increase, large ATK increase
- 99%: ATK x1.1
- 90%: ATK x1.2
- 70%: ATK x1.4
- 50%: ATK x2.0
- 30%: ATK x3.0
- 10%: ATK x4.0
|
|
Dark Stalkers
|
Dark Dominator
|
- Attack increases by 1.7x vs. Angel enemies.
- While in the active team, enemy angels have -15% ATK.
- Large HP increase, medium ATK/DEF increase
|
24/09/2020
|
Eclipse Stalker
|
- Attack increases by 1.5x vs. Angel enemies.
- Gains ranged (180) attacks that can target up to 2 enemies simultaneously.
- Medium HP increase, small ATK increase
|
Jesters
|
Court Jester
|
- Cost -2
- Post-attack delay is slightly reduced.
- Small HP increase
|
Joker
|
- Range +10
- Damage taken from enemies -20%.
- If this unit is slain, it is instead treated as a withdrawal.
- Medium HP increase, small ATK increase
|
|
Bowriders
|
Bowrider Master
|
- Against blocked enemies, attack is reduced to 90%.
- Skill reuse timer is reduced by 45%.
- When skill is not in use, attack increases by 1.3x.
- Large HP increase, medium ATK/DEF increase.
|
22/10/2020
|
Bow Storm Cavalier
|
- Against blocked enemies, attack is reduced to 80%.
- Post-attack delay is reduced.
- 20% chance to ignore defense and magic resistance.
- Medium HP increase, small ATK increase.
|
|
Mages
|
Magus Adept
|
- While deployed, all allied Magicians gain 1.2x attack and -50% skill cooldown.
- Small HP/DEF increase, medium ATK increase
|
12/11/2020
|
Mage Destruct
|
- While deployed, all allied Magicians gain 1.15x attack.
- Post-attack delay is slightly reduced. (-20%)
- Magic resistance is greatly increased. (+25)
- Medium HP/DEF increase, large ATK increase.
- Range +20
|
|
Princesses
|
Royal Highness
|
- Unaffected by Tenkai's debuffs.
- When both a Princess and the Prince are deployed, both gain 1.2x Attack and Defense.
- Large all stats increase (more HP/DEF)
|
19/11/2020
|
Majestic
|
- 50% chance to ignore defense and magic resistance.
- When both a Princess and the Prince are deployed, both gain 1.25x Attack.
- Large all stats increase (more ATK)
|
|
Necromancers
|
Coffin Queen
|
- Single-target ranged magic attack.
- Can employ Skeleton Knight tokens.
- Tokens have 2 block.
- Begins with 9 charges, and can employ up to 9 simultaneously.
- Only skeletons after the first will count toward the deployment limit.
- Large ATK increase, medium HP increase, small DEF increase.
|
24/12/2020
|
Graveborn
|
- Ranged magic attack that can target up to 2 enemies simultaneously.
- Can employ Lich tokens.
- Tokens have ranged magic attacks.
- Begins with 5 charges, and can employ up to 5 simultaneously.
- Only skeletons after the first will count toward the deployment limit.
- Small all stats increase.
|
|
Nekomata
|
Mononoke Neko Myoujin
|
- All enemies within range have 25% reduced attack and defense.
- All allies within range have 7% reduced attack and defense.
- Token gains 1.5x increased ATK and Cost -6.
- Range +10
- Medium HP/DEF increase
|
21/01/2021
|
Ayakashi Neko Douchuu
|
- All enemies within range receive constant damage that ignores defense and magic resistance.
- All enemies within range have 22% reduced attack and defense.
- All allies within range have 10% reduced attack and defense.
- Ticks at 10% of ATK per 0.1s.
- Small HP/DEF increase
|
Spirits of War
|
Holy Spirit of Subjugation
|
- Can block up to 3 enemies, and attack all blocked enemies simultaneously.
- 30% chance to ignore both defense and magic resistance.
- Cost -2
- Medium HP/DEF increase, large ATK increase
|
Guardian Holy Spirit of War
|
- Can block up to 4 enemies, and attack up to 2 blocked enemies simultaneously.
- 50% chance to evade physical attacks.
- Cost -2
- Large HP/DEF increase, small ATK increase
|
|
Youko
|
Gorgeous Youko
|
- Every attack restores 3% of maximum HP.
- While deployed, allied Youkai gain 50% reduced skill cooldown time.
- Large HP/DEF increase, medium ATK increase.
|
25/02/2021
|
Okitsune-sama
|
- Every attack restores 5% of maximum HP.
- 40% chance to increase attack by 1.5x.
- Large ATK increase, small HP/DEF increase.
|
Jiangshi
|
Corpse Spirit Hermit
|
- While blocking, gains 1.3x increased ATK/DEF.
- Has a 50% chance to nullify enemy attacks.
- Large all stats increase.
|
Deadman Wonderland
|
- Can employ a token.
- Begins with 2 token charges, and can deploy up to 1 simultaneously.
- Token takes all attacks in place of the Jiangshi and has ranged magic attacks.
- Small all stats increase.
|
|
Griffin Riders
|
Gryps Lord
|
- Range increased by 1.2x.
- 10% chance to increase Attack by 1.3x.
- 100% chance during skill use.
- Large HP increase, small ATK/DEF increase.
|
25/03/2021
|
Griffin Fellow
|
- Defense is halved, but Cost -5.
- If this unit is slain, it is instead treated as a withdrawal.
- Small HP increase, large ATK increase.
|
|
Majin
|
Majin Emperor
|
- Cannot be healed by allies.
- Power will not decrease in Makai.
- When defeated, it is instead treated as a withdrawal.
- Withdrawing refunds 100% of the unit's Unit Point cost.
- Cost -4.
- Large HP/DEF increase, small ATK increase.
|
22/04/2021
|
Devil Primarch
|
- Can now be healed by allies.
- Power will not decrease in Makai.
- Unaffected by Tenkai's debuffs.
- When defeated, it is instead treated as a withdrawal.
- Magic resistance is greatly increased. (+20)
- Large ATK increase.
|
|
Dark Priests
|
Dark Founder
|
- During skill use, range increases by 1.2x, and cannot be targeted by enemy ranged attacks.
- Small HP increase, medium ATK increase.
|
10/06/2021
|
Dark Successor
|
- While in the active team, allied Dark Fighters, Dark Stalkers, and Dark Priests gain 7% increased ATK/DEF.
- Medium HP/ATK/DEF increase.
- Range +35.
|
|
Grand Knights
|
Knight Princeps
|
- Can block up to 4 enemies.
- Magic resistance is increased. (+15)
- 30% chance to nullify enemy attacks.
- Medium HP/ATK increase, large DEF increase.
|
24/06/2021
|
Supreme Knight
|
- Can block up to 2 enemies.
- 30% chance to increase ATK by 1.5x, 100% during skill use.
- Large HP/ATK increase, small DEF increase.
|
|
Zhenren
|
Apex Immortal
|
- 20% chance to increase attack by 1.3x.
- Large ATK increase, medium HP/DEF increase.
- Range +10.
|
21/07/2021
|
Sacred Beast Hermit Emperor
|
- HP gradually regenerates (50/0.5s).
- Immune to poison and status ailments.
- Large HP increase, small ATK increase, medium DEF increase.
|
|
Talismancers
|
Talismanology Sage
|
- Has ranged attacks that ignore defense.
- Can employ tokens that do not count towards the deployment limit.
- 30% of ATK and DEF is added to tokens.
- Small HP increase, large ATK increase, small DEF increase.
- Range +15.
|
26/08/2021
|
Talisman Guru
|
- Can attack up to 3 enemies simultaneously with ranged defense-ignoring attacks.
- Can employ tokens that do not count towards the deployment limit.
- 20% of ATK and DEF is added to tokens within range.
- Medium HP increase, large ATK increase, small DEF increase.
- Range +30.
|
|
Elementalers
|
Divine Spirit User
|
- Attack and defense is added to Elementals.
- Only elementals after the first will count toward the deployment limit.
- Tokens regenerate (30HP/0.5s).
- (Token User) Large HP increase, small ATK/DEF increase.
|
30/09/2021
|
Element Channeler
|
- Attack and defense is added to Elementals within range.
- Only elementals after the second will count toward the deployment limit.
- Token cost -1.
- (Token User) Large HP/ATK/DEF increase.
- (Token User) Range +30.
|
|
Sappers
|
Combat Engineer
|
- Can employ a token that revives some time after death (somewhat shortened).
- When the token reaches 0 HP, it recovers at a rate of 22HP/0.1s.
- Token can attack an additional target.
- (Token User) Large HP/DEF increase, medium ATK increase.
- Initial token charges +1.
|
21/10/2021
|
Sapper Colonel
|
- Can employ a token that revives some time after death.
- When the token reaches 0 HP, it recovers at a rate of 10HP/0.1s.
- (Token User) 20% chance to increase ATK by 1.3x, with 100% chance during skill use.
- Token gains 1.2x increased range.
- (Token User) Small HP/DEF increase, large ATK increase.
|
|
Monster Breakers
|
Seal Inherit
|
- Receives 20% less damage from weakening targets.
- While deployed, all enemies have 7% reduced ATK.
- Large HP/DEF increase, medium ATK increase.
|
18/11/2021
|
Monster Demolisher
|
- While HP is above 70%, ATK increases by 1.2x.
- While deployed, all enemies have 15% reduced DEF and MR.
- Small HP/DEF increase, large ATK increase.
|
|
Phantasm Beast Tamers
|
Sacred Beast Tamer
|
- While deployed, allies have a 15% chance to nullify enemy attacks.
- Allies within range gain +15 MR.
- Range is increased by 1.2x.
- Large HP/DEF increase, small ATK increase.
|
23/12/2021
|
Shadow Beast Yorishiro
|
- While deployed, allies have a 10% chance to nullify enemy attacks.
- Maximum HP is reduced by 30%, but during skill use, all enemies have -15 MR, and cannot be targeted by enemy ranged attacks.
- Small DEF increase, large ATK increase.
|
|
Rune Acolytes
|
Holy Apostle
|
- All allies regenerate at a rate of 30HP/0.5s.
- During skill use, allies within range take 20% reduced physical damage.
- Large HP increase, medium ATK/DEF increase.
|
20/01/2022
|
Missionarius
|
- 40% chance (100% during skill use) to increase attack by 1.5x.
- Large ATK increase, small HP/DEF increase.
|
|
Dragoons
|
Dragoon Ordnance
|
- Enemies struck temporarily have 50% reduced defense.
- 30% chance to increase attack by 1.3x.
- Large ATK increase, medium HP/DEF increase.
|
17/02/2022
|
Dragon Cannon Knight Officer
|
- Enemies struck temporarily have 40% reduced defense.
- Range increases by 1.2x.
- Allied Dragons (Dragon Riders, Dragoons inc.) gain 10% increased ATK/DEF.
- Medium ATK increase, large HP/DEF increase.
|
|
Lifelinkers
|
Soul Covenanter
|
- 40% of the damage taken by units within range is evenly split between all other units within range (tokens not included).
- Range increased by 1.2x.
- Immune to status effects.
- Large HP increase, medium ATK/DEF increase.
|
24/02/2022
|
Soul Resonancer
|
- 30% of the damage taken by units within range is evenly split between all other units within range (tokens not included).
- All allies regenerate at a rate of 25HP/0.5s.
- During skill use, all allies within range receive 15% less damage.
- Large ATK increase, small HP/DEF increase.
|