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20 unit points
'''Skills''' are triggerable abilities that give you or your units an advantage in battle. All units of [[:Category:Rarity:Silver|Silver]] rarity and above possess an active skill.
 
   
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after first use changes to:
This is different from [[Ability|Abilities]], a passive effect that a unit may have on top of their skill (which in itself is not to be confused with a [[class]]' innate traits).
 
   
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40 seconds of 2.0 times attack and defense
See also: [[Skill Awakening]]
 
 
== Details ==
 
All skills each have an ''Initial Timer'', the time after a unit is placed before you can first use the skill; a ''skill duration'', how long the skill's effect lasts during which an Aura visual effect will denote the unit using a skill; and a ''Reuse Timer'', which is how long you will need to wait after the skill's animation ends before the skill can be used again. The skills range from offensive, to defensive, to utility, and often have multiple tiers of effectiveness marked by a roman numeral.
 
 
The majority of skills have a maximum level of 5 (although some can go to 10 or higher) and can be leveled up by [[Unit Combination|fusing a unit with the same skill]] (or a [[Fodder Units|rainbow fairy]]). The first skill up is guaranteed, and the chance decreases with each subsequent level.
 
 
A unit's skill can change, usually into its higher-grade form (e.g. [[#Increase Attack II|]] to [[#Increase Attack III]]), if a unit undergoes [[Class Evolution|class evolution]]. If a unit's skill changes, the skill level will be reset to 1 again. It is therefore pertinent to not level up a skill until after class evolution is performed.
 
 
===Initial Timers===
 
 
The relation between the Initial Timer and Reuse Timer are as follows:
 
 
Initial Timer = Reuse Timer * Rarity Factor
 
 
where:
 
 
{| style="border-collapse:collapse;margin:1px;border:2px solid rgb(204,213,221);"
 
|-
 
! style="background-color:rgb(224,232,240);border:2px solid rgb(204,213,221);padding:3px 10px;" | Rarity
 
! style="background-color:rgb(224,232,240);border:2px solid rgb(204,213,221);padding:3px 10px;" | Rarity Factor
 
|-
 
| style="background-color:silver;border:2px solid rgb(204,213,221);padding:3px 10px;" | '''Silver'''
 
| style="background-color:rgb(246,246,246);border:2px solid rgb(204,213,221);padding:3px 10px;text-align:right;" | 1
 
|-
 
| style="background-color:gold;border:2px solid rgb(204,213,221);padding:3px 10px;" | '''Gold'''<ref name="rounding">For convenience, all numbers are rounded at the tenth.</ref>
 
| style="background-color:rgb(246,246,246);border:2px solid rgb(204,213,221);padding:3px 10px;text-align:right;" | 2/3 <!--
 
 
SAPPHIRE row
 
|-
 
| style="background-color:blue;border:2px solid rgb(204,213,221);padding:3px 10px;" | <font color="white">'''Sapphire'''</font><ref name=rounding />
 
| style="background-color:rgb(246,246,246);border:2px solid rgb(204,213,221);padding:3px 10px;text-align:right;" | 3/5
 
 
-->
 
|-
 
| style="background-color:white;border:2px solid rgb(204,213,221);padding:3px 10px;" | '''Platinum'''
 
| style="background-color:rgb(246,246,246);border:2px solid rgb(204,213,221);padding:3px 10px;text-align:right;" | 1/2
 
|-
 
| style="background-color:black;border:2px solid rgb(204,213,221);padding:3px 10px;" | <font color="white">'''Black'''</font><ref>The minimum number that the Initial Timer can be is 1, so all black units have an Initial Timer of one second. [[Skill Awakening|Skill awakened]] black units must have a minimum Initial Timer of 5 seconds.</ref>
 
| style="background-color:rgb(246,246,246);border:2px solid rgb(204,213,221);padding:3px 10px;text-align:right;" | 0
 
|}
 
 
<references />
 
 
 
This means that if three units of different rarities that had the same skill were placed at the same time, the platinum unit would be able to use its skill first, followed by the gold and then silver units. Meanwhile, [[:Category:Rarity:Black|Black]] units can always use their skill 1 second after placement (or 5 seconds after [[Skill Awakening|skill awakening]]).
 
 
== '''Offensive Skills''' ==
 
 
=== Increase Attack ===
 
{{:Skill/Increase Attack I}}
 
{{:Skill/Increase Attack II}}
 
{{:Skill/Increase Attack III}}
 
{{:Skill/Increase Attack IV}}
 
<br />
 
=== Risk Life ===
 
{{:Skill/Risk Life I}}
 
{{:Skill/Risk Life II}}
 
{{:Skill/Risk Life III}}
 
<br />
 
=== Assassinate ===
 
{{:Skill/Assassinate I}}
 
{{:Skill/Assassinate II}}
 
{{:Skill/Assassinate III}}
 
<br />
 
=== Ninjutsu ===
 
{{:Skill/Ninjutsu I}}
 
{{:Skill/Ninjutsu III}}
 
<br />
 
=== Multishot ===
 
{{:Skill/Double Shot}}
 
{{:Skill/Triple Shot}}
 
{{:Skill/Quadra Shot}}
 
<br />
 
=== Attack Cooldown Reduction ===
 
{{:Skill/Quick Shot I}}
 
{{:Skill/Quick Shot II}}
 
{{:Skill/Magic Bullet I}}
 
{{:Skill/Magic Bullet II}}
 
{{:Skill/Rush!}}
 
{{:Skill/Rush Crow}}
 
{{:Skill/Dizzying Slash}}
 
{{:Skill/Training Bomb}}
 
{{:Skill/Quick Heal}}
 
<br />
 
=== Magic Sword ===
 
{{:Skill/Magic Shells}}
 
{{:Skill/Magic Sword}}
 
{{:Skill/Sword Enhance}}
 
 
=== Army-Wide Buffs ===
 
{{:Skill/Rune of Conflagration}}
 
{{:Skill/Warrior's Inspiration}}
 
<br />
 
 
=== Enemy Debuffs ===
 
{{:Skill/Enfeeble}}
 
<br />
 
 
=== Special ===
 
{{:Skill/Barrage Shot}}
 
{{:Skill/BRIONAC}}
 
{{:Skill/Dynamite Power}}
 
{{:Skill/Evil Energy}}
 
{{:Skill/Excellent Arrow}}
 
{{:Skill/Excellent Sword}}
 
{{:Skill/FASCES}}
 
{{:Skill/Hard-strung Bow}}
 
{{:Skill/Heal Enhance}}
 
{{:Skill/Magic Enhance}}
 
{{:Skill/Magic Staff Levandine}}
 
{{:Skill/Star Staff}}
 
{{:Skill/Strength of the Fierce God}}
 
 
 
== '''Defensive Skills''' ==
 
 
=== Increase Defense ===
 
{{:Skill/Increase Defense I}}
 
{{:Skill/Increase Defense II}}
 
{{:Skill/Increase Defense III}}
 
{{:Skill/Increase Defense IV}}
 
<br />
 
 
=== Protection ===
 
{{:Skill/Protection I}}
 
{{:Skill/Protection II}}
 
 
=== Avoidance ===
 
{{:Skill/Foresee}}
 
{{:Skill/Mind's Eye}}
 
{{:Skill/Seclusion}}
 
<br />
 
 
=== Increase Heal ===
 
{{:Skill/Increase Heal I}}
 
{{:Skill/Increase Heal II}}
 
{{:Skill/Increase Heal III}}
 
<br />
 
 
=== Battle Heal ===
 
{{:Skill/Battle Heal I}}
 
<br />
 
 
=== Heal ===
 
{{:Skill/Heal I}}
 
{{:Skill/Heal II}}
 
{{:Skill/Heal III}}
 
{{:Skill/Heal IV}}
 
<br />
 
 
=== Heal per Attack ===
 
{{:Skill/Dark Cure}}
 
{{:Skill/Muramasa}}
 
<br />
 
 
=== Immortality ===
 
{{:Skill/Protection of the Phoenix}}
 
<br />
 
 
=== Army-Wide Buffs ===
 
{{:Skill/Magic Barrier}}
 
{{:Skill/Rune of Iron Wall}}
 
{{:Skill/Secret Arts of Bewitching}}
 
{{:Skill/Spirit Protection}}
 
<br />
 
 
=== Enemy Debuffs ===
 
{{:Skill/Curse Voice}}
 
{{:Skill/Dark Aura}}
 
{{:Skill/True Darkness Aura}}
 
{{:Skill/Severing Darkness Aura}}
 
<br />
 
 
=== Special ===
 
{{:Skill/Focus Heal}}
 
{{:Skill/Guardian's Holy Shield}}
 
<br />
 
 
== Round Buff ==
 
 
=== Individual Skills ===
 
{{:Skill/Awakening of the Fox Spirit}}
 
{{:Skill/Control Breathing}}
 
{{:Skill/Cursed Blood}}
 
{{:Skill/Earnest Devotion}}
 
{{:Skill/Holy Awakening}}
 
{{:Skill/Secret Pill}}
 
<br />
 
 
=== Token Buffs ===
 
{{:Skill/Strengthen Dead Spirit}}
 
<br />
 
 
== '''Utility Skills''' ==
 
 
=== Call for Reinforcements ===
 
{{:Skill/Call for Reinforcements I}}
 
{{:Skill/Call for Reinforcements II}}
 
{{:Skill/Call for Reinforcements III}}
 
<br />
 
 
=== Increase Range ===
 
{{:Skill/Increase Range I}}
 
{{:Skill/Increase Range II}}
 
{{:Skill/Increase Range III}}
 
<br />
 
 
=== Splash Attack ===
 
{{:Skill/Burst Bullet II}}
 
{{:Skill/Scatter Shoot}}
 
{{:Skill/Splash Attack I}}
 
{{:Skill/Splash Attack II}}
 
{{:Skill/Splash Attack III}}
 
<br />
 
 
=== Slow ===
 
{{:Skill/Shadow Sneak}}
 
{{:Skill/Spirit Eagle}}
 
<br />
 
 
=== Hybrid ===
 
{{:Skill/Fireball}}
 
{{:Skill/Fire Breath}}
 
{{:Skill/Flame of Exorcism}}
 
{{:Skill/God Invocation}}
 
{{:Skill/Heal Magic}}
 
{{:Skill/Heal Magic Plus}}
 
{{:Skill/Heat Breath}}
 
{{:Skill/Overdrive}}
 
{{:Skill/Prayer of Solace}}
 
{{:Skill/Prayer of Solace - Fast}}
 
{{:Skill/Sacred Mace}}
 
{{:Skill/Thunder Bolt}}
 
<br />
 
 
=== Standby End ===
 
{{:Skill/Efreet}}
 
{{:Skill/Phoenix}}
 
{{:Skill/Release the Sealed Ones}}
 
<br />
 
 
=== Block Release ===
 
{{:Skill/Little Wing}}
 
{{:Skill/Mode Change}}
 
{{:Skill/Pegasus Wing}}
 
{{:Skill/Shooting Stance}}
 
<br />
 
 
=== Mass Potency ===
 
{{:Skill/Area Heal}}
 
{{:Skill/Barrier of Evil Sealing}}
 
{{:Skill/Flash Ball}}
 
{{:Skill/Heal Shower}}
 
{{:Skill/Healing Wind}}
 
{{:Skill/Meteor Tactics}}
 
{{:Skill/Passion Step}}
 
{{:Skill/Secret skill, Cross Slash}}
 
{{:Skill/Secret skill, Rock Cleaver}}
 
{{:Skill/Secret skill, Shadow Sword}}
 
{{:Skill/Soul Step}}
 
<br />
 
 
=== Status Heal ===
 
{{:Skill/Soothing Treasure}}
 
<br />
 
 
== '''Princess' Swords''' ==
 
{{:Skill/Magic Blade Aroundight}}
 
{{:Skill/Holy Blade Ascalon}}
 
{{:Skill/Dragon Slayer}}
 
{{:Skill/Holy Blade Excalibur}}
 
{{:Skill/Magic Blade Fragarach}}
 
{{:Skill/Treasured Blade Galatyn}}
 
{{:Skill/Holy Blade Hauteclaire}}
 
{{:Skill/Holy Blade Tyrhung}}
 
{{:Skill/Magic Blade Tyrhung}}
 
<br />
 
 
== '''Prince''' ==
 
{{:Skill/Raise Morale}}
 
<br />
 
 
== See also ==
 
*[[Ability]]
 
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