This page will attempt to explain the various stats of units in the game. Note that these apply to both allied units and enemies.
HP[]
- Health Points - a measure of how much damage a unit can take. Upon reaching 0, the unit is removed from play.
- Melee units generally have significantly more HP than Ranged units.
- The majority of Elves have much lower HP than their counterparts of the same class and/or rarity.
- Many effects can take place upon death - i.e. Rakshasa's explosion, Wendy's delayed revival, etc.
Attack (攻撃力)[]
- A measure of the offensive power of a unit. For attacking units, this refers to how much damage they can deal per attack. For healing units, this is how much HP they can restore per cast.
- Attacks can deal 3 different types of damage - physical (no special mention), magical (referred to as some variation of 'ignores defense'), and true (referred to as some variation of 'ignores defense and magic resistance').
- Note that for a true measure of a unit's power, many other factors must be taken into account - notably Attack Speed.
Defense (防御力)[]
- A measure of the defensive power of a unit. Defense only affects physical damage.
- Defense removes a flat amount from the damage taken - for example, if a enemy physical unit has 1000 ATK, and hits a unit with 500 DEF, they will take (1000 - 500) = 500 damage per attack.
- If defense exceeds 90% of the attack, damage is set to a minimum of 10%. For example, if a enemy physical unit has 1000 ATK, and hits a unit with 1200 DEF, they will take 100 damage, rather than the expected 0.
- For certain projectiles, if defense exceeds attack as above, there is a 50% chance that the attack is 'nullified' or 'deflected'. The result is that no damage is done.
- This holds true for Archer arrows, Vampire Hunter bolts, Ninja shuriken, Rearguard Tactician knives, etc.
- Certain skills can prevent this from happening - notably, Nanaly's Skill Awakening.
Magic Resistance (魔法耐性)[]
- A measure of the defensive power of a unit. MR only affects magical damage.
- MR removes a percentage of the damage taken - for example, if a enemy magical unit has 1000 ATK and hits a unit with 30 MR, they will take (1000 - (1000 * 0.3)) = 700 damage per attack.
- Note that if MR exceeds 100, the same minimum damage rule as defense (10%) applies.
Block (ブロック)[]
- Exclusive to Melee units, block refers to how many enemies a unit can engage in battle and prevent from moving.
- Some units perform different actions depending on whether or not they are blocking an enemy, such as Priest Warriors.
Range (射程)[]
- A measure of the effective distance that a unit can cover in combat.
- This is not exclusive to units in the ranged-slot - certain melee classes, such as Bowriders have both block and range.
- Only ranged enemies can attack a player's ranged-slot units.