Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×1
|
Ranged (155) Human
|
Physical
|
5000
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Rogue ×56
|
Melee Human
|
Physical
|
2000
|
130
|
100
|
53 Initial: 1
|
1300 1 UP
|
|
Ballad ×7
|
Melee Human
|
Physical
|
4500
|
130
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Bandit ×31
|
Melee Human
|
Physical
|
3200
|
220
|
40
|
162 Initial: 45
|
550 1 UP
|
|
Bandit Boss ×4
|
Melee Human
|
Physical
|
2800
|
600
|
100
|
172 Initial: 24
|
500 1 UP
|
|
Green Assassin ×1
|
Melee Human
|
Physical
|
6000
|
600
|
300 MR 10
|
106 Initial: 20
|
400 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
6000
|
400
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×1
|
Ranged (155) Human
|
Physical
|
5000
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Rogue ×44
|
Melee Human
|
Physical
|
2000
|
130
|
100
|
53 Initial: 1
|
1300 1 UP
|
|
Ballad ×8
|
Melee Human
|
Physical
|
4500
|
130
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Bandit ×10
|
Melee Human
|
Physical
|
3200
|
220
|
40
|
162 Initial: 45
|
550 1 UP
|
|
Bandit Boss ×2
|
Melee Human
|
Physical
|
2800
|
600
|
100
|
172 Initial: 24
|
500 1 UP
|
|
Archer ×28
|
Ranged (100) Human
|
Physical
|
1100
|
250
|
50
|
166 Initial: 24 Move: 121 Missile: 3
|
500 1 UP
|
|
Green Assassin ×4
|
Melee Human
|
Physical
|
6000
|
600
|
300 MR 10
|
106 Initial: 20
|
400 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
6000
|
400
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Beastman Archer ×3
|
Ranged (180) Beastman
|
Physical
|
2400
|
450
|
60
|
166 Initial: 24 Move: 121 Missile: 3
|
600 1 UP
|
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×1
|
Ranged (155) Human
|
Physical
|
5000
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Rogue ×28
|
Melee Human
|
Physical
|
2000
|
130
|
100
|
53 Initial: 1
|
1300 1 UP
|
|
Ballad ×5
|
Melee Human
|
Physical
|
4500
|
130
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Bandit ×10
|
Melee Human
|
Physical
|
3200
|
220
|
40
|
162 Initial: 45
|
550 1 UP
|
|
Bandit Boss ×6
|
Melee Human
|
Physical
|
2800
|
600
|
100
|
172 Initial: 24
|
500 1 UP
|
|
Green Assassin ×2
|
Melee Human
|
Physical
|
6000
|
600
|
300 MR 10
|
106 Initial: 20
|
400 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
6000
|
400
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Beastman Archer ×6
|
Ranged (180) Beastman
|
Physical
|
2400
|
450
|
60
|
166 Initial: 24 Move: 121 Missile: 3
|
600 1 UP
|
|
Archer ×12
|
Ranged (100) Human
|
Physical
|
1100
|
250
|
50
|
166 Initial: 24 Move: 121 Missile: 3
|
500 1 UP
|
|
Dark Guild Assassin ×4
|
Melee Human
|
Physical
|
9000
|
320
|
150
|
53 Initial: 2
|
1100 2 UP
|
50% chance to dodge physical attacks.
|
Green Sniper ×1
|
Ranged (300) Human
|
Physical
|
6000
|
500
|
300 MR 10
|
331 Initial: 70 Move: 241 Missile: 0
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
600
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Captain ×1
|
Ranged (290) Human
|
Physical
|
15000
|
800
|
300 MR 10
|
346 Initial: 24 Move: 301 Missile: 0
|
200 3 UP
|
Upon reaching 50% HP, gains attack and range.
|
Pirate ×24
|
Ranged (250) Human
|
Physical
|
1500
|
200
|
80
|
251 Initial: 12 Move: 201 Missile: 0
|
200 1 UP
|
|
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×2
|
Ranged (155) Human
|
Physical
|
5000
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Black Captain ×8
|
Ranged (290) Human
|
Physical
|
15000
|
800
|
300 MR 10
|
346 Initial: 24 Move: 301 Missile: 0
|
200 3 UP
|
Upon reaching 50% HP, gains attack and range.
|
Pirate ×18
|
Ranged (250) Human
|
Physical
|
1500
|
200
|
80
|
251 Initial: 12 Move: 201 Missile: 0
|
200 1 UP
|
|
Green Assassin ×11
|
Melee Human
|
Physical
|
6000
|
600
|
300 MR 10
|
106 Initial: 20
|
400 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
6000
|
400
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Ballad ×21
|
Melee Human
|
Physical
|
4500
|
130
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Six ×1
|
Ranged (220) Human
|
Physical
|
18000
|
800×2
|
500 MR 20
|
251 Initial: 24 Move: 201 Missile: 0
|
1000 3 UP
|
Deals double damage, calculated after armor.
(ATK - DEF)*2
|
Black Sniper ×2
|
Ranged (300) Human
|
Physical
|
12000
|
1000
|
500 MR 10
|
361 Initial: 70 Move: 271 Missile: 0
|
1000 2 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
1100
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Assassin ×6
|
Melee Human
|
Physical
|
12000
|
1100
|
500 MR 10
|
106 Initial: 20
|
400 2 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
12000
|
800
|
500 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 2 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Captain ×4
|
Ranged (290) Human
|
Physical
|
15000
|
800
|
300 MR 10
|
346 Initial: 24 Move: 301 Missile: 0
|
200 3 UP
|
Upon reaching 50% HP, gains attack and range.
|
Dark Guild Elite (Crossbow) ×1
|
Ranged (170) Human
|
Physical
|
24000
|
600×3
|
65 MR 20
|
151 Initial: 14 Move: 101 Missile: 15
|
700 3 UP
|
Attacks up to 3 units within range simultaneously.
Toxic strikes: Deals double damage, calculated after armor.
(ATK - DEF)*2
|
Dark Guild Elite (Shotgun) ×1
|
Ranged (200) Human
|
Physical Splash 93.33
|
21000
|
1600
|
500 MR 20
|
293 Initial: 20 Move: 251 Missile: 0
|
1000 3 UP
|
Toxic strikes: Deals double damage, calculated after armor.
(ATK - DEF)*2
|
Dark Guild Assassin ×21
|
Melee Human
|
Physical
|
9000
|
320
|
150
|
53 Initial: 2
|
1100 2 UP
|
50% chance to dodge physical attacks.
|
Green Sniper ×4
|
Ranged (300) Human
|
Physical
|
6000
|
500
|
300 MR 10
|
331 Initial: 70 Move: 241 Missile: 0
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
600
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Archer ×28
|
Ranged (100) Human
|
Physical
|
2750
|
250
|
50
|
166 Initial: 24 Move: 121 Missile: 3
|
500 1 UP
|
|
Beastman Archer ×3
|
Ranged (180) Beastman
|
Physical
|
6000
|
450
|
60
|
166 Initial: 24 Move: 121 Missile: 3
|
600 1 UP
|
|
Rogue ×44
|
Melee Human
|
Physical
|
4000
|
260
|
100
|
53 Initial: 1
|
1300 1 UP
|
|
Ballad ×9
|
Melee Human
|
Physical
|
11250
|
325
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Bandit ×10
|
Melee Human
|
Physical
|
8000
|
550
|
40
|
162 Initial: 45
|
550 1 UP
|
|
Bandit Boss ×2
|
Melee Human
|
Physical
|
7000
|
1500
|
100
|
172 Initial: 24
|
500 1 UP
|
|
Green Assassin ×4
|
Melee Human
|
Physical
|
15000
|
1250
|
300 MR 10
|
106 Initial: 20
|
1000 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
15000
|
600
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×1
|
Ranged (155) Human
|
Physical
|
12500
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Archer ×12
|
Ranged (100) Human
|
Physical
|
2750
|
250
|
50
|
166 Initial: 24 Move: 121 Missile: 3
|
500 1 UP
|
|
Beastman Archer ×6
|
Ranged (180) Beastman
|
Physical
|
6000
|
450
|
60
|
166 Initial: 24 Move: 121 Missile: 3
|
600 1 UP
|
|
Rogue ×28
|
Melee Human
|
Physical
|
4000
|
260
|
100
|
53 Initial: 1
|
1300 1 UP
|
|
Ballad ×7
|
Melee Human
|
Physical
|
11250
|
325
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Bandit ×6
|
Melee Human
|
Physical
|
8000
|
550
|
40
|
162 Initial: 45
|
550 1 UP
|
|
Bandit Boss ×10
|
Melee Human
|
Physical
|
7000
|
1500
|
100
|
172 Initial: 24
|
500 1 UP
|
|
Pirate ×21
|
Ranged (250) Human
|
Physical
|
3750
|
500
|
80
|
251 Initial: 12 Move: 201 Missile: 0
|
200 1 UP
|
|
Black Captain ×1
|
Ranged (290) Human
|
Physical
|
37500
|
1600
|
300 MR 10
|
346 Initial: 24 Move: 301 Missile: 0
|
200 3 UP
|
|
Green Sniper ×2
|
Ranged (300) Human
|
Physical
|
15000
|
750
|
300 MR 10
|
331 Initial: 70 Move: 241 Missile: 0
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
1250
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin ×2
|
Melee Human
|
Physical
|
15000
|
1250
|
300 MR 10
|
106 Initial: 20
|
1000 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
15000
|
600
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Dark Guild Assassin ×4
|
Melee Human
|
Physical
|
22500
|
800
|
150
|
53 Initial: 2
|
1100 2 UP
|
50% chance to dodge physical attacks.
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×1
|
Ranged (155) Human
|
Physical
|
12500
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Beastman Archer ×14
|
Ranged (180) Beastman
|
Physical
|
6000
|
450
|
60
|
166 Initial: 24 Move: 121 Missile: 3
|
600 1 UP
|
|
Rogue ×26
|
Melee Human
|
Physical
|
4000
|
260
|
100
|
53 Initial: 1
|
1300 1 UP
|
|
Ballad ×26
|
Melee Human
|
Physical
|
11250
|
325
|
150
|
53 Initial: 1
|
1100 1 UP
|
|
Bandit Boss ×10
|
Melee Human
|
Physical
|
7000
|
1500
|
100
|
172 Initial: 24
|
500 1 UP
|
|
Pirate ×3
|
Ranged (250) Human
|
Physical
|
3750
|
500
|
80
|
251 Initial: 12 Move: 201 Missile: 0
|
200 1 UP
|
|
Green Sniper ×3
|
Ranged (300) Human
|
Physical
|
15000
|
750
|
300 MR 10
|
331 Initial: 70 Move: 241 Missile: 0
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
1250
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin ×9
|
Melee Human
|
Physical
|
15000
|
1250
|
300 MR 10
|
106 Initial: 20
|
1000 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
15000
|
600
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Dark Guild Assassin ×7
|
Melee Human
|
Physical
|
22500
|
800
|
150
|
53 Initial: 2
|
1100 2 UP
|
50% chance to dodge physical attacks.
|
Black Sniper ×1
|
Ranged (300) Human
|
Physical
|
30000
|
1000
|
500 MR 10
|
361 Initial: 70 Move: 271 Missile: 0
|
1000 2 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
2000
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Dark Guild Sentry ×2
|
Ranged (155) Human
|
Physical
|
12500
|
150
|
100
|
223 Initial: 30 Move: 161 Missile: instant
|
800 2 UP
|
Upon spotting a player unit, doubles attack and defense of all enemies for the remainder of the mission. Will not spot untargetable units.
|
Pirate ×18
|
Ranged (250) Human
|
Physical
|
3750
|
500
|
80
|
251 Initial: 12 Move: 201 Missile: 0
|
200 1 UP
|
|
Black Captain ×8
|
Ranged (290) Human
|
Physical
|
37500
|
1600
|
300 MR 10
|
346 Initial: 24 Move: 301 Missile: 0
|
200 3 UP
|
|
Black Captain ×4
|
Ranged (450) Human
|
Physical
|
37500
|
2000
|
300 MR 10
|
346 Initial: 24 Move: 301 Missile: 0
|
200 3 UP
|
|
Green Assassin ×11
|
Melee Human
|
Physical
|
15000
|
1250
|
300 MR 10
|
106 Initial: 20
|
1000 1 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Green Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
15000
|
600
|
300 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
1000 1 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Dark Guild Assassin ×27
|
Melee Human
|
Physical
|
22500
|
800
|
150
|
53 Initial: 2
|
1100 2 UP
|
50% chance to dodge physical attacks.
|
Black Sniper ×6
|
Ranged (300) Human
|
Physical
|
30000
|
1000
|
500 MR 10
|
361 Initial: 70 Move: 271 Missile: 0
|
1000 2 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Melee Human
|
2000
|
106 Initial: 20
|
Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Assassin ×20
|
Melee Human
|
Physical
|
30000
|
2750
|
500 MR 10
|
106 Initial: 20
|
1000 2 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
30000
|
800
|
500 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 2 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Dark Guild Elite (Crossbow) ×1
|
Ranged (170) Human
|
Physical
|
60000
|
1200×3
|
65 MR 20
|
151 Initial: 14 Move: 101 Missile: 15
|
700 3 UP
|
Attacks up to 3 units within range simultaneously.
Toxic strikes: Deals double damage, calculated after armor.
(ATK - DEF)*2
|
Dark Guild Elite (Shotgun) ×1
|
Ranged (200) Human
|
Physical Splash 93.33
|
52500
|
2600
|
500 MR 20
|
293 Initial: 20 Move: 251 Missile: 0
|
1000 3 UP
|
Toxic strikes: Deals double damage, calculated after armor.
(ATK - DEF)*2
|
Five ×1
|
Ranged (250) Human
|
Physical
|
60000
|
840
|
400 MR 10
|
27 Initial: 6 Move: 3 Missile: 10
|
400 3 UP
|
Cannot be attacked unless engaged with a blocker.
Toxic strikes: Deals double damage, calculated after armor.
(ATK - DEF)*2
|
Six ×1
|
Ranged (220) Human
|
Physical
|
45000
|
1600×2
|
500 MR 20
|
251 Initial: 24 Move: 201 Missile: 0
|
1000 3 UP
|
Deals double damage, calculated after armor. (ATK - DEF)*2
|
|
Enemy
|
Unit Type
|
Attack Type
|
HP
|
ATK
|
DEF MR
|
Attack Speed
|
MOV UP
|
Notes
|
Black Assassin ×1
|
Melee Human
|
Physical
|
30000
|
2750
|
500 MR 10
|
106 Initial: 20
|
1000 2 UP
|
Stealthed. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
Black Assassin (Crossbow)
|
Ranged (180) Human
|
Physical
|
30000
|
800
|
500 MR 10
|
211 Initial: 50 Move: 121 Missile: 12
|
400 2 UP
|
Switches to melee form after a set time. Toxic strikes: Deals double damage, calculated after armor. (ATK - DEF)*2
|
|