Nightmare of The Vampire II is a Subjugation based urgent mission that ran from 17/10/2019 to 07/11/2019.
This event received a revival from 05/08/2021 to 02/09/2021.
Rewards[]
This type of event has 2 reward scales. The first is based on the total number of enemies slain over the duration of the event. The second is based on the highest number of slain enemies in a single attempt.
Original[]
Total Kills | Reward | Kills in 1 Run | Reward | |||
---|---|---|---|---|---|---|
500 | Alegria | 100 | Platinum Armor | |||
1000 | Spirit of Gold | 200 | Alegria | |||
1500 | Platinum Armor | 300 | 50 Demon Crystals | |||
2000 | Spirit of Platinum | 400 | Freude | |||
2500 | Spirit of Black | 500 | Farah | |||
3000 | Freude | |||||
3500 | 30.000 Gold | |||||
4000 | Spirit of Platinum | |||||
4500 | Platinum Armor | |||||
5000 | Spirit of Black | |||||
5500 | Spirit Queen | |||||
6000 | Freude | |||||
6500 | 60.000 Gold | |||||
7000 | Spirit of Platinum | |||||
7500 | Spirit of Black | |||||
8000 | Platinum Armor | |||||
8500 | Spirit Queen | |||||
9000 | Spirit of Rainbow | |||||
9500 | 90.000 Gold | |||||
10000 | Farah |
Revival[]
Total Kills | Reward | Kills in 1 Run | Reward | |||
---|---|---|---|---|---|---|
500 | Alegria | 100 | Platinum Armor | |||
1000 | Spirit of Gold | 200 | Alegria | |||
1500 | Platinum Armor | 300 | 50 Demon Crystals | |||
2000 | Spirit of Platinum | 400 | Freude | |||
2500 | Spirit of Black | 500 | Farah | |||
3000 | Freude | 501 | 1x Summon Ticket | |||
3500 | 30.000 Gold | |||||
4000 | Spirit of Platinum | |||||
4500 | Platinum Armor | |||||
5000 | Spirit of Black | |||||
5500 | Spirit Queen | |||||
6000 | Freude | |||||
6500 | 60.000 Gold | |||||
7000 | Spirit of Platinum | |||||
7500 | Spirit of Black | |||||
8000 | Platinum Armor | |||||
8500 | Spirit Queen | |||||
9000 | Spirit of Rainbow | |||||
9500 | 90.000 Gold | |||||
10000 | Farah |
Additional rewards[]
Every 100 monsters slain nets you a Crystal Shard, up until 2000 monsters.
From then onwards, every 200 monsters slain nets you a Crystal Shard, up until the max limit of 10000 monsters.
Crystal Shards may be used in Base Summoning SP, which has a higher chance of summoning Silver-rarity or higher units than the normal 2000G Base Summon.
Map[]
Map |
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Missions[]
General[]
- Every 100 monsters slain heals all allied units for 1000 HP.
- Does not affect classes/units that cannot be healed normally like Puppeteers, Vampire Lords, Vampire Princesses, Immortal Princesses, Majin, etc.
God EX[]
- A difficulty tier featuring stronger enemies as well as bonus enemy kill multipliers upon mission clear.
- Total enemies slain is multiplied by 1.3x.
- If all enemies were slain, the multiplier is 1.5x instead.
- No duplicate units allowed.
Event-Specific[]
- Dark Night weather effect present at certain times.
- Under the Dark Night, enemies move much more quickly.
Difficulty Tiers | Cha | Points | Units | Special Conditions | |||||
---|---|---|---|---|---|---|---|---|---|
Life | Enemies | ||||||||
Beginner | 15 | 70 | 10 | Unit Points don't regenerate | |||||
30 | 100 | ||||||||
Hard | 30 | 60 | 10 | Unit Points don't regenerate | |||||
40 | 300 | ||||||||
Extreme | 35 | 60 | 10 | Unit Points don't regenerate | |||||
50 | 400 | ||||||||
God | 40 | 50 | 10 | Unit Points don't regenerate | |||||
50 | 500 | ||||||||
Mission added in revival | |||||||||
God EX | 50 | 50 | 10 | Unit Points don't regenerate | |||||
50 | 501 |
Enemies[]
- Each wave corresponds to 100 enemies. Waves are shared between difficulty levels - Beginner only has wave 1, Hard has waves 1-3, etc. Easier difficulties have reduced enemy stats.
Map Scaling | ||
---|---|---|
Difficulty | Rate | Note |
Beginner | 0.4 | Map scaling is a multiplier to enemy HP and ATK.
Note that the ATK multiplier does not apply to ranged attacks. The stats shown below have the God/God EX multipliers applied, respectively. |
Hard | 0.5 | |
Extreme | 0.6 | |
God | 0.8 | |
God EX | 2.0 |
Beginner to God[]
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God EX[]
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Dialogue[]
- Translations courtesy of Petite Soeur (Patreon) (edited)