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Artillery Leader Sumire is a platinum cannoneer.

Obtained from:


Stats[]

Rarity Icon Class Initial HP ATK DEF MR Block Cost AFF Bonus Skill Ability
Faction Max Range Max Min
Platinum

Sumire Icon
Cannoneer Lv1 631 484 24 0 N/A 24 21 ATK+60
Range+7/10
Five-Shaku
Ball Burst
N/A
Lv50 938 624 58
290
435

Heavy
Cannoneer
Lv1 941 627 58 0 N/A 28 25 ATK+144
Range+17/25
SCD-20%
Lv70 1211 818 87
320
480

Sumire AW Icon
Cannon
Master
Lv1 1254 848 92 0 N/A 28 25 Five-Shaku
Ball Burst
↓ ↑
Odama Fireworks
Random Shots

Dazzling
Gunfire
Lv90 1591 1093 113
340
510

Super-Heavy
Cannoneer
Lv1 1879 1238 92 0 N/A 28 25
Lv99 2250 1495 115
370
555

Skill[]

Name & Effect (edit info)
Five-Shaku
Ball Burst
Attack and range increase by 1.5x. Fires a single shot with 3.0x increased splash and increased projectile speed (20). Automatic activation.
Units with Same Skill
(hover) Melee Ranged Omni
No
Change

Sumire 5☆
SAW
Lv Reuse
1 19
2 18
3 17
4 16
5 15
Initial
9.5
9.0
8.5
8.0
7.5

Skill Awakening[]

Unit Skill Effect Reuse Initial
Sumire AW Icon
Sumire
Normal Five-Shaku Ball Burst Attack and range increase by 1.5x. Fires a single shot with 3.0x increased splash and increased projectile speed (20). Automatic activation. 15 7.5
Awakened Odama Fireworks Random Shots (First use) For 25 seconds, attack increases by 1.4x and splash by 1.5x. Next use is stronger. 30 15
Odama Fireworks Random Shots (Second use) For 25 seconds, attack increases by 1.7x and splash by 2.0x. Next use is stronger. 30 N/A
Odama Fireworks Random Shots (Third use) For 25 seconds, attack increases by 2.0x and splash by 2.5x. Next use is stronger. 30 N/A
Odama Fireworks Random Shots (Subsequent use) Attack increases by 2.0x and splash by 2.5x. Infinite duration. 30 N/A

Ability[]

Ability Name Effect Units Notes
Dazzling Gunfire
(edit info)
While on the active team, all allied Eastern Country units gain 10% HP and 5% Attack.
Sumire AW Icon
AW Icon
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10%/5% to the boost rate).

Class Attributes[]

Class Name
(edit info)
Traits/Effects Notes
Cannoneer
Long range physical splash damage.

ATK increases by 1.1x vs. land-based enemies.

  • Splash radius is 80
Heavy Cannoneer
Cannon Master
Long range physical splash damage.

ATK increases by 1.2x vs. land-based enemies.

  • Splash radius is 120
High Cannon Master
Post-attack delay is slightly reduced.
Unaffected by weather effects.

ATK increases by 1.3x vs. land-based enemies.

  • Range +10
  • Cost -3
  • Large ATK increase
  • Splash radius is 120
Super-Heavy Cannoneer
Post-attack delay is increased.
Splash is increased by 1.3x.

ATK increases by 1.3x vs. land-based enemies.

  • Range +30
  • Large HP/ATK increase
  • Splash radius is 156
  • PAD increased to 101

Affection[]

Quotes - highlight the pink lines to see them.[]

0%
15%
30%
50%
60%
80%
100%
Adjutant

Scenes[]

30%
100%

Class Change Materials[]

Required units (edit units)
Fairy
Celia Icon
or
Gladys Icon
Material 1
Asar Icon
Crave Icon
Gustav Icon
Phyllis Icon
Rosalie Icon
Material 2
Soma Icon
Daniela Icon
Kazuha Icon
Lauren Icon
Material 3
Percis Icon

Awakening Materials[]

Required units (edit info)
Fairy
AW
AW2
Victoire Icon
Onyx Icon
Material 1
Percis Icon
Zola Icon
Mel Icon
CC Icon
Material 2
Valerie Icon
Palace Icon
Maya Icon
Cyrus Icon
Barbastroff Icon
Mehlis Icon
Maya (Swimsuit) Icon
Miere Icon
CC IconCC IconCC Icon
Material 3
Giovanni Icon
Verotte Icon
Monica Icon
Maurette Icon
Giovanni (School) Icon
Verotte (Halloween) Icon
CC IconCC Icon
(edit info) Money Orbs
Platinum 200,000G 2 x Heavy orb

Trivia[]

Shaku (Japanese: 尺) or Japanese foot is a Japanese unit of length derived (but varying) from the Chinese chi, originally based upon the distance measured by a human hand from the tip of the thumb to the tip of the forefinger (compare span). Traditionally, the length varied by location or use, but it is now standardized as 10/33 meters (30.3 centimeters or 11.9 inches).
Wikipedia

Gallery[]

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