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There are some abilities that boost your entire team. They are split into three major groups: Abilities that provide a boost to a particular stat to the entire team, abilities that apply a healing effect to your entire team, and abilities that grant a nullification effect to your entire team.

This page is dedicated to those abilities.


Team-Wide Stat Boost[]

While in the 1st Barracks
Ability Name Effect Units Notes
High Geomancy
(edit info)
Token effect increases HP and Attack by 1.3x.

Unaffected by weather effects.

During bad weather, Attack increases by 10%.

While in your 1st Barracks, all allies' HP increases by 5%.

While deployed, reduces terrain effects by 60%.

Sanara (Platinum) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • Token buffs are overridden by The Tower of Heroes's Power Spot buffs.
  • This ability's 1st Barracks effect is overridden by Master Geomancy.


Master Geomancy
(edit info)
Token effect increases HP and Attack by 1.35x.

Enemies within range have 20% reduced Defense.

While in your 1st Barracks, all allies' HP increases by 7%.

While deployed, reduces terrain effects by 60%.

Sanara (Black) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Token buffs are overridden by The Tower of Heroes's Power Spot buffs.


Defense Magic Drone
(edit info)
Can employ Sorcery Drones.

While in your 1st Barracks, all allied units gain 2% Defense, and all allied Machines gain 5% Attack.

Arge (Black) AW Icon.png
AW Icon.png
  • Begins with 3 token charges; Can employ up to 1 simultaneously.
  • Sorcery Drones have 0 Block, 200 Range, ???, and do not count toward the deployment limit.
    • While this token is deployed, when Arge (Black) is defeated, she is fully restored after a short time, and the token is removed.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2%/5% to the boost rate).
While on the Active Team
Ability Name Effect Units Notes
Auspicious Beast's Protection
(edit info)
While on the active team, all allies' HP increases by 5%.

During skill use, cannot deal a fatal blow.

In addition, all other allies within range that are slain may be redeployed after a fixed time.

Xing-Fu AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • Affected units can be redeployed after 60 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
All HP Up (M)
(edit info)
While on the active team, all allies' HP increases by 10%.
Adele AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
Peerless Genius
(edit info)
Skill duration is increased by 20%.

While on the active team, all allies' HP increases by 15%.

Aisha AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).


Hero's Inspiration
(edit info)
While on the active team, all allies' HP increases by 20%.

While deployed, all allies' Attack and Defense increases by 20%.

While skill is not in use, Block is 0 and will not attack.

Prince (Hero King) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20% to the boost rate).


All Attack Up (S)
(edit info)
While on the active team, all allies' Attack increases by 2%.
Aria AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2% to the boost rate).


All Attack Up (M)
(edit info)
While on the active team, all allies' Attack increases by 5%.
Uzume AW Icon.png
Leora AW Icon.png
AW Icon.pngAW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Divine Spirit Prayer
(edit info)
Attack Speed is slightly increased.

While on the active team, all allies' Attack increases by 7%.

Kikyou AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).


All Defense Up (S)
(edit info)
While on the active team, all allies' Defense increases by 2%.
Katie AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2% to the boost rate).


All Defense Up (M)
(edit info)
While on the active team, all allies' Defense increases by 5%.
Len AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Holy Light's Divine Protection
(edit info)
Skill cooldown reduced by 40%.

While on the active team, all allies' Defense increases by 7%.

Elyse AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Cooldown Reduction does not stack with similar effects.
    • The largest reduction will take precedence.


Impenetrable Fortress
(edit info)
While on the active team, all allies' Defense increases by 17% and Cost +2.
Louise AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 17% and +2 to the boost rate).


Guardian Spirit of Shrine Dance
(edit info)
30% chance to nullify an enemy attack.

While on the active team, all allies gain +5 MR.

Miyabi AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Haste
(edit info)
While on the active team, all allies' (except tokens) Attack Speed increases.
Towa Icon.png
Chibi Towa Icon.png
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by Space-time Interference.


Space-time Interference
(edit info)
Speed-decreasing class attribute increased to 50%.

While on the active team, all allies' (except tokens) Attack Speed increases.

Towa AW Icon.png
AW Icon.png
  • Chrono Witch slowing effect increased from 40% to 50%.
  • Stacks with Abilities of a different name.
While Deployed
Ability Name Effect Units Notes
Great Hero's Bravery
(edit info)
While deployed, all allies' Attack increases by 10%.
Sonken Bundai AW Icon.png
AW Icon.png


Heroic Spirits' Divine Protection
(edit info)
While deployed, all allies' Defense increases by 10%.
Sonken Chuubo AW Icon.png
AW Icon.png


Angelic Solace
(edit info)
While deployed, all allies' Defense increases by 15%.

When skill is not in use, all allies gradually recover HP.

Sophie AW Icon.png
AW Icon.png
  • Regenerates 22 HP/0.5s.
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Memory of Happiness
(edit info)
Deployment Cost +3.

While deployed, all allies' Attack and Defense increases by 5%.

Reve AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.


Mischievous Pirate of Autumn's Night
(edit info)
Attack increases by 1.2x vs. Undead, Youkai, and Angels.

While deployed, all allies' Attack and Defense increases by 5% and Cost by +1.

Verotte (Halloween) AW Icon.png
AW Icon.png


Stella Luminox
(edit info)
While in your 1st Barracks, all allied Mages, Witches, Bishops, Summoners, Chrono Witches, Astrologers gain 5% Attack and +10 Range.

While deployed, all allies' Attack and Defense increases by 7%.

Solais (Black) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Raise Fighting Spirit (Small)
(edit info)
While deployed, all allies' Attack and Defense increases by 10%.
Prince (Childhood) Icon.png
AW Icon.png


Raise Fighting Spirit (Chibi)
(edit info)
While on the active team, all allied Chibi Units gain 15% Attack.

While deployed, all allies' Attack and Defense increases by 10%.

Chibi Prince Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).


Raise Fighting Spirit (Wind Guardian)
(edit info)
While deployed, all allies' Attack and Defense increases by 20%.

In addition, all allies have a 5% chance to nullify damage.

Prince (Wind Guardian) Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Raise Fighting Spirit
(edit info)
While blocking, defense increases by 1.2x.


While on the active team, all allies' HP increases by 10%.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Sacred Equipment) Icon.png
AW Icon.png


Hero's Inspiration
(edit info)
While on the active team, all allies' HP increases by 20%.

While deployed, all allies' Attack and Defense increases by 20%.

While skill is not in use, Block is 0 and will not attack.

Prince (Hero King) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20% to the boost rate).


Raise Fighting Spirit (Beast)
(edit info)
While on the active team, all allied Beastfolk gain 10% HP and Attack.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Beast) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Raise Fighting Spirit (Dark)
(edit info)
While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Dark) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Raise Fighting Spirit (Desert)
(edit info)
While on the active team, all allied Desert Country units gain 10% HP and Attack.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Desert) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Raise Fighting Spirit (Einherjar)
(edit info)
While deployed, all allies' Attack and Defense increases by 20%.

Soldiers, Heavy Armors, Valkyries, Archers and Healers gain an additional 5% Attack and Defense (25% total).

Prince (Einherjar) Icon.png
AW Icon.png


Raise Fighting Spirit (Four Gods)
(edit info)
While deployed, all allies' Attack and Defense increases by 20%

In addition, all allies' gradually recover HP.

Prince (Four Gods) Icon.png
AW Icon.png
  • Regenerates 30HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Raise Fighting Spirit (Giant)
(edit info)
While deployed, all allies' Attack and Defense increases by 20%.

Upon skill activation, halt the movement of all enemy Angels and Humans (8s).

Prince (Giant) Icon.png
AW Icon.png


Demon Eye's Divine Protection
(edit info)
While deployed, all allies' Defense increases by 5% and MR by 5.

When withdrawn, can be redeployed after a fixed time.

Barous AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Holy Silver Dragon's Divine Protection
(edit info)
When this unit is slain, it is instead treated as a withdrawal.

Defense increases by 10%, Magic Resistance +10.

While deployed, all allies' Defense increases by 5% and MR by 5.

Tifa AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.


Evil-Dispelling Oracle
(edit info)
Completely negates status effects.

While deployed, all allies gain +5 MR.

During skill use, all allies within range that are slain are instead withdrawn.

Karin AW Icon.png
AW Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
During Skill Use
Ability Name Effect Units Notes
Red Sun's Grace
(edit info)
During skill use, all allies' Attack increases by 10%.
Dulphia AW Icon.png
AW Icon.png



Team-Wide Stealth[]

During Skill Use
Ability Name Effect Units Notes
Tengukakushi
(edit info)
HP and Defense decrease by 15%.

During skill use, all allies within range cannot be targeted by enemies' ranged attacks.

Kurama Icon.png
  • Altered stats already displayed in unit's status.


Tengu's Cloak of Invisibility
(edit info)
During skill use, all allies within range cannot be targeted by enemies' ranged attacks.
Kurama AW Icon.png
AW Icon.png



Team-Wide Healing[]

Instant Recovery[]

Upon Unit Placement
Ability Name Effect Units Notes
Minor Healing Miracle
(edit info)
Upon placing this unit, all allies instantly recover HP.
Christopher Icon.png
Sharon Icon.png
Fei Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Solare Icon.png
Iris AW Icon.png
Sacred Tree of Life Icon.png
AW Icon.png
  • Heals all units for 500 HP.
Healing Miracle
(edit info)
Upon placing this unit, all allies instantly recover HP.
Camilla AW Icon.png
Verdinath AW Icon.png
AW Icon.pngAW Icon.png
  • Heals all units for 700 HP.
Dreamer of Personal Virtue
(edit info)
Upon placing this unit, all allies instantly recover HP.

While deployed, all allies gradually recover HP.

Ryuubi AW Icon.png
AW Icon.png
  • Heals all units for 800 HP.
  • Regenerates 15HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).
Great Healing Miracle
(edit info)
Upon placing this unit, all allies instantly recover HP.
Liana AW Icon.png
Sacred Tree of Life Icon.png
AW Icon.png
  • Heals all units for 900 HP.
Advanced Light Spirit User
(edit info)
Can employ Light Elementals.

Upon deploying a Light Elemental, all allies instantly recover HP.

Reflet AW Icon.png
AW Icon.png
  • Light Elementals have 1 Block, can target enemies in range with magic splash (66.67) attacks that reduce movement speed by 50% for 1.08s, and have their own skills.
  • Heals all units for 20% of their max HP.
Upon Skill Activation
Ability Name Effect Units Notes
Jinushigami​'s Unexpected Good Fortune
(edit info)
Upon skill activation, restore all allies' HP.
Izuna AW Icon.png
AW Icon.png

 


Life Exchange[]

Life Exchange
Ability Name Effect Units Notes
Holy Water's Divine Protection
(edit info)
Defense increases by 10%.

Heals allies for 10% of damage received.

Meer AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • All damage received by Meer counts towards this effect.


Light of Atonement
(edit info)
Heals allies for 20% of damage received.
Karma (Black) Icon.png
  • All damage received by Karma (Black) counts towards this effect.


Light and Darkness Regeneration I
(edit info)
Power will not decrease in Makai.

HP gradually degenerates while above 50%.

Heals allies for 20% of damage received.

Heios Icon.png
  • Degenerates at a rate of 2% HP/0.5s.
  • All damage received by Heios counts towards this effect.


72 Transformations (Tongtian Jiaozhu)
(edit info)
Does not count towards the deployment limit.

Attacks slow enemies by 50%.

Can employ Tongtian Jiaozhu (Fake).

Heals allies for 30% of damage received.

Erlang Shen AW Icon.png
AW Icon.png
  • Slow lasts for 1.33 seconds.
  • Begins with 1 token; Can employ up to 1 simultaneously.
  • Tongtian Jiaozhu (Fake) has 1 Block, 240 Range, attacks that ignore defense and magic resistance, and transfers all damage received to Erlang Shen.
  • All damage received by Erlang Shen counts towards this effect.


Light and Darkness Regeneration II
(edit info)
Power will not decrease in Makai.

HP gradually degenerates while above 50% HP.

Heals allies for 40% of damage received.

Heios AW Icon.png
AW Icon.png
  • Degenerates at a rate of 2% HP/0.5s.
  • All damage received by Heios counts towards this effect.


Sacrifice
(edit info)
Heals allies for 50% of damage received.
Karma (Black) AW Icon.png
AW Icon.png
  • All damage received by Karma (Black) counts towards this effect.


Regeneration[]

While Deployed
Ability Name Effect Units Notes
Imperial Medicinal Herb Art
(edit info)
While deployed, all allies gradually recover HP.
Mistel AW Icon.png
Roza AW Icon.png
AW Icon.pngAW Icon.png
  • Regenerates 10HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Oath of the Peach Garden
(edit info)
While deployed, all allies gradually recover HP.
Ryuubi Icon.png
  • Regenerates 10HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Flame of Rebirth
(edit info)
While deployed, all allies gradually recover HP.

During skill use, recovery is tripled.

Upon skill activation, the last slain unit may be redeployed after a fixed time.

Farne AW Icon.png
AW Icon.png
  • Recovers 12HP/0.5s.
  • Regenerates 36HP/0.5s during skill use.
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).
  • Affected units can be redeployed after 20 seconds.
  • Skills are reset to their initial timer.
  • Also affects units who were slain before the unit with this ability was deployed.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Raise Fighting Spirit (Four Gods)
(edit info)
While deployed, all allies' Attack and Defense increases by 20%

In addition, all allies' gradually recover HP.

Prince (Four Gods) Icon.png
AW Icon.png
  • Regenerates 30HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Dreamer of Personal Virtue
(edit info)
Upon placing this unit, all allies instantly recover HP.

While deployed, all allies gradually recover HP.

Ryuubi AW Icon.png
AW Icon.png
  • Heals all units for 800 HP.
  • Regenerates 15HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).
Outside Skill Use
Ability Name Effect Units Notes
Minor Angelic Solace
(edit info)
When skill is not in use, all allies gradually recover HP.
Niel Icon.png
Erun AW Icon.png
CC Icon.pngAW Icon.png
Sophie Icon.png
Chibi Sophie Icon.png
  • Regenerates 10 HP/.5 sec.
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Angelic Solace
(edit info)
While deployed, all allies' Defense increases by 15%.

When skill is not in use, all allies gradually recover HP.

Sophie AW Icon.png
AW Icon.png
  • Regenerates 22 HP/0.5s.
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).
During Skill Use
Ability Name Effect Units Notes
Healing Flame
(edit info)
All allies gradually recover HP during skill use.
Farne Icon.png
  • Recovers 30HP/0.5s during skill use.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Team-Wide Weather/Terrain Effect Reduction[]

While on the Active Team
Ability Name Effect Units Notes
Purifying Water
(edit info)
While on the active team, all allies have status effects reduced by 15% (not inc. Tokens).
Aquamarie Icon.png
  • Stacks with Abilities of a different name.
  • Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Paralysis inducing effect is reduced by 15%; consequently, affected units lasted 1.17× (1/0.85) longer before becoming paralysed.
    • Will not reduce paralysis duration.
    • Negates affected units' self induced paralysis.
  • This ability's active team effect is overridden by Sacred Water's Examination.


Sacred Water's Examination
(edit info)
While on the active team, all allies have status effects reduced by 30% (not inc. Tokens).
Aquamarie AW Icon.png
AW Icon.png
  • Stacks with Abilities of a different name.
  • Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Paralysis inducing effect is reduced by 30%; consequently, affected units lasted 1.42× (1/0.7) longer before becoming paralysed.
    • Will not reduce paralysis duration.
    • Negates affected units' self induced paralysis.


Team-Wide Nullifcation[]

Team-Wide Nullifcation
Ability Name Effect Units Notes
Imperial Strategist's Command
(edit info)
While on the active team, all allied Imperial units gain 7% Defense.

While deployed, all allies have a 5% chance to nullify damage.

Leona AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Raise Fighting Spirit (Wind Guardian)
(edit info)
While deployed, all allies' Attack and Defense increases by 20%.

In addition, all allies have a 5% chance to nullify damage.

Prince (Wind Guardian) Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Stone Wall
(edit info)
While deployed, all allies have a 5% chance to nullify damage.

When defeated, it is instead treated as a withdrawal.

Sill Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Devil's Devotion
(edit info)
HP gradually recovers.

While deployed, all allies have a 7% chance to nullify damage.

Faust AW Icon.png
AW Icon.png
  • Regenerates 20 HP/0.5s.
  • Regeneration disabled by paralysis.
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Whimsical Guardian Angel
(edit info)
While skill is inactive, all allies have a 7% chance to nullify damage.
Chloe AW Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Form Eight: Pollen Garden
(edit info)
While skill is inactive, all allies have a 7% chance to nullify damage.
King AW Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Iron Wall
(edit info)
While deployed, all allies have a 10% chance to nullify damage.

When defeated, it is instead treated as a withdrawal.

Sill Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Kingdom's Iroha Karuta
(edit info)
The following effects occur at random:
  • 1.5x Attack
  • Triple Target
  • Nullification
Elyse (New Year's) AW Icon.png
AW Icon.png
  • 50% chance to increase Attack by 1.5x.
  • 30% chance to heal three allies simultaneously.
  • 10% chance for nullification.
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.
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