Ability Name
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Effect
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Units
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Notes
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Great Hero's Bravery (edit info)
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While deployed, all allies' Attack increases by 10%.
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Heroic Spirits' Divine Protection (edit info)
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While deployed, all allies' Defense increases by 10%.
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Angelic Solace (edit info)
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While deployed, all allies' Defense increases by 15%.
When skill is not in use, all allies gradually recover HP.
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- Regenerates 22 HP/0.5s.
- Regeneration is disabled when this unit is paralyzed.
- Regen does not affect units that cannot recover HP.
- Regen always stacks (even with abilities of the same name).
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Memory of Happiness (edit info)
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Deployment Cost +3.
While deployed, all allies' Attack and Defense increases by 5%.
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- Boosted stats already displayed in unit's status.
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Mischievous Pirate of Autumn's Night (edit info)
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Attack increases by 1.2x vs. Undead, Youkai, and Angels.
While deployed, all allies' Attack and Defense increases by 5% and Cost by +1.
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Stella Luminox (edit info)
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While in your 1st Barracks, all allied Mages, Witches, Bishops, Summoners, Chrono Witches, Astrologers gain 5% Attack and +10 Range.
While deployed, all allies' Attack and Defense increases by 7%.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 5% to the boost rate).
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Raise Fighting Spirit (Small) (edit info)
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While deployed, all allies' Attack and Defense increases by 10%.
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Raise Fighting Spirit (Chibi) (edit info)
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While on the active team, all allied Chibi Units gain 15% Attack.
While deployed, all allies' Attack and Defense increases by 10%.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 15% to the boost rate).
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Raise Fighting Spirit (Wind Guardian) (edit info)
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While deployed, all allies' Attack and Defense increases by 20%.
In addition, all allies have a 5% chance to nullify damage.
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- Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
- Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.
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Raise Fighting Spirit (edit info)
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While blocking, defense increases by 1.2x.
While on the active team, all allies' HP increases by 10%.
While deployed, all allies' Attack and Defense increases by 20%.
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Hero's Inspiration (edit info)
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While on the active team, all allies' HP increases by 20%.
While deployed, all allies' Attack and Defense increases by 20%.
While skill is not in use, Block is 0 and will not attack.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 20% to the boost rate).
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Raise Fighting Spirit (Beast) (edit info)
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While on the active team, all allied Beastfolk gain 10% HP and Attack.
While deployed, all allies' Attack and Defense increases by 20%.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
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Raise Fighting Spirit (Dark) (edit info)
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While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.
While deployed, all allies' Attack and Defense increases by 20%.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
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Raise Fighting Spirit (Desert) (edit info)
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While on the active team, all allied Desert Country units gain 10% HP and Attack.
While deployed, all allies' Attack and Defense increases by 20%.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
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Raise Fighting Spirit (Einherjar) (edit info)
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While deployed, all allies' Attack and Defense increases by 20%.
Soldiers, Heavy Armors, Valkyries, Archers and Healers gain an additional 5% Attack and Defense (25% total).
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Raise Fighting Spirit (Four Gods) (edit info)
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While deployed, all allies' Attack and Defense increases by 20%
In addition, all allies' gradually recover HP.
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- Regenerates 30HP/0.5s
- Regeneration is disabled when this unit is paralyzed.
- Regen does not affect units that cannot recover HP.
- Regen always stacks (even with abilities of the same name).
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Raise Fighting Spirit (Giant) (edit info)
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While deployed, all allies' Attack and Defense increases by 20%.
Upon skill activation, halt the movement of all enemy Angels and Humans (8s).
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Demon Eye's Divine Protection (edit info)
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While deployed, all allies' Defense increases by 5% and MR by 5.
When withdrawn, can be redeployed after a fixed time.
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- Can be redeployed after 20 seconds.
- Skill is reset to initial timer.
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Holy Silver Dragon's Divine Protection (edit info)
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When this unit is slain, it is instead treated as a withdrawal.
Defense increases by 10%, Magic Resistance +10.
While deployed, all allies' Defense increases by 5% and MR by 5.
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- Boosted stats already displayed in unit's status.
- The resulting number was truncated after the decimal point.
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Evil-Dispelling Oracle (edit info)
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Completely negates status effects.
While deployed, all allies gain +5 MR.
During skill use, all allies within range that are slain are instead withdrawn.
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- Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
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