Ability Name
|
Effect
|
Units
|
Notes
|
|
Great Hero's Bravery (edit info)
|
While deployed, all allies' Attack increases by 10%.
|
|
|
|
Heroic Spirits' Divine Protection (edit info)
|
Cost -2.
While deployed, all allies' Defense increases by 10%.
|
|
|
|
Angelic Solace (edit info)
|
While deployed, all allies' Defense increases by 15%.
When skill is not in use, all allies gradually recover HP.
|
|
- Regenerates 22 HP/0.5s.
- Regeneration is disabled when this unit is paralyzed.
- Regen does not affect units that cannot recover HP.
- Regen always stacks (even with abilities of the same name).
|
|
Memory of Happiness (edit info)
|
While deployed, all allies' Attack and Defense increases by 5%.
|
|
|
|
Mischievous Pirate of Autumn's Night (edit info)
|
Attack increases by 1.2x vs. Undead, Youkai, and Angels.
While deployed, all allies' Attack and Defense increases by 5% and Cost by +1.
|
|
|
|
Stella Luminox (edit info)
|
While in your 1st Barracks, all allied Mages, Witches, Bishops, Summoners, Chrono Witches, Astrologers gain 5% Attack and +10 Range.
While deployed, all allies' Attack and Defense increases by 7%.
|
|
- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 5% to the boost rate).
|
|
Raise Fighting Spirit (Small) (edit info)
|
While deployed, all allies' Attack and Defense increases by 10%.
|
|
|
|
Raise Fighting Spirit (Chibi) (edit info)
|
While on the active team, all allied Chibi Units gain 15% Attack.
While deployed, all allies' Attack and Defense increases by 10%.
|
|
- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 15% to the boost rate).
|
|
Raise Fighting Spirit (Wind Guardian) (edit info)
|
While deployed, all allies' Attack and Defense increases by 20%.
In addition, all allies have a 5% chance to nullify damage.
|
|
- Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
- Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.
|
|
Raise Fighting Spirit (edit info)
|
While blocking, defense increases by 1.2x.
While on the active team, all allies' HP increases by 10%.
While deployed, all allies' Attack and Defense increases by 20%.
|
|
|
|
Hero's Inspiration (edit info)
|
While on the active team, all allies' HP increases by 20%.
While deployed, all allies' Attack and Defense increases by 20%.
While skill is not in use, Block is 0 and will not attack.
|
|
- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 20% to the boost rate).
|
|
Raise Fighting Spirit (Beast) (edit info)
|
While on the active team, all allied Beastfolk gain 10% HP and Attack.
While deployed, all allies' Attack and Defense increases by 20%.
|
|
- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
|
|
Raise Fighting Spirit (Dark) (edit info)
|
While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.
While deployed, all allies' Attack and Defense increases by 20%.
|
|
- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
|
|
Raise Fighting Spirit (Desert) (edit info)
|
While on the active team, all allied Desert Country units gain 10% HP and Attack.
While deployed, all allies' Attack and Defense increases by 20%.
|
|
- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 10% to the boost rate).
|
|
Raise Fighting Spirit (Einherjar) (edit info)
|
While deployed, all allies' Attack and Defense increases by 20%.
Soldiers, Heavy Armors, Valkyries, Archers and Healers gain an additional 5% Attack and Defense (25% total).
|
|
|
|
Raise Fighting Spirit (Four Gods) (edit info)
|
While deployed, all allies' Attack and Defense increases by 20%
In addition, all allies' gradually recover HP.
|
|
- Regenerates 30HP/0.5s
- Regeneration is disabled when this unit is paralyzed.
- Regen does not affect units that cannot recover HP.
- Regen always stacks (even with abilities of the same name).
|
|
Raise Fighting Spirit (Giant) (edit info)
|
While deployed, all allies' Attack and Defense increases by 20%.
Upon skill activation, halt the movement of all enemy Angels and Humans (8s).
|
|
|
|
Demon Eye's Divine Protection (edit info)
|
While deployed, all allies' Defense increases by 5% and MR by 5.
When withdrawn, can be redeployed after a fixed time.
|
|
- Can be redeployed after 20 seconds.
- Skill is reset to initial timer.
|
|
Holy Silver Dragon's Divine Protection (edit info)
|
When this unit is slain, it is instead treated as a withdrawal.
Defense increases by 10%, Magic Resistance +10.
While deployed, all allies' Defense increases by 5% and MR by 5.
|
|
- Boosted stats already displayed in unit's status.
- The resulting number was truncated after the decimal point.
|
|
Evil-Dispelling Oracle (edit info)
|
Completely negates status effects.
While deployed, all allies gain +5 MR.
During skill use, all allies within range that are slain are instead withdrawn.
|
|
- Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
|
|
Pilgrim Knight's Assault Tactics (edit info)
|
Immune to Tenkai's debuffs.
When withdrawn, can be redeployed after a fixed time (10s).
While deployed, all allies cost -1.
|
|
|
|
Chord Striking Ceremony (edit info)
|
(Self) 15% chance to nullify damage.
While deployed, all allies gain +5 MR.
|
|
|
|
Moonlight's Divine Protection (edit info)
|
Has ranged (220) defense-ignoring splash (80) attacks.
When this unit's HP reaches 0, after a short time, they will revive.
While deployed, all allies gain 15% increased defense.
|
|
- After HP reaches 0, recovers at a rate of 11HP/0.1s. The unit will revive once HP reaches the maximum.
- Skill timers will continue to count down during recovery.
- Can be withdrawn during recovery.
|
|
Ennichi's Miracle (edit info)
|
When deployed, all allies (tokens not inc.) gain 5% increased max HP permanently.
|
|
|
|
Festival's Great Miracle (edit info)
|
When deployed, all allies (tokens not inc.) gain 10% increased max HP permanently.
Can employ Wind Chime of Exorcism tokens.
|
|
- Begins with 4 charges, and can deploy up to 2 simultaneously.
- Tokens do not count towards the deployment limit.
|
|
Intersection of Strong Friendships (edit info)
|
While in the active team, all allies (tokens not inc.) gain 20% reduced post-attack delay.
While deployed, all allies gain 7% increased attack.
|
|
|
|
Charging Girl (edit info)
|
30% chance chance to increase attack by 2.0x.
While deployed, all allies gain 5% increased attack and defense.
|
|
|
|
Final Magical Metallurgist (edit info)
|
Upon deployment, all allies are healed for 30% of their maximum HP.
While deployed, all allies gain 10% increased defense.
|
|
|
|
Maou's Authority (edit info)
|
Immune to poison and status ailments.
While deployed, the effect of Makai is reduced by 50%, and all allies gain 5% increased attack and defense.
Allied Makai Units gain a further 10% increased attack and defense.
|
|
|
|
Cradle of Morning and Night (edit info)
|
Immune to poison and status effects.
While deployed, the following stats increase for all allied units (not inc. Tokens):
|
|
- Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
- Buff is added after all other skills and abilities.
- Buff is removed if the buffed unit retreats and is redeployed.
- Buff is removed upon the unit's death or withdrawal.
|
|
Please Come To The Beach Hut (edit info)
|
Immune to poison and status effects.
While deployed, all allies gain 5% increased attack and defense.
Allied Summer units gain a further 10% increased attack and defense, as well as the following stat increase:
|
|
- Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
- Buff is removed upon the Beach Hut's death or withdrawal.
|
|
Citizens of the Kingdom (edit info)
|
While deployed, all allies gain 5% increased HP, ATK, and DEF.
If a Villager (tokens inc.) is slain, morale drops, and all allies permanently have 2% reduced ATK and DEF (stacks up to 4x).
|
|
|
|
Sweet Wind (edit info)
|
During skill use, 30% chance to evade physical attacks from enemies.
While deployed, allies gain 5% increased HP.
|
|
|
|
Sweet Storm (edit info)
|
MR +10.
During skill use, 30% chance to evade physical attacks from enemies.
While deployed, allies gain 5% increased HP, and allied Halloween units gain 5% increased defense.
|
|
- Boosted stats already displayed in unit's status.
|
|
I Am the Flower King (edit info)
|
This unit gains 3% DEF and +3 MR for each enemy it defeats (up to +50%, +50).
While deployed, all allies (not inc. self) gain 10% increased attack and defense.
|
|
|