The Tower of the Commander (統帥の塔) is a permanent set of high-difficulty missions introduced on November 25, 2021.
See also:
History | |
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Floors Added | Date |
1 - 10 | 25/11/2021 |
16 - 20 | 24/11/2022 |
Translated UI |
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Tower Overview[]
- Unlocked upon reaching Prince Rank 70, and clearing ToH Floor 1 with at least 1★.
- Unlike regular missions, Tower missions, or Floors, do not require Charisma/Stamina.
- Instead, Challenge Rights will be used.
- By clearing Floors, you will be able to attain a Score.
- Rewards will be distributed based on the cumulative total of Stars and Score attained throughout the completion of the Hero Tower, so going for a high score is recommended.
- Floors do not feature any drops.
- No duplicates of units allowed in the same team. (Units with different versions are permitted)
- Clearing a Floor allows access to the next Floor. 1★ is fine.
- You can also return to previous Floors after clearing higher ones.
- More Floors will be added in future updates.
Challenge Rights[]
- Challenge Rights (挑戦権) reflect the amount of "attempts" you get at clearing Floors.
- The Tower of the Commander and The Tower of Heroes share their total number of Challenge Rights.
- If you use up your Challenge rights on one or the other, you use them up for both.
- Every time you attempt a Floor, one Right is used up.
- This Right will not be refunded should you "Give Up" partway through the floor, or exit the game forcefully through some other unfortunate means such as game crashes, etc.
- Challenge Rights are capped at 20 and will recharge at a rate of +3 daily. (Recharges at 4AM JST)
- Any excess Challenge Rights recharged will be wasted.
- Challenge Rights cannot be refilled by using Sacred Crystals.
Campaigns[]
- During certain campaigns, the rate of Challenge Right recharging will be doubled. (+6 daily instead of the usual +3)
- The rate will revert back to normal after the end of the campaign.
- The maximum number of Challenge Rights will not change during the campaign period.
Campaigns | |
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Start Date | End Date |
31/10/2019 | 14/11/2019 |
26/12/2019 | 06/01/2020 |
12/03/2020 | 19/03/2020 |
28/05/2020 | 04/06/2020 |
13/08/2020 | 21/08/2020 |
29/10/2020 | 06/11/2020 |
30/12/2020 | 07/01/2021 |
28/04/2021 | 07/05/2021 |
12/08/2021 | 19/08/2021 |
25/11/2021 | 01/12/2021 |
29/12/2021 | 13/01/2022 |
24/11/2022 | 02/12/2022 |
Scoring[]
- Clearing Floors contributes to your Individual Floor Score as well as your Cumulative Floor Score.
- Rewards will be distributed based on certain score milestones reached for both categories.
- Score is determined by the following factors:
- Star Rating
- Number of Units in your Team Composition (Excludes Prince)
- Number of Units Deployed
- The fewer units you include in your Team/deploy within the floor itself, the higher the Score.
- Unit Rarity has no impact on score calculation.
Scoring details |
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Star Rating: Starts at 2500 for one star and duplicates for each extra star, 5000 for two stars and 10000 for three stars
The base score is multiplied by factor. The base factor is 2.5 and 0.1 is subtracted from it for each unit in the team, excluding the prince Number of Units Deployed The base score is multiplied by factor. The base factor is 7.5 and 0.45 is subtracted from it for each unit deployed. Tokens and redeployable units after the first deployment do not count towards this modifier. Formula 2500 X 2^(number of stars-1) X (2.5 - (0.1 X number of units in team) X (7.5 - (0.45 X number of deployed units) |
Commander Crystals[]
- Commander Crystals (統帥結晶) are awarded upon clearing Floors.
- They can be used at the Tower Exchange for various Prince Title buffs.
Commander Crystal Exchange[]
- Use the Commander Crystals you have obtained to trade for Prince Titles, fairies that Cost Reduce/Skill Up/Awaken your units, or armors that can be sold/used to upgrade your units.
- Some items have a limit on how many times they can be traded for.
- Some items' costs may either increase or decrease after trading for them once (or more).
- However, all items will return to their original costs after the Exchange resets.
- The Commander Crystal Exchange resets at 4AM JST on the 1st of every month.
Commander Crystal Exchange | ||||
---|---|---|---|---|
Unit | Price | Total | Date Added | |
Sacred Treasure's Successor Lv2 | 2,000 | Only once | 25/11/2021 | |
Sacred Treasure's Successor Lv3 | 2,000 | Only once | 25/11/2021 | |
Sacred Treasure's Successor Lv4 | 4,000 | Only once | 25/11/2021 | |
God Slaying Hero Lv2 | 2,000 | Only once | 25/11/2021 | |
God Slaying Hero Lv3 | 2,000 | Only once | 25/11/2021 | |
God Slaying Hero Lv4 | 4,000 | Only once | 25/11/2021 | |
Hero King's Successor Lv2 | 2,000 | Only once | 25/11/2021 | |
Hero King's Successor Lv3 | 2,000 | Only once | 25/11/2021 | |
Hero King's Successor Lv4 | 4,000 | Only once | 25/11/2021 | |
Will to Strike Gods Lv2 | 2,000 | Only once | 25/11/2021 | |
Will to Strike Gods Lv3 | 2,000 | Only once | 25/11/2021 | |
Will to Strike Gods Lv4 | 4,000 | Only once | 25/11/2021 | |
Ultimate Gold Armor | 4,200 | 10/month | 25/11/2021 | |
Black Armor | 4,200 | 10/month | 25/11/2021 | |
Victoire | 600 | 3/month | 25/11/2021 | |
Florika (Bonded) | 2,500 | 2/month | 25/11/2021 | |
Florika (Skills) | 400 | 10/month | 25/11/2021 | |
Celia (Bonded) | 2,000 | 2/month | 25/11/2021 | |
Celia (Skills) | 350 | 10/month | 25/11/2021 | |
Nina (Bonded) | 1,000 | Unlimited | 25/11/2021 | |
Nina (Skills) | 150 | Unlimited | 25/11/2021 | |
Cyrille (Bonded) | 500 | Unlimited | 25/11/2021 | |
Cyrille (Skills) | 80 | Unlimited | 25/11/2021 |
Rewards[]
- Achieving a high Individual Floor Score and Total Stars will earn you various rewards.
Floor Score Rewards[]
Points | Reward |
---|---|
5000 | Commander Crystal x2000 (Floor 1) Gold Armor (Others) |
10000 | Cyrille |
20000 | Nina |
30000 | Platinum Armor |
40000 | Nina (Skills) |
50000 | Commander Crystal x300 |
60000 | Celia |
70000 | Commander Crystal x400 |
80000 | Florika |
90000 | Sacred Crystal |
Points | Reward |
---|---|
5000 | Superior Gold Armor |
10000 | Amour |
20000 | Alegria |
30000 | Commander Crystal x400 |
40000 | Nina (Bonded) |
50000 | Hero Crystal x800 |
60000 | Freude |
70000 | Commander Crystal x1500 |
80000 | Farah |
90000 | Musica (Floor 5) Fleur (Floor 10) |
Total Stars Rewards[]
Stars | Reward | ||
---|---|---|---|
1 | Demon Crystal ×1 | ||
2 | Beer ×5 | ||
3 | Crystal Shard ×1 | ||
4 | Amour | ||
5 | Gold Armor | ||
6 | Demon Crystal ×3 | ||
7 | Bouquet ×10 | ||
8 | Crystal Shards ×3 | ||
9 | Plaisir | ||
10 | Gold Armor | ||
11 | Demon Crystal ×5 | ||
12 | Table Wine ×5 | ||
13 | Crystal Shards ×5 | ||
14 | Cyrille (Skills) | ||
15 | Gold Armor | ||
16 | Demon Crystal ×8 | ||
17 | Crystal ×10 | ||
18 | Crystal Shards ×8 | ||
19 | Nina (Skills) | ||
20 | Gold Armor | ||
21 | Demon Crystal ×10 | ||
22 | Choice Sake ×5 | ||
23 | Crystal Shards ×10 | ||
24 | Celia (Skills) | ||
25 | Gold Armor | ||
26 | Demon Crystal ×15 | ||
27 | Ruby ×10 | ||
28 | Crystal Shards ×15 | ||
29 | Florika (Skills) | ||
30 | Gold Armor |
Floors[]
- Each Floor in The Tower of the Commander encourages using a certain unit race or attribute in order to obtain the race/attribute-specific buffs present in the map.
- These buffs are provided by Heroes' Equipment, 1 or more of which will be found on each floor.
- The buff will remain active as long as the equipment is not destroyed. (Star rating will not be affected even if the equipment is destroyed)
(WIP)
Floor Number | Points | Units | Recommended Attributes | Main Enemy Type | Floor Gimmicks |
---|---|---|---|---|---|
Life | Enemies | ||||
1:人間I 1: Human I |
10 | 8 | Humans | ??? (Hero's Illusion) Tower Guardians Undead |
|
25 | 41 | ||||
2:人間II 2: Human II |
10 | 8 | Humans | Beastfolk Giants Tower Guardians |
|
20 | 36 | ||||
3:術士I 3: Warlock I |
10 | 8 | Magicians | Orcs | |
35 | 77 | ||||
4:人間III 4: Human III |
10 | 8 | Humans | Merfolk Aquatic |
|
35 | 69 | ||||
5:人間IV 5: Human IV |
10 | 8 | Humans | ??? (Hero's Illusion) Tower Guardians Crystals Golems |
|
25 | 45 | ||||
6:妖精I 6: Fae I |
10 | 8 | Elves, Dark Elves Half-Elves, Dwarves |
Hellbeasts Beastfolk |
|
15 | 34 | ||||
7:術士II 7: Warlock II |
10 | 8 | Magicians | Golems | |
40 | 84 | ||||
8:妖精II 8: Fae II |
10 | 8 | Elves, Dark Elves Half-Elves, Dwarves |
Undead Divine Beasts |
|
35 | 71 | ||||
9:人間V 9: Human V |
10 | 8 | Humans | Slimes Demons |
|
30 | 61 | ||||
10:術師III 10: Warlock III |
10 | 8 | Magicians | ??? (Hero's Illusion) Divine Beasts Tower Guardians Undead |
|
40 | 76 |
Floor Number | Points | Units | Recommended Attributes | Main Enemy Type | Floor Gimmicks |
---|---|---|---|---|---|
Life | Enemies | ||||
11:獣人I 11: Beastfolk I |
10 | 8 | Beastfolk, Birdfolk | Celestials Birdfolk |
Tenkai Barrier:
Allied units' ATK -500. Allied units AND enemies' HP gradually recovers. |
35 | 101 | ||||
12:竜族I 12: Dragonfolk I |
10 | 8 | Dragonfolk, Dragon Riders, Dragoons, and Evil Dragon Knights |
Dragons | N/a |
20 | 37 | ||||
13:獣人II 13: Beastfolk II |
10 | 8 | Beastfolk, Birdfolk | Hellbeasts Ropers Gazers |
Enemies that weaken Humans,
Elves, Dark Elves, and Half-Elves appear. Very Deadly Poison (Extra Large): Continuous HP Degeneration (-75HP/.05s). |
30 | 64 | ||||
14:竜族II 14: Dragonfolk II |
10 | 8 | Dragonfolk, Dragon Riders, Dragoons, and Evil Dragon Knights |
Goblins Machines |
Enemies that attract
ranged attacks and dodge all physical attacks appear. |
20 | 54 | ||||
15:竜族II 15: Dragonfolk III |
10 | 8 | Dragonfolk, Dragon Riders, Dragoons, and Evil Dragon Knights |
??? (Hero's Illusion) Tower Guardians |
N/a |
40 | 61 | ||||
16:重装I 16: Heavy I |
10 | 8 | Heavy | Insects Plants |
|
35 | 67 | ||||
17:騎兵I 17: Cavalry I |
10 | 8 | Cavalry | Celestials Birdfolk |
|
20 | 71 | ||||
18:重装II 18: Heavy II |
10 | 8 | Heavy | Worms | |
25 | 44 | ||||
19:騎兵II 19: Cavalry II |
10 | 8 | Cavalry | Angels | |
30 | 51 | ||||
20:重騎I 20: Heavy Cavalry I |
10 | 8 | Heavy Cavalry |
??? (Hero's Illusion) Tower Guardians Youkai |
|
40 | 51 |
Floor Number | Points | Units | Recommended Attributes | Main Enemy Type | Floor Gimmicks |
---|---|---|---|---|---|
Life | Enemies | ||||
21:弓兵I 21: Bowman I |
10 | 8 | Bowmen | Merfolk Dragons |
|
30 | 81 | ||||
22:術師IV 22: Warlock IV |
10 | 8 | Magicians | Golems | |
20 | 23 | ||||
23:弓兵II 23: Bowman II |
10 | 8 | Bowmen | Giants | |
20 | 45 | ||||
24:魔界I 24: Makai I |
10 | 8 | Makai | Demons | Makai Miasma: Ally ATK 50% Ally DEF 50% UP gen 50% |
30 | 83 | ||||
25:魔界II 25: Makai II |
10 | 8 | Makai | ??? (Hero's Illusion) Angels Divine Beasts |
Makai Miasma: Ally ATK 50% Ally DEF 50% UP gen 50% |
30 | 110 | ||||
26:銃士I 26: Gunner I |
10 | 8 | Gunners | Angels | |
35 | 75 | ||||
27:砲兵I 27: Artillery I |
10 | 8 | Artillery | Goblins | |
40 | 241 | ||||
28:飛行I 28: Flying I |
10 | 8 | Flying | Giants | |
20 | 39 | ||||
29:銃士II 29: Gunner II |
10 | 8 | Gunners | Mermen | Deep Sea: Allies' post-attack delay increased by 46 frames, constant HP degeneration. |
30 | 61 | ||||
30:飛砲I 30: Flying Cannon I |
10 | 8 | Artillery Flying |
??? (Hero's Illusion) Humans Tower Guardians |
All enemies gain powerful regeneration at regular intervals |
40 | 110 |
Floor Number | Points | Units | Recommended Attributes | Main Enemy Type | Floor Gimmicks |
---|---|---|---|---|---|
Life | Enemies | ||||
31:妖怪I 31: Youkai I |
10 | 8 | Youkai | Tower Guardians | |
20 | 96 | ||||
32:弓兵III 32: Bowman III |
10 | 8 | Bowmen | Flying Demons | |
10 | 70 | ||||
33:妖怪II 33: Youkai II |
10 | 8 | Youkai | Goblins | Allies lose 75 HP / .5 sec |
10 | 136 | ||||
34:高貴I 34: Noble I |
10 | 8 | Nobles | Machines | |
20 | 45 | ||||
35:高貴II 35: Noble II |
10 | 8 | Nobles | ??? (Hero's Illusion) Undead |
|
20 | 84 |