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Towerofcommander 20230406

The Tower of the Commander (統帥の塔) is a permanent set of high-difficulty missions introduced on November 25, 2021.

See also:

History
Floors Added Date
1 - 10 25/11/2021
16 - 20 24/11/2022
Translated UI

UIguide Tower

Tower Overview[]

  • Unlocked upon reaching Prince Rank 70, and clearing ToH Floor 1 with at least 1★.
  • Unlike regular missions, Tower missions, or Floors, do not require Charisma/Stamina.
    • Instead, Challenge Rights will be used.
  • By clearing Floors, you will be able to attain a Score.
  • Rewards will be distributed based on the cumulative total of Stars and Score attained throughout the completion of the Hero Tower, so going for a high score is recommended.
  • Floors do not feature any drops.
  • No duplicates of units allowed in the same team. (Units with different versions are permitted)
  • Clearing a Floor allows access to the next Floor. 1★ is fine.
    • You can also return to previous Floors after clearing higher ones.
  • More Floors will be added in future updates.

Challenge Rights[]

  • Challenge Rights (挑戦権) reflect the amount of "attempts" you get at clearing Floors.
  • The Tower of the Commander and The Tower of Heroes share their total number of Challenge Rights.
    • If you use up your Challenge rights on one or the other, you use them up for both.
  • Every time you attempt a Floor, one Right is used up.
    • This Right will not be refunded should you "Give Up" partway through the floor, or exit the game forcefully through some other unfortunate means such as game crashes, etc.
  • Challenge Rights are capped at 20 and will recharge at a rate of +3 daily. (Recharges at 4AM JST)
    • Any excess Challenge Rights recharged will be wasted.
  • Challenge Rights cannot be refilled by using Sacred Crystals.

Campaigns[]

  • During certain campaigns, the rate of Challenge Right recharging will be doubled. (+6 daily instead of the usual +3)
    • The rate will revert back to normal after the end of the campaign.
    • The maximum number of Challenge Rights will not change during the campaign period.
Campaigns
Start Date End Date
31/10/2019 14/11/2019
26/12/2019 06/01/2020
12/03/2020 19/03/2020
28/05/2020 04/06/2020
13/08/2020 21/08/2020
29/10/2020 06/11/2020
30/12/2020 07/01/2021
28/04/2021 07/05/2021
12/08/2021 19/08/2021
25/11/2021 01/12/2021
29/12/2021 13/01/2022
24/11/2022 02/12/2022

Scoring[]

  • Clearing Floors contributes to your Individual Floor Score as well as your Cumulative Floor Score.
    • Rewards will be distributed based on certain score milestones reached for both categories.
  • Score is determined by the following factors:
    • Star Rating
    • Number of Units in your Team Composition (Excludes Prince)
    • Number of Units Deployed
  • The fewer units you include in your Team/deploy within the floor itself, the higher the Score.
    • Unit Rarity has no impact on score calculation.
Scoring details

Star Rating:

Starts at 2500 for one star and duplicates for each extra star, 5000 for two stars and 10000 for three stars


Number of Units in your Team Composition (Excludes Prince)

The base score is multiplied by factor. The base factor is 2.5 and 0.1 is subtracted from it for each unit in the team, excluding the prince

Number of Units Deployed

The base score is multiplied by factor. The base factor is 7.5 and 0.45 is subtracted from it for each unit deployed. Tokens and redeployable units after the first deployment do not count towards this modifier.

Formula

2500 X 2^(number of stars-1) X (2.5 - (0.1 X number of units in team) X (7.5 - (0.45 X number of deployed units)

Table for 3 star scores: Tower of Commander scoring

Commander Crystals[]

Commander Crystal Icon
  • Commander Crystals (統帥結晶) are awarded upon clearing Floors.
    • They can be used at the Tower Exchange for various Prince Title buffs.


Commander Crystal Exchange[]

  • Use the Commander Crystals you have obtained to trade for Prince Titles, fairies that Cost Reduce/Skill Up/Awaken your units, or armors that can be sold/used to upgrade your units.
  • Some items have a limit on how many times they can be traded for.
  • Some items' costs may either increase or decrease after trading for them once (or more).
    • However, all items will return to their original costs after the Exchange resets.
  • The Commander Crystal Exchange resets at 4AM JST on the 1st of every month.
Commander Crystal Exchange
Unit Price Total Date Added
Prince (Sacred Equipment) Icon Sacred Treasure's Successor Lv2 2,000 Only once 25/11/2021
Prince (Sacred Equipment) Icon Sacred Treasure's Successor Lv3 2,000 Only once 25/11/2021
Prince (Sacred Equipment) Icon Sacred Treasure's Successor Lv4 4,000 Only once 25/11/2021
Prince (Keraunos) Icon God Slaying Hero Lv2 2,000 Only once 25/11/2021
Prince (Keraunos) Icon God Slaying Hero Lv3 2,000 Only once 25/11/2021
Prince (Keraunos) Icon God Slaying Hero Lv4 4,000 Only once 25/11/2021
Prince (Hero King) Icon Hero King's Successor Lv2 2,000 Only once 25/11/2021
Prince (Hero King) Icon Hero King's Successor Lv3 2,000 Only once 25/11/2021
Prince (Hero King) Icon Hero King's Successor Lv4 4,000 Only once 25/11/2021
Prince (Divine Spear) Icon Will to Strike Gods Lv2 2,000 Only once 25/11/2021
Prince (Divine Spear) Icon Will to Strike Gods Lv3 2,000 Only once 25/11/2021
Prince (Divine Spear) Icon Will to Strike Gods Lv4 4,000 Only once 25/11/2021
Ultimate Gold Armor Icon Ultimate Gold Armor 4,200 10/month 25/11/2021
Black Armor Icon Black Armor 4,200 10/month 25/11/2021
Victoire Icon Victoire 600 3/month 25/11/2021
Florika (Bonded) Icon Florika (Bonded) 2,500 2/month 25/11/2021
Florika (Skills) Icon Florika (Skills) 400 10/month 25/11/2021
Celia (Bonded) Icon Celia (Bonded) 2,000 2/month 25/11/2021
Celia (Skills) Icon Celia (Skills) 350 10/month 25/11/2021
Nina (Bonded) Icon Nina (Bonded) 1,000 Unlimited 25/11/2021
Nina (Skills) Icon Nina (Skills) 150 Unlimited 25/11/2021
Cyrille (Bonded) Icon Cyrille (Bonded) 500 Unlimited 25/11/2021
Cyrille (Skills) Icon Cyrille (Skills) 80 Unlimited 25/11/2021


Rewards[]

  • Achieving a high Individual Floor Score and Total Stars will earn you various rewards.

Floor Score Rewards[]

Points Reward
5000 Commander Crystal x2000 (Floor 1)
Gold Armor (Others)
10000 Cyrille
20000 Nina
30000 Platinum Armor
40000 Nina (Skills)
50000 Commander Crystal x300
60000 Celia
70000 Commander Crystal x400
80000 Florika
90000 Sacred Crystal

Points Reward
5000 Superior Gold Armor
10000 Amour
20000 Alegria
30000 Commander Crystal x400
40000 Nina (Bonded)
50000 Hero Crystal x800
60000 Freude
70000 Commander Crystal x1500
80000 Farah
90000 Musica (Floor 5)
Fleur (Floor 10)

 

Total Stars Rewards[]

Stars Reward
1 Demon Crystal ×1
2 Beer ×5
3 Crystal Shard ×1
4 Amour
5 Gold Armor
6 Demon Crystal ×3
7 Bouquet ×10
8 Crystal Shards ×3
9 Plaisir
10 Gold Armor
11 Demon Crystal ×5
12 Table Wine ×5
13 Crystal Shards ×5
14 Cyrille (Skills)
15 Gold Armor
16 Demon Crystal ×8
17 Crystal ×10
18 Crystal Shards ×8
19 Nina (Skills)
20 Gold Armor
21 Demon Crystal ×10
22 Choice Sake ×5
23 Crystal Shards ×10
24 Celia (Skills)
25 Gold Armor
26 Demon Crystal ×15
27 Ruby ×10
28 Crystal Shards ×15
29 Florika (Skills)
30 Gold Armor


Floors[]

  • Each Floor in The Tower of the Commander encourages using a certain unit race or attribute in order to obtain the race/attribute-specific buffs present in the map.
  • These buffs are provided by Heroes' Equipment, 1 or more of which will be found on each floor.
    • The buff will remain active as long as the equipment is not destroyed. (Star rating will not be affected even if the equipment is destroyed)

(WIP)

Floor Number Points Units Recommended Attributes Main Enemy Type Floor Gimmicks
Life Enemies
1:人間I
1: Human I
10 8 Humans ??? (Hero's Illusion)
Tower Guardians

Undead
25 41
2:人間II
2: Human II
10 8 Humans Beastfolk
Giants
Tower Guardians
20 36
3:術士I
3: Warlock I
10 8 Magicians Orcs
35 77
4:人間III
4: Human III
10 8 Humans Merfolk
Aquatic
35 69
5:人間IV
5: Human IV
10 8 Humans ??? (Hero's Illusion)
Tower Guardians

Crystals
Golems
25 45
6:妖精I
6: Fae I
10 8 Elves, Dark Elves
Half-Elves, Dwarves
Hellbeasts
Beastfolk
15 34
7:術士II
7: Warlock II
10 8 Magicians Golems
40 84
8:妖精II
8: Fae II
10 8 Elves, Dark Elves
Half-Elves, Dwarves
Undead
Divine Beasts
35 71
9:人間V
9: Human V
10 8 Humans Slimes
Demons
30 61
10:術師III
10: Warlock III
10 8 Magicians ??? (Hero's Illusion)
Divine Beasts
Tower Guardians
Undead
40 76

Floor Number Points Units Recommended Attributes Main Enemy Type Floor Gimmicks
Life Enemies
11:獣人I
11: Beastfolk I
10 8 Beastfolk, Birdfolk Celestials
Birdfolk
Tenkai Barrier:
Allied units' ATK -500.
Allied units AND enemies'
HP gradually recovers.
35 101
12:竜族I
12: Dragonfolk I
10 8 Dragonfolk,
Dragon Riders,
Dragoons, and
Evil Dragon Knights
Dragons N/a
20 37
13:獣人II
13: Beastfolk II
10 8 Beastfolk, Birdfolk Hellbeasts
Ropers
Gazers
Enemies that weaken Humans,
Elves, Dark Elves, and
Half-Elves appear.
Very Deadly Poison
(Extra Large):
Continuous HP Degeneration
(-75HP/.05s).
30 64
14:竜族II
14: Dragonfolk II
10 8 Dragonfolk,
Dragon Riders,
Dragoons, and
Evil Dragon Knights
Goblins
Machines
Enemies that attract
ranged attacks and dodge
all physical attacks appear.
20 54
15:竜族II
15: Dragonfolk III
10 8 Dragonfolk,
Dragon Riders,
Dragoons, and
Evil Dragon Knights
??? (Hero's Illusion)
Tower Guardians
N/a
40 61
16:重装I
16: Heavy I
10 8 Heavy Insects
Plants
35 67
17:騎兵I
17: Cavalry I
10 8 Cavalry Celestials
Birdfolk
20 71
18:重装II
18: Heavy II
10 8 Heavy Worms
25 44
19:騎兵II
19: Cavalry II
10 8 Cavalry Angels
30 51
20:重騎I
20: Heavy Cavalry I
10 8 Heavy
Cavalry
??? (Hero's Illusion)
Tower Guardians
Youkai
40 51

Floor Number Points Units Recommended Attributes Main Enemy Type Floor Gimmicks
Life Enemies
21:弓兵I
21: Bowman I
10 8 Bowmen Merfolk
Dragons
30 81
22:術師IV
22: Warlock IV
10 8 Magicians Golems
20 23
23:弓兵II
23: Bowman II
10 8 Bowmen Giants
20 45
24:魔界I
24: Makai I
10 8 Makai Demons Makai Miasma:
Ally ATK 50%
Ally DEF 50%
UP gen 50%
30 83
25:魔界II
25: Makai II
10 8 Makai ??? (Hero's Illusion)
Angels
Divine Beasts
Makai Miasma:
Ally ATK 50%
Ally DEF 50%
UP gen 50%
30 110
26:銃士I
26: Gunner I
10 8 Gunners Angels
35 75
27:砲兵I
27: Artillery I
10 8 Artillery Goblins
40 241
28:飛行I
28: Flying I
10 8 Flying Giants
20 39
29:銃士II
29: Gunner II
10 8 Gunners Mermen Deep Sea: Allies' post-attack delay increased by 46 frames, constant HP degeneration.
30 61
30:飛砲I
30: Flying Cannon I
10 8 Artillery
Flying
??? (Hero's Illusion)
Humans
Tower Guardians
All enemies gain powerful regeneration at regular intervals
40 110

Floor Number Points Units Recommended Attributes Main Enemy Type Floor Gimmicks
Life Enemies
31:妖怪I
31: Youkai I
10 8 Youkai Tower Guardians
20 96
32:弓兵III
32: Bowman III
10 8 Bowmen Flying Demons
10 70
33:妖怪II
33: Youkai II
10 8 Youkai Goblins Allies lose 75 HP / .5 sec
10 136
34:高貴I
34: Noble I
10 8 Nobles Machines
20 45
35:高貴II
35: Noble II
10 8 Nobles ??? (Hero's Illusion)
Undead
20 84

External Links[]

Gallery[]

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