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2: Human II
ToC Floor 2.png
Mission Type The Tower of Heroes
Charisma Cost 0
EXP 0
Base Gold (3★ Gold) 0 (0)
Life 10
Initial Unit Points 10
Deployed Unit Limit 8
Number of Enemies 36
Prerequisite 1: Human I
Unlocks 3: Warlock I

2: Human II (2:人間II) is the second mission in The Tower of the Commander.

Enemies[]

Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Dimensional Rift Sprite.png
Dimensional Rift ×6
Melee - 88888 - 0
MR 100
10
0 UP
Attracts ranged attacks.

100% chance to evade physical attacks.

Does not count towards enemy total, and does not need to be slain to complete a map.

Boxer Panther Sprite.png
Boxer Panther ×12
Melee
Beastman
Physical 9000 900×2 120 20
Initial: 5
1600
2 UP
Attacks extremely rapidly.
Rhinoman Sprite.png
Rhinoman ×8
Ranged (40)
Armored Beastman
Physical 50000 6000 500 219
Initial: 0
Move: 181
Missile: 0
1100
3 UP
Rushing attack.
Melee
Armored Beastman
1200 160
Initial: 12
200
3 UP
While blocked.
Werebear Sprite.png
Werebear ×7
Melee
Beastman
Physical 80000 3000 300 241
Initial: 50
350
3 UP
Upon reaching 50% health, gains ranged attacks.
Ranged (200)
Beastman
2400 137
Initial: 24
Move: 101
Missile: 10
Golden Armored Cyclops Sprite.png
Golden Armored Cyclops ×6
Melee
Armored Giant
Physical 60000 8000 1000
MR 10
261
Initial: 80
400
3 UP
Commander's Tower Guardian (Heavy) Sprite.png
Commander's Tower Guardian (Heavy) ×3
Ranged (152)
Armored Hero
Physical 140000 9600 8000
MR 40
233
Initial: 74
Move: 121
Missile: 0
450
3 UP
Attacks all units within range simultaneously.

High Scores[]

Video Guides[]

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