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5: Human IV
ToC Floor 5.png
Mission Type The Tower of Heroes
Charisma Cost 0
EXP 0
Base Gold (3★ Gold) 0 (0)
Life 15
Initial Unit Points 10
Deployed Unit Limit 8
Number of Enemies 45
Prerequisite 4: Human III
Unlocks 6: Fae I

5: Human IV (5:人間IV) is the fifth mission in The Tower of the Commander.

Enemies[]

Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Blue Crystal Sprite.png
Blue Crystal ×13
Flying
Ranged (130)
Magic 7500 500 250
MR 50
161
Initial: 35
Move: 81
Missile: 8
500
1 UP
Doesn't move from its position until a certain amount of time has passed.

Doesn't stop to attack.

Green Crystal Sprite.png
Green Crystal ×12
Flying
Melee
Magic 7500 500 250
MR 50
231
Initial: 35
500
1 UP
Does not attack.

Turns into a Red Crystal upon reaching 99% HP.

Red Crystal Sprite.png
Red Crystal
Flying
Ranged (130)
Magic 7500 500 250
MR 50
161
Initial: 35
Move: 81
Missile: 8
500
1 UP
Does not stop to attack.
Large Green Crystal Sprite.png
Large Green Crystal ×4
Flying - 30000 1500 250
MR 50
231
Initial: 35
350
1 UP
Does not attack.

Turns into a Large Red Crystal upon reaching 99% HP.

Large Red Crystal Sprite.png
Large Red Crystal
Flying
Ranged (279)
Magic 30000 1500 250
MR 50
161
Initial: 35
Move: 81
Missile: 8
350
1 UP
Does not stop to attack.
Mithril Golem Sprite.png
Mithril Golem ×2
Melee
Golem
Physical 60000 5200 3500
MR 60
531
Initial: 150
300
3 UP
Does not use ranged attack until HP is 99% or lower. Uses melee attack while blocked.
Ranged (267)
Golem
Physical
Splash 80
3500×2 356
Initial: 130
Move: 161
Missile: 3
Orichalcum Golem.png
Orichalcum Golem ×1
Melee
Golem
Physical 150000 14000 10000
MR 70
481
Initial: 150
300
3 UP
Does not use ranged attack until HP is 99% or lower. Ranged attack hits all units within range. Uses melee attack while blocked.
Ranged (533)
Golem
5000 321
Initial: 152
Move: 161
Missile: instant
Rawal (Platinum) AW Sprite.png
Rawal (Platinum) ×2
Ranged (220) Magic
Splash 133.33
60000 2200 3000
MR 200
175
Initial: 34
Move: 121
Missile: 6
450
3 UP
Gains an additional 20% attack and defense for each Rawal present.
Rawal (Black) AW Sprite.png
Rawal (Black) ×1
Ranged (220) Magic
Splash 133.33
180000 6000 12000
MR 200
175
Initial: 38
Move: 121
Missile: 6
450
3 UP
Gains an additional 20% attack and defense for each Rawal present.
Commander's Tower Guardian (Knight) Sprite.png
Commander's Tower Guardian (Knight) ×10
Ranged (204)
Hero
Physical 28000 1900 1200
MR 30
153
Initial: 12
Move: 91
Missile: 9
450
2 UP
Uses melee attack when blocked.
Melee
Hero
1500 70
Initial: 16

High Scores[]

5: Human IV Normal Edit
ScorePrinceUnitsNotesVideo
158,400Prince (Hero King) Icon.png
Hero King
L4
Arge (Black) AW Icon.png
Arge (Black)
-bili
119,700Prince (Nandi) Icon.png
(Nandi)
Chibi Reflet Icon.png
Chibi Reflet
Arge (Platinum) AW Icon.png
Arge (Platinum)
Horteus (Platinum) AW Icon.png
Horteus (Platinum)
Tallier AW Icon.png
Tallier
Event Units OnlyYT

5: Human IV Blessings Edit
ScorePrinceUnitsNotesVideo

Video Guides[]

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