Abilities are passive effects that a Silver or higher rarity unit may possess in addition to their skill and class traits.

  • Abilities do not have levels
  • All units without an ability acquire one upon Awakening; those with an ability have it upgraded.
    • Silver units upon reaching cc55

There are exceptions (Ex. Blacksmiths), but in cases like this the unit receives an upgrade to their class traits that directly affects their existing ability instead.

Abilities have a variety of activation methods, such as:

  • Owning the unit (ex. Monica)
  • Having the unit in your active team (ex. Katie)
  • Deploying the unit in-game (ex. Mistel)
  • Randomly activated during gameplay (ex. Dan)
  • Permanent self-altered stats (ex. Chizuru)
  • Unique token units (ex. Prim)

Ally Boosting Abilities[edit | edit source]

These are the abilities that affect multiple units in your team during the duration of each mission.

Team Boosting[edit | edit source]

There are some abilities that boost your entire team. They are split into three major groups: Abilities that provide a boost to a particular stat to the entire team, abilities that apply a healing effect to your entire team, and abilities that grant a nullification effect to your entire team.

Stat Boosting[edit | edit source]

Ability Name Effect Units Notes
All Defense Up (S)
(edit info)
While on the active team, all allies' Defense increases by 2%.
Katie AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2% to the boost rate).

Healing[edit | edit source]

Ability Name Effect Units Notes
Imperial Medicinal Herb Art
(edit info)
While deployed, all allies gradually recover HP.
Mistel AW Icon.png
Roza AW Icon.png
AW Icon.pngAW Icon.png
  • Regenerates 10HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).

Nullification[edit | edit source]

Ability Name Effect Units Notes
Whimsical Guardian Angel
(edit info)
While skill is inactive, all allies have a 7% chance to nullify damage.
Chloe AW Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.

Class and Faction Boosting[edit | edit source]

Many units are split into various factions, such as by race (Elves) or by country (White Empire), and all units are split into various classes, such as Heavy Armors, and the genders of Male and Female . As you would expect, there are also abilities that boost all of these categories.

Class Boosting[edit | edit source]

Ability Name Effect Units Notes
Vanguard Tacticians' HP Up
(edit info)
While on the active team, all allied Vanguard Tacticians gain 15% HP.
Xiao AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).

Faction Boosting[edit | edit source]

Ability Name Effect Units Notes
Elven Stronghold
(edit info)
While on the active team, all allied Elves and Dwarves gain 5% Defense and +5 MR.
Pupuru AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Hero of the Empire
(edit info)
During skill use, all allied Imperial units gain 30% Attack and Defense.
White Emperor Icon.png


Defense and Magic Resistance Up (Male)
(edit info)
While on the active team, all allied Males (not inc. Tokens) gain 5% Defense and +5 MR.
Oscar AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Love is a Deadly Strike!
(edit info)
10% chance to increase attack by 3x.

While on the active team, all allied Males (not inc. Tokens) gain 7% Attack.

Leaf (Valentine's) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point)
  • Stacks with Abilities of a different name (adds 7% to the boost rate).

Other Ally Boosting Abilities[edit | edit source]

There are two other categories for multi-boosting abilities, which are Position and Rarity. Position based abilities boost a unit depending on whether the units is placed in a Melee or Ranged slot. Rarity based abilities boost units based on their rarity ranging from Iron Units to Sapphire Units.

Position Boosting[edit | edit source]

Ability Name Effect Units Notes
Rokumonsen's Red Provision
(edit info)
While on the active team, all allied Melee units gain 5% HP, ATK, and DEF.

While deployed, all allied melee units gain a further 5% ATK/DEF.

Matsuri AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).

Rarity Boosting[edit | edit source]

Ability Name Effect Units Notes
Knight Princess' Guidance
(edit info)
While on the active team, all allied Platinum and below rarity units gain 5% HP, Attack, and Defense.
Sherry AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Self-Boosting Abilities[edit | edit source]

These are the abilities that affect only the unit they belong to during the duration of each mission.

Stat Boosting[edit | edit source]

With stat boosting abilities the units stats are boosted and, as a result, are usually already displayed in the unit screen. They can be split into two major groups: Those that only boost the unit's stats and those that boost a unit's stats in exchange for a debuff to a different stat. In the same category are abilities that affect Attack Speed and they act in the same manner as the two categories of Stat-Boosting abilities.

Pure Stat Boost[edit | edit source]

Ability Name Effect Units Notes
Attack Up
(edit info)
Attack increases by 10%.
Ricardo Icon.png
Palace Icon.png
Fudou Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Percis Icon.png
Liban Icon.png
Chizuru AW Icon.png
CC Icon.pngCC Icon.pngAW Icon.png
Marie AW Icon.png
Chibi Ingrid Icon.png
Estrie Icon.png
AW Icon.png
Ramii AW Icon.png
Paula AW Icon.png
Katara Icon.png
AW Icon.pngAW Icon.png
Ingrid Icon.png
Sieglinde Icon.png
Sieglinde (Swimsuit) Icon.png
Elmira Icon.png
Sonken Bundai Icon.png
Ashera Icon.png
Metus Icon.png
Socie Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Stat Exchange[edit | edit source]

Ability Name Effect Units Notes
Forbidden Juho
(edit info)
HP decreases by 30%; Attack +20%, Range +20.
Agnes AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Pure Attack Speed Boost[edit | edit source]

Ability Name Effect Units Notes
Attack Speed Up (S)
(edit info)
Attack Speed is slightly increased.
Chibi Eterna Icon.png
Saki Icon.png
Despia Icon.png
Eterna Icon.png


Attack Speed Exchange[edit | edit source]

Ability Name Effect Units Notes
Black Magic Essence
(edit info)
Attack Speed is increased.

Range -40.

Cyrus AW Icon.png
AW Icon.png
  • Altered stats already displayed in unit's status.


Self-Healing[edit | edit source]

Self-Healing Abilities are abilities that give the unit the power to recover their HP without having to rely on an ally unit. Units with these abilities are usually capable of lasting longer without a healer and, as a result, are easier to deploy in areas where healers might not reach. Self-Healing abilities are split into two types: Regeneration and Revival.

Regeneration abilities heal the unit over time every time they lose health for the duration of the mission. Revival abilities keep a unit from truly dying and affecting a mission's star rating by allowing the unit to restore their HP to max once it hits 0.

Regeneration[edit | edit source]

Ability Name Effect Units Notes
Auto Heal
(edit info)
HP gradually recovers.
Eunice Icon.png
Goliah AW Icon.png
CC Icon.pngAW Icon.png
Skylle Icon.png
Ur AW Icon.png
AW Icon.png
  • Regenerates 20 HP/0.5s.
  • Regeneration disabled by paralysis.

Revival[edit | edit source]

Ability Name Effect Units Notes
Super Mechanic
(edit info)
Completely negates status effects.

When this unit's HP reaches 0, after a short time, they will revive.

Wendy AW Icon.png
AW Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • After HP reaches 0, recovers at a rate of 20HP/0.1s. The unit will revive once HP reaches the maximum.
    • Skill timers will continue to count down during recovery.
    • Can be withdrawn during recovery.


Anti-Enemy[edit | edit source]

There are many types of enemies in Aigis. They can range from your usual run-of-the-mill Goblins to the most annoying of Golems. However, if the enemy exists, there are abilities that exist to counter them.These are Anti-Enemy abilities. While they can vary depending on which enemy type they affect, Anti-Enemy abilities can be split into three major groups: Killing, Breaking, and Priority.

Killing abilities increase the attack of allied unit against enemies of a certain type. Breaking abilities decrease the overall capabilities of a specific enemy that ranging from stat-debuffs to halting their movement. Priority abilities are abilities that allow a unit to target a specific type of enemy before the usual class-based target.

Killing[edit | edit source]

Ability Name Effect Units Notes
Golem Killer
(edit info)
Attack increases by 1.8x vs. Golems.
Meredith AW Icon.png
AW Icon.png

Breaking[edit | edit source]

Ability Name Effect Units Notes
Beast Breaker
(edit info)
Completely negates status effects.

While on the active team, all enemy Divine Beasts, Hellbeasts, Bewitching Beasts, Beasts, and Beastmen have 10% reduced HP and Attack.

Lateria Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the reduction rate).
  • VS Divine Beast effect also applies to Giant God enemies.
  • This ability's active team effect is overridden by Formal Attire of Beast-Hunting.

Priority[edit | edit source]

Ability Name Effect Units Notes
Prioritise Ranged
(edit info)
Prioritizes attacking Ranged enemies.

Attack increases by 5%.

Bashira AW Icon.png
Ricola AW Icon.png
AW Icon.pngAW Icon.png
Kazuha Icon.png
Verotte Icon.png
CC Icon.pngCC Icon.png
  • This unit will attack ranged enemies before any other, flying units included.
  • Boosted stats already displayed in unit's status.


Luck Based Abilities[edit | edit source]

The Random Number Generator, or RNG, is the cause of all the rage, grief, and sorrow any Aigis player experiences while playing the game. Whether it is from reducing the cost of a unit, leveling up it's skill, getting a certain item or unit to drop during a mission, or even trying to get a unit from the infamous Gacha that the resident Demoness resides in to take all of your hard-earned money, RNG is the bane of all players and an entity that we all have to hope leaves us well enough alone. It's also a part of your unit's abilities and should thus be treated with as much caution as possible.

Luck Based Abilities are split into multiple categories, including Stat Boost, Evasion, Negation, and Assassination. Stat Boost abilities are abilities that boost your unit's stats with a set chance. Evasion abilities are abilities that let you avoid attacks with a set chance. Negation abilities are abilities that negate enemy attacks with a set chance. Lastly, Assassination abilities are abilities that allow you to kill an enemy in one hit with a set chance. When it comes to Luck Based abilities, always remember the set chance.

Stat Boost[edit | edit source]

Ability Name Effect Units Notes
Miracle Man
(edit info)
HP increases by 20%.

1% chance to increase Attack by 23.9x.

Dan Icon.png
CC Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • The actual damage multiplier is 23.98x
  • This ability is a reference to the events of Battle of the Goddesses.

Evasion[edit | edit source]

Ability Name Effect Units Notes
Physical Attack Avoidance
(edit info)
30% chance to evade physical attacks.
Mischa Icon.png
Iroha Icon.png
CC Icon.pngCC Icon.png
Rorone AW Icon.png
Emelda Icon.png
AW Icon.png


Negation[edit | edit source]

Ability Name Effect Units Notes
Miracle Shield
(edit info)
20% chance to nullify an enemy attack.
Dwight Icon.png
Nicholaus Icon.png
Chibi Dina Icon.png
CC Icon.pngCC Icon.png
Maribel AW Icon.png
Emilia AW Icon.png
Dina Icon.png
AW Icon.pngAW Icon.png
Karma (Halloween) Icon.png
Miyabi Icon.png
Guardian Golem Icon.png
Proto-Golem Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.

Assassination[edit | edit source]

Ability Name Effect Units Notes
Deadly Blade
(edit info)
Will rarely kill an enemy in one hit.
Elva AW Icon.png
Sakuya AW Icon.png
AW Icon.pngAW Icon.png


Weather and Terrain Based Abilities[edit | edit source]

Weather and Terrain based abilities are abilities that only work in specific maps with unique terrain and weather conditions. Whether they negate the affect of a terrain or weather affect or instead boost a stat in said condition, they all involve the weather terrain in order to work.

Weather Ability[edit | edit source]

Ability Name Effect Units Notes
Cold Adaptation (Offense)
(edit info)
Unaffected by blizzards.

Attack increases by 10%.

During a blizzard, Attack increases by another 10%.

Sarasa AW Icon.png
Eliza AW Icon.png
AW Icon.pngAW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.

Terrain Ability[edit | edit source]

Ability Name Effect Units Notes
Status Effect Immunity
(edit info)
Completely negates status effects.
Rosalie Icon.png
Kagerou Icon.png
Khuri Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Mordiberte AW Icon.png
Roana AW Icon.png
AW Icon.pngAW Icon.png
Karin Icon.png
Wendy Icon.png
Kibahime Icon.png
Ballista Icon.png
Heavy Ballista Icon.png
Battle Tank Icon.png
Battle Tank MKII Icon.png
Sword Skeleton Icon.png
Skeleton Lancer Icon.png


Withdrawal Abilities[edit | edit source]

Withdrawal abilities are abilities that affect a unit's death. Normally when a unit dies, it will count against you, and you lose out on a potential 3-star of a mission. However, Withdrawal abilities trivialize that by making it so that even if a certain unit dies, it will be treated as a withdrawal and not count against your final star rating of the map. In addition, some Withdrawal abilities allow units to be deployed multiple times where normally you can only deploy a unit one time.

Death Withdrawal[edit | edit source]

Ability Name Effect Units Notes
Curse of Deathly Agony
(edit info)
Power will not decrease in Makai.

When defeated, it is instead treated as a withdrawal.

Upon defeat, all nearby enemies take damage and have their movement halted.

Melvina AW Icon.png
AW Icon.png
  • Time stop effect lasts 13 seconds.
  • Damage is affected by skills.

Redeployment[edit | edit source]

Ability Name Effect Units Notes
Resortie After Withdrawal
(edit info)
When withdrawn, can be redeployed after a fixed time.
Luxe Icon.png
  • Can be redeployed after 20 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer


Token Related Abilities[edit | edit source]

Token Related Abilities are abilities that utilize and boost the effectiveness of tokens. They are split into three types: General Token Support, Class-Based Token Support, and Unique Tokens. Token Support abilities boost the effectiveness of Tokens by either boosting their stats or increasing the number of Tokens a unit can use. Unique Token abilities belong to units that gain their own unique Token, separate from others in their class.

General Token Support[edit | edit source]

Ability Name Effect Units Notes
Token Possession Count Up (S)
(edit info)
Initial token count increased by +1.
Suil AW Icon.png
Koyomi AW Icon.png
AW Icon.pngAW Icon.png

Class-Based Token Support[edit | edit source]

Ability Name Effect Units Notes
Scramble Golem
(edit info)
While deployed, all allied Golem tokens gain Cost -5.
Rilke AW Icon.png
AW Icon.png


Unique Tokens[edit | edit source]

Ability Name Effect Units Notes
Prism Mirror
(edit info)
Can employ Prism Mirrors.
Prim AW Icon.png
AW Icon.png
  • Begins with 3 tokens; Can employ up to 1 simultaneously.
  • Prism Mirrors are copies of Prim without skills, abilities, or affection bonuses, cannot be targeted by enemy ranged attacks, and do not count toward the deployment limit.


Non-Unit Boosting Abilities[edit | edit source]

Non-Unit Boosting Abilities are abilities that boost various aspects of the game other than your units. Currently there are four types: Unit Point Boosting, Gold Boosting, Drop Rate Boosting, and Experience Boosting.

Unit Point Boosting abilities affect the total amount of Unit Points that can be obtained or started with during a mission, allowing for units to be deployed at a faster rate.

Gold Boosting abilities increase the amount of gold that can be obtained during a mission, whether as a result of actions during the mission or as a result of clearing the mission itself.

Drop Rate Boosting abilities boost the drop rate of the various items and units that can be obtained during a mission.

Experience Boosting abilities boost the amount of experience points that can be obtained during Unit Combination.

Unit Point Boost[edit | edit source]

Ability Name Effect Units Notes
Unit Points Up
(edit info)
While on the active team, initial UP +2.
Jerome AW Icon.png
AW Icon.png

Gold Boost[edit | edit source]

Ability Name Effect Units Notes
Gold Get!
(edit info)
Small chance to receive Gold from defeated enemies.
Harissa Icon.png
Mortimer Icon.png
Thelma Icon.png
CC Icon.pngCC Icon.pngCC Icon.png
Leeanne (New Year's) Icon.png
Betty AW Icon.png
Maurette AW Icon.png
AW Icon.pngAW Icon.png
Giovanni (School) Icon.png
Mammon Icon.png
Zhao Hongming Icon.png
Patra AW Icon.png
Tanya Icon.png
Totono (New Year's) Icon.png
AW Icon.png
Mercenary Icon.png
Master Mercenary Icon.png
Mercenary Gunner Icon.png


Fortune Bringer
(edit info)
On mission clear, awarded Gold increases by 15%.
Mia AW Icon.png
AW Icon.png
  • Mia only needs to be a member of the active team for the mission clear bonus to take effect.
  • Owning this unit is enough to add the mission clear bonus to commission sortie.
  • Stacks with the 3* clear Gold Bonus (1.5x), as well as Gold Get!.
  • This ability's mission clear effect is overridden by Peddler's Savings and Wealthy Merchant's Wit.

Drop Rate Boost[edit | edit source]

Ability Name Effect Units Notes
Treasure Hunt (Demon Crystals)
(edit info)
While in your possession, the drop rate of Demon Crystals increases by 7%.
Monica Icon.png

Experience Boost[edit | edit source]

Ability Name Effect Units Notes
Veteran's Teachings
(edit info)
During unit combination, the same-class-bonus will be added to the EXP gained, regardless of the classes involved.
Hashim Icon.png
Yojiro Icon.png
Junior Deep Sea Soldier Icon.png
Gaga Icon.png
Zenmel Icon.png
  • Bronze units grant an additional 30 EXP to units of the same class.
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