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Last Updated: March 26, 2020

All units are split into various groups, such as by race (Elves) or by country (White Empire), or even the genders of Male or Female. For the most part, there are also abilities that affect these various categories.

This page is dedicated to those abilities. To find a set of abilities that boost a particular group scroll down to the Hidebox with that particular group's name and open it up. If an opened Hidebox has no information inside, it means that particular group currently has no abilities to support it.

Countries, Crossover Countries/Organizations, Races, and Classification are ordered alphabetically. (Note: Abilities belonging to Doppelgangers will be placed directly below their All Ages counterpart.)

Seasonal groups are ordered by when they typically occur in the year (i.e Valentine's Day before Halloween).

Note: As a reminder, ability effects are applied in the order of 1st Barracks -> On the Active Team -> While Deployed -> During Skill Use.

Countries[]

Desert Country[]

While on the Active Team
Ability Name Effect Units Notes
Raise Fighting Spirit (Desert)
(edit info)
While on the active team, all allied Desert Country units gain 10% HP and Attack.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Desert) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Sandstorm Blade
(edit info)
Attack speed decreases, and Attack increases by 35%.

While deployed, all allied Desert Country units gain 7% attack.

Horus AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
During Skill Use
Ability Name Effect Units Notes
Hot Sands Cooperation Tactics
(edit info)
During skill use, all allied Desert Country units gain 15% Attack and Defense.
Nephty AW Icon.png
AW Icon.png


Eastern Country[]

While on the Active Team
Ability Name Effect Units Notes
Dazzling Gunfire
(edit info)
While on the active team, all allied Eastern Country units gain 10% HP and 5% Attack.
Sumire AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10%/5% to the boost rate).


Princess General's Command
(edit info)
While on the active team, all allied Eastern Country units gain 5% Attack and Defense.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

During skill use, the above-mentioned units gain halved deployment cost.

Yoshino AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Fidelity of Harmony
(edit info)
While on the active team, all allied Eastern Country units gain 7% Attack.
Shizuka Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Master's Teachings
(edit info)
While deployed, all allied Eastern Country units gain 5% Attack and Defense.

30% chance to evade physical attacks. Increased during skill use.

Hanada AW Icon.png
AW Icon.png


Dengun's Command
(edit info)
While deployed, if an allied Eastern Country unit is slain, they are instead withdrawn.
Yoshino Icon.png


Princess General's Command
(edit info)
While on the active team, all allied Eastern Country units gain 5% Attack and Defense.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

During skill use, the above-mentioned units gain halved deployment cost.

Yoshino AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).

White Empire[]

All Imperial Units[]

While on the Active Team
Ability Name Effect Units Notes
Imperial Healer's Duty
(edit info)
While on the active team, all allied Imperial units gain 5% HP and +5 MR.
Elias AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Founding Royal Family's Blood
(edit info)
While on the active team, all allied Imperial units gain 5% Attack and Defense.
Chibi Angeline Icon.png
Angeline Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • This ability's active team effect is overridden by Hidden Sacred Treasure's Successor.


Hidden Sacred Treasure's Successor
(edit info)
Power will not decrease in Makai.

While on the active team, all allied Imperial units gain 7% HP, Attack, and Defense.

Angeline AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).


Maid's Loyalty (Empire)
(edit info)
While on the active team, all allied Imperial units gain 5% Attack and Defense and +10 Range.
Marika Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • Units with no range value will not gain range.
  • Units that have range during skill, will gain bonus range.
  • This ability's active team effect is overridden by Maid's Devotion (Empire).


Maid's Devotion (Empire)
(edit info)
While on the active team, all allied Imperial units gain 7% Attack and Defense and +15 Range.
Marika AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Units with no range value will not gain range.
  • Units that have range during skill, will gain bonus range.


Sword Saint's Coaching On the Sand
(edit info)
While on the active team, all allied Imperial and/or Summer units gain 10% Attack.
Sieglinde (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


One Summer's Stage
(edit info)
While on the active team:

Imperial units: Defense increases by 4%.

Summer units: Attack increases by 4%.

Natalie (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 4% to the boost rate).


Imperial Strategist's Command
(edit info)
While on the active team, all allied Imperial units gain 7% Defense.

While deployed, all allies have a 5% chance to nullify damage.

Leona AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


White Etoile
(edit info)
While on the active team, all allied Imperial units gain Cost -1.
Natalie AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
While Deployed
Ability Name Effect Units Notes
Heavy Barricade Installation
(edit info)
Can employ Heavy Barricades.

While deployed, all allied Imperial units gain 7% Defense.

Patricia AW Icon.png
AW Icon.png
  • Begins with 5 tokens; Can employ up to 3 simultaneously.
  • Heavy Barricades have 7 Block and the first token deployed at a time will not count toward the deployment limit.
  • Tokens degenerate at a rate of 1% HP/1.5s.


Imperial Knight Escort Corps
(edit info)
Can employ Imperial Knight tokens.

Attack targets +2.

Diana AW Icon.png
AW Icon.png
  • Begins with 2 tokens; Can employ up to 1 simultaneously.
  • Imperial Knight tokens are of the Imperial Knight class and do not count toward the deployment limit.
    • While this token is deployed, when an Imperial unit is defeated, they are fully restored after a short time, and the token is removed.


Majin Submarine Voyage
(edit info)
While deployed, when an allied Imperial and/or Summer unit is slain, they are fully restored after a short time, and Mephisto will be removed instead.

When withdrawn, can be redeployed after a fixed time.

Mephisto (Swimsuit) AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


White Guardian Spirit Beast
(edit info)
Deployment Cost +1; Attack and Defense +15%, Magic Resistance +10.

While deployed, if an allied Imperial unit is slain, they are instead withdrawn.

Kyuubi AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.


Marshal's Care
(edit info)
While deployed, if an allied Imperial and/or Summer unit is slain, they are instead withdrawn.
Leora (Swimsuit) AW Icon.png
AW Icon.png


During Skill Use
Ability Name Effect Units Notes
Hero of the Empire
(edit info)
During skill use, all allied Imperial units gain 30% Attack and Defense.
White Emperor Icon.png


Melee Imperial Units Only[]

While on the Active Team
Ability Name Effect Units Notes
White Devotion
(edit info)
While on the active team, all allied Melee Imperial units completely negate status effects.
Eleonora Icon.png
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Magic Power Torrent
(edit info)
Attack increases by 10%.

While on the active team, all allied Melee Imperial units completely negate status effects.

Eleonora AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


White Majesty I
(edit info)
While on the active team, all allied Melee Imperial units' Attack Speed increases.

Infinite duration from third skill activation onwards.

Aleida Icon.png
  • Post-attack delay is reduced by 25%.
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by White Majesty II.


White Majesty II
(edit info)
While on the active team, all allied Melee Imperial units' Attack Speed increases.

Infinite duration from third skill activation onwards.

Aleida AW Icon.png
AW Icon.png
  • Post-attack delay is reduced by 35%.
  • Stacks with Abilities of a different name.
While Deployed
Ability Name Effect Units Notes
Swimsuit Tactician's Orders
(edit info)
While deployed, all allied Melee Imperial and/or Melee Summer units' skill cooldown is further reduced by 10%.
Leona (Swimsuit) AW Icon.png
AW Icon.png
  • Total cooldown reduction is 45%.
  • Cooldown Reduction does not stack with similar effects.
    • The largest reduction will take precedence.

Ranged Imperial Units Only[]

While on the Active Team
Ability Name Effect Units Notes
Disarm Shot
(edit info)
Enemies struck have 20% reduced Attack.

While on the active team, all allied Ranged Imperial units gain 5% Attack.

Hilde AW Icon.png
AW Icon.png
  • Attack reduction lasts 3 seconds.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Crossover Countries/Organizations[]

Kingdom of Pars/Distant Land[]

While on the Active Team
Ability Name Effect Units Notes
Yashasuiin
(edit info)
While on the active team, all allied Parsians gain 5% Attack and Defense.
Arslan Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Charge
(edit info)
While on the active team, all allied Distant Land unit gain 5% Attack and Defense.
Young Nobleman of the Distant Land Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Spirits' Divine Protection
(edit info)
Attack Speed is increased.

All allied Parsians gradually recover HP (Constant).

Farangis Icon.png
AW Icon.png
  • Regenerates 12HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Divine Protection of the Distant Land
(edit info)
Attack Speed is increased.

All allies from the Distant Land gradually recover HP (Constant).

Bowwoman of the Distant Land Icon.png
AW Icon.png
  • Regenerates 12HP/0.5s
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).

Seven Deadly Sins/Chivalric Order of the Foreign Land[]

While on the ACtive Team
Ability Name Effect Units Notes
Boar Hat's Waitress
(edit info)
While on the active team, all allied Seven Deadly Sins gain 10% Defense and +5 MR.
Elizabeth (7Sins) Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • This ability's active team effect is overridden by Goddess' Blessing.


Goddess' Blessing
(edit info)
While on the active team, all allied Seven Deadly Sins gain 10% Defense and +5 MR.

All enemy Demons have 10% reduced Attack.

Elizabeth (7Sins) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost and reduction rates).


Support of Foreign Land
(edit info)
While on the active team, all allied Chivalric Order of the Foreign Land units gain 10% Defense and +5 MR.
Healer of the Foreign Land Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • This ability's active team effect is overridden by Blessing of Foreign Land.


Blessing of Foreign Land
(edit info)
While on the active team, all allied Chivalric Order of the Foreign Land units gain 10% Defense and +5 MR.

All enemy Demons have 10% reduced Attack.

Healer of the Foreign Land Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost and reduction rates).
While Deployed
Ability Name Effect Units Notes
Seven Deadly Sins Commander
(edit info)
While deployed, all allied Seven Deadly Sins gain 15% Attack.
Meliodas Icon.png


Eternal Life
(edit info)
While deployed, all allied Seven Deadly Sins and Elizabeth (7Sins) gain 15% Attack.

When defeated, it is instead treated as a withdrawal.

When withdrawn, can be redeployed after a fixed time.

Meliodas AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Knight Commander of the Foreign Land
(edit info)
While deployed, all allied Chivalric Order of the Foreign Land gain 15% Attack.
Knight of the Foreign Land Icon.png


Determination
(edit info)
While deployed, all allied Chivalric Order of the Foreign Land and Healer of the Foreign Land gain 15% Attack.

When defeated, it is instead treated as a withdrawal.

When withdrawn, can be redeployed after a fixed time.

Knight of the Foreign Land Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Races[]

Angels[]

Ability Name Effect Units Notes

Beastfolk[]

While on the Active Team
Ability Name Effect Units Notes
Pure White Beast
(edit info)
While on the active team, all allied Beastfolk have status effects reduced by 20%.

While deployed, the above-mentioned units gain 5% Attack.

Fluffy AW Icon.png
AW Icon.png
  • Stacks with Abilities of a different name.
  • Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Paralysis inducing effect is reduced by 20%; consequently, affected units lasted 1.25× (1/0.8) longer before becoming paralysed.
    • Will not reduce paralysis duration.
    • Negates affected units' self induced paralysis.


Maid's Loyalty (Demi-Human)
(edit info)
While on the active team:

Elves, Dwarves, and Goblins: Attack increases by 7%

Orcs: HP increases by 10%

Beastfolk: Completely negate status effects.

Lina Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7%/10% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • This ability's active team effect is overridden by Maid's Devotion (Demi-Human).


Maid's Devotion (Demi-Human)
(edit info)
While on the active team:

Elves, Dwarves, and Goblins: Attack increases by 10%

Orcs: HP increases by 15%

Beastfolk: Completely negate status effects.

Lina AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10%/15% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Beast Kingdom
(edit info)
Power will not decrease in Makai.

While in your possession, rank exp obtained on mission clear is increased by 16%.

While on the active team, all allied Beastfolk gain 7% HP, Attack, and Defense.

Leone AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).


Beast's Howling
(edit info)
While on the active team, all allied Beastfolk gain 7% Attack.

Upon skill activation, halt the movement of all enemies.

Pirika AW Icon.png
AW Icon.png
  • Enemies are stopped for 3 seconds.


Raise Fighting Spirit (Beast)
(edit info)
While on the active team, all allied Beastfolk gain 10% HP and Attack.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Beast) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Pure White Beast
(edit info)
While on the active team, all allied Beastfolk have status effects reduced by 20%.

While deployed, the above-mentioned units gain 5% Attack.

Fluffy AW Icon.png
AW Icon.png
  • Stacks with Abilities of a different name.
  • Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Paralysis inducing effect is reduced by 20%; consequently, affected units lasted 1.25× (1/0.8) longer before becoming paralysed.
    • Will not reduce paralysis duration.
    • Negates affected units' self induced paralysis.


Boost Beast
(edit info)
While deployed, all allied Beast Tamer tokens and Beastfolk gain 10% Attack.
Blanche AW Icon.png
AW Icon.png


During Skill Use
Ability Name Effect Units Notes
White Oath
(edit info)
During skill use, self and allied Beastfolk gain 15% Attack.
Leifa AW Icon.png
AW Icon.png


Birdfolk[]

Ability Name Effect Units Notes

Dark Elves/Elves/Half-Elves[]

While on the Active Queen
Ability Name Effect Units Notes
Prayer of the Elf Princess
(edit info)
While on the active team, all allied Elves and Dwarves gain Cost -1.
Chibi Olivier Icon.png
Olivier Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by Blessing of the Elf Princess.


Blessing of the Elf Princess
(edit info)
While on the active team, all allied Elves and Dwarves gain 20% HP, 7% Attack, and Cost -1.
Olivier AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20%/7% to the boost rate).


Maid's Loyalty (Demi-Human)
(edit info)
While on the active team:

Elves, Dwarves, and Goblins: Attack increases by 7%

Orcs: HP increases by 10%

Beastfolk: Completely negate status effects.

Lina Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7%/10% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • This ability's active team effect is overridden by Maid's Devotion (Demi-Human).


Maid's Devotion (Demi-Human)
(edit info)
While on the active team:

Elves, Dwarves, and Goblins: Attack increases by 10%

Orcs: HP increases by 15%

Beastfolk: Completely negate status effects.

Lina AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10%/15% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Elven Stronghold
(edit info)
While on the active team, all allied Elves and Dwarves gain 5% Defense and +5 MR.
Pupuru AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Elf Girl
(edit info)
While deployed, all allied Elves and Dwarves gradually recover HP.
Claris Zeinburg Icon.png
  • Regenerates 20HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Eventual Repayment
(edit info)
Unaffected by weather effects.

While deployed, all allied Elves and Dwarves gradually recover HP.

Claris Zeinburg AW Icon.png
AW Icon.png
  • Regenerates 20HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Dark Elf Queen
(edit info)
Magic Resistance +50.

While deployed, all allied Elves and Dwarves gain 15% Attack.

When one of the above-mentioned units is slain, they are instead withdrawn.

Dorothea AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.

Demons/Half-Demons[]

While on the Active Team
Ability Name Effect Units Notes
Indomitable Traitor
(edit info)
Power will not decrease in Makai.

When this unit's HP reaches 0, after a short time, they will revive.

While on the active team, self and all allied Demons gain 10% HP.

Shadia AW Icon.png
AW Icon.png
  • After HP reaches 0, recovers at a rate of 15HP/0.1s. The unit will revive once HP reaches the maximum.
    • Skill timers will continue to count down during recovery.
    • Can be withdrawn during recovery.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Raise Fighting Spirit (Dark)
(edit info)
While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Dark) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Glimpse of a Majin
(edit info)
Attack and Defense increases by 5%; Magic Resistance +10.

While on the active team, all allied Demons gain 5% Attack and Defense.

Psyche AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Dark Reaper
(edit info)
Power will not decrease in Makai.

While on the active team, all allied Demons gain 5% Attack and Defense.

Nakia AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Demon Flag of Battle
(edit info)
Power will not decrease in Makai.

While deployed, all allied Demons, Orcs, and Goblins gain 10% Attack.

Ilios Icon.png


Demon Army's Encouragement
(edit info)
Power will not decrease in Makai.

While deployed, all allied Demons, Orcs, and Goblins gain 15% Attack.

Ilios AW Icon.png
AW Icon.png


Demon General's Martial Law
(edit info)
If 3 or more Demons, Goblins, Orcs, and/or Undead are on the active team, deployment cost -9.

While deployed, the above-mentioned units gain 15% Attack and Defense.

Harmonia AW Icon.png
AW Icon.png
  • Harmonia (self) is included.
  • Undead tokens count separately from their parent unit.
    • ex.) Ema counts twice, once for herself, and once for her tokens.


Majin Chief's Command
(edit info)
While deployed, all allied Demons, Orcs, and Goblins gain 20% Attack and 50% Defense.

When withdrawn, can be redeployed after a fixed time.

Mephisto AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.

Dragonfolk[]

While on the Active Team
Ability Name Effect Units Notes
Blessing of the Dragon Shaman
(edit info)
While on the active team, all allied Dragonfolk and Dragon Riders gain 5% HP and Defense.
Echidna AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • This ability also affects
    Evil Dragon Knights.


True Dragon's Scales
(edit info)
Magic Resistance +20.

While on the active team, all allied Dragonfolk and Dragon Riders gain 10% HP.

Anya AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • This ability also affects
    Evil Dragon Knights.


Dragon's Wind Emblem
(edit info)
While on the active team, all allied Dragonfolk and Dragon Riders gain 5% Attack and Cost -2.
Krasil AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • This ability also affects
    Evil Dragon Knights.


Dragon Force
(edit info)
While on the active team, all allied Dragonfolk and Dragon Riders gain 7% Attack.
Rubinas AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • This ability also affects
    Evil Dragon Knights.


Black Elder's Lineage
(edit info)
While on the active team, all allied Dragonfolk and Dragon Riders gain +10 MR and Cost -3.
Meliusiana AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • This ability also affects
    Evil Dragon Knights.
While Deployed
Ability Name Effect Units Notes
Descendant of the Dragon King
(edit info)
While deployed, if an allied Dragonfolk or Dragon Rider is slain, they are instead withdrawn.
Chibi Eldora Icon.png
Eldora Icon.png


Lord of Dragons
(edit info)
While deployed all allied Dragonfolk and Dragon Riders gain 20% Attack.

When one of the above-mentioned units is slain, they are instead withdrawn.

Eldora AW Icon.png
AW Icon.png


Dragon Scale
(edit info)
While deployed, all allied Dragonfolk and Dragon Riders gain 10% Defense.
Ignis AW Icon.png
AW Icon.png

Dwarves[]

See the section on Dark Elves/Elves/Half-Elves.

Goblins[]

While on the Active Team
Ability Name Effect Units Notes
Raise Fighting Spirit (Dark)
(edit info)
While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Dark) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Maid's Loyalty (Demi-Human)
(edit info)
While on the active team:

Elves, Dwarves, and Goblins: Attack increases by 7%

Orcs: HP increases by 10%

Beastfolk: Completely negate status effects.

Lina Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7%/10% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • This ability's active team effect is overridden by Maid's Devotion (Demi-Human).


Maid's Devotion (Demi-Human)
(edit info)
While on the active team:

Elves, Dwarves, and Goblins: Attack increases by 10%

Orcs: HP increases by 15%

Beastfolk: Completely negate status effects.

Lina AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10%/15% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Heroic Aura
(edit info)
Power will not decrease in Makai.

While on the active team, all allied Orcs and Goblins gain 12% Attack and Defense.

Anatolia AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 12% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Demon Flag of Battle
(edit info)
Power will not decrease in Makai.

While deployed, all allied Demons, Orcs, and Goblins gain 10% Attack.

Ilios Icon.png


Demon Army's Encouragement
(edit info)
Power will not decrease in Makai.

While deployed, all allied Demons, Orcs, and Goblins gain 15% Attack.

Ilios AW Icon.png
AW Icon.png


Demon General's Martial Law
(edit info)
If 3 or more Demons, Goblins, Orcs, and/or Undead are on the active team, deployment cost -9.

While deployed, the above-mentioned units gain 15% Attack and Defense.

Harmonia AW Icon.png
AW Icon.png
  • Harmonia (self) is included.
  • Undead tokens count separately from their parent unit.
    • ex.) Ema counts twice, once for herself, and once for her tokens.


Majin Chief's Command
(edit info)
While deployed, all allied Demons, Orcs, and Goblins gain 20% Attack and 50% Defense.

When withdrawn, can be redeployed after a fixed time.

Mephisto AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.

Hermits[]

While on the Active Team
Ability Name Effect Units Notes
Qi Elixir
(edit info)
25% chance to nullify an enemy attack.

While on the active team, all allied Hermits gain 10% HP; 5% Attack and Defense.

Hu Ximei AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10%/5% to the boost rate).
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Sage's Banquet
(edit info)
While on the active team, all allied Hermits and Youkai gain 7% Attack.
Wangfei Ren AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Wishful Tanzaku
(edit info)
Attacks splash and ignore defense.

Attack Speed is decreased.

While deployed, if an allied Hermit is slain, they are instead withdrawn.

Orihime AW Icon.png
AW Icon.png
  • Splash radius is 46.66.

Humans[]

Ability Name Effect Units Notes

Merfolk[]

Ability Name Effect Units Notes

Nendoroids[]

Ability Name Effect Units Notes

Orcs[]

See the section on Goblins.

Spirits[]

Ability Name Effect Units Notes

Undead[]

While on the Active Team
Ability Name Effect Units Notes
Raise Fighting Spirit (Dark)
(edit info)
While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Dark) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Corpse Activity
(edit info)
While on the active team, all allied Undead gain 5% HP, Attack, and Defense.
Lei-Mei AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Tombstone's Heavy Axe
(edit info)
While on the active team, self and all allied Undead gain 5% HP and Attack.
Goethe Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • This ability's active team effect is overridden by Sturm und Drang.


Sturm und Drang
(edit info)
While on the active team, self and all allied Undead gain 10% HP and Attack.

Upon each skill activation, skill duration will permanently increase by 2s.

Goethe AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • Stacks up to 5 times (10s).
While Deployed
Ability Name Effect Units Notes
High Necromancer
(edit info)
While deployed, all allied Undead and Necromancers gain 20% Attack.
Metus AW Icon.png
AW Icon.png


Demon General's Martial Law
(edit info)
If 3 or more Demons, Goblins, Orcs, and/or Undead are on the active team, deployment cost -9.

While deployed, the above-mentioned units gain 15% Attack and Defense.

Harmonia AW Icon.png
AW Icon.png
  • Harmonia (self) is included.
  • Undead tokens count separately from their parent unit.
    • ex.) Ema counts twice, once for herself, and once for her tokens.


Feast of Immortality
(edit info)
While deployed, if an allied Undead is slain, they are instead withdrawn.
Chibi Ema Icon.png
Ema Icon.png


Kyouka Suigetsu
(edit info)
Can employ Kyouka Suigetsu.

While deployed, if an allied Undead is slain, they are instead withdrawn.

Ema AW Icon.png
AW Icon.png
  • Begins with 3 tokens; Can employ up to 1 simultaneously.
  • Kyouka Suigetsu are copies of Ema without skills, abilities, or affection bonuses, and do not count toward the deployment limit.

Vampires[]

While on the Active Team
Ability Name Effect Units Notes
Noble Blood
(edit info)
While on the active team, all allied Vampires have status effects reduced by 30% and gain Cost -2.
Yuffe AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Paralysis inducing effect is reduced by 30%; consequently, affected units lasted 1.42× (1/0.7) longer before becoming paralysed.
    • Will not reduce paralysis duration.
    • Negates affected units' self induced paralysis.


Raise Fighting Spirit (Dark)
(edit info)
While on the active team, all allied Demons, Goblins, Orcs, and Undead gain 10% HP.

While deployed, all allies' Attack and Defense increases by 20%.

Prince (Dark) Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Corpse Activity
(edit info)
While on the active team, all allied Undead gain 5% HP, Attack, and Defense.
Lei-Mei AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Tombstone's Heavy Axe
(edit info)
While on the active team, self and all allied Undead gain 5% HP and Attack.
Goethe Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • This ability's active team effect is overridden by Sturm und Drang.


Sturm und Drang
(edit info)
While on the active team, self and all allied Undead gain 10% HP and Attack.

Upon each skill activation, skill duration will permanently increase by 2s.

Goethe AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • Stacks up to 5 times (10s).
While Deployed
Ability Name Effect Units Notes
High Necromancer
(edit info)
While deployed, all allied Undead and Necromancers gain 20% Attack.
Metus AW Icon.png
AW Icon.png


Demon General's Martial Law
(edit info)
If 3 or more Demons, Goblins, Orcs, and/or Undead are on the active team, deployment cost -9.

While deployed, the above-mentioned units gain 15% Attack and Defense.

Harmonia AW Icon.png
AW Icon.png
  • Harmonia (self) is included.
  • Undead tokens count separately from their parent unit.
    • ex.) Ema counts twice, once for herself, and once for her tokens.


Feast of Immortality
(edit info)
While deployed, if an allied Undead is slain, they are instead withdrawn.
Chibi Ema Icon.png
Ema Icon.png


Kyouka Suigetsu
(edit info)
Can employ Kyouka Suigetsu.

While deployed, if an allied Undead is slain, they are instead withdrawn.

Ema AW Icon.png
AW Icon.png
  • Begins with 3 tokens; Can employ up to 1 simultaneously.
  • Kyouka Suigetsu are copies of Ema without skills, abilities, or affection bonuses, and do not count toward the deployment limit.

Youkai[]

While on the Active Team
Ability Name Effect Units Notes
Shadow Supreme Commander
(edit info)
While on the active team, all allied Youkai gain 5% HP, Attack, and Defense.
Kasumi AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Golden Nine-Tails
(edit info)
While on the active team, all allied Youkai gain 12% HP, Attack, and Defense, +10 MR, and Cost +1.
Kayou AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 12% to the boost rate).


Ayakashi Tanuki's Great Parade
(edit info)
After transforming, all enemies are stopped.

While in the active team, allied Youkai gain 20% increased HP.

Yashima AW Icon.png
AW Icon.png
  • 5s


Sage's Banquet
(edit info)
While on the active team, all allied Hermits and Youkai gain 7% Attack.
Wangfei Ren AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).


Hyakki Yagyou
(edit info)
While on the active team, all allied Youkai gain Cost -1.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Shino Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by Senki Yagyou.


Senki Yagyou
(edit info)
While on the active team, all allied Youkai gain 7% Attack and Cost -2.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Shino AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Bewitching Territory I
(edit info)
While on the active team, all enemies have 5% reduced Attack and Defense.

While deployed, all allied Youkai gradually recover HP.

Shiro Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the reduction rate).
  • Regenerates 20HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Bewitching Territory II
(edit info)
While on the active team, all enemies have 7% reduced Attack and Defense.

While deployed, all allied Youkai gradually recover HP.

Shiro AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the reduction rate).
  • Regenerates 20HP/0.5s
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).


Koi-Koi Game
(edit info)
While deployed, all allied Youkai gain 10% Attack.

Upon each skill activation, Attack
is permanently increased by 20%; HP is permanently reduced by 7%.

Sagiri AW Icon.png
AW Icon.png
  • Stacks up to 3x (60% / -21%).


Hyakki Yagyou
(edit info)
While on the active team, all allied Youkai gain Cost -1.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Shino Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by Senki Yagyou.


Senki Yagyou
(edit info)
While on the active team, all allied Youkai gain 7% Attack and Cost -2.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Shino AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
During Skill Use
Ability Name Effect Units Notes
Black Disappearance
(edit info)
During skill use, all allied Youkai that are slain may be redeployed after a fixed time.
Tsugumi Icon.png
  • Affected units can be redeployed after 30 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Deceitful Black Clouds
(edit info)
50% chance to ignore magic resistance.

During skill use, all allied Youkai that are slain may be redeployed after a fixed time.

Tsugumi AW Icon.png
AW Icon.png
  • Affected units can be redeployed after 30 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.

No Race/Other Races[]

Ability Name Effect Units Notes


Classifications[]

Bowmen[]

While in the 1st Barracks
Ability Name Effect Units Notes
While Deployed
Ability Name Effect Units Notes
Carrying Provisions
(edit info)
While deployed, the following stats increase for all allied Bowmen units (not inc. Tokens):
  • +12 HP/s (Max: +1800)
  • +6 Atk/s (Max: +900)
  • +6 Def/s (Max: +900)
Yamabuki Icon.png
  • Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
  • Buff is removed upon the chef's death or withdrawal.


An Army Marches On Its Stomach
(edit info)
Skill initial timer is reduced by 50%.

While deployed, the following stats increase for all allied Bowmen units (not inc. Tokens):

  • +16 HP/s (Max: +2400)
  • +8 Atk/s (Max: +1200)
  • +8 Def/s (Max: +1200)
Yamabuki AW Icon.png
AW Icon.png
  • Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
  • Buff is removed upon the chef's death or withdrawal.

Machines[]

While in the 1st Barracks
Ability Name Effect Units Notes
Impregnable Sorcery Device
(edit info)
Defense increases by 15%.

While in your 1st Barracks, all allied Machines gain 3% Attack.

Arge (Platinum) AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 3% to the boost rate).
  • This ability's 1st Barracks effect is overridden by Defense Magic Drone.


Defense Magic Drone
(edit info)
Can employ Sorcery Drones.

While in your 1st Barracks, all allied units gain 2% Defense, and all allied Machines gain 5% Attack.

Arge (Black) AW Icon.png
AW Icon.png
  • Begins with 3 token charges; Can employ up to 1 simultaneously.
  • Sorcery Drones have 0 Block, 200 Range, ???, and do not count toward the deployment limit.
    • While this token is deployed, when Arge (Black) is defeated, she is fully restored after a short time, and the token is removed.
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2%/5% to the boost rate).

Magicians[]

While on the Active Team
Ability Name Effect Units Notes
Mana Control
(edit info)
While on the active team, all allied Magicians gain 5% Attack.
Tytto Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Forest Elf's Secret Art
(edit info)
While on the active team, all allied Magicians gain 5% Attack.

While skill is not in use, this unit will not be targeted by enemy ranged attacks.

Tytto AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Special-Grade Dim Sum Master
(edit info)
While deployed, the following stats increase for all allied Magician units (not inc. Tokens):
  • +12 HP/s (Max: +1800)
  • +6 Atk/s (Max: +900)
  • +6 Def/s (Max: +900)
Taopao Icon.png
  • Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
  • Buff is removed upon the chef's death or withdrawal.


Yakuzen Meal
(edit info)
Cost -2.

While deployed, the following stats increase for all allied Magician units (not inc. Tokens):

  • +16 HP/s (Max: +2400)
  • +8 Atk/s (Max: +1200)
  • +8 Def/s (Max: +1200)
Taopao AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
  • Buff is removed upon the chef's death or withdrawal.


Heroes[]

Ability Name Effect Units Notes


Seasonals[]

New Year's[]

While on the Active Team
Ability Name Effect Units Notes
Hontsubo Bell Staff
(edit info)
While on the active team, all allied New Year's units are immune to status effects.
Orochihime (New Year's) Icon.png
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


A Mouse Glared At By A Snake
(edit info)
Attacks briefly halt enemy movement.

During skill use, the on-hit root duration is increased.

While on the active team, all allied New Year's units are immune to status effects.

Orochihime (New Year's) AW Icon.png
AW Icon.png
  • Enemies are stopped for 0.33s.
  • During skill use, enemies are stopped for 0.5s.
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Ema of Prayers
(edit info)
While on the active team, all allied New Year's units gain Cost -1.
Fuuka (New Year's) AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
While Deployed
Ability Name Effect Units Notes
Fortune of Inoshikachou
(edit info)
If 5 or fewer units are deployed, Cost -9.

While deployed, all allied New Year's units gain 20% Attack.

Kibahime (New Year's) AW Icon.png
AW Icon.png


Valentine's Day[]

While on the Active Team
Ability Name Effect Units Notes
A Day of Sweet Love
(edit info)
While on the active team:

Valentine's Day units: HP increases by 20%.

Males (not inc. Tokens): Deployment Cost -2.

Aix (Valentine's) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20% to the boost rate).
While Deployed
Ability Name Effect Units Notes
Late-Blooming Side
(edit info)
Deployment Cost +1.

While deployed, all allied Valentine's Day units gain 20% Attack.

When withdrawn, can be redeployed after a fixed time.

Emelda (Valentine's) AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • Can be redeployed after 30 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer.


Sweet Decoration
(edit info)
Initial skill time is decreased by 60%.

While deployed, all allied Valentine's Day units gain 10% Defense.

Marnie (Valentine's) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).

Hot Springs[]

Ability Name Effect Units Notes

School[]

While on the Active Team
Ability Name Effect Units Notes
Fresh Little Breeze
(edit info)
While on the active team, all allied School units gain 5% HP, Attack, and Defense.
Raichi (School) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Study Group Results
(edit info)
Initial skill time is decreased by 30%.

While on the active team, all allied School units gain 7% Attack.

Chloe (School) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).

June's Bride[]

Wile on the Active Team
Ability Name Effect Units Notes
Gentle Happiness Aura
(edit info)
Block +1.

While on the active team, all allied June Bride units and the Prince gain 5% HP and Defense.

Suiren (Bride) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
Wile Deployed
Ability Name Effect Units Notes
Dress Changing Time
(edit info)
While deployed, all allied June Bride units gain 10% Defense.

Upon withdrawal, this unit can be redeployed after a fixed time.

Rikka (Bride) AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Good Wife, Wise Adoration
(edit info)
While deployed, all allied June Bride units' skill cooldown is reduced by 45%.
Diera (Bride) AW Icon.png
AW Icon.png
  • Cooldown Reduction does not stack with similar effects.
    • The largest reduction will take precedence.

Summer[]

All Summer Units[]

While on the Active Team
Ability Name Effect Units Notes
Angel Chief's Summer Vacation
(edit info)
Attack and Defense increase by 5%.

While on the active team, all allied Summer units are immune to status effects.

Miruno (Swimsuit) AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Sprouting Flower Yukata
(edit info)
While on the active team, all allied Summer units gain 15% HP.
Mao (Yukata) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).


Summer Night's Rainbow Butterfly
(edit info)
While on the active team, all allied Summer units gain 20% HP and +5 MR.
Spiria (Yukata) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20% to the boost rate).


One Summer's Stage
(edit info)
While on the active team:

Imperial units: Defense increases by 4%.

Summer units: Attack increases by 4%.

Natalie (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 4% to the boost rate).


Summer Sky Magic
(edit info)
While on the active team, all allied Summer units gain 7% Attack.
Maya (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).


Sword Saint's Coaching On the Sand
(edit info)
While on the active team, all allied Imperial and/or Summer units gain 10% Attack.
Sieglinde (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).


Master Swordsman of Roaring Waves
(edit info)
While on the active team, all allied Summer units and Swordmasters' initial skill time is reduced by 30%.
Sandra (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 30% to the reduction rate).
While Deployed
Ability Name Effect Units Notes
Summer Howling
(edit info)
While deployed, all allied Summer units gain 5% Attack and Defense.
Regina (Yukata) AW Icon.png
AW Icon.png


Majin Submarine Voyage
(edit info)
While deployed, when an allied Imperial and/or Summer unit is slain, they are fully restored after a short time, and Mephisto will be removed instead.

When withdrawn, can be redeployed after a fixed time.

Mephisto (Swimsuit) AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Marshal's Care
(edit info)
While deployed, if an allied Imperial and/or Summer unit is slain, they are instead withdrawn.
Leora (Swimsuit) AW Icon.png
AW Icon.png


Melee Summer Units Only[]

While Deployed
Ability Name Effect Units Notes
Swimsuit Tactician's Orders
(edit info)
While deployed, all allied Melee Imperial and/or Melee Summer units' skill cooldown is further reduced by 10%.
Leona (Swimsuit) AW Icon.png
AW Icon.png
  • Total cooldown reduction is 45%.
  • Cooldown Reduction does not stack with similar effects.
    • The largest reduction will take precedence.

}

Halloween[]

While on the Active Team
Ability Name Effect Units Notes
Halloween Parade
(edit info)
While on the active team, all allied Halloween units gain 10% HP and are immune to status effects.
Livre (Halloween) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
While Deployed
Ability Name Effect Units Notes
Nightmare Halloween
(edit info)
While deployed, all allied Halloween units gain 5% Attack and Defense.

When one of the above-mentioned units is slain, they are instead withdrawn.

Eden (Halloween) AW Icon.png
AW Icon.png


Christmas[]

During Skill Use
Ability Name Effect Units Notes
Holy Flame's Light
(edit info)
Initial skill time is decreased by 40%.

During skill use, all allied Christmas units within range that are slain may be redeployed after a fixed time.

Solano (Christmas) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Affected units can be redeployed after 40 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Chibis[]

While on the Active Team
Ability Name Effect Units Notes
Raise Fighting Spirit (Chibi)
(edit info)
While on the active team, all allied Chibi Units gain 15% Attack.

While deployed, all allies' Attack and Defense increases by 10%.

Chibi Prince Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).


Gender[]

Males[]

While in the 1st Barracks
Ability Name Effect Units Notes
Valitos of Darkness
(edit info)
Power will not decrease in Makai.

30% chance to increase Attack by 1.3x.

While in your 1st Barracks, all allied Males (not inc. Tokens) gain 3% Attack.

Atnates (Platinum) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 3% to the boost rate).
  • This ability's 1st Barracks effect is overridden by Valitos of the Abyss.


Valitos of the Abyss
(edit info)
Power will not decrease in Makai.

While in your 1st Barracks, all allied Males (not inc. Tokens) gain 5% Attack.

While skill is not in use, Defense increases by 30%.

Atnates (Black) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
While on the Active Team
Ability Name Effect Units Notes
Weaponsmith (Male Exclusive)
(edit info)
Targets all allied Melee Males (not inc. Tokens).
Gordeaux Icon.png
  • Also targets the Prince.
  • See Class Attributes for effects.
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.


Stout Monarch
(edit info)
While on the active team, all allied Males (not inc. Tokens) gain 5% HP.
Mortimer (April Fools') Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point)
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Treasure Hunt (Alcohol) +
(edit info)
While in your possession, the drop rate of Trust items increases by 8%.

While on the active team, all allied Males (not inc. Tokens) gain 15% HP.

Robert AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point)
  • Stacks with Abilities of a different name (adds 15% to the boost rate).
  • Does not stack with the ability
    All Treasure.
  • This ability's possession effect is overridden by Gorgeous Dress.


Swimsuit Maiden's Assistance
(edit info)
Completely negates status effects.

While on the active team, all allied Males (not inc. Tokens) gain 5% Attack.

Khuri (Swimsuit) AW Icon.png
AW Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Result calculated before sortie (truncates after the decimal point)
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Love is a Deadly Strike!
(edit info)
10% chance to increase attack by 3x.

While on the active team, all allied Males (not inc. Tokens) gain 7% Attack.

Leaf (Valentine's) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point)
  • Stacks with Abilities of a different name (adds 7% to the boost rate).


Defense and Magic Resistance Up (Male)
(edit info)
While on the active team, all allied Males (not inc. Tokens) gain 5% Defense and +5 MR.
Oscar AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).


Maiden's Gift
(edit info)
While on the active team, all allied Males (not inc. Tokens) gain Cost -2.
Aix (Valentine's) Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.


A Day of Sweet Love
(edit info)
While on the active team:

Valentine's Day units: HP increases by 20%.

Males (not inc. Tokens): Deployment Cost -2.

Aix (Valentine's) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20% to the boost rate).

Females[]

All Female Units[]

While on the Active Team
Ability Name Effect Units Notes
Charming Demon Summoner
(edit info)
30% chance to nullify an enemy attack.

While on the active team, all allied Females (not inc. Tokens) gain 7% Defense.

Lapis (Swimsuit) Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.
  • This ability's active team effect is overridden by Light Rainbow Pareo.


Light Rainbow Pareo
(edit info)
50% chance to nullify an enemy attack.

While on the active team, all allied Females (not inc. Tokens) gain 10% Defense.

Lapis (Swimsuit) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 10% to the boost rate).
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Large Tree's Small Flowers
(edit info)
While on the active team, all allied Females (not inc. Tokens) gain +5 MR.
Farne (Bride) Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by World Tree's Divine Protection.


World Tree's Divine Protection
(edit info)
Completely negates status effects.

While on the active team, all allied Females (not inc. Tokens) gain +10 MR.

Farne (Bride) AW Icon.png
AW Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
While Deployed
Ability Name Effect Units Notes
Sly and Cunning Genius's Troubled Times
(edit info)
Attack increases by 7% for each Female unit deployed.

While deployed, all allied Females gain 7% Attack.

Sousou AW Icon.png
AW Icon.png
  • Sousou (self) is included.
  • Stacks up to 5x (35%).


Debauch
(edit info)
While deployed:

All Allies: Cost +2

Males: Attack decreases by 5%.

Females: Attack increases by 10%.

Daki AW Icon.png
AW Icon.png


Sparkling Holy Robe
(edit info)
Damage received from all enemy Angels and Demons is reduced by 20%.

While deployed, all allied Females gain Cost -1.

Alicia (Bride) AW Icon.png
AW Icon.png


During Skill Use
Ability Name Effect Units Notes
Pure-White Dress
(edit info)
During skill use, all allied Females gain 15% attack.
Rinne (Bride) Icon.png


Sacred Veil
(edit info)
During skill use, all allied Females gain 25% attack.
Rinne (Bride) AW Icon.png
AW Icon.png


Melee Female Units Only[]

While in the 1st Barracks
Ability Name Effect Units Notes
Howl of Rapid Overrunning
(edit info)
If no other units are deployed, Cost -2.

Initial skill time is decreased by 50%.

While in your 1st Barracks, all allied Melee Females gain 2% Attack.

Tuan (Platinum) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 2% to the boost rate).
  • This ability's 1st Barracks effect is overridden by Sound of Noble Bravery.


Sound of Noble Bravery
(edit info)
While in your 1st Barracks, all allied Melee Females gain 3% Attack.

During skill use, grants 10% of Attack to all allies within range.

Tuan (Black) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 3% to the boost rate).
While on the Active Team
Ability Name Effect Units Notes
Weaponsmith (Female Exclusive)
(edit info)
Targets all allied Melee Females (not inc. Tokens).
Chibi Teeny Icon.png
Teeny Icon.png


Smithing God's Blessing
(edit info)
Targets all allied Melee Females (not inc. Tokens).

While deployed, the above-mentioned units gradually recover HP.

Teeny AW Icon.png
AW Icon.png
  • Also targets the Prince.
  • See Class Attributes for other effects.
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • Regenerates 15HP/0.5s.
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).
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