Last Updated: March 26, 2020
All units are split into various groups, such as by race (Elves ) or by country (White Empire ), or even the genders of Male or Female . For the most part, there are also abilities that affect these various categories.
This page is dedicated to those abilities. To find a set of abilities that boost a particular group scroll down to the Hidebox with that particular group's name and open it up. If an opened Hidebox has no information inside, it means that particular group currently has no abilities to support it.
Countries, Crossover Countries/Organizations, Races, and Classification are ordered alphabetically. (Note: Abilities belonging to Doppelgangers will be placed directly below their All Ages counterpart.)
Seasonal groups are ordered by when they typically occur in the year (i.e Valentine's Day before Halloween).
Note: As a reminder, ability effects are applied in the order of 1st Barracks -> On the Active Team -> While Deployed -> During Skill Use.
Countries [ ]
While in the 1st Barracks
Ability Name
Effect
Units
Notes
Sphinx's Commanding Authority(edit info )
While in your 1st Barracks, Desert Country units gain 3% increased ATK.
Can employ Sphinxes with a paralysis skill. Sphinxes can block up to 3 enemies, and attack up to 3 enemies within range with defense-ignoring attacks.
Sphinx's Supreme Authority(edit info )
While in your 1st Barracks, Desert Country units gain 5% increased HP, ATK and DEF.
Can employ Sphinxes with a paralysis skill. Sphinxes can block up to 3 enemies, and attack up to 3 enemies within range with defense-ignoring attacks.
While on the Active Team
Ability Name
Effect
Units
Notes
Raise Fighting Spirit (Desert)(edit info )
While on the active team, all allied Desert Country units gain 10% HP and Attack.
While deployed, all allies' Attack and Defense increases by 20%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Sandstorm Blade(edit info )
Attack speed decreases, and Attack increases by 35%.
While deployed, all allied Desert Country units gain 7% attack.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
During Skill Use
Ability Name
Effect
Units
Notes
Hot Sands Cooperation Tactics(edit info )
During skill use, all allied Desert Country units gain 15% Attack and Defense.
While on the Active Team
Ability Name
Effect
Units
Notes
Dazzling Gunfire(edit info )
While on the active team, all allied Eastern Country units gain 10% HP and 5% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10%/5% to the boost rate).
Princess General's Command(edit info )
While on the active team, all allied Eastern Country units gain 5% Attack and Defense.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
During skill use, the above-mentioned units gain halved deployment cost.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Fidelity of Harmony(edit info )
While on the active team, all allied Eastern Country units gain 7% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Maid's Loyalty (Eastern Country)(edit info )
During skill, gain 400 range, but post-attack delay is increased.
While on the active team, Eastern Country units' ATK/DEF +8%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 8% to the boost rate).
This ability's active team effect is overridden by Maid's Devotion (Eastern Country) .
Maid's Devotion (Eastern Country)(edit info )
During skill, gain 400 range, but post-attack delay is increased.
While on the active team, Eastern Country units' ATK/DEF +13%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 13% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Master's Teachings(edit info )
While deployed, all allied Eastern Country units gain 5% Attack and Defense.
30% chance to evade physical attacks. Increased during skill use.
Dengun's Command(edit info )
While deployed, if an allied Eastern Country unit is slain, they are instead withdrawn.
Princess General's Command(edit info )
While on the active team, all allied Eastern Country units gain 5% Attack and Defense.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
During skill use, the above-mentioned units gain halved deployment cost.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Melee Eastern Country Units Only[ ]
While on the Active Team
Ability Name
Effect
Units
Notes
Wind of Pursuit(edit info )
While in the active team, all Melee Eastern Country allies are granted the effect of Pursuit (will not stack with similar abilities).
Grants allies 24% chance to attack again with no delay.
Spirit-Killing Wind(edit info )
Every attack restores 2% of maximum HP.
While in the active team, all Melee Eastern Country allies are granted the effect of Pursuit (will not stack with similar abilities).
Grants allies 24% chance to attack again with no delay.
All Imperial Units [ ]
While on the Active Team
Ability Name
Effect
Units
Notes
Imperial Healer's Duty(edit info )
While on the active team, all allied Imperial units gain 5% HP and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Founding Royal Family's Blood(edit info )
While on the active team, all allied Imperial units gain 5% Attack and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
This ability's active team effect is overridden by Hidden Sacred Treasure's Successor .
Hidden Sacred Treasure's Successor(edit info )
Power will not decrease in Makai .
While on the active team, all allied Imperial units gain 7% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Maid's Loyalty (Empire)(edit info )
While on the active team, all allied Imperial units gain 5% Attack and Defense and +10 Range.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Units with no range value will not gain range.
Units that have range during skill, will gain bonus range.
This ability's active team effect is overridden by Maid's Devotion (Empire) .
Maid's Devotion (Empire)(edit info )
While on the active team, all allied Imperial units gain 7% Attack and Defense and +15 Range.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Units with no range value will not gain range.
Units that have range during skill, will gain bonus range.
Sword Saint's Coaching On the Sand(edit info )
While on the active team, all allied Imperial and/or Summer units gain 10% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
One Summer's Stage(edit info )
While on the active team:
Imperial units: Defense increases by 4%.
Summer units: Attack increases by 4%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 4% to the boost rate).
Imperial Strategist's Command(edit info )
While on the active team, all allied Imperial units gain 7% Defense.
While deployed, all allies have a 5% chance to nullify damage.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification .
White Etoile(edit info )
While on the active team, all allied Imperial units gain Cost -1.
Result calculated before sortie.
Stacks with Abilities of a different name.
While Deployed
Ability Name
Effect
Units
Notes
Heavy Barricade Installation(edit info )
Can employ Heavy Barricades .
While deployed, all allied Imperial units gain 7% Defense.
Begins with 5 tokens; Can employ up to 3 simultaneously.
Heavy Barricades have 7 Block and the first token deployed at a time will not count toward the deployment limit.
Tokens degenerate at a rate of 1% HP/1.5s.
Imperial Knight Escort Corps(edit info )
Can employ Imperial Knight tokens.
Attack targets +2.
Begins with 2 tokens; Can employ up to 1 simultaneously.
Imperial Knight tokens are of the Imperial Knight class and do not count toward the deployment limit.
While this token is deployed, when an Imperial unit is defeated, they are fully restored after a short time, and the token is removed.
Majin Submarine Voyage(edit info )
While deployed, when an allied Imperial and/or Summer unit is slain, they are fully restored after a short time, and Mephisto will be removed instead.
When withdrawn, can be redeployed after a fixed time.
Can be redeployed after 20 seconds.
Skill is reset to initial timer.
White Guardian Spirit Beast(edit info )
Deployment Cost +1; Attack and Defense +15%, Magic Resistance +10.
While deployed, if an allied Imperial unit is slain, they are instead withdrawn.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Marshal's Care(edit info )
While deployed, if an allied Imperial and/or Summer unit is slain, they are instead withdrawn.
During Skill Use
Ability Name
Effect
Units
Notes
Hero of the Empire(edit info )
During skill use, all allied Imperial units gain 30% Attack and Defense.
Melee Imperial Units Only[ ]
While on the Active Team
Ability Name
Effect
Units
Notes
White Devotion(edit info )
While on the active team, all allied Melee Imperial units completely negate status effects.
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Magic Power Torrent(edit info )
Attack increases by 10%.
While on the active team, all allied Melee Imperial units completely negate status effects.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
White Majesty I(edit info )
While on the active team, all allied Melee Imperial units' Attack Speed increases.
Infinite duration from third skill activation onwards.
Post-attack delay is reduced by 25%.
Stacks with Abilities of a different name.
This ability's active team effect is overridden by White Majesty II .
White Majesty II(edit info )
While on the active team, all allied Melee Imperial units' Attack Speed increases.
Infinite duration from third skill activation onwards.
Post-attack delay is reduced by 35%.
Stacks with Abilities of a different name.
While Deployed
Ability Name
Effect
Units
Notes
Swimsuit Tactician's Orders(edit info )
While deployed, all allied Melee Imperial and/or Melee Summer units' skill cooldown is further reduced by 10%.
Total cooldown reduction is 45%.
Cooldown Reduction does not stack with similar effects.
The largest reduction will take precedence.
Ranged Imperial Units Only[ ]
While on the Active Team
Ability Name
Effect
Units
Notes
Disarm Shot(edit info )
Enemies struck have 20% reduced Attack.
While on the active team, all allied Ranged Imperial units gain 5% Attack.
Attack reduction lasts 3 seconds.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Adaptive Maneuvering Doctrine(edit info )
Initial skill timer is reduced by 50%.
While in the active team, allied ranged Imperial units gain cost -2.
Crossover Countries/Organizations [ ]
While on the Active Team
Ability Name
Effect
Units
Notes
Yashasuiin(edit info )
While on the active team, all allied Parsians gain 5% Attack and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Charge(edit info )
While on the active team, all allied Distant Land unit gain 5% Attack and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Spirits' Divine Protection(edit info )
Attack Speed is increased.
All allied Parsians gradually recover HP (Constant).
Regenerates 12HP/0.5s
Regeneration is disabled when this unit is paralyzed.
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).
Divine Protection of the Distant Land(edit info )
Attack Speed is increased.
All allies from the Distant Land gradually recover HP (Constant).
Regenerates 12HP/0.5s
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).
While on the ACtive Team
Ability Name
Effect
Units
Notes
Boar Hat's Waitress(edit info )
While on the active team, all allied Seven Deadly Sins gain 10% Defense and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
This ability's active team effect is overridden by Goddess' Blessing .
Goddess' Blessing(edit info )
While on the active team, all allied Seven Deadly Sins gain 10% Defense and +5 MR.
All enemy Demons have 10% reduced Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost and reduction rates).
Support of Foreign Land(edit info )
While on the active team, all allied Chivalric Order of the Foreign Land units gain 10% Defense and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
This ability's active team effect is overridden by Blessing of Foreign Land .
Blessing of Foreign Land(edit info )
While on the active team, all allied Chivalric Order of the Foreign Land units gain 10% Defense and +5 MR.
All enemy Demons have 10% reduced Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost and reduction rates).
Races [ ]
Ability Name
Effect
Units
Notes
Angel Chief's Command(edit info )
While on the active team, all allied Angel class units gain 5% Attack and completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Holy Prayer(edit info )
While on the active team, all allied Angel class units gain Cost -1.
While deployed, when one of the above-mentioned units is slain, it is treated as a withdrawal.
Result calculated before sortie.
Stacks with Abilities of a different name.
Melody of Blessing(edit info )
While on the active team, all allied Angel class units gain 5% Defense, and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
While on the Active Team
Ability Name
Effect
Units
Notes
Pure White Beast(edit info )
While on the active team, all allied Beastfolk have status effects reduced by 20%.
While deployed, the above-mentioned units gain 5% Attack.
Stacks with Abilities of a different name.
Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Paralysis inducing effect is reduced by 20%; consequently, affected units lasted 1.25× (1/0.8) longer before becoming paralysed.
Will not reduce paralysis duration.
Negates affected units' self induced paralysis.
Maid's Loyalty (Demi-Human)(edit info )
While on the active team:
Elves , Dwarves , and Goblins : Attack increases by 7%
Orcs : HP increases by 10%
Beastfolk : Completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7%/10% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
This ability's active team effect is overridden by Maid's Devotion (Demi-Human) .
Maid's Devotion (Demi-Human)(edit info )
While on the active team:
Elves , Dwarves , and Goblins : Attack increases by 10%
Orcs : HP increases by 15%
Beastfolk : Completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10%/15% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Beast Kingdom(edit info )
Power will not decrease in Makai .
While in your possession, rank exp obtained on mission clear is increased by 16%.
While on the active team, all allied Beastfolk gain 7% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Beast's Howling(edit info )
While on the active team, all allied Beastfolk gain 7% Attack.
Upon skill activation, halt the movement of all enemies.
Enemies are stopped for 3 seconds.
Raise Fighting Spirit (Beast)(edit info )
While on the active team, all allied Beastfolk gain 10% HP and Attack.
While deployed, all allies' Attack and Defense increases by 20%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Pure White Beast(edit info )
While on the active team, all allied Beastfolk have status effects reduced by 20%.
While deployed, the above-mentioned units gain 5% Attack.
Stacks with Abilities of a different name.
Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Paralysis inducing effect is reduced by 20%; consequently, affected units lasted 1.25× (1/0.8) longer before becoming paralysed.
Will not reduce paralysis duration.
Negates affected units' self induced paralysis.
Boost Beast(edit info )
While deployed, all allied Beast Tamer tokens and Beastfolk gain 10% Attack.
During Skill Use
Ability Name
Effect
Units
Notes
White Oath(edit info )
During skill use, self and allied Beastfolk gain 15% Attack.
Ability Name
Effect
Units
Notes
While on the Active Queen
Ability Name
Effect
Units
Notes
Prayer of the Elf Princess(edit info )
While on the active team, all allied Elves and Dwarves gain Cost -1.
Result calculated before sortie.
Stacks with Abilities of a different name.
This ability's active team effect is overridden by Blessing of the Elf Princess .
Blessing of the Elf Princess(edit info )
While on the active team, all allied Elves and Dwarves gain 20% HP, 7% Attack, and Cost -1.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 20%/7% to the boost rate).
Maid's Loyalty (Demi-Human)(edit info )
While on the active team:
Elves , Dwarves , and Goblins : Attack increases by 7%
Orcs : HP increases by 10%
Beastfolk : Completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7%/10% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
This ability's active team effect is overridden by Maid's Devotion (Demi-Human) .
Maid's Devotion (Demi-Human)(edit info )
While on the active team:
Elves , Dwarves , and Goblins : Attack increases by 10%
Orcs : HP increases by 15%
Beastfolk : Completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10%/15% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Elven Stronghold(edit info )
While on the active team, all allied Elves and Dwarves gain 5% Defense and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Elf Girl(edit info )
While deployed, all allied Elves and Dwarves gradually recover HP.
Regenerates 20HP/0.5s
Regeneration is disabled when this unit is paralyzed.
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).
Eventual Repayment(edit info )
Unaffected by weather effects .
While deployed, all allied Elves and Dwarves gradually recover HP.
Regenerates 20HP/0.5s
Regeneration is disabled when this unit is paralyzed.
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).
Dark Elf Queen(edit info )
Magic Resistance +50.
While deployed, all allied Elves and Dwarves gain 15% Attack.
When one of the above-mentioned units is slain, they are instead withdrawn.
Boosted stats already displayed in unit's status.
While on the Active Team
Ability Name
Effect
Units
Notes
Indomitable Traitor(edit info )
Power will not decrease in Makai .
When this unit's HP reaches 0, after a short time, they will revive.
While on the active team, self and all allied Demons gain 10% HP.
After HP reaches 0, recovers at a rate of 15HP/0.1s. The unit will revive once HP reaches the maximum.
Skill timers will continue to count down during recovery.
Can be withdrawn during recovery.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Raise Fighting Spirit (Dark)(edit info )
While on the active team, all allied Demons , Goblins , Orcs , and Undead gain 10% HP.
While deployed, all allies' Attack and Defense increases by 20%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Glimpse of a Majin(edit info )
Attack and Defense increases by 5%; Magic Resistance +10.
While on the active team, all allied Demons gain 5% Attack and Defense.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Dark Reaper(edit info )
Power will not decrease in Makai .
While on the active team, all allied Demons gain 5% Attack and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Demon Flag of Battle(edit info )
Power will not decrease in Makai .
While deployed, all allied Demons , Orcs , and Goblins gain 10% Attack.
Demon Army's Encouragement(edit info )
Power will not decrease in Makai .
While deployed, all allied Demons , Orcs , and Goblins gain 15% Attack.
Demon General's Martial Law(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
While deployed, the above-mentioned units gain 15% Attack and Defense.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
ex.) Ema counts twice, once for herself, and once for her tokens .
Majin Chief's Command(edit info )
While deployed, all allied Demons , Orcs , and Goblins gain 20% Attack and 50% Defense.
When withdrawn, can be redeployed after a fixed time.
Can be redeployed after 20 seconds.
Skill is reset to initial timer.
While on the Active Team
Ability Name
Effect
Units
Notes
Blessing of the Dragon Shaman(edit info )
While on the active team, all allied Dragonfolk and Dragon Riders gain 5% HP and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
This ability also affectsEvil Dragon Knights .
True Dragon's Scales(edit info )
Magic Resistance +20.
While on the active team, all allied Dragonfolk and Dragon Riders gain 10% HP.
Boosted stats already displayed in unit's status.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
This ability also affectsEvil Dragon Knights .
Dragon's Wind Emblem(edit info )
While on the active team, all allied Dragonfolk and Dragon Riders gain 5% Attack and Cost -2.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
This ability also affectsEvil Dragon Knights .
Dragon Force(edit info )
While on the active team, all allied Dragonfolk and Dragon Riders gain 7% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
This ability also affectsEvil Dragon Knights .
Black Elder's Lineage(edit info )
While on the active team, all allied Dragonfolk and Dragon Riders gain +10 MR and Cost -3.
Result calculated before sortie.
Stacks with Abilities of a different name.
This ability also affectsEvil Dragon Knights .
See the section on Dark Elves/Elves/Half-Elves.
While on the Active Team
Ability Name
Effect
Units
Notes
Raise Fighting Spirit (Dark)(edit info )
While on the active team, all allied Demons , Goblins , Orcs , and Undead gain 10% HP.
While deployed, all allies' Attack and Defense increases by 20%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Maid's Loyalty (Demi-Human)(edit info )
While on the active team:
Elves , Dwarves , and Goblins : Attack increases by 7%
Orcs : HP increases by 10%
Beastfolk : Completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7%/10% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
This ability's active team effect is overridden by Maid's Devotion (Demi-Human) .
Maid's Devotion (Demi-Human)(edit info )
While on the active team:
Elves , Dwarves , and Goblins : Attack increases by 10%
Orcs : HP increases by 15%
Beastfolk : Completely negate status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10%/15% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Heroic Aura(edit info )
Power will not decrease in Makai .
While on the active team, all allied Orcs and Goblins gain 12% Attack and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 12% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Demon Flag of Battle(edit info )
Power will not decrease in Makai .
While deployed, all allied Demons , Orcs , and Goblins gain 10% Attack.
Demon Army's Encouragement(edit info )
Power will not decrease in Makai .
While deployed, all allied Demons , Orcs , and Goblins gain 15% Attack.
Demon General's Martial Law(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
While deployed, the above-mentioned units gain 15% Attack and Defense.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
ex.) Ema counts twice, once for herself, and once for her tokens .
Majin Chief's Command(edit info )
While deployed, all allied Demons , Orcs , and Goblins gain 20% Attack and 50% Defense.
When withdrawn, can be redeployed after a fixed time.
Can be redeployed after 20 seconds.
Skill is reset to initial timer.
While on the Active Team
Ability Name
Effect
Units
Notes
Qi Elixir(edit info )
25% chance to nullify an enemy attack.
While on the active team, all allied Hermits gain 10% HP; 5% Attack and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10%/5% to the boost rate).
Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification .
Sage's Banquet(edit info )
While on the active team, all allied Hermits and Youkai gain 7% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Wishful Tanzaku(edit info )
Attacks splash and ignore defense.
Attack Speed is decreased.
While deployed, if an allied Hermit is slain, they are instead withdrawn.
Ability Name
Effect
Units
Notes
Ability Name
Effect
Units
Notes
Ability Name
Effect
Units
Notes
See the section on Goblins.
Ability Name
Effect
Units
Notes
While on the Active Team
Ability Name
Effect
Units
Notes
Raise Fighting Spirit (Dark)(edit info )
While on the active team, all allied Demons , Goblins , Orcs , and Undead gain 10% HP.
While deployed, all allies' Attack and Defense increases by 20%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Corpse Activity(edit info )
While on the active team, all allied Undead gain 5% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Tombstone's Heavy Axe(edit info )
While on the active team, self and all allied Undead gain 5% HP and Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
This ability's active team effect is overridden by Sturm und Drang .
Sturm und Drang(edit info )
While on the active team, self and all allied Undead gain 10% HP and Attack.
Upon each skill activation, skill duration will permanently increase by 2s.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Stacks up to 5 times (10s).
While Deployed
Ability Name
Effect
Units
Notes
High Necromancer(edit info )
While deployed, all allied Undead and Necromancers gain 20% Attack.
Demon General's Martial Law(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
While deployed, the above-mentioned units gain 15% Attack and Defense.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
ex.) Ema counts twice, once for herself, and once for her tokens .
Feast of Immortality(edit info )
While deployed, if an allied Undead is slain, they are instead withdrawn.
Kyouka Suigetsu(edit info )
Can employ Kyouka Suigetsu .
While deployed, if an allied Undead is slain, they are instead withdrawn.
Begins with 3 tokens; Can employ up to 1 simultaneously.
Kyouka Suigetsu are copies of Ema without skills, abilities, or affection bonuses, and do not count toward the deployment limit.
While on the Active Team
Ability Name
Effect
Units
Notes
Noble Blood(edit info )
While on the active team, all allied Vampires have status effects reduced by 30% and gain Cost -2.
Result calculated before sortie.
Stacks with Abilities of a different name.
Affected units gain resistance to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Paralysis inducing effect is reduced by 30%; consequently, affected units lasted 1.42× (1/0.7) longer before becoming paralysed.
Will not reduce paralysis duration.
Negates affected units' self induced paralysis.
Raise Fighting Spirit (Dark)(edit info )
While on the active team, all allied Demons , Goblins , Orcs , and Undead gain 10% HP.
While deployed, all allies' Attack and Defense increases by 20%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Corpse Activity(edit info )
While on the active team, all allied Undead gain 5% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Tombstone's Heavy Axe(edit info )
While on the active team, self and all allied Undead gain 5% HP and Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
This ability's active team effect is overridden by Sturm und Drang .
Sturm und Drang(edit info )
While on the active team, self and all allied Undead gain 10% HP and Attack.
Upon each skill activation, skill duration will permanently increase by 2s.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Stacks up to 5 times (10s).
While Deployed
Ability Name
Effect
Units
Notes
High Necromancer(edit info )
While deployed, all allied Undead and Necromancers gain 20% Attack.
Demon General's Martial Law(edit info )
If 3 or more Demons , Goblins , Orcs , and/or Undead are on the active team, deployment cost -9.
While deployed, the above-mentioned units gain 15% Attack and Defense.
Harmonia (self) is included.
Undead tokens count separately from their parent unit.
ex.) Ema counts twice, once for herself, and once for her tokens .
Feast of Immortality(edit info )
While deployed, if an allied Undead is slain, they are instead withdrawn.
Kyouka Suigetsu(edit info )
Can employ Kyouka Suigetsu .
While deployed, if an allied Undead is slain, they are instead withdrawn.
Begins with 3 tokens; Can employ up to 1 simultaneously.
Kyouka Suigetsu are copies of Ema without skills, abilities, or affection bonuses, and do not count toward the deployment limit.
While on the Active Team
Ability Name
Effect
Units
Notes
Shadow Supreme Commander(edit info )
While on the active team, all allied Youkai gain 5% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Golden Nine-Tails(edit info )
While on the active team, all allied Youkai gain 12% HP, Attack, and Defense, +10 MR, and Cost +1.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 12% to the boost rate).
Ayakashi Tanuki's Great Parade(edit info )
After transforming, all enemies are stopped.
While in the active team, allied Youkai gain 20% increased HP.
Sage's Banquet(edit info )
While on the active team, all allied Hermits and Youkai gain 7% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Hyakki Yagyou(edit info )
While on the active team, all allied Youkai gain Cost -1.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
Result calculated before sortie.
Stacks with Abilities of a different name.
This ability's active team effect is overridden by Senki Yagyou .
Senki Yagyou(edit info )
While on the active team, all allied Youkai gain 7% Attack and Cost -2.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Bewitching Territory I(edit info )
While on the active team, all enemies have 5% reduced Attack and Defense.
While deployed, all allied Youkai gradually recover HP.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the reduction rate).
Regenerates 20HP/0.5s
Regeneration is disabled when this unit is paralyzed.
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).
Bewitching Territory II(edit info )
While on the active team, all enemies have 7% reduced Attack and Defense.
While deployed, all allied Youkai gradually recover HP.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the reduction rate).
Regenerates 20HP/0.5s
Regeneration is disabled when this unit is paralyzed.
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).
Koi-Koi Game(edit info )
While deployed, all allied Youkai gain 10% Attack.
Upon each skill activation, Attack is permanently increased by 20%; HP is permanently reduced by 7%.
Stacks up to 3x (60% / -21%).
Hyakki Yagyou(edit info )
While on the active team, all allied Youkai gain Cost -1.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
Result calculated before sortie.
Stacks with Abilities of a different name.
This ability's active team effect is overridden by Senki Yagyou .
Senki Yagyou(edit info )
While on the active team, all allied Youkai gain 7% Attack and Cost -2.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Yama-uba Girl(edit info )
While deployed, the following stats increase for all allied Youkai units (not inc. Tokens):
+12 HP/s (Max: +1800)
+6 Atk/s (Max: +900)
+6 Def/s (Max: +900)
Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
Buff is removed upon the chef's death or withdrawal.
Battlefield Kaiseki(edit info )
Attack increases by 1.2x vs. Human enemies.
While deployed, the following stats increase for all allied Youkai units (not inc. Tokens):
+16 HP/s (Max: +2400)
+8 Atk/s (Max: +1200)
+8 Def/s (Max: +1200)
Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
Buff is removed upon the chef's death or withdrawal.
During Skill Use
Ability Name
Effect
Units
Notes
Black Disappearance(edit info )
During skill use, all allied Youkai that are slain may be redeployed after a fixed time.
Affected units can be redeployed after 30 seconds.
Skills are reset to their initial timer.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
Deceitful Black Clouds(edit info )
50% chance to ignore magic resistance.
During skill use, all allied Youkai that are slain may be redeployed after a fixed time.
Affected units can be redeployed after 30 seconds.
Skills are reset to their initial timer.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
Ability Name
Effect
Units
Notes
Classifications [ ]
While in the 1st Barracks
Ability Name
Effect
Units
Notes
Sagittarius Animus(edit info )
30% chance to ignore defense and magic resistance.
Cannot be targeted by enemy ranged attacks during skill use.
While in your 1st Barracks, all allied Bowmen gain 5% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Sagittarius Manus(edit info )
30% chance to fire two projectiles at a time.
While in your 1st Barracks, all allied Bowmen gain 3% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 3% to the boost rate).
This ability's 1st Barracks effect is overridden by Sagittarius Animus .
While Deployed
Ability Name
Effect
Units
Notes
Carrying Provisions(edit info )
While deployed, the following stats increase for all allied Bowmen units (not inc. Tokens):
+12 HP/s (Max: +1800)
+6 Atk/s (Max: +900)
+6 Def/s (Max: +900)
Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
Buff is removed upon the chef's death or withdrawal.
An Army Marches On Its Stomach(edit info )
Skill initial timer is reduced by 50%.
While deployed, the following stats increase for all allied Bowmen units (not inc. Tokens):
+16 HP/s (Max: +2400)
+8 Atk/s (Max: +1200)
+8 Def/s (Max: +1200)
Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
Buff is removed upon the chef's death or withdrawal.
While in the 1st Barracks
Ability Name
Effect
Units
Notes
Impregnable Sorcery Device(edit info )
Defense increases by 15%.
While in your 1st Barracks, all allied Machines gain 3% Attack.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 3% to the boost rate).
This ability's 1st Barracks effect is overridden by Defense Magic Drone .
Defense Magic Drone(edit info )
Can employ Sorcery Drones .
While in your 1st Barracks, all allied units gain 2% Defense, and all allied Machines gain 5% Attack.
Begins with 3 token charges; Can employ up to 1 simultaneously.
Sorcery Drones have 0 Block, 200 Range, ???, and do not count toward the deployment limit.
While this token is deployed, when Arge (Black) is defeated, she is fully restored after a short time, and the token is removed.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 2%/5% to the boost rate).
While on the Active Team
Ability Name
Effect
Units
Notes
Mana Control(edit info )
While on the active team, all allied Magicians gain 5% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Forest Elf's Secret Art(edit info )
While on the active team, all allied Magicians gain 5% Attack.
While skill is not in use, this unit will not be targeted by enemy ranged attacks.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Magic Resistance Boundary(edit info )
While in the active team, allied Magicians gain +5 MR.
While Deployed
Ability Name
Effect
Units
Notes
Special-Grade Dim Sum Master(edit info )
While deployed, the following stats increase for all allied Magician units (not inc. Tokens):
+12 HP/s (Max: +1800)
+6 Atk/s (Max: +900)
+6 Def/s (Max: +900)
Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
Buff is removed upon the chef's death or withdrawal.
Yakuzen Meal(edit info )
Cost -2.
While deployed, the following stats increase for all allied Magician units (not inc. Tokens):
+16 HP/s (Max: +2400)
+8 Atk/s (Max: +1200)
+8 Def/s (Max: +1200)
Boosted stats already displayed in unit's status.
Buff accumulates on an individual basis (i.e. newly deployed units start at +0).
Buff is removed upon the chef's death or withdrawal.
Ability Name
Effect
Units
Notes
While on the Active Team
Ability Name
Effect
Units
Notes
Hontsubo Bell Staff(edit info )
While on the active team, all allied New Year's units are immune to status effects.
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
A Mouse Glared At By A Snake(edit info )
Attacks briefly halt enemy movement.
During skill use, the on-hit root duration is increased.
While on the active team, all allied New Year's units are immune to status effects.
Enemies are stopped for 0.33s.
During skill use, enemies are stopped for 0.5s.
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Ema of Prayers(edit info )
While on the active team, all allied New Year's units gain Cost -1.
Result calculated before sortie.
Stacks with Abilities of a different name.
Bodyguard in Sunday Best(edit info )
Power will not decrease in Makai .
When this unit's HP reaches 0, after a short time, they will revive.
While on the active team, all allied New Year's units gain 10% Attack and Defense.
After HP reaches 0, recovers at a rate of 15HP/0.1s. The unit will revive once HP reaches the maximum.
Skill timers will continue to count down during recovery.
Can be withdrawn during recovery.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Congratulatory General's Advancement(edit info )
While on the active team, all allied New Year's units gain +15% max HP.
Gain ranged (200) attacks that briefly stop enemies struck (0.25s). Can attack up to 2 enemies simultaneously.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 15% to the boost rate).
Demonic Lion's Dancing Grounds(edit info )
Range +10.
While on the active team, all allied Females gain +10 MR, and allied New Year's units gain +10 range.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Fortune of Inoshikachou(edit info )
If 5 or fewer units are deployed, Cost -9.
While deployed, all allied New Year's units gain 20% Attack.
Congratulatory Beast's Elegance(edit info )
While on the active team, all allied Melee units gain +7% DEF.
While deployed, all allied New Year's units gain +15% DEF, and are instead withdrawn if slain.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
While on the Active Team
Ability Name
Effect
Units
Notes
A Day of Sweet Love(edit info )
While on the active team:
Valentine's Day units: HP increases by 20%.
Males (not inc. Tokens): Deployment Cost -2.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 20% to the boost rate).
While Deployed
Ability Name
Effect
Units
Notes
Late-Blooming Side(edit info )
Deployment Cost +1.
While deployed, all allied Valentine's Day units gain 20% Attack.
When withdrawn, can be redeployed after a fixed time.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Can be redeployed after 30 seconds.
Death does not count as withdrawal.
Skill is reset to initial timer.
Sweet Decoration(edit info )
Initial skill time is decreased by 60%.
While deployed, all allied Valentine's Day units gain 10% Defense.
Result calculated before sortie (truncates after the decimal point).
While deployed
Ability Name
Effect
Units
Notes
Pleasure Trip to a Famous Hot Spring(edit info )
While deployed, allied Hot Springs units gain 10% ATK.
While on the Active Team
Ability Name
Effect
Units
Notes
Fresh Little Breeze(edit info )
While on the active team, all allied School units gain 5% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Study Group Results(edit info )
Initial skill time is decreased by 30%.
While on the active team, all allied School units gain 7% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Tengu Banchou's Turf(edit info )
While in the active team, allied School units gain +10 MR.
While Deployed
Ability Name
Effect
Units
Notes
The Students of Guren's Class(edit info )
While deployed, allied School units gain 10% ATK, and will count as withdrawn if slain.
School's Purchasing Department Member(edit info )
While deployed, all allied School units' skill cooldown is reduced by 40%.
Wile on the Active Team
Ability Name
Effect
Units
Notes
Gentle Happiness Aura(edit info )
Block +1.
While on the active team, all allied June Bride units and the Prince gain 5% HP and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
June Bright(edit info )
While deployed, allied June Bride units gain +10% ATK.
While in the active team, enemy demons have 15% reduced ATK.
Arrow of Blessings(edit info )
Range +15.
While in the active team, allied June Bride-type units gain +15 range.
Boosted stats already displayed in unit's status.
Wile Deployed
Ability Name
Effect
Units
Notes
Dress Changing Time(edit info )
While deployed, all allied June Bride units gain 10% Defense.
Upon withdrawal, this unit can be redeployed after a fixed time.
Can be redeployed after 20 seconds.
Skill is reset to initial timer.
Good Wife, Wise Adoration(edit info )
While deployed, all allied June Bride units' skill cooldown is reduced by 45%.
Cooldown Reduction does not stack with similar effects.
The largest reduction will take precedence.
All Summer Units [ ]
While on the Active Team
Ability Name
Effect
Units
Notes
Angel Chief's Summer Vacation(edit info )
Attack and Defense increase by 5%.
While on the active team, all allied Summer units are immune to status effects.
Boosted stats already displayed in unit's status.
The resulting number was truncated after the decimal point.
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Sprouting Flower Yukata(edit info )
While on the active team, all allied Summer units gain 15% HP.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 15% to the boost rate).
Summer Night's Rainbow Butterfly(edit info )
While on the active team, all allied Summer units gain 20% HP and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 20% to the boost rate).
One Summer's Stage(edit info )
While on the active team:
Imperial units: Defense increases by 4%.
Summer units: Attack increases by 4%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 4% to the boost rate).
Summer Sky Magic(edit info )
While on the active team, all allied Summer units gain 7% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Sword Saint's Coaching On the Sand(edit info )
While on the active team, all allied Imperial and/or Summer units gain 10% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Master Swordsman of Roaring Waves(edit info )
While on the active team, all allied Summer units and Swordmasters ' initial skill time is reduced by 30%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 30% to the reduction rate).
Healer's Knowledge: Cool Waves(edit info )
While in the active team, allied Summer units gain +5% HP and +5 MR.
Maid's Loyalty (Summer)(edit info )
While on the active team, the Prince , Emperor , all allied Princesses , and Summer units gain 10% HP.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Other Allied Princesses:
This ability's active team effect is overridden by Maid's Devotion (Summer) .
Maid's Devotion (Summer)(edit info )
While on the active team, the Prince , Emperor , all allied Princesses , and Summer units gain 10% HP, Attack, and Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Other Allied Princesses:
While Deployed
Ability Name
Effect
Units
Notes
Summer Howling(edit info )
While deployed, all allied Summer units gain 5% Attack and Defense.
Majin Submarine Voyage(edit info )
While deployed, when an allied Imperial and/or Summer unit is slain, they are fully restored after a short time, and Mephisto will be removed instead.
When withdrawn, can be redeployed after a fixed time.
Can be redeployed after 20 seconds.
Skill is reset to initial timer.
Marshal's Care(edit info )
While deployed, if an allied Imperial and/or Summer unit is slain, they are instead withdrawn.
During Skill
Ability Name
Effect
Units
Notes
Summer Night's Phantom(edit info )
During skill use, allied Summer units that are slain may be redeployed after a fixed time.
Summer Night's Guidance(edit info )
During skill use, allied Summer or Imperial units that are slain may be redeployed after a fixed time.
Melee Summer Units Only[ ]
While Deployed
Ability Name
Effect
Units
Notes
Swimsuit Tactician's Orders(edit info )
While deployed, all allied Melee Imperial and/or Melee Summer units' skill cooldown is further reduced by 10%.
Total cooldown reduction is 45%.
Cooldown Reduction does not stack with similar effects.
The largest reduction will take precedence.
}
While on the Active Team
Ability Name
Effect
Units
Notes
Halloween Parade(edit info )
While on the active team, all allied Halloween units gain 10% HP and are immune to status effects.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Affected units are immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
While Deployed
Ability Name
Effect
Units
Notes
Nightmare Halloween(edit info )
While deployed, all allied Halloween units gain 5% Attack and Defense.
When one of the above-mentioned units is slain, they are instead withdrawn.
During Skill Use
Ability Name
Effect
Units
Notes
Holy Flame's Light(edit info )
Initial skill time is decreased by 40%.
During skill use, all allied Christmas units within range that are slain may be redeployed after a fixed time.
Result calculated before sortie (truncates after the decimal point).
Affected units can be redeployed after 40 seconds.
Skills are reset to their initial timer.
Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
While on the Active Team
Ability Name
Effect
Units
Notes
Raise Fighting Spirit (Chibi)(edit info )
While on the active team, all allied Chibi Units gain 15% Attack.
While deployed, all allies' Attack and Defense increases by 10%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 15% to the boost rate).
Gender [ ]
While in the 1st Barracks
Ability Name
Effect
Units
Notes
Valitos of Darkness(edit info )
Power will not decrease in Makai .
30% chance to increase Attack by 1.3x.
While in your 1st Barracks, all allied Males (not inc. Tokens) gain 3% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 3% to the boost rate).
This ability's 1st Barracks effect is overridden by Valitos of the Abyss .
Valitos of the Abyss(edit info )
Power will not decrease in Makai .
While in your 1st Barracks, all allied Males (not inc. Tokens) gain 5% Attack.
While skill is not in use, Defense increases by 30%.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
While on the Active Team
Ability Name
Effect
Units
Notes
Weaponsmith (Male Exclusive)(edit info )
Targets all allied Melee Males (not inc. Tokens).
Also targets the Prince .
See Class Attributes for effects.
Result calculated before sortie.
Stacks with Abilities of a different name.
Stout Monarch(edit info )
While on the active team, all allied Males (not inc. Tokens) gain 5% HP.
Result calculated before sortie (truncates after the decimal point)
Stacks with Abilities of a different name (adds 5% to the boost rate).
Treasure Hunt (Alcohol) +(edit info )
While in your possession, the drop rate of Trust items increases by 8%.
While on the active team, all allied Males (not inc. Tokens) gain 15% HP.
Result calculated before sortie (truncates after the decimal point)
Stacks with Abilities of a different name (adds 15% to the boost rate).
Does not stack with the abilityAll Treasure .
This ability's possession effect is overridden by Gorgeous Dress .
Swimsuit Maiden's Assistance(edit info )
Completely negates status effects.
While on the active team, all allied Males (not inc. Tokens) gain 5% Attack.
Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Result calculated before sortie (truncates after the decimal point)
Stacks with Abilities of a different name (adds 5% to the boost rate).
Love is a Deadly Strike!(edit info )
10% chance to increase attack by 3x.
While on the active team, all allied Males (not inc. Tokens) gain 7% Attack.
Result calculated before sortie (truncates after the decimal point)
Stacks with Abilities of a different name (adds 7% to the boost rate).
Defense and Magic Resistance Up (Male)(edit info )
While on the active team, all allied Males (not inc. Tokens) gain 5% Defense and +5 MR.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 5% to the boost rate).
Maiden's Gift(edit info )
While on the active team, all allied Males (not inc. Tokens) gain Cost -2.
Result calculated before sortie.
Stacks with Abilities of a different name.
A Day of Sweet Love(edit info )
While on the active team:
Valentine's Day units: HP increases by 20%.
Males (not inc. Tokens): Deployment Cost -2.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 20% to the boost rate).
All Female Units [ ]
While on the Active Team
Ability Name
Effect
Units
Notes
Charming Demon Summoner(edit info )
30% chance to nullify an enemy attack.
While on the active team, all allied Females (not inc. Tokens) gain 7% Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 7% to the boost rate).
Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification .
This ability's active team effect is overridden by Light Rainbow Pareo .
Light Rainbow Pareo(edit info )
50% chance to nullify an enemy attack.
While on the active team, all allied Females (not inc. Tokens) gain 10% Defense.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 10% to the boost rate).
Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification .
Large Tree's Small Flowers(edit info )
While on the active team, all allied Females (not inc. Tokens) gain +5 MR.
Result calculated before sortie.
Stacks with Abilities of a different name.
This ability's active team effect is overridden by World Tree's Divine Protection .
World Tree's Divine Protection(edit info )
Completely negates status effects.
While on the active team, all allied Females (not inc. Tokens) gain +10 MR.
Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects .
Result calculated before sortie.
Stacks with Abilities of a different name.
While Deployed
Ability Name
Effect
Units
Notes
Sly and Cunning Genius's Troubled Times(edit info )
Attack increases by 7% for each Female unit deployed.
While deployed, all allied Females gain 7% Attack.
Sousou (self) is included.
Stacks up to 5x (35%).
Debauch(edit info )
While deployed:
All Allies : Cost +2
Males : Attack decreases by 5%.
Females : Attack increases by 10%.
Sparkling Holy Robe(edit info )
Damage received from all enemy Angels and Demons is reduced by 20%.
While deployed, all allied Females gain Cost -1.
During Skill Use
Ability Name
Effect
Units
Notes
Pure-White Dress(edit info )
During skill use, all allied Females gain 15% attack.
Sacred Veil(edit info )
During skill use, all allied Females gain 25% attack.
Melee Female Units Only[ ]
While in the 1st Barracks
Ability Name
Effect
Units
Notes
Howl of Rapid Overrunning(edit info )
If no other units are deployed, Cost -2.
Initial skill time is decreased by 50%.
While in your 1st Barracks, all allied Melee Females gain 2% Attack.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 2% to the boost rate).
This ability's 1st Barracks effect is overridden by Sound of Noble Bravery .
Sound of Noble Bravery(edit info )
While in your 1st Barracks, all allied Melee Females gain 3% Attack.
During skill use, grants 10% of Attack to all allies within range.
Result calculated before sortie (truncates after the decimal point).
Stacks with Abilities of a different name (adds 3% to the boost rate).
While on the Active Team
Ability Name
Effect
Units
Notes
Weaponsmith (Female Exclusive)(edit info )
Targets all allied Melee Females (not inc. Tokens).
Smithing God's Blessing(edit info )
Targets all allied Melee Females (not inc. Tokens).
While deployed, the above-mentioned units gradually recover HP.
Also targets the Prince .
See Class Attributes for other effects.
Result calculated before sortie.
Stacks with Abilities of a different name.
Regenerates 15HP/0.5s.
Regeneration is disabled when this unit is paralyzed.
Regen does not affect units that cannot recover HP.
Regen always stacks (even with abilities of the same name).