[view] Unit Evolution
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Unit Evolution | Class Change · Awakening · Second Awakening · Skill Awakening · Reverse AW Material List |
Unit Combination | Fodder Units · Unit Combination · Unit EXP |
Unit Combination is the act of sacrificing a unit for the gain of another unit. In this procedure you lose all material units and a sum of gold, depending on the level of the receiving unit. The receiving unit can gain Experience, Skill Levels, or a Cost Reduction, depending on the circumstances.
The Gold cost is based only on the Level of the receiving unit, starting with a base cost of 200 Gold per material unit. For every experience level the receiving unit already has the cost is raised by 40 per material unit. As an example: receiving unit lvl 1 with 3 material units costs 600G, if the receiving units level was 2 the same situation would cost 720G.
As of 6/15/23, a maximum of 10 material units may be used per combination attempt.
You may continue to combine units with each other even if the receiving unit is MAX level (for the sake of leveling up a skill, or further decreasing a unit's cost to its minimum).
Calculator[]
Just a basic calculator for calculating exp, designed for this here wiki.
Experience Gain[]
The amount of Experience gained depends on the Rarity, Level, Class, and Gender of the Unit used as a material. Male units give more experience than female units and the experience value rises by 5 per unit level for Iron and Bronze Rarity and 7 per unit level starting from Silver Rarity. For class-evolved units and units without class evolution (like Princesses) it is +20 EXP per level instead. Awakened units are worth +50 per level (but not commonly used as combination materials). If units of the same class are combined the consumed unit provides more EXP, based on its rarity. Spirits can be used to multiply the amount of experience gained, see Fodder Units.
Rarity | Gender | Base EXP | With Same Class |
---|---|---|---|
Iron | Male | 40 | 50 |
Bronze | Male | 70 | 100 |
Silver | Female | 150 | 200 |
Silver | Male | 300 | 350 |
Gold | Female | 250 | 330 |
Gold | Male | 750 | 830 |
Platinum | Female | 500 | 600 |
Platinum | Event Male | 500 | 600 |
Platinum | Shrine Male | 1500 | 1600 |
Black | Female | 1000 | 1300 |
Black | Male | 2000 | 2300 |
Sealed Dorania | 1000 | 1300 |
Combination with Platinum Armors[]
In Monday daily mission, there is a chance to obtain an Exp. Armor which offers 1000 exp. It is highly recommended to combine the Exp. Armor with 3 spirits of the same rarity of the base unit, and thus, feeding 8000 exp. to the base unit. To max your base unit level without wasting exp. and gold, it is recommended to combine at particular levels (with a particular amount of exp. to the next level) as shown below. (Note: the numbers are directly taken from here). (for people coming from nutaku, remember that max is 55 on DMM for CCed silver units)*
Before CC | ||||||||
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Combinations | Silver | Gold | Platinum | Black | ||||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | 40 | 678 | 40 | 69 | 41 | 281 | 42 | 644 |
2 times | 1 | 38 | 17 | 105 | 23 | 207 | 27 | 319 |
After CC | ||||||||
---|---|---|---|---|---|---|---|---|
Combinations | Silver | Gold | Platinum | Black | ||||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | 47* | 691* | 54 | 950 | 66 | 1735 | 77 | 2322 |
2 times | 34* | 339* | 46 | 92 | 61 | 559 | 74 | 2441 |
3 times | - | 35 | 424 | 56 | 634 | 70 | 1119 | |
4 times | - | - | 50 | 519 | 66 | 288 | ||
5 times | - | - | 42 | 467 | 62 | 289 | ||
6 times | - | - | 25 | 99 | 58 | 1272 | ||
7 times | - | - | - | 53 | 1391 | |||
8 times | - | - | - | 46 | 644 | |||
9 times | - | - | - | 36 | 322 | |||
10 times | - | - | - | 1 | 48 |
After Awakening | ||||||||
---|---|---|---|---|---|---|---|---|
Combinations | Silver | Gold | Platinum | Black | ||||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | - | 76 | 729 | 87 | 580 | 96 | 287 | |
2 times | - | 72 | 62 | 85 | 1604 | 94 | 1051 | |
3 times | - | 68 | 336 | 83 | 3071 | 92 | 2287 | |
4 times | - | 64 | 933 | 80 | 2101 | 89 | 1034 | |
5 times | - | 59 | 1000 | 77 | 2033 | 87 | 1084 | |
6 times | - | 53 | 672 | 73 | 383 | 85 | 1609 | |
7 times | - | 45 | 181 | 70 | 1977 | 83 | 2610 | |
8 times | - | 32 | 147 | 66 | 1735 | 80 | 1000 | |
9 times | - | - | 61 | 559 | 77 | 355 | ||
10 times | - | - | 56 | 634 | 74 | 474 | ||
11 times | - | - | 50 | 519 | 71 | 1355 | ||
12 times | - | - | 42 | 467 | 67 | 490 | ||
13 times | - | - | 25 | 99 | 63 | 219 | ||
14 times | - | - | - | 59 | 1033 | |||
15 times | - | - | - | 54 | 898 | |||
16 times | - | - | - | 48 | 881 | |||
17 times | - | - | - | 39 | 34 | |||
18 times | - | - | - | 19 | 33 |
Combination with Event Units[]
In a farm type urgent event, one may get multiple copies of the event's featured platinum unit. If the player saves enough platinum spirits before the event, they could feed the target featured unit with another featured unit plus 3 platinum spirits. The target feature unit could gain 4800 to 5500 exp. in one combination, depending on the unit's level. In this way, players can level up, skill up, and cost reduce the event unit, all at the same time.
If the amount of platinum spirits is limited, then "2 event units + 2 platinum spirits" combine can be used instead of "1 event unit + 3 platinum spirits". It provides exactly the same amount of exp per combine and is actually the most efficient in terms of exp per platinum spirit (2199 exp per platinum spirit when used with lvl 20 fodder). This is very close to 2333 exp per platinum spirit when doing "1 platinum armor + 3 platinum spirits" combines.
Levels recommended to perform the combinations are shown below (Note: the tables have been automatically generated using a script).
Before CC | ||||||||
---|---|---|---|---|---|---|---|---|
Combinations |
Unit lvl 1 | Unit lvl 10 | Unit lvl 15 | Unit lvl 20 | ||||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | 45 | 687 | 44 | 243 | 44 | 523 | 44 | 803 |
2 times | 39 | 268 | 37 | 216 | 36 | 269 | 35 | 339 |
3 times | 28 | 78 | 23 | 119 | 20 | 190 | 14 | 33 |
After CC | ||||||||
---|---|---|---|---|---|---|---|---|
Combinations |
Unit lvl 1 | Unit lvl 10 | Unit lvl 15 | Unit lvl 20 | ||||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | 67 | 559 | 67 | 1063 | 67 | 1343 | 67 | 1623 |
2 times | 65 | 1373 | 64 | 483 | 64 | 1043 | 64 | 1603 |
3 times | 62 | 669 | 61 | 471 | 61 | 1311 | 60 | 506 |
4 times | 59 | 532 | 58 | 935 | 57 | 489 | 56 | 90 |
5 times | 56 | 634 | 54 | 260 | 53 | 284 | 52 | 354 |
6 times | 53 | 1164 | 50 | 343 | 49 | 836 | 47 | 397 |
7 times | 49 | 932 | 45 | 347 | 43 | 441 | 41 | 661 |
8 times | 44 | 671 | 39 | 432 | 34 | 141 | 29 | 244 |
9 times | But 37 | 140 | 26 | 129 | 14 | 29 | ||
10 times | 25 | 99 |
Combination with White Emperors[]
White Emperor is a unit, which costs 100 TC in the Trading Post for every extra copy. This unit is very interesting because at lvl 1 it provides 2300 EXP when upgrading himself or 2000 EXP when upgrading any other unit.
Moreover, it is a good idea to level up White Emperor dupes using bronze fodder before merging. Each additional level provides 20 EXP (or 160 EXP per level if merged with 3 spirits) and this is beneficial up to the crossover point at lvl 17. Bronze units worth 225 EXP can be farmed at the third jungle map, and merging 4 of such bronze units can be used to upgrade White Emperor to lvl 13. Or merging 6 bronze units can upgrade him to lvl 16. Each copy of lvl 16 White Emperor can provide 2600 EXP, which is more than half of the Black Armor.
Levels recommended to perform the combinations are shown below (Note: the tables have been automatically generated using a script).
Upgrading White Emperor using White Emperor dupes | ||||||
---|---|---|---|---|---|---|
Combinations |
Unit lvl 1 | Unit lvl 13 | Unit lvl 16 | |||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | 93 | 10 | 93 | 1930 | 93 | 2410 |
2 times | 88 | 1799 | 87 | 1724 | 87 | 2684 |
3 times | 83 | 1810 | 81 | 1044 | 81 | 2484 |
4 times | 77 | 1955 | 74 | 1754 | 73 | 1216 |
5 times | 69 | 1034 | 65 | 1820 | 63 | 219 |
6 times | 60 | 1128 | 53 | 1344 | 50 | 105 |
7 times | 47 | 562 | 26 | 266 | 7 | 8 |
Upgrading a CC black unit using White Emperor dupes | ||||||
---|---|---|---|---|---|---|
Combinations |
Unit lvl 1 | Unit lvl 13 | Unit lvl 16 | |||
lvl | EXP to Next | lvl | EXP to Next | lvl | EXP to Next | |
1 time | 74 | 2441 | 73 | 1903 | 72 | 10 |
2 times | 66 | 288 | 65 | 2027 | 64 | 953 |
3 times | 58 | 1272 | 54 | 625 | 53 | 591 |
4 times | 46 | 644 | 36 | 2 | 33 | 397 |
5 times | 1 | 48 |
Extended EXP charts (Including EXP Fairies / Sariette)[]
One black armour is equal to 5 platinum armours, each 5 levels are highlighted in gold, which should act as a guide for black armours.
Silver
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Gold
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Platinum
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Black
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Skill Level Up[]
A Skill level-up may occur during Unit Combination if one or more of the following units are used as combination material:
- A unit with the exact same skill name and skill tier as the receiving unit, which may be:
- The exact same unit (you may use multiple of these units in one combination);
- A unit with a different name but with the same skill (you may use multiple of these units in one combination); or
- Specific Spirits.
As of 6/15/23, Skill Level Ups function on an EXP-based system - each relevant combination now grants a set amount of EXP, and when thresholds are reached, the skill will level up. This eliminates RNG from the combination system and guarantees that progress towards maximizing a unit's potential is much easier.
By way of example, Cloris with the skill Strengthen Attack II, the tier-2 version of Strengthen Attack, may have her skill level up by combining into her other units with the skill Strengthen Attack II, such as another Cloris, Carrie, and/or Garrett. However, once Cloris is class-evolved, her skill changes to Strengthen Attack III, the tier-3 version of Increase Attack; it will no longer be able to be leveled up by units with Strengthen Attack II. Instead, another unit with Strengthen Attack III will be necessary, such as Adele, Victoria, Thetis, Despia, and/or Gadoras, or the class-evolved versions of Cloris, Carrie, and/or Garrett.
The maximum skill level of a unit's skill will be shown on the unit's status screen, displayed in a style such as 1/5 where 1 is the current skill level and 5 is the maximum skill level. Typically, a skill may have a possible maximum level of 3, 5, 10, or 16. Furthermore, a unit's skill level will reset back to 1 should the unit's skill change after Class Change. It is strongly recommended to only do a skill level up if the unit's skill does not or will no longer change in this manner. To see if a unit's skill will change after Class Change, please refer to their specific page on this wiki.
Skill Up EXP Chart (3,5) | ||
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Skill Level | Skill EXP Required | |
For This Level | Running Total | |
2 | 2 | 2 |
3 | 4 | 6 |
4 | 6 | 12 |
5 | 9 | 21 |
Skill Up EXP Chart (10) | ||
---|---|---|
Skill Level | Skill EXP Required | |
For This Level | Running Total | |
2 | 2 | 2 |
3 | 4 | 6 |
4 | 4 | 10 |
5 | 4 | 14 |
6 | 6 | 20 |
7 | 6 | 26 |
8 | 6 | 32 |
9 | 6 | 38 |
10 | 7 | 45 |
Skill Up EXP Chart (15,16) | ||||||
---|---|---|---|---|---|---|
15 | 16 | |||||
Skill Level | Skill EXP Required | Skill Level | Skill EXP Required | |||
For This Level | Running Total | For This Level | Running Total | |||
2 | 2 | 2 | 2 | 2 | 2 | |
3 | 2 | 4 | 3 | 2 | 4 | |
4 | 2 | 6 | 4 | 2 | 6 | |
5 | 2 | 8 | 5 | 2 | 8 | |
6 | 4 | 12 | 6 | 4 | 12 | |
7 | 4 | 16 | 7 | 4 | 16 | |
8 | 4 | 20 | 8 | 4 | 20 | |
9 | 4 | 24 | 9 | 4 | 24 | |
10 | 4 | 28 | 10 | 4 | 28 | |
11 | 6 | 34 | 11 | 6 | 34 | |
12 | 6 | 40 | 12 | 6 | 40 | |
13 | 6 | 46 | 13 | 6 | 46 | |
14 | 6 | 52 | 14 | 6 | 52 | |
15 | 7 | 59 | 15 | 6 | 58 | |
- | - | - | 16 | 7 | 65 |
Skill EXP Sources | |
---|---|
Source | EXP Granted |
Same Skill Unit | 2 |
Christia | 3 |
Akashi (Skill) | 6 |
Platinum Hero into Black Hero | 12
(Also gives 8 Cost EXP) |
Helio | 12
(Also gives 8 Cost EXP) |
Fes, Seremo, Chibi Nina | 65 |
Cost Reduction[]
Cost reduction may occur during Unit Combination if one or more units of the same name as the receiving unit, or specific Spirits are used in a combination. Like with leveling up skills, Cost Reduction functions on an EXP-based system (as of 6/15/23). In general, the minimum cost for event units is -5, and for all other units, -3. The game will notify you if the minimum has been reached, after the last cost reduction, or in the unit screen next to the cost (see Prince for reference).
Cost Reduction EXP Chart | ||
---|---|---|
CR Level | CR EXP Required | |
For This Level | Running Total | |
-1 | 2 | 2 |
-2 | 4 | 6 |
-3 | 6 | 12 |
-4 | 6 | 18 |
-5 | 6 | 24 |
Cost Reduction EXP Sources | |
---|---|
Source | EXP Granted |
Same Name Unit | 2 |
Generic Bonding Spirits | 2 |
Fleur | 8 |
Platinum Hero into Black Hero | 8
(Also gives 12 Skill EXP) |
Helio | 8
(Also gives 12 Skill EXP) |