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Some units can fully stop enemies from doing anything temporarily, which can be useful at any level of content to prevent a dangerous enemy mechanic or simply buy some valuable time. Typically, this effect is either activated upon skill use or the death of the unit in question. Below is a running list of units with this capability:

Upon Death[]

On Skill Use[]

Global[]

Within Range[]

AoE[]

Targeted (Single or Multi)[]

Misc.[]

Reference[]

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