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Kuremisago

Bureaucrat Admin
  • I live in Gensokyo
  • My occupation is Lurker
  • I am Fairy
  • Kuremisago
    • http://aigis1000.jp/notification/detail/id/7742/
    • http://aigis1000.jp/notification/detail/id/7743/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.



    Dark Fighter

    • HP/ATK/DEF up
      • Master Paladin - +400/60/70
      • Chaos Knight - +300/60-70/50

    Paladin (Dark Fighter AW)

    • Maximum DEF multi from HP decrease up (1.9x -> 2.0x)

    Master Paladin (Dark Fighter AW2)

    • Maximum DEF multi from HP decrease up (2.9x -> 3.0x)

    Chaos Knight (Dark Fighter AW2)

    • Maximum ATK multi from HP decrease up (1.9x -> 2.0x)

    Angel

    • HP/ATK/DEF up
      • Seraphim - +500-600/80/100
      • Azrael - +700/1…



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  • Kuremisago
    • http://aigis1000.jp/notification/detail/id/7725/
    • http://aigis1000.jp/notification/detail/id/7726/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.



    Reginleif (Valkyrie AW2)

    • Cost down (-1)
    • ATK up (+120-130)

    Geirolul (Valkyrie AW2)

    • Cost reduction conditions eased (now applies if there are 2 or less units rather than 0)

    Rogue, Assassin

    • Added small chance of assassination (1%) to default attacks.

    Master Assassin (Rogue AW)

    • Is now tokenized (death is treated as a withdrawal)

    Night Assassin, Enforcer (Rogue AW2)

    • Is now tokenized (death is tre…



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  • Kuremisago

    10-24-19 Balance Patch

    October 24, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/6914/
    • http://aigis1000.jp/notification/detail/id/6915/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.



    Warrior (Soldier AW2)

    • Def up (+20-30)
    • Pursuit and Null effect rate up (20% -> 30%)

    Enforcer (Rogue AW2)

    • ATK up (+40-50)

    Dai Shogun (Samurai AW2)

    • ATK up (+70-90)
    • Added skill cooldown reduction (45%)

    Black Steel Armor Warrior (Samurai AW2)

    • DEF up (+70-90)
    • Counterattacks blocked enemies (20% of their ATK)

    Sky Cavalier (Pegasus Rider AW2)

    • AoE up during skill (120 -> 144)

    Pegasus Master (Pegasus Rid…




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  • Kuremisago

    10-17-19 Balance Patch

    October 17, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/6880/
    • http://aigis1000.jp/notification/detail/id/6881/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.

    Reginleif (Valkyrie AW2)

    • Cost down (-1)
    • Added chance to increase attack (1.3x at 30% chance)

    Geirölul (Valkyrie AW2)

    • Cost down (-1)

    Ninjas

    • Cost down (-1)

    Ninjin (Ninja AW2)

    • Attack up (+20-30)
    • Projectiles cannot be deflected

    Jiraiya (Ninja AW2)

    • Attack up (+40-50)
    • Token now has AoE Attacks (radius 133)

    Master Paladin (Dark Fighter AW2)

    • HP up (+400-500)

    Chaos Knight (Dark Fighter AW2)

    • Removed post-at…


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  • Kuremisago

    3-14-19 Balance Patch

    March 14, 2019 by Kuremisago
    • http://aigis1000.jp/notification/detail/id/5805/
    • http://aigis1000.jp/notification/detail/id/5806/

    • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
    • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
    • Skills and stats assume max levels.

    Maids

    • ATK/DEF +20% per master deployed (stacks up to 5x)

    Evil Princesses

    • Damage up as enemy HP decreases
      • 90%: ATK x1.2
      • 70%: ATK x1.4
      • 50%: ATK x1.7
      • 30%: ATK x2.0
    • Upon skill activation, all enemies lose a fixed % of current HP (10%)

    Pumpkin King (Token)

    • Cost down (-3)
    • Range up (200 -> 240)

    Lilia

    • AW Ability - Recovery rate during skill use up (3x -> 5x)

    Despia

    • SAW - Removed range decrease (previousl…



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