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Note

  • Class stat increases are approximates for the purpose of summary. View the individual unit pages for more details.
  • As initial timers are a percentage of cooldown (varying with rarity), all cooldown changes also imply an initial change.
  • Skills and stats assume max levels.


Classes

Dark Fighter

  • HP/ATK/DEF up
    • Master Paladin - +400/60/70
    • Chaos Knight - +300/60-70/50

Paladin (Dark Fighter AW)

  • Maximum DEF multi from HP decrease up (1.9x -> 2.0x)

Master Paladin (Dark Fighter AW2)

  • Maximum DEF multi from HP decrease up (2.9x -> 3.0x)

Chaos Knight (Dark Fighter AW2)

  • Maximum ATK multi from HP decrease up (1.9x -> 2.0x)

Angel

  • HP/ATK/DEF up
    • Seraphim - +500-600/80/100
    • Azrael - +700/125/75

Youko

  • HP up (+300)
  • Now regenerates 2% of max HP per attack

Mage Armor

  • Def up (+100-130)
  • Now has ranged attacks by default (previously only during skill)
  • Base range up (160/180 -> 200)

Ultimate Magic Armor Sovereign (Mage Armor AW2)

  • Range 1.2x during skill

Mystic Shield (Mage Armor AW2)

  • MR up (+10)

Hermit

  • Immune to status effects

Mystical Hermit (Hermit AW2)

  • HP/ATK up (+700/100)

Oni Hermit (Hermit AW2)

  • ATK up (+100)

Orc Braver (Gladiator AW2)

  • Added effect of while deployed, allied orcs' atk +10%

Onslaught (Gladiator AW2)

  • Added effect of ATK up during skill (1.4x)

Grand Knight

  • ATK/DEF up (+100/150-200)

Mage

  • While deployed, allied classes with the "Magician" tag gain increased ATK (+10/10/15/15% respectively)

Bishop

  • ATK up (+90-110)
  • While deployed, all allies gradually regenerate. (20/20/30/50/30 HP/s respectively)

Patriarch (Bishop AW2)

  • Range up (+10)
  • Regen increased (50, see above)
  • ATK up vs. Undead increased (1.4x -> 1.5x)

Philosopher (Bishop AW2)

  • ATK up vs. Angels/Undead increased (1.2x -> 1.3x)

Principal (Dancer AW2)

  • HP/ATK/DEF/Range up (+300/40/40/10)
  • Immune to status effects

Grand Arietta (Dancer AW2)

  • HP/ATK/DEF/Range up (+400/30/20/10)
  • ATK/DEF granting up (10% -> 11%)
  • Added defense multiplier (2x) to class characteristics
    • Note to self: Multi is additive with abilities i.e. Vivian gets (377 + 72) * (1 + 1 + 0.15) = 965def
  • Effects of increased skill duration and reduced cooldown removed

Druid

  • Token ATK up
    • Stealth: 320 -> 500
    • Degen: 960 -> 1200

Dark Priest

  • Range up during skill (x1.1/1.15/1.15 respectively)

Chibi Dark Fighters

  • HP/ATK/DEF up (200/50/40)

Chibi Angel

  • HP/ATK/DEF up (450/70/50)

Chibi Youko

  • HP up (+250)
  • Now regenerates 2% of max HP per attack

Chibi Mage Armor

  • Def up (+50)
  • Now has ranged attacks by default (previously only during skill)
  • Base range up (180 -> 200)

Chibi Hermit

  • Immune to status effects

Chibi Mage

  • While deployed, allied classes with the "Magician" tag gain increased ATK (+10/10/15/15% respectively)

Chibi Bishop

  • ATK up (+50)
  • While deployed, all allies gradually regenerate (20HP/s).

Chibi Dark Priest

  • Range up during skill (x1.1)



The following classes now have the "Magician" (魔術師) tag:


Units

Yurina

  • Skill - Enemy ATK debuff up (10% -> 30%)
  • SAW - Enemy ATK debuff up (10% -> 20%), reuse down (100 -> 60)

Uzume

  • SAW - ATK multi up (+5% all uses), reuse down (50s -> 45s all uses)

Len

  • Skill - reuse down (75s -> 50s), duration up (20s -> 30s), DEF increase up (20% -> 50%)
  • SAW - reuse down (50s -> 40s), duration up (15s -> 20s), DEF increase up (20/25/30% -> 50/60/70%)

Shuuka

  • Skill - Now automatic activation, infinite duration
  • SAW - Now increases ATK of all allies (15%), duration up (35s -> 40s)
  • Third Aff Bonus changed (Skill Duration +20% -> HP +360)

Matsuri

  • Now has base ability - while deployed, all allied melees gain 5% ATK/DEF (didn't have one previously)
  • AW Ability - added effect of while deployed, all allied melees gain 5% more ATK/DEF

Erenia

  • AW Ability - Renamed (Thunder Dragon's Divine Protection), now increases # of atk targets during skill (+1)

Nadia

  • Skill - ATK/DEF multi up (1.8x -> 1.9x), reuse down (35s -> 30s)
  • SAW - reworked - now an auto activating ramp skill
    • First use - perma ATK/DEF/Ability proc rate up (50%)
    • Second use - perma ATK/DEF/Ability proc rate up (70%)
    • Third use - perma ATK/DEF/Ability proc rate up (100%), can only be used once.
  • AW Ability - base AoE proc rate up (20% -> 30%)

Ignis

  • SAW - reuse down (95s -> 70s)

Vivian

  • SAW - duration up (30s -> 40s, both uses)

Miyabi

  • SAW - duration up (20s -> 25s)

Diana

  • Now has base ability - # attack targets up (+1) (didn't have one previously)
  • AW Ability - added effect of # attack targets up (+1)

Rovinia

  • SAW - ATK Multi up (1.5x -> 1.8x)
  • Ability - now prioritizes beasts
  • AW Ability - now prioritizes beasts, ATK increase proc rate up (30% -> 40%)

Marnie (Valentine's)

  • SAW - duration up (20s -> 25s both uses)

Aleida

  • 3rd Aff bonus changed (Physical evasion +30% -> Skill cooldown -25%)

Isambard

  • Ability - increased damage reduction from all (5% -> 10%) and from angels/demons (10% -> 15%), added effect of damage dealt up vs Angels and demons (1.2x)
  • AW Ability - increased damage reduction from all (10% -> 15%), damage dealt up vs, added effect of damage dealt up vs Angels and demons (1.3x)
    • Damage reduction from angels/demons adjusted (25% -> 20%)

Skill

Conflagration Formation - Reuse down (75s -> 55s)



To Do

Make a |100AffBonusC and |100AffBonusD for Grand Arietta and/or future stuff

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