Aigis Wiki
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Lzlis Lzlis 13 May 2021
0

Stat Fudging

There is a problem that makes it hard to present accurate stats (HP/ATK/DEF) on the wiki because of the way the game handles rounding. (The discrepancy is small -- there is only ever a difference of one or maybe very rarely two due to "fudging".)

The problem is specifically with the interaction between ability modifiers and affection bonuses. The game first adds the (hidden) base stat and the (not hidden) affection bonus(es), then multiplies by the ability modifier and truncates. On the wiki, we display the modified stat and modified affection bonus separately. If these values are truncated separately, their sum will sometimes be one less than the real value in game.

As an example, image a unit with 105 base HP, +15 HP from affection, and x1…

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Lzlis Lzlis 18 December 2019
3

Range

The most natural units for measuring range are canvas pixels which will be referred to simply as pixels. (These may or may not correspond to actual pixels on the user's screen depending on the screen size, browser zoom settings, etc. The canonical canvas size for Aigis is 960 by 640.)

An enemy's range depends on its scale. Scale is a mostly hidden attribute that determines how much the enemy's pixel art (dot art) is scaled up or down. (In the enemy data tables this is "DotRate.") This scale may be modified, e.g. by a special mission condition ("Giant Battle"). Essentially, the range statistic is multiplied by the scale.

For player units, the range statistic is multiplied by 1.5. Almost all player units actually have a scale of 1.5 ("DotScale…

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